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MiWe reacted to a post in a topic: Non-destructive Mask
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Pixels and Images and Alphas, Oh My!
telemax replied to Ldina's topic in Affinity on Desktop Questions (macOS and Windows)
By the way, channel editing is not available for the "image" layer. At least in AP V1.- 18 replies
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- affinity photo
- alpha channels
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Pixels and Images and Alphas, Oh My!
telemax replied to Ldina's topic in Affinity on Desktop Questions (macOS and Windows)
In simple terms, the "image layer" tries to preserve as much information about itself as possible.- 18 replies
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- affinity photo
- alpha channels
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Edmis reacted to a post in a topic: Normal Map Generator
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Edmis reacted to a post in a topic: Normal Map Painting
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telemax reacted to a post in a topic: Mythical Monster Stories
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telemax reacted to a post in a topic: Sizzlers Chips - 3D
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telemax reacted to a post in a topic: Sizzlers Chips - 3D
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It is based on the Lighting filter with the "bump" parameter. The information automatically used from the layers below will create an incorrect dark normal map from any layers below, except white. Therefore, to get the correct result, you need to load the image by clicking the "Load bump map" button.
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telemax reacted to a post in a topic: Generate normal map in affinity photo
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digit42 reacted to a post in a topic: Non-destructive Mask
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Ldina reacted to a post in a topic: Editing a mask?
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Healing brush not obeying hardness
telemax replied to NeoOcm's topic in Photo V1 Bugs found on Windows
It doesn't work for me with hardware acceleration turned on or off. AP 1.10.5.1342 Healing_Brush.mp4 -
telemax reacted to a post in a topic: No inside/outside stroke for open paths 😩
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Healing brush not obeying hardness
telemax replied to NeoOcm's topic in Photo V1 Bugs found on Windows
The problem seems to be caused by the "Current Layer" mode. Select another "Current Layer and Below" mode. -
Non-destructive Mask
telemax replied to telemax's topic in Tutorials (Serif and Customer Created Tutorials)
Both methods do the same thing. The main concept is to make the contents of the group work as a single mask. The main advantage is keeping the contents of the group in their original state. -
telemax reacted to a post in a topic: Non-destructive Mask
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Jung21 reacted to a post in a topic: Complex Non-destructive Mask
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Jung21 reacted to a post in a topic: Non-destructive Mask
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Jung21 reacted to a post in a topic: Offset + Noise with Equations Filter
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telemax reacted to a post in a topic: Batch processing allows users to drag and drop files
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telemax started following Batch processing allows users to drag and drop files
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Fizmarble reacted to a post in a topic: Join Nodes for Symmetrical Object
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NNN reacted to a post in a topic: Normal Map Generator
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Normal Map Generator
telemax replied to telemax's topic in Tutorials (Serif and Customer Created Tutorials)
Removing the logo will make the Asset invisible in the Asset panel, but you can do it. It is not possible to automatically load and update the bump map, unfortunately. -
telemax reacted to a post in a topic: Normal Map Generator
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telemax reacted to a post in a topic: Fire in the Woodland
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telemax reacted to a post in a topic: Elliptical Spin blur for car wheel
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Wow, I didn't know it was possible to fill any pixel layer with color using the "Gradient Tool" (G) and just choosing a color!
- 5 replies
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- affinity photo
- tutorials
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An additional faster and more convenient way. 1. Add Non-destructive Blur. 2. Add a Mask (z-depth layer) for the blur effect. 3. Adjust the "Blend Ranges (cog icon)" curves for the mask. Levels adjustment of the z-depth layer is not required. The distance between two points in the "Blend Ranges" can be represented as a field of focus. 3.mp4 -
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Boolean problem
telemax replied to mate64's topic in Pre-V2 Archive of Affinity on Desktop Questions (macOS and Windows)
Hi, Try a non-destructive boolean. Hold down the Alt key before the boolean operation. -
affinity photo Hi I am new here, introducing myself
telemax replied to Nebie1's topic in Share your work
I think if you add a wireframe view, it will be clearer to many people.