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evtonic3

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  1. Like
    evtonic3 got a reaction from NotMyFault in Changing a setting at the top menu in iPad   
    When I scroll over to the setting that I need, the stabilizer, if I make a change the bar changes back to the beginning and I have to scroll over to it again. Why does it do that? I don’t think you should do that.
    RPReplay_Final1711216449.mp4
  2. Like
    evtonic3 got a reaction from loukash in Copy Guides   
    Is there a way to copy guides from one doc to another in Designer? It would be really useful. I do a lot of repetitive large format file prepress and this is a huge time saver in Illustrator.
  3. Like
    evtonic3 got a reaction from 3Dshark in Affinity Designer 2 for macOS - (2.3.1)   
    Why is there never a straightforward link to the what's been updated on an app? I see that it leads me here and then I have to click around until I finally get to the release notes. What's wrong with placing the notes inside the new update window when we open the app? Clean this up is my opinion, make lives easier, it will pay off and not frustrate users. Keep up the good work as always.
  4. Haha
    evtonic3 got a reaction from ronnyb in This would be nice to have   
    Must be more grumpy today more than usual
  5. Like
    evtonic3 got a reaction from ronnyb in This would be nice to have   
    https://www.instagram.com/reel/C0tpYVFr6ve/?igsh=a3AwZTZmamN4eHA=
  6. Like
    evtonic3 got a reaction from Aammppaa in Deleting swatches at once   
    It would be nice to delete multiple swatches at once by shift-clicking them and pressing delete. Right now I have to do it one by one and then be asked if I want to really delete the swatch. This is way too tedious. 
  7. Thanks
    evtonic3 reacted to Dan C in Blend Modes in Bevel   
    Thanks for your report @evtonic3!
    Unfortunately this issue is still logged with our developers at this time - though I have been sure to 'bump' this with the team to bring it to their attention once again.
    I hope this helps & our apologies for any inconveniences caused due to this in the meantime.
  8. Like
    evtonic3 got a reaction from Frozen Death Knight in AI generative Fill in Affinity   
    Can someone please post the links mentioned? Sorry if you already shared. In English?
  9. Thanks
    evtonic3 reacted to Old Bruce in Non-destructive Raw Develop is destructive   
    You can if you have Linked or Embedded chosen in the Context toolbar. Not Pixel Layer. You also must have the Serif Engine chosen as the developer, not the Apple one.

     

  10. Like
    evtonic3 reacted to Ash in Move data entry improvements   
    Yes, you can only initialise the function while using certain tools (Move, Shapes, Artboard, Frame) 
    The thing with node tool is that we do intend to offer a similar option specific to the node tool, i.e. so if you have a node(s) selected in node tool you can hit enter to then move those selected by a specific distance. It will be slightly different as the duplication options for example will not be relevant in this case.
  11. Thanks
    evtonic3 reacted to walt.farrell in Drag and Drop from Assets to object   
    It's documented. For what I've showed, https://affinity.help/designer2/en-US.lproj/pages/Clr/gradientEditor.html  where we can see:

    There's also a new function in 2.1, the Vector Flood Fill Tool: https://affinity.help/designer2/en-US.lproj/pages/Introduction/keyFeatures.html?list=allFeatures which tells us:

    The Vector Flood Fill Tool description tells us:

    So there are several possibilities.
  12. Thanks
    evtonic3 reacted to NathanC in Gradients on Strokes   
    Thanks for the recording, I've replicated this and logged it with the developers. It does appear similar to the bug with the style picker so i've linked it back as related to that issue original issue and made reference to the fact that the style preview does not accurately display the gradient stops.
  13. Thanks
    evtonic3 got a reaction from NathanC in Gradients on Strokes   
    Here is my video demonstrating this.
    Gradient on Stroke Bug.mov
  14. Like
    evtonic3 got a reaction from bures in Add Columns and Rows before or after   
    Would like to see this in Publisher on tables.
  15. Like
    evtonic3 got a reaction from Print Monkey in Add Columns and Rows before or after   
    Would like to see this in Publisher on tables.
  16. Like
    evtonic3 got a reaction from bp6 in Creating a new color palette   
    For those that want Illustrator palettes, save them as .ase and import them into AD! I LOVE AFFINITY DESIGNER/PHOTO!
  17. Like
    evtonic3 got a reaction from Aammppaa in Move Up and Down Arrows in Layer styles   
    Here is a short video of what I mean. I just think that being able to move a layer effect up and down the panel would be very beneficial. But the way the UI is set up the Move up and down arrows are constant and don't do anything unless you have multiple of the same. I mocked up an idea of how to resolve this. Take a look at the photo.
    Layer FX Moving .mov
  18. Like
    evtonic3 got a reaction from AHAM in Appearance Panel FX   
    I'm hoping to get some FX inside the Appearance panel like drop shadow, inner shadow, glows, etc. similar to Graphic app.
     

