GarryP

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About GarryP

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  1. Wow, that's a great list of suggestions. Many thanks @Aammppaa I think I need to go back to the drawing board on this one. My excuse is that because this started out as a silly experiment I cut lots of corners - no pun intended - just to get something down. However, I'd like to be able to make something that's much more realistic so I'll try and take all of your comments on board and come up with something better. Thanks again. You've given me lots to think about.
  2. I had the idea for this rolling around in the back of my head for a while so I thought I'd give it a try and see what came from it. I've now got it to the point where I'm not very happy with it. I've added some shadows where some of the pieces of paper aren't fully stuck down - with a related curve - but it still doesn't quite look real enough to me. There's something missing but I don't know what. I tried to add highlights to the "curls" but they didn't look right. Each letter is an individual shape with enclosed image and text layers, and the shadows are themselves individual layers, so it's all totally adjustable. Does anyone have any suggestions for improvements? It's just a silly thing that I've made for my own amusement but I would like to get it looking better. Any ideas anyone? Feel free to get petty.
  3. @Designia, I can see that's it's hanging against a wall. The problem I have is that I can't see how it is hanging at all. Only the P and A seem to be chained to something "off-screen" (even though the chain on the P isn't taut). The rest of the letters are either totally hanging in space by themselves or they are chained to other letters that are just hanging in space somehow. (I have no problem with the bottom two lines of text as there isn't the idea that they are connected to anything else.) It's not a big issue, I just think it spoils the realism a bit.
  4. Nice work. My only issue is that I can't see how the different bits of the sign are connected. In other words, I don't see how the whole thing is hanging together in space instead of most of it being on the floor.
  5. Stunning. Absolutely stunning. This sort of work should be in some kind of AD showcase for everyone to see and marvel at.
  6. Ah, I can see why it would need one.
  7. Really nice. Everything's so shiny, like it's been coated in plastic.
  8. Nice work. The red in the windows of the floating house looks a bit odd and something looks strange with the light-coloured buildings in the background but they're very minor issues. The view of the city reminded me of a book called "Dream London" by Tony Ballantyne. A big part of it was about how the geography of London kept changing and twisting in weird ways.
  9. Lovely. They're out in the dark of night but they're okay because they've each got a friend with them. (And, of course, because they're owls.) The spider is a neat touch too. It doesn't need to be there but the illustration is better because of it.
  10. Ah. If it's not orange then maybe it's just my monitor that isn't set-up correctly. I'll have to look into that. Anyway, I like the placement of the author's name. It gives me a sense of some kind of construction. As if the name and title are blocks in a wall. It gives me the idea of strength somehow, especially with how you've made the rest of the cover. A solid wall against the elements.
  11. I can understand your frustration in seeing release dates being repeatedly pushed into the future. (I like Douglas Adams' quote about deadlines: He loved the whooshing sound they made as they flew past.) On the other hand, giving a product a set-in-stone launch date and then just shipping whatever you have to hand can give users a whole lot of hurt. See http://www.pcgamer.com/the-worst-pc-game-launches/ for some examples of this. Just from reading this forum I can see that a lot of people - including myself - have high hopes for Publisher so, even for the beta version, I think the Affinity team are doing the right thing by holding it back until its really ready. I don't want to try something that has been thrown together just to satisfy people's appetite to see something. I want to try something that's going to make me say: "Yes! This is what I want to buy." I think that if the team gave one or two screenshots and a short list of the lovely features the software is going to have, that might help to lower the frustration levels a bit.
  12. Personally I would prefer to wait until it's ready, and if that's going to be 2018 now then that's fine with me. Better to try software when it's in a usable state rather than use a really buggy early version that will put you off using it for life. Having said that, it would be nice if we could get some kind of static preview of what it might look like and what sort of features it is expected to have. All we have at the moment is: "Wait and See...".
  13. Very nice work.
  14. I agree. I really like the storybook style. Makes me wonder what the story is. Why is the man out walking in such high winds? Why is the boy's pencil so large and is it magical? Where's the fisherman off to in his boat? The illustrations make me want to know what's happening. Great stuff.
  15. Very nicely done as usual. I have some very minor issues (as usual): Why does the blood look orange? Is it something to do with it as being aspirated? (Because there appear to be air bubbles in it.) What's going on to the bottom-left of the hand? I can't tell what it's supposed to be. Apart from those silly concerns of mine - and feel free to ignore them - it looks great.