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About Ben

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    Fully-breaded Cat

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    : Nottingham, England
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    Computers, music, films, photography.

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  1. I'm laughing on the inside..... honest.
  2. It could also be a result of the Art text thing I already explained to you. You've got too much snapping going on, so the chances of hitting the actual thing you want are reduced. There will be a fix for the bounding boxes issue - but, just for now, how about you try turning off bounding box snapping and see if it works.
  3. What tool are you using? It's working fine for me. Try turning off all the snapping options, but leave snapping turned on, and see if it works. And why do you have your UI Decimal Places set so high - that doesn't exactly help keep things easy to read...?
  4. And, text baselines do still align to each other - you just need to start your drag with the mouse on the text line for which you want to snap the baseline.
  5. Probably isn't helped by having "Snap to literally everything" turned on in the options. I think we've always warned about this. We have made a change that enables snapping to the boxes of each curve in a poly-curve. This was requested to behave more like Illustrator. Problem is that Art text offers the geometry of each character as separate snapping objects. This is different to Frame text that offers the frame geometry for snapping purposes.
  6. We've not yet done a Beta for 1.7 on iOS, but when we do these features should be in there. For the most part, it'll just be a case of adding the required buttons to allow access to the features.
  7. Ben

    Shape Issues

    I can recreate it this. It has nothing to do with snapping. Does it only happen after you've created a new rectangle, or can you get it to happen after selecting an existing one? Ta.
  8. Is the drive connected by USB or SATA?
  9. BTW - we now have a feature that allows you to create and edit shapes on axonometric planes. So, you can create a correct ellipse on an isometric plane. On that note - I'm not sure that 35 degrees is an accurate ellipse for isometric. I think the actual angle is fractional.
  10. Not yet. The only problem we have with tangents is that we don't have true circles or ellipses. They are Cubic Bezier quadrant approximations. We could do something to facilitate creating a tangent line, but the tangent point would be subject to a degree of inaccuracy. This might be fine for purely visual items. I was actually looking at the maths required for determining tangents to a Cubic Bezier (for other purposes) - and it is not trivial. It requires finding the roots of a fifth degree polynomial, which can't be done easily.
  11. Like I said, It is because you need to move the grid origin. Enable “show axis editing handles”, then you can move the grid origin. The origin will remain fixed as you change between planes. To draw a cube, you would place the origin point at the prominent corner of the cube (the corner closest to you, where all three plane intersect). For anything other than isometric, you will need to reposition the origin to work at different distances through each plane. This is to be expected for any grid that is not isometric, as the axis proportions are not equal. this is also only an issue if you also intend to work on grid. You could just use the planes to define the axis of constraint and snapping.