Petar Petrenko Posted October 1, 2023 Posted October 1, 2023 Thanks guys for all your effort building such great apps and making our jobs easier and joyful. StuartRc and Frozen Death Knight 2 All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100) 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort
CM0 Posted October 2, 2023 Posted October 2, 2023 On 9/27/2023 at 7:31 AM, Return said: if that means that new features are getting on hold due to bugfixing I think this view significantly diminishes the value and importance of bugfixes. Bugfixing in effect is like having new features as it often means you can now do something you could not before. You can market and promote these as improvements just as well and should. Based on the activity of the "Serif Info Bot" recently, seems there has been a lot of bug fixes. This is great! I hope there are many more. I dream of the day I will finally see "Serif Info Bot" comment on one of my submissions :-) Patrick B, Frozen Death Knight and B0R10N 3
Intuos5 Posted October 3, 2023 Posted October 3, 2023 On 9/27/2023 at 1:42 PM, anto said: I mean small patches between big betas. That is, while there is no beta version, patches are released every 3-4 days, a week. When there is a beta version, then all the attention is directed to the beta. In general, there should be more time to test and bug fix for release candidates, Beta testers get a week or two of production use to see if there are any breaking bugs. The release canditate to me is the real Beta, everything prior is more of an alpha version. I always feel like I need to wait for the patch after each major release before I can use the software as intended. So I am a little hesitant to use the Beta versions for production work, unless a major breaking bug in a release version was fixed in the Beta. TL;DR: There are too many breaking bugs left when the release version hits, which then affects customers who expect everything to work fine. And that's not great marketing wise. I'm not sure whether that's due to insufficient testing or insufficient time allocated to crush bugs.
Bryan Rieger Posted October 3, 2023 Posted October 3, 2023 While I do eagerly anticipate new features, I am finding that with each release the Affinity apps are becoming less stable, and generally more buggy. Software will always have bugs, but there comes a point where the number of bugs that impact users on a day-to-day basis becomes so great that continuing to use the tools becomes a liability for many—irregardless of cost. I keep seeing reports of corrupted files and lost work, which has really eroded my confidence in the apps. In 25+ years of using Adobe software I can count the number of times I have actually lost work on one hand (YMMV). With Affinity, it's happened half a dozen times to me in the past six months (the iPad apps are especially bad for it). What's more is that many of the bugs are difficult to reproduce consistently so you don't report them right away, but then the bugs that are reported often don't get fixed for years (if ever). I do wish Serif would communicate to users some of the challenges they are having, and how they are actively looking to rectify them. I'd much rather have the next few releases be dedicated to fixing many of the long-standing issues than pushing out new buggy features on top of all of the existing bugs, and partially-implemented features. Technical debt adds up fast. As for the beta releases. Testing from users should not replace a rigorous, in-house testing process—something that currently feels lacking within Serif. I stopped running the beta releases long ago as there is still no ability to back-save document versions (I often double-click files to open them, and something will always get opened/saved in the beta), and many of the reported issues were never addressed. Endlessly logging issues with developers that are never resolved isn't progress. I had always hoped that v2 would have been the chance for Serif to build a modern, stable foundation on which to take the Affinity apps in amazing new directions. Instead, from my perspective, it feels as if things have gone backwards. The UI/UX in v2 is just awful compared to v1 (especially on iPad), and the day-to-day issues and constant workarounds are becoming increasingly frustrating. Wanesty, j3rry, Patrick B and 1 other 4
Wanesty Posted October 3, 2023 Posted October 3, 2023 9 hours ago, Bryan Rieger said: I'd much rather have the next few releases be dedicated to fixing many of the long-standing issues than pushing out new buggy features on top of all of the existing bugs. BUT THINK OF THE PROFIT !! joke aside yes this is an issue that plagues most for-profit products and companies. Adobe is no stranger to this, their whole suite, at least for the part they started developing instead of just buying them off to someone else, are victim of this, features holding together with duct tape, a frankenstein monster of code, different languages and half implemented stuff. mods please do correct me if i'm wrong, but i believe Affinity 1 is simply an improved version of PhotoPlus, DrawPlus and PagePlus. And yes, it do feel like some stuff were rewritten and improved especially the UI and features but affinity's goal was to be a MacOS product, making said testing easier thanks to the more limited range of products, cpu and gpu. porting it to iPad, with a new type of user interaction with the tools were probably the hardest due to it's (from my understanding) kind of archaic codebase. i'm not making excuses for anything here, just trying to find an explanation as to why affinity v2 didn't get as much love as it needed up to date guide for the Affinity Suite on Linux : https://affinity.liz.pet, source on codeberg and a gitlab mirror
Bryan Rieger Posted October 3, 2023 Posted October 3, 2023 50 minutes ago, Wanesty said: …please do correct me if i'm wrong, but i believe Affinity 1 is simply an improved version of PhotoPlus, DrawPlus and PagePlus. And yes, it do feel like some stuff were rewritten and improved especially the UI and features but affinity's goal was to be a MacOS product, making said testing easier thanks to the more limited range of products, cpu and gpu. Actually, in Serif's own words: Quote So, we decided to start again, turning our focus to the development of a lean, super-fast suite of apps for creative professionals using Mac, Windows and iPad. This pivot meant throwing away all the old code and creating the Affinity range from scratch. So the Affinity range was designed to be "a lean, super-fast suite of apps for creative professionals using Mac, Windows and iPad", and none of the old code was used in creating the Affinity range of apps. I also recall hearing that v2 was a rewrite of v1, but I can't find a source currently to verify it. There was no archaic code based to navigate, nor were they limited by porting the old user experience to the iPad.
