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About gdenby

  • Rank
    Advanced Member
  • Birthday 08/17/1950

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  • Gender
  • Location
    "Michiana," USA
  • Interests
    CG, obviously. Traditional visual 2d and 3d art. History. Music, piano emphasis. Nature conservancy, gardening, cooking.

    Too old for martial arts or treking.

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  1. "Andrew Loomis." Wow, I'd completely forgotten the name. I had studied his work when I was a kid. What ended up more influential for me was "The Painter's Secret Geometry: A Study of Composition in Art" by Chas. Bouleau. In most of the examples shown, the compositions are mostly dependent on the geometry of the canvas. But in some works, like those of Vermeer, the proportional grid, golden sections, for nested compositions within the whole, which in turn, must be supposed to be part of an yet another scale of composition.
  2. A worthwhile presentation. It is a good, concise description of how to present features so the eye and brain can dwell on them. It doesn't address the issue he mentions early on, "composition." I suppose because he is talking mostly about renders of individual objects. Maybe if one adds in another layer of size, call it "global," and then decompose it by adding in the large shapes in ways that form the same sort of balance he talks about of medium and small frequency detail in the large. That would contextualize any objects within a given frame to an implied larger frame.
  3. I'm a little confused. It seems to me that PS gradients are implemented and used in very different ways than in AD. Don't know enough about AP yet to comment. The rectangle gradient fill aside, which Affinity does not have, the way the gradient objects can be used are different, so the PS tutes are not entirely relevant. See attached file where I tossed a bunch of different gradients w. various blend modes into a mix w. an image file. Seems to me, any number of gradients can be nested and stacked for comparable results. GradientBlends.afdesign
  4. Hi, jmca62 Have you looked at the styles panel after using the command "Edit/Create Style." I've alway had a new style from the selected object.
  5. Hi, Alex mar, telemax's post might be right that the stroke(s) were expanded. Its also possible that the "donut" ellipses were use. The vid is hard to follow. Because the tute was going by to fast for you to catch it, as Alfred mentioned there was a boolean divide operation on the rings. There is a part of the tute where rectangles are being used to boolean subtract from the rings. There is a lot of node position tweaking to get various objects boundaries lined up for better addition. It is displaying how geometric operations can be used to form shapes that are quite refined.
  6. Hi, LookToWindward, There are a number of work arounds to do the job. They take a few seconds more than drawing a line and choosing an arrowhead end cap. For instance: Check out the built in arrowhead shape, and reduce the shaft to a very thin rectangle. Boolean add it to other shapes. Or, change the stroke pressure graph. The work can then be minimized by saving as an asset or a style, depending on the approach.
  7. Blending a mass of shapes, (raymondemery, thanks for your post) Massive self-indulgence, eye candy if you will. Might eventually find a use for the tool marks made in the blending playground.
  8. I heartily agree!
  9. Seems simple to me in Designer. When one chooses the pen, the control dialog controls show up in the context menu for fill and stroke and color. One may select what kind of line the nodes make from the mode portion of the bar. If you would like to have specific kinds of lines, define styles, and apply them as you need.
  10. Hi, Vaaish, I never used Photoshop much, so most of the terms are unknown to me. However, from what little I know of AP, "Blend Interior Effects" seem to be close. Each item within a group can have its own blend, ands by default, the group will be pass thru.Each group member can have its own blend mode and opacity.
  11. Hi, Eligames, If they are pixalized to start, they will be pixellized if converted to something the vector brush can use. Look at the dialogue boxes for the default "image" brushes. You will notice they are fairly high quality. Some appear to be made from photo scans. Some of the "textured" brushes seem to be scans of real brush strokes. Search around the forum. There have been earlier threads about how to make brushes. I recall an good sample size being at least 500 pixels on a side.
  12. I can't find any system codec to install, tho' it appears a few years ago there was one, and core Mac services did support .dng. At this time, Preview & Pixelmator don't recognize the format on my El Capitan machine. Affinity only reads the finder preview. Noiseless from Macphun/Skylum does open it.
  13. Went out to put seeds in the bird feeder. will now start patching some holes in plaster. Should be ready to experiment when I'm done.
  14. Just now, my d-load speed is just above 5M/minute. It'll be awhile.
  15. Hi, serge, .dng files are in an Adobe proprietary format. For Mac systems, you will need to download the Adobe Digital Negative Converter and convert, or continue to use Adobe's Photoshop.