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Everything posted by gdenby

  1. gdenby

    How to...?

    Hi, baal_uriel, From what I can see of the image, the cupcakes appear to have started as traditional watercolors painted mostly inside friskets. While both Designer and Photo can create watercolor like images, Photo is a little better. But neither are specifically for emulating traditional watercolors. In Designer, one would mask the watercolors w. vectors. In Photo, either vectors of other bitmaps could be used. this is something I don't do much, so will suggest you down load the trial versions and see if they satisfy your needs.
  2. A 1.6 file. w. a couple of samples. (My d-load speed is so pitiful that the new version will take at least 7 hours. Tried updating my iOS version, and it failed. Haven't wanted to tie up my connection, needed to do other things.) LongShadow2.afdesign
  3. Considering that people, some of whom have been hopping up and down about it, have been asking for a mesh warp tool for a few years, I suspect the dev team might be more likely to devote time to that. Or maybe a blend tool. Both the infill on the ring design, and the form from the intersecting lines can be done already w. a bit of effort. In the case of the simple quadrangle, almost w/o effort. Its not my decision, but I'd have to put something like that well down on the list of really good to have. Attached, a sloppy figure, but the sections were colored in just about 1 min, 15 sec. Most of that time was just opening the swatch group, and assigning a color for each shape.
  4. Hi, sharpart, As Ballyshannon posted last year, there are only rather cumbersome methods that may not be sufficiently precise. One can make a protractor, and save it as an asset, and then position it over any set of points.
  5. Is this possible... A few samples
  6. gdenby

    Universal Shape Edits

    Make each ray a wedge shape that will be a ray from the center of the star to the ray tip. Make that a symbol. Duplicate the symbol, and rotate around to make the star. Then, if you edit the curve within the symbol, all the duplicate curves will be changed together.
  7. Hi, uneh, From the screen shot, I see you were in the Pixel Personna, All the tools there are for making bit-map images. There is no "pen," only a brush. If you work in the Draw Personna, the pen and pencil there will make sharp and clear strokes. But, at this point, Designer does not have a vector erase tool. If you want to edit a vector line, and "erase" a portion, and then use the node tool to split up the line, and delete the unwanted portions.
  8. turn on the "transform mode" widget in the node tool context bar.
  9. command "Layer/expand stroke" The new "curves" layer may need to be self-divided if you need to work on each of the 2 new inner and outer circles.
  10. gdenby

