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About Mark Ingram

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Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
Technically you could say "the one to blame for no Linux support is actually the lack of Linux desktop users, which would make the product commercially unviable" https://gs.statcounter.com/os-market-share/desktop/worldwide Windows: 75% macOS: 15% Linux: 2.75% -
Mark Ingram reacted to a post in a topic: Affinity products for Linux
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Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
The WPF UI is rendered (by default) in Direct3D9. The --no-hw-ui flag disables WPF's hardware rendering and switches it into software mode. The document view is always drawn with Direct3D11 and Direct2D. -
Mark Ingram reacted to a post in a topic: Affinity products for Linux
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Mark Ingram reacted to a post in a topic: Affinity products for Linux
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Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
RE: canvas flickering. We use Direct3D11 for rendering the document to the screen, and Direct2D for rendering the tool. -
Mark Ingram reacted to a post in a topic: Affinity products for Linux
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Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
We only use that version of .NET for the installer itself. The actual app uses .NET 4.7.2. You could extract the internal MSI from the outer installer exe by using "app_name.exe /extract" - though you'd still need .NET 3.5 to do that (you could run Windows in a VM first to extract the MSI). -
random We Need A General Section For Random Stuff Like This
Mark Ingram replied to VectorVonDoom's topic in Share your work
This is off-topic for the "Share your work" forum. https://duckduckgo.com/?q=NFTs -
Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
It's not up to us to get it working on Linux - as far as we're concerned, it's an unsupported platform, regardless of whether that's native, or via WINE or anything else. With regards to the canvas flickering, it uses Direct3D11 to present the document to the screen (separate to the UI rendering in hardware, which is done by WPF/Microsoft). You may have more luck by changing the renderer to WARP in the Preferences, if that is detected (WARP is a software rasteriser for Direct3D). -
Affinity products for Linux
Mark Ingram replied to a topic in Feedback for the Affinity Suite of Products
The UI is rendered via WPF, which by default uses Direct3D9. You can try disabling this, and rendering the UI via software instead with the --no-hw-ui command line parameter... (noting the double hyphen at the start). -
Affinity für Linux?
Mark Ingram replied to Stanant's topic in Feedback for the Affinity Suite of Products
We don't need multiple threads all discussing the same topic, so I'll close this thread down in favour of the larger, older, more active one: -
francobollo started following Mark Ingram
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From Alfred's link:
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@Tolucacan you show Task Manager in the Details view, sorted by CPU usage? I just want to confirm that it's actually Photo that is using the CPU after the image has closed.
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AMD Radeon RX Hardware Acceleration
Mark Ingram replied to Mark Ingram's topic in Photo Bugs found on Windows
Their OpenCL kernel compiler is much slower than it used to be. I have a sample repo demonstrating the problem here: https://github.com/MarkIngramUK/ocl-compile-benchmark Pinching the results from that repo: AMD Radeon PRO W6800 (OpenCL 2.0 AMD-APP (3354.13)): 143ms AMD Radeon RX 5700 XT (OpenCL 2.0 AMD-APP (3188.4)): 1400ms AMD Radeon (TM) R9 390 Series (OpenCL 2.0 AMD-APP (3110.7)): 53ms The top result is what I've just tried now, with the latest drivers. The middle result is what I originally filed the bug with AMD. The last result is a non RDNA GPU (i.e. unaffected by the slow compilation bug). Driver 3354.13 appears to be 10X faster than 3188.4, but that's still 3X slower than it was originally. -
AMD Radeon RX Hardware Acceleration
Mark Ingram replied to Mark Ingram's topic in Photo Bugs found on Windows
I'm in regular contact with AMD, and I haven't been told that, so I would suggest that the AMD support person isn't being entirely truthful there.