  19. Thanks
    evtonic3 reacted to Old Bruce in Scrolling through brushes with Wacom Tablet   
    I have always just used my Pen to grab the scroll bar on the Brushes panel.

    I have my Mac set to Always show the scrollbars in the OS System Preferences General section.
  20. Thanks
    evtonic3 reacted to stokerg in Scrolling through brushes with Wacom Tablet   
    Hi @evtonic3,
    If your Wacom stylus has a couple of buttons like the one I'm using has, you can set one of the buttons to Scroll in the Wacom utility and then when on the brushes panel, press that button and move the Stylus up or down and it should scroll the brush panel.
  21. Like
    evtonic3 got a reaction from Painting Paul in Zoom on iPad with separate keyboard and mouse   
    Yes I agree. I also reached out to the devs and asked for support for people that have iPads but also guess what? They also work on a keyboard case with a mouse and these keyboard commands and shortcuts are also needed!! Please hear us Affinity! Other apps are adding these keyboard shortcuts and so should you!
  22. Like
    evtonic3 got a reaction from Mr. Doodlezz in Layer Effects refinements   
    Would be awesome to get these results in AD/AP layer effects. Looks like PS gloss contour is missing to help this happen, also a Satin effect would be a great addition. Texture is a good one too.
     
     

  23. Like
    evtonic3 got a reaction from Mr. Doodlezz in Layer Effects refinements   
    Also Global light would be good.
  24. Like
    evtonic3 got a reaction from walt.farrell in Edit in Photo greyed out   
    It was a matter of not updating Photo, disregard.
  25. Thanks
    evtonic3 reacted to RevTim in Realistic Wet-in-Wet Watercolour for Affinity Photo   
    This tutorial will show how to create a wet-in-wet style watercolor effect, like the above image, in Affinity Photo, and using only the standard filters and tools in Affinity. You don’t even need a graphics tablet as there is no brushwork involved. This technique works like a watercolour filter.
    It is quite a long tutorial as you will be creating Procedural Textures and macros, but at the end you will three macros which you can use on other images as well a fully controllable textures you can use. Go through each step methodically, If it helps, print the tutorial and tick-off each step.
    NOTE: I use the right arrow symbol (>) to indicate menus and sub menus. E.g.  >Filters>Blur>Median Blur, means click on the Filters menu, then select Blur and then Median Blur.
     
    Preparation
    It will help if you use the same image I used to start with, since the result may vary depending upon the image pixel dimensions. So, before you begin, do the following:
    Create a new blank document 5182 x 3452 px with the Colour Format as RGB/16 – the effect works better in 16 bit and you can convert it back to 8 bit at the end via >Document>Convert Format/ICC Profile.
    Click on the Stock tab in the palettes on the right-hand side. Make sure you have the Unsplash library selected and search for Barn.
    The image you want should be the 3rd image; it’s a sunrise over a hill behind an old barn with a red tractor and a grain silo. Now is the time we say thanks to Timothy Eberly for his beautiful image entitled “Dynamic Sky”.
    Drag the photo into the workspace, then reposition and stretch so it fills the document.
    Right-click on the layer in the Layer palette and select Rasterise. I renamed as layer to Barn Image to keep track of things. This is the image we will turn into a watercolour.
    Finally, create a new pixel layer above the barn image (click on the chequerboard icon at the bottom of the layer palette) and fill this with your foreground colour via >Edit>Fill with Primary Colour. It doesn’t matter what the colour is. This layer will be deleted once we have created our customised Procedural Texture Presets.
     