    Josephine Baker Plush Design : Designer

    As I've mentioned before, your artwork is both skilled and delightful. I've never thought about making fabric surfaces for dolls, so what you've done is a bit of a revelation to me. To be business-like, how many plushies do you suppose you need to sell to re-coup expenses?
  11. A few other things. The 1.7 version allows irregular "lasso" selection while holding down the option/alt key. For small adjustments, I usually use the arrow keys to nudge the point(s). If you want precise positioning, ince the points are selected, use the transform panel, and type in the exact value. Typically, I position the transform control point at the center.
  12. Thanks. Its been about 10 years since I did coding (other than learning to write some regular expressions last year), and at least 20 since I did do a couple hours a week. So that knocked some cob-webs loose.
  13. I've just started to use Photo regularly, and this procedural texture feature looks amazing. The help files show me a ton of stuff, and I don't quite know where to start. The help examples are good, but he help leaves me wondering. Has anyone out there done a tute, or a more extensive explanation? For instance, does "vec2(rx, ry)" accept values for rx and ry?
  14. Or just use either a shape tool or pen form, set fill to none, stroke to whatever, and rasterize.
  15. Hi again, ivanozzo, Glad its working for you. This topic has come up a few times. Your post got me going, and I've just blown several hours over the last few days doing the same on an imaginary place map. I can see why there are people who work on story book antique looking maps.
  16. Pretty much exactly the same way. Start w. the shoreline line. Duplicate, and make the stroke bigger. Repeat as you like. Expand. Make fill none, and stroke minimal. Break the curves' end nodes, deleted the inland parts. Kinda tedious, but nothin' hard.
  17. I have the Huion WH1409. I would not call it laggy, but until I messed w. the driver software, the pressure response was not to good. It tended to jump up and down between low and high pressure response. At this point, it is OK, but no where near the iPadPro and iPencil.
  18. Hi, Royk, Here is what I can offer. I have an iPad pro. There are a few Affinity features not available on the iPad, but nothing that bothers me. The interface is quite different, so I sometimes have to thrash around to find out where some settings and commands are. I don't use the iPad much. With age, my hands and eyes are not working so well, and the touch/gesture based interface and the smallish screen are not very pleasant for doing work. The hardware does seem to me to be quite adequate for the job. But when I need gestural work, Affinity w. the iPencil is wonderful. Far nicer than the Huion tablet I use w. my iMac. One of my daughters uses a Surface Pro for her illustrations. She's tried the iPad w. iPencil, and says it is far more responsive. She does use Adobe products, but has mentioned the licensing is getting problematic, and is happy Affinity is available. She has tried the demo versions, and noted right away that Affinity had more blend modes. She has also said she may buy Affinity for her husband's mobile machine. I don't know what platform he is using, but he needs to do graphics for interactive educational apps.
  19. Hi, Ed Keay, Just work at it. FWIW, as someone who handled impressionist paintings up close, the image manipulation apps started out as laughable, and have progressed to still giggle worthy. But a sample I came up w. after mucking about for 20 - 30 min. I've mostly use Designer, and have only spent some time practicing w. Photo over the last 6 weeks or so. A few weeks ago, there was a similar question about a "mezzotint" filter. I thought the example was not good, more like an aquatint. So, foolishly, started working towards a method to make something more like a mezzotint. I'm not ready yet to offer a tute, but here is an off shoot that might be called "tinted etching." Again. work at it. Buying off the shelf is convenient, and often entertaining. For myself, I prefer the obstacle course.
  20. Here's where using a cheap or free vectorizer is usefull. The original illu run thru ImageVectorizer for Mac, cost $5. Untitled.eps
  21. gdenby

    the reader

    Hi, myrrhine, Your Affinity skills are coming along very well. While I had been using digital tools for quite some time, when I got the Affinity apps, I had not been in practice for several years. Took me months to regain the techniques you are showing. I can offer some comments based on my traditional training. The colors work well together. The bit of wallpaper decorative band is a nice subtle touch. Most of the delineation is good, but the face is incorrect. Whenever depicting human appearance, particularly the face and hands, everything needs to be very good. In your work, the ends of the mouth are not positioned below the irises of the eyes, which is where they need to be. Attached, a diagram suggesting where the side of the mouth should be. Alternatively, the shape of the face oval could be changed to indicate a large amount of fore shortening. 2 other things are quite problematic. The main figure has a thin dark outline. In shaded or colored works, this is considered a shortcoming. It does break the figure out from the back ground, but it negates the feeling of light flowing across the forms. It would not be too hard to duplicate the outline curve, and delete the portions where the light would be the brightest. No fill for that curve. The perspective made by the floor boards draws the eye into the illusionary space. Yet the window frame butts the top of the frame, and flattens out the top part of the image. No suggestion of an "above," or any recession into space. I suggest adding some space over the window, and maybe stretching the diaphanous drapes some to give a vertical push to the upper portion of the composition. The image is charming and pleasant, restful in feeling. Adding a bit more finesse would likely be worth the time.
  22. Hi, brucefrandsen, From my recollection of other apps, there isn't anything in the Affinity suite quite like "stroke selection." That is, repeat a bitmap along a "magic wand" selection. One may make a selection, create a border on it, and duplicate that. The new layer can have a fill placed in it. The Designer app allows "vector brushes" to be pulled along vectors, but those need to be made w. the pen or pencil tool. There isn't any built in auto-trace that will turn a bitmap boundary to a vector.