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Affinity Photo Customer Beta (

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Status: Beta

Purpose: Features, Improvements, Fixes

Requirements: Purchased Affinity Photo

Mac App Store: Not submitted

Download DMG: Download

Auto-update: Available.



We are pleased to announce the immediate availability of the latest beta of Affinity Photo 1.7 for macOS.

Photo 1.7 is a (very) significant change to the currently shipping 1.6 version, so, as ever, I would strongly urge users to avoid the 1.7 beta for critical work. This is especially true as this is only an early build of 1.7 - we will release many more builds before 1.7 ships. Things will be broken in this build - please use it to explore the new features and not for real work.

If this is your first time using a customer beta of an Affinity app, it’s worth noting that the beta will install as a separate app - alongside your store version. They will not interfere with each other at all and you can continue to use the store version for critical work without worry.

It’s also worth noting that we aren’t done yet - we are still working through reported bugs from previous releases and hope to fix as many as possible before the final release of 1.7.

With all that said, we hope that you will enjoy the new capabilities introduced in this release and we look forward to any and all feedback you give to us.

Many thanks (as always),

Affinity Photo Team  :ph34r:


Changes This Build

- Fixed some mask rendering issues.
- Fixed 32bit vibrance / saturation issues.
- Added a “Reveal Canvas” checkbox to the crop tool - defaults to off.
- Shorted the length of some crop tool context bar items.
- Crop tool remembers settings for darken, reveal, overlay. More to follow.
- Develop tool remembers the state of clipped shadows / highlights / tones.
- Metal stability fixes when under extreme memory pressure.
- Support for drag dropping .afstyles into Photo.
- Support for drag dropping .afpalette into Photo.
- Added new “Transform object separately” mode into Move tool.
- Sub-brushes can now added by dragging from the main Brush panel.
- Sub-brushes can now be drag-reordered.
- Fixed some dark mode UI issues.
- Potentially fixed some colour rendering issues (reported by ronnyb).
- Live field blur control handle fixes.
- Voronoi filter Metal implementation optimised - hopefully fixes issue where only part of it would apply on some GPUs.
- Tool cycling will now start with the last remembered tool in the group.
- Fixed Linear Burn blend mode issues.
- Improved speed of painting with Wet Edges in 16bit mode with Metal enabled.
- Removed extraneous “Filter” from live filters menu, added ellipsis.
- Implemented subtract blend mode for LAB.
- Fixed issue whereby setting clone brush to “Current Layer & Below” would produce hard edges.
- Clone brush origin now follows cursor properly when using Aligned mode.
- Fixed various issues with resizing documents - mainly to do with masks or filter effects.
- Fixed copying areas on rotated documents not copying the correct area.
- Frequency separation can no longer be “faded”.
- Numerous other small fixes.
- Help improvements.


Changes In Previous 1.7 Beta Builds


- Fixed occasional temporary corruption when using brush tools.
- Fixed crashes with Apple Photos extensions.
- Added round dot type to the halftone filter.
- Grouped tool shortcuts now default to needing the shift key held to cycle (option in preferences).
- Fixed orientation issues with tone mapping preset thumbnails.
- Improved inpainting stability.
- Add “Fill with Primary / Secondary” to the Edit menu for fast access.
- Allow adding an empty group from the Layer menu.
- Made more commands show a meaningful progress bar.
- Fixed erratic behaviour when continuing to drag after shift-clicking for a straight line in brush tools.
- Fixed failure to apply blend mode to Levels adjustment if Metal compute is enabled.
- Improved UI colour controls when working in RGB/32.
- Levels histogram how shows more visible black / white lines in light UI mode.
- Blend mode flyouts are now ordered and grouped.
- Fixed brushes with a “Final” texture looking different when used inside a pixel selection.
- Switch to next view now works in separated mode.
- Switch to previous view can now be assigned a shortcut.
- Fixed issue with White Balance rectangle becoming detached from mouse position in Develop.
- Fixed “New Stack” creating a blank document when “Align Images” is not checked.
- Fixed issue whereby freehand selection tool can get stuck when using polygonal mode.
- Fixed issue where rotating RAW can result in it getting clipped after developing.
- Fixed issue where the move tool can report incorrect boxes for pixel selections.
- The crop tool now obeys the global snapping enable state.
- New “Duplicate Selection” item in Layer menu (old behaviour). Duplicate now duplicate the whole layer ignoring pixel selection.
- Straightening in the Develop Persona now creates an undo entry.
- Spacebar-pan now works properly in Develop Persona.
- Numerous other small fixes.


