matisso

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  1. Did it go completely ignored, I wonder? It's a quite convoluted way to have to export a bitmap just to be able to distribute many repeating objects along a path. Losing size-independent scaleability in the process is a bad thing, too. cheers, Matt
  2. I ran into this just recently. Are you guys planning to fix this, @Sean P? It's still present in the current beta. Constraints certainly shouldn't prevent the user from intentionally arranging objects, do you agree? Cheers, Matt
  3. Could that rather be set as a preference, please? While I agree it's sometimes distracting and unnecessary, it's not always the case! cheers, Matt
  4. It would be so much better if there was a preference for that: insertion mode toggles (I'll leave proper wording to you, alright?). Best of both worlds, no supposed confusion and control for those that need it. Cheers, Matt
  5. Yes, MEB beat me to it. :) I've made a screenshot of the Slices panel for you. You can also add several formats and set different resolutions for each of them if you wish. The last, expanded slice in my example will output two PNG files, the first one will be 640 pixels wide, another one – 480. regards, Matt
  6. This the first sentence on the Perfect Exposure site: Also – don't all caps at everyone here. :lol: Have a nice day! Matt
  7. Erm, yes, a fat +1 from me on this one. I've been struggling enormously with groups and constraints, too. These random relocations upon grouping/ungrouping are a total efficiency killer. Please, please, fix this. @MEB: Do you still need a sample file or have you been able to replicate the problem? [edit] Gaah, I didn't notice this thread is in Bugs on Mac section. However, this happens on Windows (10, 64 bit) as well. I will post another bug I discovered today, unless it's been already reported. cheers Matt
  8. Same here for me. 1.6.0.70 installed fine (no previous beta installation, just the yesterday's 1.5.3 stable version, Windows 10) but says it's expired… <_< Matt
  9. Bump from me as well. It's been three years since this was requested? :blink: regards, Matt
  10. I see there's already such a request here.
  11. @dutchshader, not quite. Unfortunately, dragging with Alt also changes the adjacent nodes to sharp ones. As stated in the help file: The feature I describe shouldn't break the curve continuity. If the nodes are smooth, they should remain so. regards, Matt
  12. Hey everyone, I cringe a little at the default (and sadly the only available, for now) node tool action. When a segment is dragged, its adjacent nodes change directions, just like it works in Inkscape (last time I checked, at least). This is a real deal breaker when it comes to more precise jobs like logo design, modifying letterforms (not to mention creating them from scratch, although I know there are dedicated tools out there for that) etc. In Illustrator, this the the only mode of editing, in Photoshop there is a choice between a «legacy mode» as they called, which functions the old way (preferred in my case), and the default mode (like AD works). Such a choice would be ideal, wouldn't it? :) This is what I mean in case my description wasn't clear enough (left, AD, right, AI). best regards, Matt
  13. All right, duly noted. Thanks!
  14. All right, I've just tested my own ideas with the actual Affinity apps. I was sampling colour values in AD (Designer) document (ICC profile sRGB, which is also my default device profile in the colour management applet in Windows) from the file in AP (Photo) with a different ICC profile (Adobe RGB, ProPhoto RGB) the file in AP with the same colour profile. As I expected, when there was a different profile in AP, the resulting, sampled colour in AD was different. When both profiles were set to sRGB the sampled colour gave the same values… well, almost. Depending on the hue, there was a difference of 1 — in one, or two channels. Which, in real life means almost nothing, but is somehow unnerving and I can't explain it. I don't even know if it's a bug or a deeper level of colour management… Is anybody still following? cheers, Matt