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Frozen Death Knight

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Everything posted by Frozen Death Knight

  1. Yep! One thing I wish was added however was a setting for increasing the length of lines if they don't interesect while using the Shape Builder Tool so that it is possible to fill in spaces where the vectors aren't closed. I know Blender has something like this when using Grease Pencil, so it would be cool to see in Affinity as well.
  2. I am not seeing any changes in the Export pop-up window when accessing it. Are you referring to the Export Persona instead perhaps?
  3. I have this texture map where I need to edit specific channels without affecting others. I know in Photoshop you can go to Layer Style and disable specific channels, but I haven't seen anything of the sort inside Affinity Photo. Any ideas?
  4. Yep. With this announcement they also stated that the sales have exceeded expectations by nearly three times the amount within the first week. Clearly this launch offer has paid off for them and eventually for us who bought V2.
  5. Thanks! Yeah, indeed. My school told us during the ZBrush sculpting course to use them. Since I use Blender a lot too to sculpt and want to mix Blender+ZBrush in my workflow I felt like I needed to recreate this specific matcap to keep quality consistent. It's a good matcap for sure!
  6. My first finished project in V2 was to create EXR matcaps I could use in Blender for sculpting that support multi-channel options. Pretty happy with the results and fellow sculptors have had a pretty positive reception to them.
  7. The horizontal list of export options needs to go, period. It's not practical in the slightest to have the list the way it is in V1. Having icons can still be doable, but they should not be coloured, and the list should be vertical as to reduce the wasted space. As more export formats get added, having all of them coloured will just make it look worse and worse as time goes by.
  8. Photoshop didn't have this for decades until 20.0 for Photoshop CC, which was only 4 years ago. I agree that it should be a feature, however. It's convenient. I don't think Serif would appreciate a "threat". Don't want to get into trouble. 😜
  9. @cgidesign Ah, okay! I will try that. Reason why I wanted the .RGB and .A is because I have checked other matcaps done through Blender, which look like this when opened in Affinity: You think just adding .RGBA and removing the .A layers will fix it?
  10. Been learning how to create matcaps for 3D modelling lately through Affinity. However, one thing I am trying to fix is that exporting .exr-files does not actually retain all the layers necessary to make a Blender matcap that can read a specular channel. Here is how it is supposed to look like: Here is the export result: Any way to fix this, or do I have to make a bug report?
  11. Affinity on my Ryzen 9 5950x loads in about 3-4 seconds (for Photoshop around 7-8 seconds). Can't complain.
  12. @MEB I think the reason why the Assistant considers this an "Assistant action" is because of this: So because of the wording, it means undoing anything on this list will undo simple stuff like adding a mask as well. An unintended consequence perhaps, but it is doing what it's supposed to. Perhaps allowing people to uncheck this option for each individually to give users more control would be more desirable? Or rewrite the wording of this and make an exception would be preferable?
  13. I guess it's because people asked for it? The Assistant is pretty unconventional to other similar softwares, so any default would feel a bit weird I believe.
  14. Didn't DrawPlus exist for decades though? Affinity practically reset decades of work in favour of a new code base at the expense of features (you can't simply copy+paste features from one program to the next). With the addition of the Shape Builder Tool and Mesh Warp I think it is a matter of time that Affinity will get a blend tool and image trace feature as well, among other things.
  15. @Alex_M Deactivate the option "Automatically undo and redo assistant actions" (added in V2). It will solve the problem for you.
  16. @profanicus They added a Normals Adjustment Layer and improved other things like masking which will be useful for game textures. I think they made some changes to working with channels as well, but I haven't experimented enough to be sure. I hope that when they add actual 3D painting to Photo as they teased back in 2020 that they will add texture channel packing similar to how Substance Painter does it. That and DDS support (would give Affinity a significant edge over Adobe that rely on 3rd part add-ons).
  17. Agreed! Reduces the layer complexity tremendously. I use these a lot when making UI, so the change is much appreciated. Only thing I do wish had been added as well would be the texture tiling feature from Photoshop when using Bevel & Emboss. Had a client who needed help with converting Photoshop files into Affinity, so I had to find some workaround using bitmap fills for the outlines. Still, I'm very happy!
  18. @spinhead I suggest watching this review if you wish to get a good grasp of the Shape Builder Tool. The guy has been using Inkscape and Illustrator a bunch before, so I trust his word that it's better than Illustrator's.
  19. Yeah, precisely. I tried this before and it does not have a lot of issue copy+pasting stuff in-between programs as long as no V2 features are present. Had V1 crash when having a Warp Mesh when trying once, for instance.
  20. There are plenty of threads for you to do that, like making your own. Trying to go after other forum goers for voicing a different opinion than yours just comes off as in poor taste. If you still wish to be confrontational with others then don't come here and complain when people respond back in kind.
  21. Keep us updated about your progress on getting it to run.
  22. I think it would be a nice quality of life change if guides were allowed to be recoloured just like the other features available in the Guides window.
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