- Fixed gamut clipping issues in develop.
- Develop now respects the output profile when previewing.
- Fixed CMYK render issues when using Metal.
- Fixed PSD import / export of 32bit masks.
- Fixed some PSD path import issues.
- Further Soft Light blend mode fixes.
- Fixed Diffuse Glow when Metal is enabled.
- Fixed blur issues with Mesh Warp.
- Histogram accuracy improvements.
- Made auto-rasterisation more consistent across tools / filters.
- Fixed HSL adjustment failing to clamp saturation and lightness properly.
- Adding a Live Denoise layer from the layers panel now uses the improved new algorithm.
- Added support for CR3 RAW when using the Core Image engine.
- All brush tools can now be axis constrained once brush has started - not just the pixel tool.
- The flood select tool now has a refine button.
- The symmetry lines number is now more correct / meaningful.
- Attempted to fix crashes with mixer brush etc.
- Small Touch Bar improvements.
- Fixed macro recording of brush commands (again).
- Fixed issue which occasionally produced blank panoramas.
- Improved selection refinement in 32bit RGB.
- Improve healing brush performance.
- New cube setup mode for grids.
- Focus merge now correctly respects ICC profiles.
- Fixed potential infinite loop in inpainting.
- Better inpainting of transparent parts of a rotated image.
- Fixed artefacts in the Patch tool.
- Alt / Option is now used to make a pixel selection from layer luminance. You can now also hold shift to add the result to the current selection.
- Fixed 16bit luminosity blend mode.
- Liquify now updates the UI properly and remembers settings on a per document basis.
- Inpainting now remembers the source mode properly.
- Fixed issues with the default “G” shortcut (gradient, fill).
- All brush tools now offer primary / secondary colours in the colour page.
- Fixed issues with some Fuji RAW files showing at the wrong size.
- Fixed colour picking issues in Edit -> Fill (mainly with CMYK).
- Attempted to fix some Core Image RAW loading issues.
- Attempted to fix slowness issues when doing a lot of painting.
- Try to fall back more gracefully if Metal fails for a particular operation.
- Numerous other small fixes.
- Help improvements and search fixes.


- Significant improvements to selection refinement.
- More tools will now rasterise non-pixel layers on use.
- Fixed histogram statistics (was including alpha channel in calculations incorrectly).
- Improved TIFF import support.
- Fixed some localisation issues on the Glyph Browser panel.
- Small UI alignment tweaks.
- Fallback to 96dpi for imported JPEG, PNG - not 72.
- Fixed mesh warp blurry issues when Metal disabled.
- Fixed Metal implementation of Diffuse Glow.
- Fixed some PSDs which would not import due to path issues.
- Fixed CMYK rendering (again) when Metal is enabled (blacks would go weird).
- Attempt to fix the odd black square appearing in the view.
- Further improved Scale / Rotate stacking alignment.
- Fixed orientation issues with some panoramas (upside down).
- Reduce file sizes by discarding old snapshots properly.
- Fixed recording of resize document sampler method in macros.
- Fixed recording of paint mixer brush in macros.
- We now use Ctrl+number to change flow in the brush tools - not Cmd. This fixes Cmd-0 zoom etc.
- Fixed resize document issues with layer effect scales.
- Fixed liquify tool auto-commit issue when switching persona.
- Crop tool Touch Bar fixes.
- Assorted small fixes.
- Help improvements.


- Hide / Show / Show All Layers options in layers menu.
- Remove new destructive modes from crop tool (for now - will revisit).
- Fixed crash when RAW contains malformed GPS data.
- Fixed levels adjustment alerts.
- Fixed 32bit issues with Soft Light blend mode.
- Fixed flood fill bugs when colour is not opaque.
- Fixed various TIFF files which tried to load into develop persona.
- Fixed Voronoi bug if image has alpha channel.
- Allow Cmd key to be held when typing numbers in a brush tool (will change flow instead of opacity).
- Fixed remaining LUT export bugs.
- Small memory management improvements.
- Fixed red-eye correction in develop.
- Develop noise reduction performance improvements.
- Improved visibility of selected hue range in HSL UI in light mode.
- Fixed issues where sub-brushes could get reset.
- Sub-brush spacing / size sync buttons work properly.
- Dark / light UI improvements in brush editor panel.
- Fixed more Radeon R9 issues.
- Fixed more CMYK issues.
- Fixed some PDF import bugs.
- Numerous other small fixes.
- Help improvements.


