-
Posts
1,056 -
Joined
-
Last visited
Recent Profile Visitors
9,657 profile views
-
Frozen Death Knight reacted to a post in a topic: 32-bit HDR PNG support added
-
Frozen Death Knight reacted to a post in a topic: 32-bit HDR PNG support added
-
Frozen Death Knight reacted to a post in a topic: Looking for Hair Brush for Mac ?
-
Frozen Death Knight reacted to a post in a topic: Ability to lock insertion target
-
32-bit HDR PNG support added
Frozen Death Knight replied to Ash's topic in 2.4 New Features and Improvements
I have a question about this feature. I tried exporting an image with HDR. However, what I noticed was that viewing the exported image outside of Affinity made the colours more dull and less bright when using the built in Photo viewer on Windows 10. When importing the new .png-file back into Affinity the colours are correct again with the HDR preview on. Any ideas why this is? Also, I just noticed that the Export window with the preview of the final image doesn't support HDR previewing, even when I have HDR enabled in the Windows 10 settings. -
Frozen Death Knight reacted to a post in a topic: Affinity Designer 2 for Windows - (2.4.0)
-
Frozen Death Knight reacted to a post in a topic: Latest Affinity V2 release versions on each platform by store
-
Frozen Death Knight reacted to a post in a topic: 2.4.0 Beta Build 4 (2301) RC2
-
Frozen Death Knight reacted to a post in a topic: Alpha channel packed without destroy color data
-
Frozen Death Knight reacted to a post in a topic: Pen Tool - straight line should be visible before click (Resolved - rubber band Mode)
-
Frozen Death Knight reacted to a post in a topic: Pen Tool - straight line should be visible before click (Resolved - rubber band Mode)
-
Aammppaa reacted to a post in a topic: Vector brush jagged ends
-
Vector brush jagged ends
Frozen Death Knight replied to blueTsuki's topic in Feedback for the Affinity V2 Suite of Products
The thing that causes this is when nodes keep being created within super close proximity to each other combined with the Pressure settings which create extreme changes in pressure along the curve. The vector lines need some sort of node density spacing control to fix this. -
Patches654 reacted to a post in a topic: Affinity Animate
-
Aammppaa reacted to a post in a topic: Layer states added to Designer and Publisher plus changes to functionality
-
Hangman reacted to a post in a topic: Layer states added to Designer and Publisher plus changes to functionality
-
debraspicher reacted to a post in a topic: Layer states added to Designer and Publisher plus changes to functionality
-
ronnyb reacted to a post in a topic: Layer states added to Designer and Publisher plus changes to functionality
-
Yes, that would be amazing. Just tried it myself and having my current selection of layers saved would simplify a lot of things. Speaking of selecting, I hope in the future that there will be batch renaming beyond just renaming a single layer. Would make it easier to utilise the new Select feature by using names.
-
CM0 reacted to a post in a topic: Size / Rotate objects to same
-
StuartRc reacted to a post in a topic: Size / Rotate objects to same
-
Aammppaa reacted to a post in a topic: Brush panel improvements
-
Hangman reacted to a post in a topic: Size / Rotate objects to same
-
What about adding a list of behaviours for double clicking that is available on the top toolbar for the Node Tool? That way users can decide if they want double click to switch to the Move Tool or to do something else like deleting nodes. I think it's the most practical solution since I doubt there is a perfectly clean solution where double click works for both scenarios.
-
Size / Rotate objects to same
Frozen Death Knight replied to Ash's topic in 2.4 New Features and Improvements
Fantastic feature. Though, one thing I am not a fan of is that the checkbox for maintaining aspect ratio is greyed out and unusable unless you click the coloured buttons. I just want to have the option to have this on by default when I open the panel without the extra clicking every time. Also, the panel could be designed like the Move Data Entry panel by being active while doing other changes. For instance, I tried alt+L clicking another object to make it a key object to change which object affected rotations, but that also applied the match rotation I did with this new feature at the same time. It would be nice if it only applied when I tell it to while making edits like it was done with Move Data Entry. Another thing that would be appreciated is having a regular floating panel version of Alignment. As of now you need to click the button at the top of the toolbar to use or open the Layer menu. Having a floating panel version and the ability to make a shortcut for it would be a solid quality of life change to go along with this improved feature set. -
They did mention that they wanted to start 2.4 before the end of the year. The latest for that to happen is if they release it some time this week on a workday, the most common patch day being Thursday from experience. If you don't see any new builds by Friday then it is safe to say that it's been postponed until January.
-
Didn't he explicitly tell you not to tag staff?
- 119 replies
-
- blend tool
- blend
-
(and 1 more)
Tagged with:
-
The latest improvements to the Assets panel to improve visibility is much appreciated. That said, I wish that assets had frames around their thumbnail borders at all times to be able to distinguish the difference between assets that lack a proper thumbnail and the background. For instance, "empty" Groups, Adjustment Layers, and Mask Layers don't have visible thumbnails, which to me is not a problem in of itself. It is however very hard to see if there even is an asset on the list with these qualities unless you hover over or select it. Here's a Mask Layer asset when I select it: This is how it looks when the asset is not selected: Pretty much indistinguishable from the background. Adding frames around each asset would make it a lot easier to spot assets that are lacking thumbnails. It also would be cool if Mask Layers had their black & white thumbnails visible like in the Layers panel, but the above suggestion would still suffice.
-
Adobe used to be the main go to for pretty much any industry that involved image editing, whether it be stills, video, or textures. While they are still leading in a lot of areas, Adobe products are no longer the only viable alternatives on the market. Even if something like Photoshop is still the standard, it is still perfectly possible to replace it with alternatives depending on your specific needs. Blender, Aseprite, Inkscape, and the Affinity Suite managed to replace what I did in Photoshop and Illustrator almost completely for me (only needed to convert Affinity files to PSD for work purposes). I only use Substance Painter from Adobe regularly nowadays, which is not as easy to replace, but I do have a couple of alternatives that I am keeping my eye on for the future. I used to use After Effects back in the day as well, but since I am not working with animated vector art as of now I have less need for it. Might try using Resolve and Blender for creating UI vector protoypes in the future if the need ever comes.
-
Well, since anything can be an asset it is still useful functionality. A simple border frame around each asset would be sufficient for me to be able to see where they are located. If no such thing is going to be implemented then I guess I will simply need to use the list option so I can at least see the names.