Ken Posted July 8, 2015 Share Posted July 8, 2015 In my line of work it is essential that I am able to export my images to 8 bit .BMP Is it possible that this option may be added, or is there a simple alternative....without resorting to PhotoShop? NobleValerian, jezekjan, Rembrandt and 3 others 6 Link to comment Share on other sites More sharing options...
nelle Posted February 14, 2016 Share Posted February 14, 2016 I would also like to do this. And to easily create a bitmap (b&w) image from a grayscale. Fahad Javed, Rembrandt and NobleValerian 3 Link to comment Share on other sites More sharing options...
Thorworx Posted February 24, 2016 Share Posted February 24, 2016 I'd really like .bmp support too. Ken, What I'm doing for now is using the free Paintbrush App: http://paintbrush.sourceforge.net/ It's old and hasn't been updated in a while, but it works. Export from Affinity (8 bit tiff), then open and save in Paintbrush. It's a hassle, but doesn't require PhotoShop NobleValerian and Fahad Javed 2 Link to comment Share on other sites More sharing options...
theGrinder Posted August 20, 2016 Share Posted August 20, 2016 I need to export to .bmp also in varying color depths from very simple 16 colors to 32 bit. please add this feature soon. Thank you. Fahad Javed, NobleValerian and Rembrandt 3 Link to comment Share on other sites More sharing options...
GWCTas Posted October 19, 2016 Share Posted October 19, 2016 I would like the BMP export feature also. As it is I now have to use Pixelmator to do this whereas I had hoped BMP which is a standard format, would have been available in Affinity. I left PS for Pixelmator and then Pixelmator to Affinity. Whilst there is no BMP export option, I'll have to stick with Pixelmator to do those conversions (which is a shame). I need BMP because I have some hardware that uses BMP images in the icons. Rembrandt, Fahad Javed and NobleValerian 3 MacOS Ventura iMac (Retina 5K, 27-inch, 2017) Intel Core i7(4.2 GHz) 32GB DDR4 2400MHz 1TB SSD Hard drive 12TB OWC Thunderbay 4 Built-In Retina LCD 5120 x 2880 AMD Radeon Pro 580 8GB Link to comment Share on other sites More sharing options...
einhugur Posted October 22, 2016 Share Posted October 22, 2016 I am stuck on this as well, having to resort to other tools to generate the BMP. Many things still require files in BMP format which cannot be avoided. Fahad Javed and NobleValerian 2 Link to comment Share on other sites More sharing options...
GWCTas Posted October 23, 2016 Share Posted October 23, 2016 I am stuck on this as well, having to resort to other tools to generate the BMP. Many things still require files in BMP format which cannot be avoided. It would be nice if the moderators would provide some feedback to our comments. After all this is a "Feature Request" area and the initial request is more than a year ago/ George MacOS Ventura iMac (Retina 5K, 27-inch, 2017) Intel Core i7(4.2 GHz) 32GB DDR4 2400MHz 1TB SSD Hard drive 12TB OWC Thunderbay 4 Built-In Retina LCD 5120 x 2880 AMD Radeon Pro 580 8GB Link to comment Share on other sites More sharing options...
Dave Harris Posted October 28, 2016 Share Posted October 28, 2016 I'm afraid exporting to .bmp isn't a priority for us. Just out of interest, which apps require .bmp and don't support any other formats? Link to comment Share on other sites More sharing options...
einhugur Posted October 28, 2016 Share Posted October 28, 2016 I'm afraid exporting to .bmp isn't a priority for us. Just out of interest, which apps require .bmp and don't support any other formats? Inno setup, is one of them they can only take BMP (since that is the native Picture format on Windows). I am software developer and use the Affinity Photo to make the Inno setup page screens. (among other things). (Though PNG is getting to be the standard in most development but not all) Fahad Javed and angelhdz12 2 Link to comment Share on other sites More sharing options...
Fixx Posted October 29, 2016 Share Posted October 29, 2016 You can convert to bmp using Preview app. Just press option key when selecting format, it shows extra formats (dunno why hide them in the first place). Sure it is extra step. Reid Walley 1 Link to comment Share on other sites More sharing options...
GWCTas Posted October 29, 2016 Share Posted October 29, 2016 Thanks Dave & Fixx. Fixx by name!! You fixed it for me with the OS X Preview tip. I wonder how many other goodies are hidden in OX X??? My application is RC transmitter and uses BMP images for display on the Tx screen. They will progress to PNG in future OS mods. Thanks for your help. George MacOS Ventura iMac (Retina 5K, 27-inch, 2017) Intel Core i7(4.2 GHz) 32GB DDR4 2400MHz 1TB SSD Hard drive 12TB OWC Thunderbay 4 Built-In Retina LCD 5120 x 2880 AMD Radeon Pro 580 8GB Link to comment Share on other sites More sharing options...
ed van duijn Posted September 25, 2017 Share Posted September 25, 2017 I would like to requestBMP filesupport . I work al lot with digital music instruments (like yamaha clavinona/ yamaha tyros etc.). These instrument can only display graphics inBMP format. But Affinity cant exportBMP format. NobleValerian 1 Link to comment Share on other sites More sharing options...
photogeek Posted November 1, 2017 Share Posted November 1, 2017 I would like BMP output because as of now the only way to tile a pattern is if it is in .bmp. So if I create a pattern in Affinity Photo to use in Affinity Photo as a pattern, I have to use a different program to convert the file. Newguyeddie 1 Link to comment Share on other sites More sharing options...