    Create Customised Procedural Texture Presets
    The Procedural Texture filter is a bit daunting, especially if, like me, you don’t understand the mathematics or C++ coding! However, they can be great for creating texture layers, gradients, highlights and displacement maps – as you’ll see!
    The Procedural Texture filter is found at Filters>Collours>Procedural Texture. It can also be used as a live filter (Layer>New Live Filter Layer>Colours>Procedural Texture).
    Open this now.

    If there are any equations present, delete them by clicking on the x on the right end of the equation after the RGBA buttons. Likewise, delete any custom inputs in the Custom Inputs section.
     
    Paint Patches Texture
    Create an Art Textures category in which to save your custom textures. To do this, click on the burger icon on the top right of the dialogue. Select Manage Presets. Click Create Category and name your category as Art Textures.
    Create three empty equation boxes by clicking on the + sign under the equations box. Note that each equation turns on and therefore will affect first the red channel, then the green channel and then the blue channel.
    Copy and paste the equations below into the R,G,B equation lines.
     
    perlincubic(rx/((w*2)/b),ry/((w*2)/c),7,a)
    perlincubic(rx/((w*2)/d),ry/((w*2)/e),6,a)
    perlincubic(rx/((w*2)/f),ry/((w*2)/g),5,a)
    Create custom Inputs to control the height and width of the noise patches in each channel, and another custom input to control the noisiness/smoothness of the noise.  To do this click on the custom type indicated below by clicking on the relevant input type below the Custom Inputs section. The first column is the input type, the second is the input parameter it affects in the equation, this is followed by the input name, and finally, the input value.
    Custom Inputs
    Type      Parameter          Name    Value
    R             b             Red Pattern Width           20
    R             c              Red Pattern Height          20
    R             d             Green Pattern Width      40
    R             e             Green Pattern Width      40
    R             f              Blue Pattern Width          100
    R             g              Blue Pattern Width          100
    -1,1        a              Noise Smoothness          Set slider to far left.
    This is how the dialogue should look when you are done:
     

    It should look like this:

    Save this as a new Procedural Texture preset by clicking on the burger icon top right, selecting ‘Create Preset’ and saving it as Paint Patches in the Art FX category you created earlier.
    Click Apply at the bottom of the dialogue.
     
    Create Small Paint Spots sub-preset
    Open the Procedural Texture dialogue again via Filters>Colours>Procedural Texture.
    Select the Paint Patches preset you just made.
     
    Change the Custom Input values as follows:
     
    Type      Parameter          Name    Value
    R             b             Red Pattern Width           200
    R             c              Red Pattern Height          200
    R             d             Green Pattern Width      400
    R             e             Green Pattern Width      400
    R             f              Blue Pattern Width          600
    R             g              Blue Pattern Width          600
    -1,1        a              Noise Smoothness          Set slider to about 40% (in from the left, not the centre)
    Click on the burger icon to the right of the Custom Inputs box (see image above) and select Create Values Preset. Name this sub-preset as Small Paint Spots.
    It should look like this:

     
    Watercolour Paper Texture Macro
    Now we’ll create a macro which will add a watercolor texture to any image.
    First DELETE the procedural texture layer you just created so that all you have the rasterised barn image in your layer palette and nothing else.
    Open the Macro tab via View>Studio>Macro
    Click the record button (red dot)
    Create a new pixel layer via Layer>New Layer or click the chequerboard icon on the layer palette.
    Fill with Primary Colour via Edit>Fill with Primary Colour.
    Apply the Small Paint Spots procedural texture sub-preset you just made via Filters>Colours>Procedural Texture then Paint Patches Preset and Small Paint Spots sub-preset. Sub-presets are found by clicking on the presets drop-don list in the BOTTOM custom Inputs section.
    Click Apply.
    Go to Filters>Colours>Emboss – Radius 3px, Amount 100%, Monochrome – click Apply
    Change the Layer blend mode to Overlay
    Click the stop button on the Macro tab (little square).
    Save the Macro as Watercolour Paper Texture 1 by clicking on the save as button (3 squares with + sign). I created a Textures category in my Macros library first – This is entirely up to you.
    It should look something like this (close-up):

     
    You now have a one-click watercolour paper texture for Affinity Photo!
     
