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CM0

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  1. Perpetual license means you don't have to subscribe. CorelDraw offers both perpetual and subscription for the same product so there is precedent. Nonetheless, it is irrational to not think the business model will need some form of amendment. We are where we are because the current model failed to deliver what users expect from the product and the features Affinity ultimately hoped to deliver.
  2. Yes, I was one of those, but realistically what Affinity needed was going to be substantially more. I've always said Affinity is effectively free. 5+ years for a one time payment that you could probably get less than $100 on sale. Yes that is almost free compared to everything else. Just wasn't sustainable for long term growth.
  3. No, it was catch-22. A lot of people here complained that v2 wasn't enough to justify paying for the upgrade. The problem is that you need to make the updates big enough to attract that extra revenue. However, you need more resources to make those bigger updates and you can't get those resources without the bigger updates. The team was already over extended for what everyone expected out of Affinity. Also, they stated they are committed to no subscriptions. Canva is competing with Adobe for the enterprise professional designers. This is good news for the future of Affinity.
  4. I can't find any useful energy at all in continuing to be pessimistic about this. Canva has stated they want to enter the enterprise professional market. This is a play at competing against Adobe in this space. In order for them to do that they will need to invest heavily into the Affinity set of tools to bring it up to being on par or better than what the professional enterprise clients expect from Adobe. Yes, some acquisitions end badly, but not all. Many flagship products of companies were former acquisitions as well. Affinity was over extended with their relatively small team. The resources simply were not there for continuing ambitious ground breaking new features or simply keeping pace with competition or even attending to the enormous backlog of bugs that extend back years. They have made commitments to the most important concerns people have raised. Will they keep them? Well even Serif killed their former product before Affinity so nothing is ever guaranteed in absolute terms, but it is the best we can expect. It simply is not helpful to demand they make a promise of a perpetual license and then when they do so to state, well I don't believe you. Maybe it is time to focus on the features they could now deliver that wasn't possible before and how this could be beneficial to us all.
  5. They should be able to target anything. With Rust/WebGPU as their base architecture they are building on the most modern and performant technology stack. It is an extremely ambitious project, but if they can pull it off Graphite would be the "Blender" of 2d media editing. A professional level open source tool in that space. But it is just an Alpha for now. This is a multi year project before it becomes something usable.
  6. It is written in Rust on WebGPU platform. It will be capable of running anywhere. The browser is simply one delivery target.
  7. There is no fixing Inkscape. Graphite is the future for open source media tools. https://graphite.rs/
  8. You can't turn Affinity into a web app with the same features/performance. It would also require nearly a complete rewrite. That is an enormous investment. The most logical outlook is that Canva is looking to broaden its business sector into offering more professional tools.
  9. The only argument you can make if that is the case was mismanagement of the company. If they had the resources and didn't use them then you can't argue the company was under satisfactory leadership making appropriate decisions. Seems an unlikely scenario.
  10. They really needed it. Despite all the fears, there really isn't a significant downside. With the current pace of development it would have been decades before they ever implement many of the features everyone wants. There is now a glimmer of hope for much improved development pace in the future.
  11. This. Affinity was already becoming so painful for my work. I've opened so many bugs over the years I've lost count. How many have been fixed? Zero! No bug I've ever opened has been fixed. I Agree most acquisitions have negative consequences, but the development pace of Affinity had already almost come to a stop. As such, I've already been in the uncomfortable position that moving to Adobe might be necessary anyway. So in that respect, I can only hope with more resources available development pace will accelerate. Of course it will probably be worse initially. It will take time to build a new team, train them etc.
  12. Graphite hopefully will one day be that tool - https://graphite.rs/
  13. I have seen claims such as this, haven't tried it myself but it should work. There is a lot of focus on getting LLMs to be able to read your own docs, PDFs etc. Should be able to feed it some documentation and perform tasks with that information.
  14. People have demonstrated you can simply point it to the documentation for any set of apis. Since it already knows javascript, it should perform just as well for Affinity as anything else.
  15. I worked under that model for many years in the past as well. It was constant painful frustration. Fortunately we finally moved to having feature teams that were off limits to other tasks. Productivity was much better without constant interruptions.
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