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Frozen Death Knight

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About Frozen Death Knight

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  1. It seems like the devs have added TGA export support in the latest Mac Beta build. If some Mac user can confirm this is the case for us PC users, since we can't test this yet, it would be much appreciated. ^-^
  2. Frozen Death Knight

    Brush settings RMB + CTRL

    It's not a matter of the colour picker itself being slow. It has to do with Affinity lacking a visual indicator when pressing alt from the start. Read this. I made a tutorial on how to create a fast colour picker with some precision. It is a temporary solution until the developers add a proper indicator, but it does in fact work.
  3. Frozen Death Knight

    Brush settings RMB + CTRL

    @eobet It's the same in Affinity. It's alt. Yeah, it works, but it is far from optimal. Some tablets don't have the ability to press R click and L click at the same time on the pen itself because of it lacking that functionality, so for some models it is just impossible to pull this off. Controls should be changed to alt+R click being brush size, ctrl+R click being brush rotation, and shift+R click being brush hardness/softness.
  4. @Chris B I will send you one of my files and you can try it for yourself in just a bit. Also, no, it is not unique to that document (tested it in both the live and Beta versions, btw). I am on Windows 10. I also was able to reproduce the issue with transparency holes just now. What you need to reproduce it is using a tablet with pressure sensitivity. If you are pressing your pen against the tablet to regulate pressure, many of the brushes that are packaged in Photo will create holes in your fully non-transparent colours. To be able to reproduce the issue from my first video you just need your mouse and click drag, which has no pressure sensitivity at all. The results for the Smudge tool differ between pressure sensitive and non-pressure sensitive commands. Here's a new video showing pressure sensitivity in action. Desktop 2019.07.19 - 11.50.28.01.mp4
  5. I've been testing the Smudge tool quite a bit lately, and I noticed some very strange behaviour that I would not expect out of this tool when trying out various settings. Down below is a pretty straight forward demonstration of the problems. I wasn't able to produce a video of the tool creating holes in the transparency because the brushes I used I haven't imported to the latest Beta version, but I think the results shown in this video are enough to prove my point that it is a bit broken. Desktop 2019.07.18 - 22.26.31.02.mp4
  6. Just a "fun" trivia based on the discussion about forum moderation on the internet. A forum I've spent quite a lot of time on called MMO-Champion, you would get infracted or banned for an X amount of days as well as potentially get your post/topic locked or deleted if you criticized forum moderation rules or its moderators like JGD just did. Not saying that you JGD deserve to be punished like that or that Serif should do the same as that forum, though. We should just consider ourselves lucky that these forums are pretty chill. Let's try to make sure we don't squash that opportunity to have that freedom. ^^
  7. I don't know since I am not a coder, which why I asked you. If it can't be done, then that's unfortunate. The only solution I found was to duplicate the same object multiple times and then prepare the document with guides that match the size of the object. One thing that makes this less practical is that you can only select and move one guide at a time. If I was able to select all of the guides at the same time and move them simultaneously on the canvas this would be more effective.
  8. Desktop 2019.07.18 - 17.23.27.01.mp4 @Ben I have a suggestion. What if Guides allowed you to do this action instead, and they followed the object automatically as you finished moving, scaling, and/or rotating it to a new position? I made a quick video showing what I mean, but instead of dragging the lines manually, they adjusted to the dimensions of the object based on its maximum size both horizontally and vertically. If this specific type of Guides worked on a layer per layer basis it could potentially solve the issue without the need of a "ghost object". Do you think this could work instead?
  9. Did you press the cogwheel in the Layers panel next to Lock/Unlock? Personally I find the blending options in Affinity to be more advanced than Photoshop, since you can work with nodes and curves instead of just two sliders.
  10. Frozen Death Knight

    Gradient tool is awful

    Ah, Quick Masks. That makes more sense. I personally prefer more control and a more non-destructive workflow over absolute maximized speed (speed is important of course), so I guess that's why we didn't see eye to eye at first. If I wanted to do something similar I would just create a mask, use the Gradient tool on it, press V to switch to the Move tool to ctrl drag for making duplicates (optional), and then duplicate the layer action by pressing ctrl+J over and over. Also, since duplicate selection actually remembers how much you moved, scaled, skewed, and rotated your layer, you can do some fun stuff while duplicating your mask gradients rapidly. I understand that this may not be the most optimal way for you personally, so a destructive Gradient tool would solve your issue in that case. The way the current one works is completely non-destructive unlike the Gradient tool in Photoshop, which is completely destructive in nature. I don't think it would be possible to combine the two approaches into a single tool because they are so fundamentally different. Making a new tool I believe would be the best approach here.
  11. Frozen Death Knight

    Gradient tool is awful

    How is it a limitation when you can just save any object gradient you want and just drag them onto the canvas as an asset? Just make a shape with your desired gradient and keep adding more of them to the document. It is fast and non-destructive. What do you mean copying a layer with a gradient does not work with masks? Layers with gradients on them can be used as masks you know, and you can save layers with masks in them as assets as well. Desktop 2019.07.17 - 20.23.07.09.mp4
  12. Frozen Death Knight

    Gradient tool is awful

    @rygar Here are two more videos showing how to quickly make and save a new gradient style and how to quickly make a new gradient on top of another as I described earlier. Desktop 2019.07.17 - 20.03.07.04.mp4 Desktop 2019.07.17 - 20.04.20.05.mp4 Desktop 2019.07.17 - 20.03.07.04.mp4
  13. Frozen Death Knight

    Gradient tool is awful

    @rygar Can't you just save your gradient as a style or just make a shape object with a gradient and save that as an asset which you can reuse as much as you want by masking it to whatever object you want the gradient to be on? You don't have to remake the exact same gradient style every time you make a new layer. If you want to have multiple gradients on top of each other you could just duplicate the original layer with the gradient, mask the duplicate to the original (aka Mask to Below), change the opacity so you can see the original gradient, and adjust the new gradient to what you want. I made a video showing how you can create your own assets as well as copying styles you've saved to new layers. These methods work in Publisher, Designer, and Photo. Desktop_2019_07.17_-_19_37_40_02.mp4
  14. I think you're missing the point. I am not using the term in a negative sense here. Being only able to show 1-bit of information is a limitation, but the strengths of that format is based on said limitation. Every file format has some form of limitation, but we use a bunch of them anyway because they have some practical application for specific types of work. Otherwise we would only need a single file format for basically everything, if that was the case.
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