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leshido

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  1. As I'm migrating to v2 I came upon this regression compared to v1, where Outline effects essentially erase pixels along their AA pixels. Steps to reproduce: Create a new document, any size. Create a rounded rectangle (or any other shape). Add layer effect: Outline, inside, any radius. Result: pixels along the curved paths where the outline meets the shape are transparent. Switching to pixel view mode illustrates the problem better. It's not limited to viewing only, the artifacts remain in exported PNGs. Here is the same file screenshots in both V1 (no issue): and V2 (buggy): Hope this can be fixed soon, as I have hundreds of files affected by this and cannot currently use the new version (though I purchased it nonetheless, great update otherwise! ) Thanks
  2. I totally forgot I posted about this long ago and just now ran into this issue again. So just to let you know this still exists in 1.10.
  3. Before there was a yellow warning triangle when 2 or more slices use the same name. But now I see no warning sign, though the actual filename is marked with a yellow tint when expanded. Was this an intentional change? If so, please bring the warning icon back.
  4. Hi Sean, Thanks for trying to test this. It turns out I had the assets set to half scale on export (@0.5x), which I guess messed things up for the JSON builder as the coordinates are understandably not scaled as well. In any case, once I configured the export without scaling everything was back in order, so I'm guessing there's no regression there. Would be fun if we somehow had more control over the Batch Builder feature and were able to customize the JSON to our needs/workflow... but anyway feel free to close this issue
  5. Export from Designer using Batch Builder set to Spine JSON. In Spine (I'm using 3.8.95): File>Import Data Imported assets don't align exactly as placed in Designer. I am certain previous versions worked perfect, it's only now that I'm seeing issues. (If a work file is needed for testing, I can share one privately) Thanks!
  6. I'm a senior game artist at Candivore, where we make the mobile game Match Masters (iOS/Android), a multiplayer match-3 game played by millions around the world. I do most of my work using Affinity Designer, which I think is an incredible tool for creating 2D game assets. For the recent October update we introduced a new Booster - Monkey Joojoo: Mandatory app screenshot: And finally this is how everything looks in-game: monkey-joojoo-gameplay.mov
  7. Thanks, but none of these methods quite do the trick in my experience. Dragging with the flood fill tool just changes the tolerance value, and selecting the brush strokes isn't really what I'm wishing to achieve.
  8. Hey, I'm missing the Magic Wand selection tool from the pixel persona in AD. A common illustration technique I see many use (myself included) is to draw the lineart with a brush, select the outside of the object using the Magic Wand and then inverse the selection to quickly be able to color the inside of the lineart. Unfortunately, ATM this method isn't particularly possible with the current toolset (the Selection Brush tool, which is included, isn't suited for this). Sure, I can use APh to do this, but my understanding (and personal preference) is that AD is meant to be the illustration tool and APh is more focused on photo manipulation. Please consider!
  9. Just FYI, you din’t actually have to go into each export line and change them individualy. Instead I find it easier to define the export settings in one slice and use the copy/paste buttons at the top of that panel to apply these settings to the rest of the slices.
  10. Just updated and tested again with the same file. It now opens with no problems and looks very true to the original PSD file. Amazing, thanks!
  11. As far as I can tell, it works the same as it did in the previous Beta, meaning it does not crash (which is good!) but it's still awkward to use.
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