Alfred Posted November 2, 2017 Share Posted November 2, 2017 9 hours ago, photogeek said: I would like BMP output because as of now the only way to tile a pattern is if it is in .bmp. So if I create a pattern in Affinity Photo to use in Affinity Photo as a pattern, I have to use a different program to convert the file. I think there’s been a misunderstanding about the terminology here. You can tile any bitmap (i.e. raster) pattern; it doesn’t need to be in bitmap image file (*.bmp) format. Mark Ingram 1 Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
Fixx Posted November 2, 2017 Share Posted November 2, 2017 3 hours ago, Alfred said: I think there’s been a misunderstanding about the terminology here. You can tile any bitmap (i.e. raster) pattern; it doesn’t need to be in bitmap image file (*.bmp) format. I would think people need .bmp because target application. While you can tile any pixel file, some applications for example in game design need .bmp. NobleValerian 1 Link to comment Share on other sites More sharing options...
photogeek Posted November 2, 2017 Share Posted November 2, 2017 5 hours ago, Alfred said: I think there’s been a misunderstanding about the terminology here. You can tile any bitmap (i.e. raster) pattern; it doesn’t need to be in bitmap image file (*.bmp) format. Sorry about this, I figured this out later in the day and didn't have time to get back on and retract my statement. Link to comment Share on other sites More sharing options...
ArtCore A.D Posted November 29, 2017 Share Posted November 29, 2017 I would also like the option to export .bmp. Pretty much exactly like on photoshop where I can chose halftones and lines per inch etc. As a screen printer I occasionally need to print out halftones and don't want to pay the $100's of dollars for a rip to use a couple of times a year. NobleValerian 1 Link to comment Share on other sites More sharing options...
Kip Posted December 4, 2017 Share Posted December 4, 2017 I would also like the option to export .bmp!! I use AP to develop automation graphics for industrial process control systems and several of the industrial displays (e.g. automation direct) will only accept bmp as a file source. I get by converting with paintbrush, but would love to eliminate the extra step. NobleValerian, Adriano de Regino, Chris Heath and 2 others 5 Link to comment Share on other sites More sharing options...
lvl99 Posted December 14, 2017 Share Posted December 14, 2017 Add me to the list of wanting BMP support. In fact, the more image formats you can support exporting to the better. Chris Heath 1 Link to comment Share on other sites More sharing options...
Chris Heath Posted January 24, 2018 Share Posted January 24, 2018 Add me to the list as well. I’m also supplying graphics for industrial control systems that only accept *.bmp files. You can: find my website here: www.geometrical.design buy fabric, wallpaper and home decor items that feature my work on Spoonflower join the Geometrical Design Secrets community on Facebook check my work out on Behance, and see me teaching at Geometrical Design School Link to comment Share on other sites More sharing options...
lastfuture Posted February 25, 2018 Share Posted February 25, 2018 Please add me to the list. The toolsets I use for wearables and handheld game systems, embedded systems in general, often only take bmp files. As it is right now I have to resort to using additional tools converting images saved out of Affinity software Link to comment Share on other sites More sharing options...
cnisidis Posted April 13, 2018 Share Posted April 13, 2018 +1 to the wishlist. BMPs are useful for creating icons for apps and splash screens for a bunch of platforms and almost every game engine. Link to comment Share on other sites More sharing options...
Staff Patrick Connor Posted April 13, 2018 Staff Share Posted April 13, 2018 @cnisidis Welcome to the Serif Affinity forums 1 hour ago, cnisidis said: +1 to the wishlist. BMPs are useful for creating icons for apps and splash screens for a bunch of platforms and almost every game engine. What modern game engines do not support 8 bit PNG say? Also as has been said many times, there are plenty of free tools that will convert to the (very old) poorly compressed BMP format if your app ONLY takes it. Patrick Connor Serif Europe Ltd Latest V2 releases on each platform Help make our apps better by joining our beta program! "There is nothing noble in being superior to your fellow man. True nobility lies in being superior to your previous self." W. L. Sheldon Link to comment Share on other sites More sharing options...
Mithferion Posted April 13, 2018 Share Posted April 13, 2018 As of right now, I use Krita for some of the Export needs I have, like .ICO. Best regards! AMD FX 8350 :: Radeon HD 5670 :: Windows 10 :: http://mithferion.deviantart.com/ Oxygen Icons :: GCP Icons :: iOS 11 Design Resources :: iOS App Icon Template :: Free Quality Fonts (Commercial Use) :: Public Domain Images How to do High Quality Art :: Mesh Warp / Distort Tool Considerations :: Select Same / Object - Suggestions :: Live Glassmorphism Effect Link to comment Share on other sites More sharing options...
lastfuture Posted April 14, 2018 Share Posted April 14, 2018 (edited) 18 hours ago, Patrick Connor said: What modern game engines do not support 8 bit PNG say? Also as has been said many times, there are plenty of free tools that will convert to the (very old) poorly compressed BMP format if your app ONLY takes it. The Gamebuino library requires bitmaps for example, if you don't transcode them into source code yourself, see https://gamebuino.com/fr/academy/tutorials/images It needs BMP if they're being read from SD card directly by the Arduino which has very limited processing power. That's why it needs as little compression as possible and trades off processing power for it. Edit: Oh and it's also very recent, in fact the Gamebuino Meta for which this is especially relevant came out in February. It would be amazing if I could just use continuous BMP export of my game / app assets directly from Affinity Designer without needing to take extra steps of encoding and having to remember to do it every time for every asset I have changed. Edited April 14, 2018 by lastfuture clarification Patrick Connor and Adriano de Regino 2 Link to comment Share on other sites More sharing options...
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