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Aongus Collins

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  1. Thank you for your further clarification, and for pointing out that Canva has fully committed to the four pledges on its website. This is as credible as it gets. As a freelancer, I don’t need collaborative tools currently, and detest subscriptions. But if document sync, asset sharing etc means getting work from organisations that have already signed up to Canva (for example, providing customised assets made in Affinity that they could open in the same software), I would reconsider! To a glass half-full person, this acquisition/synergy has the potential to create new opportunities for Affinity artists.
  2. Agreed, I felt the same way. Hopefully today's announcement will help alleviate concerns.
  3. @AshThanks for your clarification, which goes well beyond anything I'd hoped for. I've been using Affinity Designer since the first Mac beta, and am delighted to see this direction. I don't like subscription plans, but others may differ so a dual or hybrid strategy makes perfect sense -- especially if it brings even a fraction of Canva's 170m users into the Affinity fold.
  4. MikeTO, Thank you so much for the work you put into this manual. It reminds me of the early Adobe printed manuals at their very best in terms of style -- written and visual. I've used Publisher for cards (birthday, seasonal etc) that were printed digitally, with great success. Now I'm considering something more ambitious: a book printed using litho from a Publisher PDF. Aongus
  5. FWIW, I updated to beta 1742 and can no longer reproduce this issue, so long as hardware acceleration is deactivated in Settings. Hardware acceleration has always been problematic on this particular system (Dell Precision 5520 with Intel HD Graphics 630/Nvidia Quadro M1200), so any remaining issue is probably due to my machine.
  6. I've upgraded to beta 1732. When I switch to basic brushes, there is just a slight delay, as you've described. With other brushes, the delay is now ~5 seconds, which is an improvement.
  7. Hey Chris, At the time I had installed just one set of brushes -- Frankentoon Neptune. I tested again with all store brushes uninstalled. There was a delay, though a shorter one. If other people can't reproduce this, maybe the issue is with my system.
  8. Here is an issue I can repeat in beta With a file open, switch from the Designer Persona to the Pixel Persona. If the Colour tab is active, click on the Brushes tab. The will be a delay of around 10 seconds while the program freezes. Then you will be able to use the brushes. If the brushes tab was selected in a previous session, when you switch from the Designer persona to the Pixel persona the canvas will go dark and the program will freeze for about 10 seconds. FWIW, the brush set selected was Frankentoon - Neptune Inks. Windows 11, Version 10.0.22621 Build 22621. i7-7820HQ. 16B RAM. Intel HD Graphics 630 NVIDIA Quadro M1200.
  9. I've had the same experience, with hardware acceleration disabled. There was a workaround: if I did a "Save as..." the program became responsive once more. As it happens I do most of my work in other software, using Affinity as a production hub and specialised vector tool. I could not imagine relying on the current version as a primary tool. Dell Precision, Win 11 Pro, 16GB RAM, Intel HD630/NVIDIA Quadro M1200.
  10. I've posted positive feedback on V2, but had a bad experience yesterday with Designer. While doing a project involving multiple layers manipulated in the new layers panel, and using a Wacom tablet, the Designer UI froze no less than 8 times. The only feature available was the View Tool (hand). There is a workaround, which might be of interest to anyone else experiencing this problem. If you do a 'save as' the UI beomes responsive again. So I ended up with 7 versions of that file! A longer term solution would be to revert to V1 until a patch is available, or move to more stable software. Windows 11 Pro i7-7820HQ Intel HD Graphics 630 NVIDIA Quadro M1200 Wacom Intuos Pro
  11. Thanks for the link. Interesting that high-end plugins are available for Affinity. Back in the day I bought a few for Illustrator and Photoshop, and was happy with the results. Certainly a viable approach. Adobe had a web marketplace for plugins. Maybe they still do. Serif already has an add-ons section on the main website, which could be a good place for third party developers to be highlighted.
  12. I can't get my head around the enormous fuss being made in some quarters about V2 pricing. Let's say there are two issues, money and principle. 1. Money. A discounted universal licence gets you 9 apps for €120, or €13 each. Pro users will almost certainly be able to claim the vat back, reducing the cost to around €10. Individual upgrades cost €49 (€39 ex-vat). Amazing value. Even if Serif were able offer an additional discount to V1 upgraders, it would not amount to much more than a tenner or so. In absolute terms, the sum involved with additional discounts would be very small. Not enough to justify the fuss. 2. The principle. This seems to be that V1 upgraders should get preferential treatment. Right or wrong, app store policies prevent Serif from doing that. So they have two options: everybody gets a discount or nobody gets a discount. As a V1 upgrader who got a discount, I'm glad they chose first option. It's sign of generosity, not disloyalty to customers. I wish this forum could get back on track to being a more reasonable space.
  13. WirlyWirly, that's a concise and accurate summary of the situation. Like you, I'm looking forward to the incoming updates.
  14. I was expecting to pay up to €300 to upgrade my Windows, Mac and iPad licences. So a price of €120 came as a great relief! (It's even less if you can claim the VAT back.) I've completed my first project in V2, and it was a very smooth experience. Aside from the headline features, the many small improvements add up. Thank you Serif.
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