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MattP

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  1. MattP

    Ducati Pantah

    You've done such a great job there! Must've taken a LOT of work!!!
  2. MattP

    Character Design Fairy - Affinity Designer Ipad Pro

    Brilliant work!
  3. Just to ease your concerns on this one, Serif has never been doing better in the 30+ years it has already been around and our user base is expanding at an increasing rate. With the release of Publisher, the adoption should be even greater... things are looking okay Sorry to everyone we're not doing things fast enough for, but don't keep beating other people up about it as it's not getting anyone anywhere and just makes the forum less inviting for people to seek help from...
  4. Hi Arun, What issues are you seeing with line thickness when printing? PDF import was written by the same developer and is generally an improvement. Perhaps there are certain things it doesn't cope with quite as nicely so it would be good to get an example of a document that opens worse than before, if possible? Thanks! Matt
  5. Okay, here's just one specific example of the reason why the features from the Plus products aren't just magically fed into the Affinity products... Let's take arrowheads and look at it from our perspective... Q: Are the arrowheads in the Plus products of an acceptable quality for the Affinity products? If you answered 'Yes!' then look again... Try drawing a curve in a Plus product, adding an arrow head and then zooming in and out... watch where the arrow is pointing... it will move. Only a tiny bit, but it actually is moving.. I guarantee that 99% of the customers have never noticed and never cared, but we do! The arrowheads in Affinity products are mathematically perfect, whereas the ones in the Plus products are a cheaper, easier solution that is simple to implement but is not accurate. Affinity arrowheads will not move, jiggle or do anything unexpected, but that requires a different approach, more typing and therefore needs time! We aren't deliberately ignoring 'free' features - we aren't insane and we're not masochists! We just want to only add well conceived, interesting and satisfying features that actually do what they're supposed to. At least that's the aim and I think that's worth working towards... Thanks Matt
  6. MattP

    Graffiti

    That looks awesome - really well done! :)
  7. MattP

    Black and Chrome Vehicle Wheel

    Amazing work! Shiny things (and wheels in particular) are notoriously tricky! These are wonderful!
  8. MattP

