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olmi57

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Posts posted by olmi57

  1. Australian "digger" wearing the "slouch hat" leans against the wall of a typical Libyan roadhouse, giving his feet a well deserved break. The wall has been decorated with an advertisement for Griffith's tea made by an obviously most talented Autralian sapper. Also leaning on the wall is the superb British .303in. Bren machine gun. Pretty far away from home...

    The graphics is a wild mixture of coloured photo (digger's head), ArtPose body, Bren gun scale model image and own drawings.    

     

    o5m6_de_Griffiths_small.jpg.ecde0d46218c27f5f29b63e9bf362062.jpg

     

     

  2. Great drawing of the Beaufort !

    IMO, it would be even more amazing if you would emphasize the highlights to give the model more depth.

    Switch to AP and dodge the hell out of it using some texture brushes.

    Or, move to Tone Mapping and see what you get.

    Just my 2c...  

  3. MERCEDES-BENZ ! 

    This time a 4.5-ton 4x4 MB L4500 Heavy Truck.

    Part of Rommel's D.A.K. when chasing the 8th Army east on their "Gazala Gallop" right to El Alamein, but no step further !

    Libya, Egypt, exactly (!) 80 years ago... (another needless war !) 

    Original truck drawing with XARA Xtreme 5.1, heavily post-processed with AP

    Though I love AD, it can't compete (yet) with the Xtreme 5.1 when it comes to fast vector drawing, just my 2c... 

     

    1485264342_wm_na_tru_MercedesL4500AFront_small.jpg.35bbeb9d6bae9090d2b53b13249b3626.jpg

  4. Thanks for your kind words (and the thumbs-up btw), Mark, much appreciated.

    Blender has obviously evolved from a more hobbyist tool to a serious 3D environment.

    I'm currently trying to get my 64-year-old head around the 2.9x version,

    but I'm somewhat afraid of struggling again with those countless shortkeys,

    the retopo, uvmapping and texturing...

  5. Working with MoI3D is straightforward when it comes to hardsurface modelling.

    I never got my head around poly modelling, so I'm restricted to what I can achieve with NURBS.

    Pros : No mess with boolean ops, fillets (well, almost) or sweeping.

    Cons : No organic shapes.

    Moi3D delivers nice meshes and a rudimentary uvmap.

    Here's a screenshot of my current  WIP, a Cruiser A9 Tank Turret :

    o5m6_de_Moi3D_small.jpg.5993455e64abb8042587316ab3593ee1.jpg

     

    I uvmap, texture paint (!) and render smaller projects in 3DCoat, but just render larger ones in Marmoset Toolbag.

    And do the after effects on the rendered pngs in Affinity Photo as with the "Ack-Ack" posted here.

    Don't know BLENDER though, so I can't judge it compared to MoI and 3DCoat. 

  6. Officially "Tractor, Heavy, M1", U.S. Artillery Tractor of WW2.

    Originally a 20-year old "Jasc. PSP" vector graphics, imported as png into AP and heavily weathered therein.

    A welcome occasion to test and polish my skills and, most of all, reveal my deficiencies

    30857413_CaterpillarD-7Front_w_Flag.png.fdef86f982809131d228db5a25583d20.png

    Here's the layer structure and my brush collection :

    Palettes.jpg.6b2bf1613da457e0c6f8be335235ccb6.jpg

  7. On 9/18/2019 at 9:54 AM, VectorWhiz said:

    I came from CorelDRAW and AI and have some of the problems mentioned by you, but AD also has some features that are absent in these programs and AD's functionality suits me better, while I am sure more functionality will be added over time, making it more competitive than it already is now.

    I agree, VectorWhiz, I hope they won't be carried away by other projects like XARA was...

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