Jump to content

rubs

Members
  • Content count

    506
  • Joined

  • Last visited

About rubs

  • Rank
    Advanced Member

Profile Information

  • Gender
    Male
  • Location
    Brazil

Recent Profile Visitors

1,412 profile views
  1. rubs

    Affinity Designer - High CPU Usage When Idle

    Great news! Please keep us posted.
  2. rubs

    Affinity Designer - High CPU Usage When Idle

    I'm glad to know you were finally able to reproduce it!
  3. That may be true. But long processes should run in a separate thread so they don't block the main application. (I'm sure the devs already know that) On the other hand, editing a color shouldn't take so long.
  4. Any conversion from PNG to BMP and vice-versa should be pixel-perfect since both formats are lossless. Bad results are often due to use of JPEG images or scaling. It would be best for you to upload both images here so we can see what's going on. Cheers!
  5. Found a crash that happens when many artboards are present and a global color is edited. The steps to reproduce it are: Load the document below. Select the document palette. Select one of the color swatches in the document palette. Make the color global. Click Edit fill. Click anywhere in the color wheel. AD becomes immediately unresponsive. Cheers, Crash edit global color.afdesign
  6. Hokusai, Affinity Designer is now my main UX design tool, and I use it very heavily on a daily basis since the first Windows beta. I think it has one of the best UIs around and certainly the best workflow for my tasks. As a professional UX tester, I tend to take bugs quite seriously. I keep a record of all AD issues I know of, and I also use this forum mainly to report and discuss them, helping the team wherever possible. As for the platforms, most problems I know of seem to be common to PCs and Macs. All things about artboards, symbols, grouping, compounds, constraints, export persona, adjustments, etc. seem to reside in the main code AFAIK. But I also know there are performance problems and some other issues that are specific to the Windows version. Anyway, AD is still my main and tool and will continue to be, hopefully for a long time. I hope it evolves in a positive way. This obviously includes keeping the platform as stable and bug-free as possible.
  7. But unfortunately Affinity Designer has hundreds of bugs. They range from simple issues to fully problematic areas (like constraints), plus serious memory and performance issues on the PC. I believe the team is fully aware of those issues and they will address them sometime, if not already.
  8. rubs

    Affinity Designer - High CPU Usage When Idle

    It would be interesting to ask some of the users here which CPU/GPU configurations they use. Maybe the problem gets worse with integrated Intel graphics. My main PC is an i7-7700K with 16 GB RAM, GPU with on-board Intel HD Graphics 630. In another machine with a Xeon processor and NVidia graphics (don't have the exact specs now, it's from a client I work to) the problem is much less noticeable, if at all.
  9. rubs

    Affinity Designer - High CPU Usage When Idle

    Hi Mark, I've downloaded the beta, but I'm short on time now. I'll certainly test it for CPU usage. Congrats to you and the team for the new product!!!
  10. rubs

    Affinity Designer - High CPU Usage When Idle

    Hi @Mark Ingram, were you able to reproduce the problem in your tests?
  11. I've recently used the contour effect. It's great, but unfortunately it crashes too often when editing multiple grouped objects at the same time.
  12. I believe the BMP format is pretty obsolete for many years now so I understand if Serif chooses not to implement an export filter. I use Inno Setup too, but it's the only dev tool I use that still does not accept PNGs AFAIK. The task runner / ImageMagick idea is the best idea for continuous export, but for sporadic use the venerable IrfanView is great. It is super fast, can import / export hundreds of bitmap formats, has a command-line interface and batch options and is completely free (Windows only, sorry).
  13. This is great news, Ben. Looking forward to seeing some nasty bugs fixed too.
  14. I understand the feeling, in the very beginning I also found this behavior quite strange and I thought it was a bug. But now I'm used to it and I can see the benefit of easily experimenting with blending, adjustments, effects and so on, especially when you have many layers. Just select the objects you want and apply the effect. If it's not right, then undo -- it will keep the selection -- then try another one. This feature is unique to Affinity Designer, I really like it.
  15. Thanks for listening, and thanks for your answer. AD is my main design tool, I use it on a daily basis. I'm a big advocate of it among fellow designers, and I've already produced hundreds (thousands?) of work files with it. So I'm not going anywhere soon But I feel it's important to know whether these showstoppers will be addressed or not (and when), but I'm not seeing any answers. Please look here for more thoughts. Thanks again.
×