    My Work - Andrew Salfinger

    This is just awesome!!!!
  9. MattP

    WWII Warbird - De-Havilland Mosquito

    VERY nicely done!
  10. MattP

    DRAGON HEAD

    REALLY nice work!
  11. MattP

    Triumph Bonneville

    Awesome work!!!
  12. You know, I retyped that so many times thanks to over-active auto-correct and it still came out wrong... oh well, you know what I meant! The Pen and Node Tool improvements are mainly around snapping and cusp editing, I believe (Ben was looking into this and I've been very distracted trying to achieve another new feature... very nearly done, but there have been many many distractions!) I think the problem is that maybe the naming of the feature isn't giving you enough of a clue about what's happening? This feature is taking all the curves from within the selected objects and merging them into the first selected object, deleting all the (now empty) other selected nodes. The results will always be an object with many curves (a 'polycurve') and just one colour and line style. It is not creating a group of those objects. For example, draw a large circle and a smaller inner circle, hit Layer->Geometry->Merge Curves and you'll get an 'o' shape, just one object with two curves, one fill, one line. The opposite is true for 'Separate curves' - hit that and you'll get two objects, each with one curve and each with the fill and line of the original single item. Hope that makes sense? Matt
  13. Status: Beta Purpose: Features, Improvements, Fixes Requirements: Purchased Affinity Designer Mac App Store: Not submitted Download: Here Hello, We are pleased to announce the immediate availability of the beta of Affinity Designer 1.7 for macOS. Designer 1.7 is a significant change to the currently shipping 1.6 version. Files edited in this version will not be backwards-compatible with the shipping 1.6 version. As such, we would not recommend using this 1.7 version for critical or production work at this stage. It is inevitable that there were will be a number of issues with 1.7 but we hope these will be minor and aim to resolve any issues very quickly, so please use it and explore the new features, but also do keep in mind that you may find snags and we would appreciate your help with finding and reporting these to us. If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry. It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7. With all that said, we hope that you will enjoy the new capabilities introduced in this initial release and we look forward to any and all feedback you give to us. Many thanks, Matt Affinity Designer 1.7 - Changes since last Beta release - New program and document icons. - New 'Cube' grid setup mode (take a look in 'View' -> 'Grid and Axis Manager...'). - Sub-brush editing fixes and improvements. - HSL adjustment UI fixes. - TIFF import/export improvements. - Fix for loading very large JPEGs - Fix for rendering issue with edit controls on the context toolbar. - Fix for default dartboard names sometimes causing sub-folders to be created in Export Persona output. - Memory management tweaks. - Fix for sporadic OpenGL issues (black squares appearing at random). - Rotation of brush tips using keyboard modifiers can now occur during drag. - PDF export improvements. - Fill Tool is now plane-aware and generates initial fill handles appropriate for the current plane. - UI gamma change now functions correctly on Mojave. - Font list tweaks. - 'Create artboard' option in New Document dialog should be initialised correctly now. - Vector brushes now allow for non-pixel-aligned head/tail offsets when dragging (just hold Alt/Option to avoid pixel-snapping). - Symbol fixes. - Pen and Node Tool improvements. - EPS import improvements. Affinity Designer 1.7 - Changes Since Last 1.6 Release Tools - We've overhauled most of the core tools, adding subtle new features to make you more productive: - Node tool has a new 'Transform Mode' which provides a containing box for the selected nodes and allows for more freeform editing of the nodes. - Node and Pen tools have an utterly amazing Construction mode which gives easy access to common construction features to help you build complicated shapes or intersections accurately and easily, giving you simple access to parallels, right angles, reflected and mirrored angles, in addition to circular construction snaps and all construction intersections. This really needs a video to show how to use it - but it's awesome. - Pen tool now has a 'rubber band' mode and also a mode to allow future curves to be added to the current object's curves (for example, the character 'a' is constructed of two curves in a single 'curve object' and this mode makes that construction simpler). - Node tool can now auto-snap nodes if you drag a node from one curve over the top of a node from another (selected) curve and pause, it will offer to snap to the same geometry as the node you're hovering over (ie, modify the on and off-curve nodes to match). This is really useful for trying to reconstruct areas of one curve from another curve. - Node tool now allows for lasso selection of nodes by holding the Alt/Option key and dragging a selection lasso. - Pencil tool now offers a 'sculpt' mode that allows for extending or manipulating curves in a more natural way. More to come in this area soon. - Many tools now allow for 'Alignment widgets' which you can toggle the visibility of in the context toolbar. When enabled you can visually adjust the alignment or even, for example, 'align to centre, snapped to the left edge of this object' by simply click/dragging. - Fill tool correctly allows editing of skewed fill handles and newly-created skewed fills draw much nicer now. - Ruler origin can be edited by simply dragging the area where the rulers intersect each other - it can even be snapped onto objects in the document. - Guides can be edited in most tools by simply dragging a guide in the ruler area. - Grid setup is now more interactive: origin can be dragged, axis scale adjusted and angle adjusted on-document, complete with snapping to objects and angles in the document to help you reconstruct useful grids from finished artworks or sketches. - By enabling 'Edit in Plane' on the new Isometric Studio, tools can edit objects and appear to make those edits along the currently active plane - extremely useful for artists who enjoy working with any axonometric projections. - You can now drag the rotation centre point (when enabled on the context toolbar) while holding Ctrl and it will translate the object - this is actually very useful for positioning and snapping objects relative to others. - Shapes tools now have presets so you can create your own favourite shape setups and more easily use them again. - There are just far too many subtle tool changes to mention here, but hopefully you'll find the tools much improved General - New brushes, styles and assets are now shipped with the product. - Visible bleed (accessed from the View menu) so you can more easily design into the bleed area - a common feature request. - “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Designer will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done. - New 'Isometric' Studio makes it easy to setup and work with various axonometric projections within the application. - HEIF images can now be loaded directly into Designer. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed. - Designer now supports custom document presets - a popular feature request. - A new blend mode - Linear Burn - has been added. - New “Move inside / outside” commands have been added - useful for quickly clipping/unclipping. - New "Merge curves/Separate curves" commands. - Grids now have an editable number of angle subdivisions. - The Hard Mix blend mode has been improved. - Numerous text improvements have been made - including new features such as bullets and numbering. - Significant PDF import / export improvements and fixes. - Fix for occasional crash when using Construction points - Improved Freehand import slightly - failing to read all of a file shouldn't force it to produce a 'failed to load' response, instead we just load the bits that we *could* read - Fix for very poorly named Styles (oops) - New splash screen and Persona icons Brushes - Designer 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush. - Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. - Wet edges and accumulation are now available on colour brushes and brushes with HSL variance. - Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control. - All pixel brush tools now support left and right arrow keys for rotation - a common feature request. Adjustments - The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls. - The Levels adjustment layer now supports output levels - a common feature request. - The White Balance adjustment layer has been rewritten. - The Selective Colour adjustment layer has been rewritten. - PSD import / export of adjustments has been improved. - The Vibrance adjustment layer has been rewritten. - The Recolour adjustment layer has gained a lightness slider. Misc - Numerous other bug fixes - too many to list!
  14. lol, it'll be included after Publisher releases and it is guaranteed to be stable!
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