Wanesty Posted October 3, 2023 Posted October 3, 2023 (edited) 9 minutes ago, Bryan Rieger said: So the Affinity range is designed to be "a lean, super-fast suite of apps for creative professionals using Mac, Windows and iPad", and none of the old code was used in creating the Affinity range of apps. weird that they chose to use use dx9 for the ui and old dotnet for the windows installer.. ahah... anyway... (please mods do tell me if i'm making stuff up but i don't think i am.. :) Edit: nothing wrong with reusing working stuff.. especially since the v1 is fairly good overall and Bryan's post was about the v2 anyway my issue however is like.. don't claim you didn't lmao Edited October 3, 2023 by Wanesty up to date guide for the Affinity Suite on Linux : https://affinity.liz.pet, source on codeberg and a gitlab mirror
PaulEC Posted October 3, 2023 Posted October 3, 2023 10 hours ago, Bryan Rieger said: I'd much rather have the next few releases be dedicated to fixing many of the long-standing issues than pushing out new buggy features on top of all of the existing bugs. 44 minutes ago, Wanesty said: BUT THINK OF THE PROFIT !! joke aside yes this is an issue that plagues most for-profit products and companies. I’m assuming that by “the next few releases” we mean releases of updates to v2, not upgrades to v3, v4 etc, which, going on the first two versions, could be years apart. Obviously very few people would want to pay to upgrade to new versions if there were only bug fixes without any new features. However, I can’t see that concentrating on bug fixes in the next few updates to v2 would be a problem. These are not paid for anyway, so the only affect on profits might be to help sales to new customers by providing a more stable product. Bryan Rieger 1 Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 – Windows 11 Home - Affinity Publisher, Photo & Designer, v2
Bryan Rieger Posted October 3, 2023 Posted October 3, 2023 7 minutes ago, PaulEC said: I’m assuming that by “the next few releases” we mean releases of updates to v2, not upgrades to v3, v4 etc, which, going on the first two versions, could be years apart. Yeah, I was referring to the 2.x cycle.
Wanesty Posted October 3, 2023 Posted October 3, 2023 (edited) 15 minutes ago, PaulEC said: However, I can’t see that concentrating on bug fixes in the next few updates to v2 would be a problem. These are not paid for anyway, so the only affect on profits might be to help sales to new customers by providing a more stable product. companies want a stable product, professional individual usually want more features: a lot of people switched to an unstable, beta version of photoshop only to have access to ai features. It comes down to who Serif value most, and as said previously adobe kinda already made up their mind on the question x) edit: adobe also know they'll sell regardless tho.. Edited October 3, 2023 by Wanesty up to date guide for the Affinity Suite on Linux : https://affinity.liz.pet, source on codeberg and a gitlab mirror
PaulEC Posted October 3, 2023 Posted October 3, 2023 I find it hard to believe that most people, professional or not, don’t care how “buggy” the software is that they use, as long as endless new features are being constantly added! This was one of the problems with the old Plus/legacy Serif software, endless new “bells and whistles” being added in order to have new selling points, while long standing, often serious, bugs just dragged on from release to release. In the end they scrapped the whole range and developed Affinity instead. I really would not like to see Affinity going the same way: the software getting so buggy that it becomes almost unusable, while endless, new features (often with their own new bugs!) are added in the hope of a few more sales! Bryan Rieger, v_kyr, GRAFKOM and 3 others 6 Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 – Windows 11 Home - Affinity Publisher, Photo & Designer, v2
Wanesty Posted October 3, 2023 Posted October 3, 2023 4 minutes ago, PaulEC said: I find it hard to believe that most people, professional or not, don’t care how “buggy” the software is that they use, i prefer to use my gpu to render stuff in blender even tho there's a small chance it will crash my graphics driver (bug report of it if you're curious).. in my experience people don't mind trading some stability for features/performances, this is not a good thing, especially since for-profit software companies will abuse this. up to date guide for the Affinity Suite on Linux : https://affinity.liz.pet, source on codeberg and a gitlab mirror
