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Concept design for a game...


paolo.limoncelli
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game_concept.jpg

 

This should be the main character.

The plot is about an astronaut lost in a distant planet, but it is not finished yet... 

So I really don't know what he is supposed to do there... I guess he isn't too.  :)

 

Done in AD with the Pigmento set and sharpened a bit in AP to bump textures.

The white dog, making tools for artists, illustrators and doodlers

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Thanks guys!

 

@rimau

Yes, this is a sample for the style.

The game will be a role play, pretty simple.

 

Three character only so far: this guy, a mission control general (still to define), a sort of AI robot thing.

Here you can see the AI thing that speaks playing Pong.

 

game_characters.jpg

 

I have to paint more scenarios.

The white dog, making tools for artists, illustrators and doodlers

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Looks really good Paolo. I like the style. It has a 50's cartoon vibe (at least for me).

Keep us updated with the progress of your work with this game.

Yet again more top notch graphics Paolo.

 

As for the story, I sense Lost in Space and Flash Gordon.

 

So with a solid base like that, things are gonna be good.

 

Bravo.

MacBook pro, 2.26 GHz Intel Core 2 Duo, 4 GB 1067 MHz DDR3, NVIDIA GeForce 9400M 256 MB, OS X 10.11.6

 

http://www.pinterest.com/peter2111

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Cheers guys!

 

 

What game engine are you working with? Is it going to be a 2D world or are you going to push the style into 3D?

 

I really don't know... I'm not a developer, just doing art direction and defining (together with customer) the style.

I'll pass all this stuff to the game designer, the game will be a 2D thing, I guess it is Unity but I'm not sure.

The white dog, making tools for artists, illustrators and doodlers

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If I could give any advice, I would say: talk to the game designer/developer on the CG technicalities. Having some understanding on how they will use your work might actually be a nice source of inspiration. Not mentioning making their lifes easier once you do the handoff :)

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If I could give any advice, I would say: talk to the game designer/developer on the CG technicalities. Having some understanding on how they will use your work might actually be a nice source of inspiration. Not mentioning making their lifes easier once you do the handoff :)

 

Yep! True... It's all in a concept stage, so we have to bring anything "to the ground level" at some point, definitely.

The sooner the better.

 

Fantastic already Paolo. Nice style/retro vibe. Looking forward for more :)

 

 

 

I love your Art Paolo, it all has fantastic atmosphere.

 

 

Thank you Meb and David!

The white dog, making tools for artists, illustrators and doodlers

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