Jump to content

debraspicher

Members
  • Posts

    173
  • Joined

  • Last visited

Profile Information

  • Gender
    Female
  • Location
    Houston, TX

Recent Profile Visitors

2,453 profile views
  1. Interesting thread. ^^ This is promising. I personally don't expect Serif to be boasting on the forums about amazing progress. (Meh) Honest progress is all I look forward to. There are issues really itching to be fixed/added (*cough* expand stroke). All the while, being aware this program is still in its 1.x era, a foundation needs to be built to an extent, but they've provided a usable program in many use-cases for a large enough user base to at least (edit) have a stable platform to build upon. Steady progress is better than fast-paced where everything is incompetently built. I imagine most people's mentality will change at 2.x depending on what is released/announced. I don't care about version numbers personally. Obviously we'll probably to pay for 2.0 which I think was mentioned, but I kind of expected that. The question is always: Did you get your moneys worth with 1.x? If you didn't, wait to see... anyway, I'll likely be purchasing when 2.0 is announced.
  2. Yes, it is called 'Mensch' https://www.cufonfonts.com/font/mensch
  3. That's bothersome... I don't mind "work arounds" per say, but for a vector app, we need to be able to pixel hint/accurately work with points and having extra points and more to manage not only makes repairing that tedious but makes the work look less clean. I might have to start looking at other options until it is fixed. That's why I mentioned the "lining up" issue with the curves. It would be easier to not have a punch-through to avoid creating unnecessary edges because we often use expand stroke so we can manipulate it separate from the fill. Edges should be clean where objects match up obviously. Then this would not be a "fix", but a preference. I get the program is anti-aliasing the edges of every object.. but exceptions should be added for when objects line up/"snap" exactly at their respective points, that edges are clean, i.e. not anti-aliased over the background. Edit: I realize I'm venting to the ether (and not to you specifically), but just want to have this for my own mental record...
  4. Maybe it would be easier to create an example, but I know in the past when I've "lined up"/"snapped" objects, sometimes there was a thin line that the background shown through that required you overlap the shapes to get rid of the "defect". I know there was an explanation (which I don't recall), but to save time it would be better if the stroke was a filled shape rather than a shape with negative space? Just a concern. Edit: I attached an image to show what I mean.
  5. Is there a fix here? Embedding the files, including a video. Edit: Also it would be nice if the strokes weren't punch-throughs. It's just extra math for the program to do a punch out I feel like and subject to more error? I didn't mind using pathfinder to remove in AI. Also there's the issue with the edges not lining up if that is still an issue on save-out? pause-expand-stroke-after.afdesign pause-expand-stroke-before.afdesign 2022-05-09 16-41-00.mkv
  6. This is an Affinity Designer (.afdesign) template for creating themes for the LINE messaging app. このテンプレートはAffinity Designerで新たな着せ替えを作ることのためです。 LINE Naver: https://line.me/en/ Creation Guidelines (EN): https://creator.line.me/en/guideline/theme/ https://creator.line.me/en/guideline/theme/detail/ クリエイターガイドライン (日本語) : https://creator.line.me/ja/guideline/theme/ https://creator.line.me/ja/guideline/theme/detail/ How to Use 1. Insert your designs into the artboards using 'Design Persona' as normal. 「デザイナーペルソナ」で普通のようにアートボードに作ったデザインを入れる。 2. From here, change to the 'Expert Persona' and you will be able to export the created files. This can be done in the 'Slices' Panel. You can export files individually or as a batch. これから「書き出しペルソナ」に変えると、作ったデザインのファイルをエックスポートすることができるようになります。この機能は「スライスパネル」にあります。このパネルで別々か一括でデザインのファイルをエックスポートできます。 2a. Export single file: 一つのファイルとしてエックスポート 2b. Export as a batch: 一括でエックスポート **Note: These files can then be put into a .zip file and uploaded to LINE Creators for testing. I *highly* recommend to do this, even on an empty file, because this is the only way you can see the potential color skins for planning your design. (annoying) 「ノート」: エックスポートされたファイルは、ZIPファイルにすべての必要のファイルを入れてテストすることのためにLine Creatorにアップできます。おすすめはこの方法で、空のドキュメントでエックスポートしても、アップする後にデザインを予定するためにCreatorのウエブサイトだけで可能のカラースキンが見れるようになります。(便利ではないが必要) 22.01.08_affinity_design_theme_template.afdesign
  7. If that were really the case (no way to know), it would be nice if development could be more transparent. It wouldn't surprise me anyway.
  8. I've had this problem as well but haven't been able to troubleshoot it yet. Very frustrating when doing masking work.
  9. Agreed 100%. Artboards tend to only be handy if you're importing into Designer, which I've had to do for features Designer does not support... (such as pattern layers)... I woulldn't mind having them in Photo though. I welcomed the addition in Photoshop. I've used Artboards to create sprite files with "splices" and to do batch exports. This is ideal because it's primarily rastor. For example, theme creation that needs constant updating and uploading for tests. One spec I used required 80 images and it's very painful to have to open individually and export. Especially if they are global color swaps. Sprite images are used a lot in webdesign as well. It is odd that Photo supports with no real indicators of what exactly an artboard is, but at least it allows you to update them for compatibility.
  10. Pattern fill is painfully missing. It should be a feature added before 2.0. It is crucial for web design mock-ups. I have done the Symbol+power duplicate for making a theme/UI elements that are static size and it works OK but unnecessarily time consuming for higher res images. It is not at all practical for images/UI elements that need constant resizing during experimentation. I use the bitmap when I can, but haven't found a way to get it to set at 1x1 fill (original size)... Instead I have to manually scale to what feels right and that's not showing the "real world" usage of that image. It's useful in other aspects, but not this particular use case.
  11. Without being able to see what you're doing, if you use artboard tool, after you lay it down, you can then move to Transform panel while it is selected and set exact while it is selected. You could also try laying down a throw-away object, say a rectangle, etc, to set a corner for you to start dragging out artboard if you need specific starting point, drag out to approx... then adjust afterwards set anchor point in Transform panel where you started your artboard from that object's corner and adjust to exact dimensions. If it's an object/layer you're cropping, then you can also create an rectangular object of that exact size... set it as a clipping mask to that layer or object... export.
  12. I saw this. His responses in the YT comments as well clarify their development focus which is good to hear.
×
×
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.