- The crop tool now defaults to the old behaviour (destructive).
- Added lens correction data for more cameras.
- More double click support for resetting adjustment sliders.
- Further HSL improvements in 32bit mode.
- Fixed issues when using Edit -> Fill with a transparent colour.
- Fixed issues exporting HDR files when some pixels have negative values.
- Fixed TIFF ZIP compression issues.
- Fixed a sporadic crash when exporting PSD.
- Fixed lens correction for Panasonic DMC-TZ60.
- Fixed orientation of RAW images during HDR merge.
- Fixed noise reduction in non-RGB documents.
- Fixed scale + rotate alignment mode in stacking.
- Reduce develop memory usage and further improve loading speed.
- Fixed recolour adjustment slider colour issue.
- Fixed displacement map “load from beneath” sometimes including the current layer.
- Fixed CMYK rendering on Radeon R9 GPUs.
- Fixed motion blur etc. disappearing in 16bit documents with Metal enabled.
- Fixed equation transforms not working in macros.


- Fixed incorrect RGB / BGR / Red-major-order export of LUTS.
- Ability to either rasterise or rasterise and trim a layer. Previously recorded macros will trim.
- Fixed issues when parsing autofocus rectangles in RAW develop.
- Show which autofocus rectangles were in focus and which were selected by the camera (yellow, green respectively).
- Fixed inability to open photos from Apple Photos from file -> open. Now correctly asks for permission.
- Threshold adjustment will always present an intensity histogram.
- Improved histograms on curves and levels adjustments.
- Fixed LAB issues with edge detection filters.
- Switching between adjustments and filters will close any existing panels accordingly.
- Fixed incorrect ability to drag a locked layer when there is no layer selection.
- Fixed loading of 8/16bit images with linear RGB profiles.
- Can now double-click most sliders in adjustments UI to reset the individual parameter.
- Make it obvious which nozzle is selected in the brush editor UI.
- Other small fixes.


- Improved Metal stability / performance with large documents.
- Fixed a number of dark mode issues.
- Fixed preview glitches in split preview mode for filters / develop.
- Fixed batch processor not obeying dimensions correctly.
- Improved Procedural Texture UI in light mode.
- Allow brush rotate / size key changes while dragging.
- Numerous text engine improvements.
- Fixed cursor issues with HSL and other adjustments.
- Fixed issues with some menu shortcut keys.
- Improved PDF export.
- Improved localisations.
- Numerous other small fixes.


- Fixed CMYK rendering when using Metal.
- Fixed loading of huge JPEG files.
- Added “Alpha Similarity” to Select Sampled Colour tool.
- Fixed a number of crash bugs in the adjustment panel.
- Fixed issues with some existing user documents crashing in 1.7.
- Assorted other fixes.


- Show the Curves / Levels histogram in the correct colour space.
- Fixed some GPU memory management issues.
- A further attempt to fix the HSL UI crash.
- Improve performance on Intel Iris Pro GPUs.
- Improved help.

- Numerous other small fixes.

- Fixed hardware acceleration issues on certain iMac devices.
- Fixed a number of brush bugs.
- Fixed hang in HDR merge with GPU enabled.
- Fixed HSL adjustment UI crash,
- Fixed Procedural Texture UI issues when switching from dark to light UI.
- Fixed Curves adjustment clamping issue when GPU is enabled.
- Fixed 3DLUT adjustments when GPU is enabled.
- Fixed issues with sub-brush UI.
- Numerous other small fixes.

- Added pixabay.com to Stock panel.

- New welcome screen graphics.
- New persona icon graphics.
- New splash screen.

Changes Since 1.6 Release


- The core processing engine in Affinity Photo has been rewritten to take advantage of the powerful discrete AMD GPUs in modern Mac hardware. It will now automatically use any compatible discrete GPU, alongside the Intel GPU support present in 1.6. Typically this improves compositing / editing performance by at least 1000%. Performance when using integrated Intel GPUs has also been massively improved.

- External GPUs (eGPU) are also supported - including hot-plug-and-unplug support.