CM0 Posted October 3, 2023 Posted October 3, 2023 18 minutes ago, PaulEC said: professional or not, don’t care how “buggy” the software is that they use, as long as endless new features are being constantly added! I think they do care. But marketing works on those who don't know about the bugs. The irony is that the bugs tend to hurt the most dedicated users. The ones doing the most advanced work. For example, not many here use Artboards. I use exclusively artboards, so most don't encounter the unbelievable number of bugs that are unique to artboards. Almost all of the live filters are broken on artboards. I've been meaning to write something up about it, but haven't had the time and my motivations are low as so far no bugs I've ever opened have been fixed as of yet. v_kyr, Bryan Rieger, Patrick B and 1 other 4
CM0 Posted October 4, 2023 Posted October 4, 2023 8 minutes ago, debraspicher said: It is rather unfair to throw them under the bus for bug issues when they are only the frontlines. Not sure if anyone is doing that, but yes that would not be appropriate. As someone who has led large development teams myself and worked on very large projects. It is really impossible to know from the outside what are the internal inhibitors to greater efficiency and product reliability. Usually such matters are result of leadership, depending on size of company, but often upper management and executives. They are ultimately responsible for the operations. You can almost be certain the devs and test teams want the issues fixed as well. But they probably don't get to set the ultimate priorities.
v_kyr Posted October 4, 2023 Posted October 4, 2023 For large software projects, the whole thing revolves more around the respective project management and quality assurance. And also whether a suitable project management method (in the case of agile methods, e.g. Scrum, Kanban) is used for a project and if it works for them (or not) in order to do justice to the growing complexity of a project. In addition, a number of other involved things can play a role here (e.g. a good ticket system, prioritization and processing of tickets, testing methods, devops services ... etc.), all of which can have a positive or negative impact on the whole, depending on the respective situation. ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2
philipt18 Posted October 8, 2023 Posted October 8, 2023 What is v2.2.1 (Built 2053) that was just released?
Affinityconfusesme Posted October 22, 2023 Posted October 22, 2023 I'm Glad 80 bugs were fixed in the last few days.😊 SillyWalk and Frozen Death Knight 2 New hardware dell inspiron 3030 i5 14400/16GB DDR5/UHD 730 graphics Acer KB202 27in 1080p monitor Affinity Photo 1.10.6 Affinity photo 2 2.5.3 Affinity Designer 2 2.5.3 Affinity Publisher 2 2.5.3 on Windows 11 Pro version 24H2 Beta builds as they come out. canon 80d| sigma 18-200mm F3.5-6.3 DC MACRO OS HSM | Tamron SP AF 28-75mm f/2.8 XR Di LD | Canon EF-S 10-18mm f/4.5-5.6 IS STM Autofocus APS-C Lens, Black
Alfred Posted June 2 Posted June 2 4 minutes ago, juliacartes said: Great news! Thanks for the update and all the hard work behind 2.2. It’s been smooth on my end with RC3, so knowing it’s now the official release is reassuring. Looking forward to what’s next in 2.3—appreciate being part of the process! This is an archived thread from 2023. The last post before yours was made in October of that year. The current retail release is version 2.6 (as it has been for quite a long time). Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)
GRAFKOM Posted June 23 Posted June 23 Affinity - if you're alive let me know. What happened to Ash? Was he fired? Did he take a really long vacation after selling Serif? Time to pack up?
Staff Patrick Connor Posted June 23 Staff Posted June 23 1 hour ago, GRAFKOM said: if you're alive let me know. Yes ONEBYSTUDIO 1 Patrick Connor Serif Europe Ltd Latest V2 releases on each platform "There is nothing noble in being superior to your fellow man. True nobility lies in being superior to your previous self." W. L. Sheldon
GRAFKOM Posted June 23 Posted June 23 That's not an answer. And my next question - Isn't Ash the Director anymore?
Ali Posted June 23 Posted June 23 Look at the Companies House listing, where Ash is still listed as an active director: https://find-and-update.company-information.service.gov.uk/company/02117968/officers Ali 🙂 Volunteer with the Sutton Hoo Ship's Company.
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