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velarde reacted to a post in a topic: Fire in the Desert
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velarde reacted to a post in a topic: Mythical Monster Stories
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StuartRc reacted to a post in a topic: Sizzlers Chips - 3D
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StuartRc reacted to a post in a topic: Sizzlers Chips - 3D
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StuartRc reacted to a post in a topic: Sizzlers Chips - 3D
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olmi57 reacted to a post in a topic: Sizzlers Chips - 3D
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Hello: The Can and chips were rendered in Blender. All the textures done with Affinity Photo and edited using a Motion VFX plugin to make it more dynamic... Original Instagram post: https://www.instagram.com/reel/CoC5JVajQrH/ But I also added the Video here... chips2-cans.mov
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iuli reacted to a post in a topic: Sizzlers Chips - 3D
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johnrpenner reacted to a post in a topic: Affinity v2 separate mode
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Sorry had to comment also when I saw this thread.. I've had the same problem with Designer all these years when ordering my Artboards for final export. It's really confusing and I agree that the visual order is "reversed". People expect top to bottom export in pages/artboards. Here's a very simple example screenshot from Publisher... I think that says its all... My workflow in Designer is 1. Creating Artboards as needed 2. Rearranging them in the work area like I want them and make sense visually. (Usually Left to Right order and rows of Artboards arranged Top to Bottom) 3. Then the final (dreaded) step when I'm ready to share the document with a client. Going to the Layers panel, take a while to think how Designer thinks the export order should be , and reorder the artboards there in "reverse" order. Which I usually get it wrong like half of the time and have to do it again... I'm pretty sure this could be improved some way. Many good suggestions in this thread that the Developers could try to implement. I don't remember having this problem (for something so simple) when using Adobe Illustrator.... fjv
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velarde reacted to a post in a topic: PDF Export Reverses Page Order
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velarde reacted to a post in a topic: PDF Export Reverses Page Order
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telemax reacted to a post in a topic: Sizzlers Chips - 3D
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Another Sizzler image...
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velarde reacted to a post in a topic: Sea of Clouds, Affinity designer illustrations
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Playing with Blender 3D to create this mockup for a fictional brand of potato chips. Textures done with Affinity Photo and Designer Here's also a Turntable animation. https://www.instagram.com/p/CniJqVVhImy/
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velarde reacted to a post in a topic: how to disable export preview?
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velarde reacted to a post in a topic: how to disable export preview?
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velarde reacted to a post in a topic: Blurry Icons + a couple of UI Suggestions
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velarde reacted to a post in a topic: Chicken Abbey Road - The Re-shoe
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Hello: Now that I'm starting to use v2 of the Suite for my day to day I'm getting to notice these issues. In general the change of Interface is positive; it looks like a new coat of paint. The new tools icons are probably a user per user preference (but I remember going through this many years back when Cinema 4D changed their whole iconography), it took a couple of weeks to get used to this but then I liked it. Having said this there are some issues which could be improved: 1) This has been mentioned before , but the new Stroke control icons are a step back. (I'm attaching a screenshot) The icons are borderline blurry and they are hard to read (compared to v1). I have to squint and take a couple of seconds to read them and see which one is which.. the ones with the blue dots were easier to interpret at a glance. 2) The Portrait and Landscape icons are definitely blurry in my screen. (iMac 21.5 Inch) Non retina. And they are kind of buried in the new document window (attaching a screenshot) 3) The dot replacing the turn on/ off layers is a little bit small and hard to hit... Not saying we return to the checkbox but I think it could be made a few pixels bigger so it's easier to turn on and off. In general I see you went with smaller fonts and toggles/arrows in the new interface but I'm agreeing with other users that it could be polished a little bit and make it a few pixels bigger so the elements are not hard to click upon. 4) And lastly, I guess I was one of the people that wanted the Preview image integrated into the Export window... but as you implemented it (and using it now) I would also suggest to have the preview as optional. Turn it off or on with a checkbox or have it inside a collapsable panel. Hope these suggestions help and thanks for the hard work. fjv
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Hello: I'm starting to use now Photo v2 for my day to day work (web graphics) and I'm experiencing multiple crashes (2- 4 times) for very simple workflows. I work on files less than 2,000 pixels size and do some Copy and Paste, clone/ impaint retouch and add some Text (Frame). I then add maybe a Levels Adjustment Layer and finally Group some layers to stay organized. Pretty much that's what I do in Photo. v1 was very stable but now I'm getting these crashes with the new version. I'm working in a Late 2015, 21.5-inch iMac . 2.8 Ghz Quad-Core Intel Core i5 with 8 GB of Ram Graphics: Intel Iris Pro Graphics 6200 1536 MB MacOS Monterrey v 12.6.1 Hope this helps, fjv
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I noticed that when I export a PDF document in Designer (It's probably the same for all there apps) the Preview window is showing me a transparent background. Even though I DON'T have the Transparent background check in my document setup preferences. This makes a text heavy document hard to read as I see the checkered background instead of a white background. I tried using JPG as the export option and I see it correctly there . A white background in the preview Could you please check this? Thanks, fjv
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Great style in the last example " Gleiche Rechte" 👍 Really liked that piece, very original.
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1) Separate Mode in MacOS was always a little "wonky" but it worked... For some reason they didn't want to mess with it in all these years. New windows were opening behind the floating tools, windows not resizing to the new images zoom size... and such.. So in V2 I guess the "easy" solution was to just kill it... Hopefully they'll reconsider, improve their floating windows in MacOS and bring it back... Actually this was the first thing I wanted to test with the 30 day demo... 🙂 I would never have expected they would make the decision to remove it... Not a real dealbreaker for me .. as I tested it and its workable... And Photo is the only app I use in Separate Mode, but I see other people will not be as forgiving in their workflow. 2) By the way, I agree... Whoever in Serif came up with the concept/pricing for the "Universal License" is a GENIUS and deserves a raise... ja Really makes buying it an impulse buy... haven't seen a deal like this before.
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Thanks Walt. • Working on Mac OS Monterrey 12.6 in an iMac 2.15 inch - Late 2015 if that helps. • The separate mode thing is workable and I guess not a deal breaker (for me).. I only use it in Affinity Photo, thankfully (Two monitor workflow). But I see a lot of people are noticing... (seeing other threads about this popping up in the forum) • Dragging the new images to my other monitor works but strange about the window size issue...
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Hello Walt, thanks Just testing this to see if it's a workable workflow. I see that I CAN drag separate pictures to my other monitor but I found a bug... The pictures' window size (in Mac Os) can't be resized vertically or Horizontally past an arbitrary size... not sure if this a limitation or a bug.... To clarify... I CAN extend/drag the window size and make them very big but I CAN NOT make them smaller past a certain size...
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Hello: Just downloaded the demo and the first thing I wanted to set up was "Separate Mode" in affinity Photo as I have two monitors... This option was under "Windows" in v1 but it looks like it not available in v2... The apps look great and I really liked the new tools they added in Affinity Designer. Was about to purchase the whole suite (even if I don't need it) but I'll wait a little while and see if they add this option again or explain where it moved.
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Copy paste vector to Figma
velarde replied to Franz666's topic in Feedback for Affinity Designer V1 on Desktop
Starting to use Affinity Designer to make vector art for Figma. Glad I found this post. Hopefully v2 of the suite would have an improved workflow for Copy and Paste. It kind of works but it's a hassle to resize the 1x1 pixel artboard that is pasted into Figma every time I bringing an asset from Designer.