- Multiple GPUs are supported - if you have more than 1 GPU (ie. Intel + AMD in MacBook Pro, or Intel + eGPU in other Macs) Photo will use them all, at the same time, to improve performance. There is no limit to the number of GPUs which can be used.


- Photo 1.7 introduces a new “sub-brush” mechanism, developed in conjunction with Paolo Limoncelli (DAUB® Brushes). This exciting feature allows any brush to have a list of other brushes attached which will draw at the same time. Each sub-brush has a fully separate and customisable set of dynamics. You can control when the sub-brushes are drawn and how they blend with the main brush.

- The brush engine in Photo has been rewritten to use the new GPU architecture described above. With GPU support, even huge brushes with 1% spacing will perform well. All brushes / brush tools are accelerated.

- Symmetry (up to 32-way) is now supported - including on-canvas controls and optional mirroring. We have more symmetry features on the way - so stay tuned during the beta process.

- Wet edges and accumulation are now available on colour brushes and brushes with HSL variance.

- Brushes with multiple nozzle textures have always chosen the nozzle at random. In 1.7, the nozzle choice has a dynamic controller and ramp for greater control.

- All brush tools now support left and right arrow keys for rotation - a common feature request ;)


- The RAW processing engine in Photo has been rewritten - producing better results and improved performance. It also takes advantage of the GPU architecture changes described above.

- RAW files now load much more quickly - especially if you have a compatible GPU.

- Reimplemented support for XTrans sensors.

- The denoise algorithm has been rewritten. It produces better results and takes advantage of the new GPU architecture.

- Hot pixel removal is now automatically performed by the Serif Labs engine.

- Profiled lens correction are more stable, apply more quickly, and can be toggled in the Develop UI.

- The histogram in the Develop persona is now presented in the output colour space - as opposed to always being linear.


- New “Procedural Texture” filter with advanced presets support.

- New “Voronoi” filter.

- Denoise, Clarity and Shadows / Highlights filters have been rewritten (using technology from the Develop Persona).

- More filters are now available as Live Filters - including the new Procedural Texture filter.

- Live filters have been rewritten to improve performance - especially when multiple filters are used in a document.

- Improved Polar to Rectangular and Rectangular to Polar filters.


- The HSL adjustment layer has been rewritten. It now supports custom hue ranges, a new algorithm, new UI and picker controls.

- The Levels adjustment layer now supports output levels - a common feature request.

- The White Balance adjustment layer has been rewritten.

- The Selective Colour adjustment layer has been rewritten.

- PSD import / export of adjustments has been improved.

- The Vibrance adjustment layer has been rewritten.

- The Recolour adjustment layer has gained a lightness slider.


- The Crop tool has been rewritten - it now supports resolution changes, absolute pixel size and has a much improved preset mechanism.

- The Sponge Brush tool now gives more correct / pleasant results.

- A general tools overhaul has been performed - providing editing of grids, guides, page origin, across multiple tools (not just in the Move tool)


- “Alternate futures” for document history have been added. Traditionally, if you roll back the undo history then do something else all your changes after that point are lost. Photo will now display a small branch icon in the history tab when you do this. Pressing that button will cycle between all the different “futures” after that history entry - meaning you will never lose work you have done.

- HEIF images can now be loaded directly into Photo. If they contain a depth map, this will also be loaded as a second layer. Because depth maps are typically lower resolution than the main image, optional “smart” upsampling will be performed.

- A large number of new cameras are supported for RAW development (we will provide a list of the new supported cameras as soon as possible!).

- The batch process dialog now fully supports expressions for height and width - available constants are “w”, “h” and “dpi”.

- Photo now supports custom document presets - a popular feature request.

- A new blend mode - Linear Burn - has been added.

- New “Move inside / outside” commands have been added - useful for quick operations on clipping masks etc.

- The Hard Mix blend mode has been improved.

- New provider options have been added to the stock panel - support for Unsplash and Pexels. Both of these providers offer full-resolution stock imagery which is free to use.

- Metadata is now dynamically synchronised with your document - so if you resize then export, the values will be correct.

- Numerous text improvements have been made - including new features.

- Significant PDF import / export improvements and fixes.

 - Numerous other bug fixes - too many to list!

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12 hours ago, Andy Somerfield said:

-Potentially fixed some colour rendering issues (reported by ronnyb).

- Removed extraneous “Filter” from live filters menu, added ellipsis.

Congrats on the new build. 1.7 is shaping up to be a tremendous update. You guys are always on Beast-mode!!

