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I'd argue that because there are so many keyboard shortcuts is precisely why the search box should search them!

It is very frustrating scrolling through a huge list especially when you aren't sure where to look, or if the shortcut even exists.

For example: Toggle Lock Children.

I searched through ~300 shortcuts just to find there is not keyboard option available.


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I'm not a fan of the current preferences panel, but I think the search field in the titlebar is OK for titles and checkboxes in the preferences.
But there is also a need to quickly find a menu item for which you want to define a shortcut. I would not recommend combining them as the functionality is rather different.

Hmn... Maybe add a free-text "filter" beneath the shortcut categories? there is plenty room...

 afdes_perftext.png.7ba062260a6da2a5f8f6ae9dd8f39490.png


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On 10/30/2019 at 3:18 PM, Mark Ingram said:

For the people that find the Preferences window to be "a mess", what operating system are you on? Just interested to know if you're all Windows users...

I am a Windows user and use the 3 applications and I agree, the Mac-centric approach and the placement of the OK & Cancel buttons are a mess on windows.

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On 10/31/2019 at 7:31 AM, dominik said:

I think it would be better to have a list of section names at the left side of the preferences window or maybe some icons across the top of the window. This would save one click inbetween section changes (and add additionally a permanent overview of available preference sections). 

Just to show how a properly created form/dialog for setting preferences with significantly higher complexity, including searching.
image.thumb.png.64522ea0bad344dad358d12da94ab4de.png

 


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16 minutes ago, Pšenda said:

Just to show how a properly created form/dialog for setting preferences with significantly higher complexity, including searching.
image.thumb.png.64522ea0bad344dad358d12da94ab4de.png

 

Yes, something like this I had in mind. The good thing is it can grow over time.

d.


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What does it imply about users' view of Serif that users think it is necessary to describe what a Preferences dialog should or could do and how it should or could look?

Should we not be able to assume that Serif's program designers are already extremely familiar with a wide variety of interfaces implemented long ago by their competitors in photo applications and other complex software? 

Alas, Mark's post above indicates that providing a useful Preferences dialog is a low priority. As in many aspects of APhoto, it is something they'd like to do someday. Then again, perhaps it is already being worked on, but, as we are often told, not even user support personnel are allowed to know the specifics of development plans and timing.

 


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3 hours ago, Sam Neil said:

I am a Windows user and use the 3 applications and I agree, the Mac-centric approach and the placement of the OK & Cancel buttons are a mess on windows.

Not to mention the Picker button that is sometimes on the right and sometimes on the left of Adjustments dialogs.

And not to mention the absence of OK/Cancel buttons so that exiting an Adjustments dialog applies whatever changes you've made making it difficult when experimenting to return to your previous settings. 

But I am reminded that it is a poor workman that argues with his tools, so I strive to adapt to the Serif way of doing things.


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On 1/28/2020 at 1:00 PM, Granddaddy said:

What does it imply about users' view of Serif that users think it is necessary to describe what a Preferences dialog should or could do and how it should or could look?

Should we not be able to assume that Serif's program designers are already extremely familiar with a wide variety of interfaces implemented long ago by their competitors in photo applications and other complex software? 

Alas, Mark's post above indicates that providing a useful Preferences dialog is a low priority. As in many aspects of APhoto, it is something they'd like to do someday. Then again, perhaps it is already being worked on, but, as we are often told, not even user support personnel are allowed to know the specifics of development plans and timing.

We are the customers. We are the consumers of the product. We dictate what we want, or we move to other alternatives. Don't like your attitude of taking away people rights to haven an opinion on something, and even more when they are paying for it.

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9 minutes ago, angelhdz12 said:

We are the customers. We are the consumers of the product. We dictate what we want, or we move to other alternatives. Don't like your attitude of taking away people rights to haven an opinion on something, and even more when they are paying for it.

What you want would not be what I want and stated many times before it isn't a democracy but you deal with dish served.

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On 4/24/2020 at 6:45 PM, haakoo said:

What you want would not be what I want and stated many times before it isn't a democracy but you deal with dish served.

It certainly shouldn't be a democracy, but there are quite a few UI failings based on objective parameters.  If you are providing functionality in software you have to decide how to expose that functionality to the user. You have to know how they employ functionality and provide access to meet their needs. In the case of the preferences window it seems inarguable that going back and forth between screens is less efficient than other methods, such as a tabbed interface or a dual-pane approach (with a list of categories to flip through on the left, the parameters on the right). Another consideration is whether some of these preferences might be things users would change frequently, in which case they should be part of the main interface instead of a "preference".  The developers may not always have the experience in production to know what users are doing with the software, so the feedback is necessary. I recall the early days of graphic software where setting the measurement units might be a "preference", until developers realised that people were changing units constantly from job-to-job or whilst working on a single job; thus interfaces were added to allow quick switching of measurements, mixed-measurement systems and field-based entry of values in any desired unit. Not only that, but we've now had many decades of UI design history, and there are examples of efficient solutions readily available - and if the developers aren't aware of those then the users may well be. If you make a tool you'll never know exactly how it might be used. When you get feedback you can improve that tool to better serve those purposes not envisaged. You get happier customers, you get more customers. As far as functionality goes, I'm very happy with what Affinity provides as it stands - I'd rather see development work on making the UI more consistent and efficient than adding fancy tricks.  


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