    Pre-paint Simplify Macro
    This simple macro sets up a photo in readiness for further editing to make it look painterly by removing detail. It’s a little like the Watercolor filter in Photoshop.
    Delete all layers apart from the Barn image layer.
    Click the record macro button (red dot)
    Duplicate layer
    Change Layer blend mode to Colour
    Select layer 1 below current
    Filters>Sharpen> Unsharp Mask: Radius 8px, Factor 4, Threshold 0
    Filters>Blur> Median Blur: Radius 8px
    Repeat the Unsharp Mask and Median Blur three more times; you should have four sets of Unsharp Mask and Median Blur.
    Filters>Unsharp Mask: Radius 1px, Factor 0.5, Threshold 0
    Select Layer 1 above current
    Layer>Merge Visible
    Rename this layer to Prepaint.
    Press the stop recording icon on the Macro tab.
    Save this macro as Pre-pain Simplify.
    It should look something like this (close-up):

     
    Wet-in-Wet Effect Macro
    Delete all layers apart from the Barn image layer.
    There are a lot (47 I think) of steps to this macro, miss one and the effect won’t work properly, so go through it carefully.
     
    Click the record macro button (red dot)
    Duplicate layer
    Filters>Blur>Minimum Blur 1
    Filters>Blur>Maximum Blur 1
    Select layer 1 below current
    Layer>New Layer
    Edit>Fill with Primary Colour
    Filters>Colours>Procedural Texture>Procedural Texture - Paint Patches preset
    Select Layer 1 Above Current
    Filters>Distort>Displace> 40, Load map from layers beneath
    Filters>Blur>Median Blur 4
    Layer > Fade Median Blur 80%
    Duplicate Layer
    Set Layer blend mode to darken
    Select Layer 1 below current
    Filters>Blur>Minimum Blur Filter 1
    Layer> Fade >Fade Minimum Blur 50%
    Filters>Blur>Median Blur Filter 4
    Filters>Distort>Displace> -40, Load map from layers beneath
    Layer> Fade Displace 50%
    Filters>Blur>Median Blur 2
    Layer> Fade Median Blur 50%
    Filters>Blur>Gaussian Blur 4
    Layer> Fade Gaussian Blur 50%
    Filters>Sharpen>Unsharp Mask: Radius 3, Factor 1, Threshold 0%
    Layer> Fade Unsharp Mask 50%
    Filters>Blur>Gaussian Blur 1
    Filters>Blur>Median Blur 2.5
    Filters>Distort>Displace> 30, Load map from layers beneath
    Layer> Fade Displace 50%
    Filters>Blur>Median Blur 2.5
    Layer> Fade Median Blur 50%
    Select Layer 1 Above Current
    Filters>Blur>Gaussian blur 0.5
    Layer> Fade Gaussian 30%
    Filters>Blur>Median Blur 2px
    Layer> Fade Median Blur 50%
    Filters>Blur>Maximum blur 1px
    Layer > Fade Maximum Blur 50%
    Select Layer 1 below current
    Filters>Distort>Displace> 10, Load map from layers beneath
    Layer> Fade Displace 50%
    Filters>Blur>Gaussian blur 0.5
    Layer> Fade Gaussian 50%
    Merge Visible
     
    Rename this layer to Merged by clicking on the layer's name in the layer palette (for some reason you can't get the rename layer option by right-clicking on the layer or in the Layer menu).
    Press the stop recording icon on the Macro tab.
    Save this macro as Wet-in-Wet Effect.
    Delete all layers apart from the original barn image.
    Now we’re ready to create the wet-in-wet watercolour.
     
    Wet-in-Wet Watercolour Using Macros
    Run the Pre-Paint macro.
    Run the Wet-in-Wet Effect macro. This will take some time – it’s got to run 47 steps.
    Run the Watercolour Paper Texture macro.
     
    The end result

     
    NOTE: Some of the macros can be edited to change their effect. Right-click on the macro name and select Edit Macro. Any of the steps which have a cog wheel can be edited. Some will be limited, but things like the unsharp mask and blur filters can be fully edited. The only problem is that at the moment (Affinity Photo 1.9.2.1035 June 2021), you have to make your changes before pressing play and the result can’t be previewed.
     
     
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