Thanks for the mention, Andy! I will download and test tomorrow, it’s 1am my time but i always check the forums before going to bed; paid off once again! :)

Keep up the great work!

2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, Ventura 13.6

2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 17

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15 hours ago, Andy Somerfield said:

- Added new “Transform object separately” mode into Move tool.

I've wanted this for a long time. Awesome to finally have it! One extra little thing that would be cool is if power duplicating in this mode would also use the individual deltas, which I couldn't find a way to do. I hope this is not too hard to implement.


It already works with custom rotation centers which is excellent!

15 hours ago, Andy Somerfield said:

- Tool cycling will now start with the last remembered tool in the group.

This was one of my pet peeves and I'm so happy about this change! Now I no longer have to hit 'T' twice to get past the art text tool all the time.

Thank you for the good work!

♥️Affinity v2; macOS 13; ⌨️🖱; recreational user since 2014.

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  • 32-bit images don't show up, canvas remains empty, no image boundaries either
  • tiling issue, possibly Metal related.
    • When disabling Metal redraws are slow when panning
    • with Metal, I get white flickering, blank (white) images when I move an object. Zooming out a bit makes the redraw happen again.
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On 2/8/2019 at 11:53 AM, Andy Somerfield said:

- Potentially fixed some colour rendering issues (reported by ronnyb).
- Removed extraneous “Filter” from live filters menu, added ellipsis.

@Andy Somerfield:

Checked the latest beta APH 1.7.110 :

1. The redundant "Filter" label wasn't removed from the Live Filters pop-up menu in the Layers studio....

2. Also, that same pop-up menu is missing the Ellipsis (…) after the filters displaying a follow-up dialogue/window/panel..


As far as te color rendering issues, they're less extreme but still there. Check out THIS POST to see the latest results.

2021 16” Macbook Pro w/ M1 Max 10c cpu /24c gpu, 32 GB RAM, 1TB SSD, Ventura 13.6

2018 11" iPad Pro w/ A12X cpu/gpu, 256 GB, iPadOS 17

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Thank you @Andy Somerfield
i'm really enjoying this new release which i found quite faster then the previous one but also more organized.
still i need to work few more projects with this new beta and maybe i will come back here to share what i've found.

i've worked on a quick project that involved the used of this beta version, it is here 

Hope it will indicate you where i'm standing with this great product,
Blessings !

Never be the Same Again !
Dell Optiplex 5090 SFF
Intel Core i5-10500T @2.30GHz with 12GiB 2666MHz DDR4
Intel UHD Graphics 630 for 10th Generation
M.2 2280, 512 GB, PCIe NVMe Gen3 x4, Class 40 SSD

Windows 11 Pro x64 22H2 + LibreOffice 7.5.3

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14 hours ago, >|< said:

Select more than one object. In context toolbar for Move Tool, enable Transform Objects Separately. Now perform a transform (in Transform panel or by manipulating the bounding rectangle handles that will be presented on just one of the selected objects) and see how each object is individually transformed instead of all being transformed as if they were a group.


Aha! Got it! Staring me in the face all the time. I can't quite see what I might use it for. More I suspect for graphics and layout than photo compositing ........ but very clever nonetheless!

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On 2/8/2019 at 10:53 AM, Andy Somerfield said:

- Sub-brushes can now added by dragging from the main Brush panel.


This is great, could we also get access to the bitmaps already in the app to create our own? I know lots of apps let you grab their bitmaps to create your own brush.

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2 hours ago, PatriotArcher said:

Please add a keyboard shortcut that would switch from add to subtract in the selection brush.

There kind of is one, at least on Windows. There, as stated on the status bar while you have the Selection Brush tool active, if you press Alt and drag you will subtract from the selection rather than adding. I suspect Photo on Mac works similarly?

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
    Desktop:  Windows 11 Pro, version 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro, version 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
iPad:  iPad Pro M1, 12.9": iPadOS 17.1.2, Apple Pencil 2, Magic Keyboard 
Mac:  2023 M2 MacBook Air 15", 16GB memory, macOS Sonoma 14.1.2

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1 hour ago, walt.farrell said:

There kind of is one, at least on Windows. There, as stated on the status bar while you have the Selection Brush tool active, if you press Alt and drag you will subtract from the selection rather than adding. I suspect Photo on Mac works similarly?

It does thanks! I didn't know that existed.

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