When I scroll over to the setting that I need, the stabilizer, if I make a change the bar changes back to the beginning and I have to scroll over to it again. Why does it do that? I don’t think you should do that.
RPReplay_Final1711216449.mp4
Is there a way to copy guides from one doc to another in Designer? It would be really useful. I do a lot of repetitive large format file prepress and this is a huge time saver in Illustrator.
Why is there never a straightforward link to the what's been updated on an app? I see that it leads me here and then I have to click around until I finally get to the release notes. What's wrong with placing the notes inside the new update window when we open the app? Clean this up is my opinion, make lives easier, it will pay off and not frustrate users. Keep up the good work as always.
It would be nice to delete multiple swatches at once by shift-clicking them and pressing delete. Right now I have to do it one by one and then be asked if I want to really delete the swatch. This is way too tedious.
Thanks for your report @evtonic3!
Unfortunately this issue is still logged with our developers at this time - though I have been sure to 'bump' this with the team to bring it to their attention once again.
I hope this helps & our apologies for any inconveniences caused due to this in the meantime.
You can if you have Linked or Embedded chosen in the Context toolbar. Not Pixel Layer. You also must have the Serif Engine chosen as the developer, not the Apple one.
Yes, you can only initialise the function while using certain tools (Move, Shapes, Artboard, Frame)
The thing with node tool is that we do intend to offer a similar option specific to the node tool, i.e. so if you have a node(s) selected in node tool you can hit enter to then move those selected by a specific distance. It will be slightly different as the duplication options for example will not be relevant in this case.
It's documented. For what I've showed, https://affinity.help/designer2/en-US.lproj/pages/Clr/gradientEditor.html where we can see:
There's also a new function in 2.1, the Vector Flood Fill Tool: https://affinity.help/designer2/en-US.lproj/pages/Introduction/keyFeatures.html?list=allFeatures which tells us:
Thanks for the recording, I've replicated this and logged it with the developers. It does appear similar to the bug with the style picker so i've linked it back as related to that issue original issue and made reference to the fact that the style preview does not accurately display the gradient stops.
Here is a short video of what I mean. I just think that being able to move a layer effect up and down the panel would be very beneficial. But the way the UI is set up the Move up and down arrows are constant and don't do anything unless you have multiple of the same. I mocked up an idea of how to resolve this. Take a look at the photo.
Layer FX Moving .mov
Hi @evtonic3,
If your Wacom stylus has a couple of buttons like the one I'm using has, you can set one of the buttons to Scroll in the Wacom utility and then when on the brushes panel, press that button and move the Stylus up or down and it should scroll the brush panel.
Yes I agree. I also reached out to the devs and asked for support for people that have iPads but also guess what? They also work on a keyboard case with a mouse and these keyboard commands and shortcuts are also needed!! Please hear us Affinity! Other apps are adding these keyboard shortcuts and so should you!
Would be awesome to get these results in AD/AP layer effects. Looks like PS gloss contour is missing to help this happen, also a Satin effect would be a great addition. Texture is a good one too.
This tutorial will show how to create a wet-in-wet style watercolor effect, like the above image, in Affinity Photo, and using only the standard filters and tools in Affinity. You don’t even need a graphics tablet as there is no brushwork involved. This technique works like a watercolour filter.
It is quite a long tutorial as you will be creating Procedural Textures and macros, but at the end you will three macros which you can use on other images as well a fully controllable textures you can use. Go through each step methodically, If it helps, print the tutorial and tick-off each step.
NOTE: I use the right arrow symbol (>) to indicate menus and sub menus. E.g. >Filters>Blur>Median Blur, means click on the Filters menu, then select Blur and then Median Blur.
Preparation
It will help if you use the same image I used to start with, since the result may vary depending upon the image pixel dimensions. So, before you begin, do the following:
Create a new blank document 5182 x 3452 px with the Colour Format as RGB/16 – the effect works better in 16 bit and you can convert it back to 8 bit at the end via >Document>Convert Format/ICC Profile.
Click on the Stock tab in the palettes on the right-hand side. Make sure you have the Unsplash library selected and search for Barn.
The image you want should be the 3rd image; it’s a sunrise over a hill behind an old barn with a red tractor and a grain silo. Now is the time we say thanks to Timothy Eberly for his beautiful image entitled “Dynamic Sky”.
Drag the photo into the workspace, then reposition and stretch so it fills the document.
Right-click on the layer in the Layer palette and select Rasterise. I renamed as layer to Barn Image to keep track of things. This is the image we will turn into a watercolour.
Finally, create a new pixel layer above the barn image (click on the chequerboard icon at the bottom of the layer palette) and fill this with your foreground colour via >Edit>Fill with Primary Colour. It doesn’t matter what the colour is. This layer will be deleted once we have created our customised Procedural Texture Presets.
Create Customised Procedural Texture Presets
The Procedural Texture filter is a bit daunting, especially if, like me, you don’t understand the mathematics or C++ coding! However, they can be great for creating texture layers, gradients, highlights and displacement maps – as you’ll see!
The Procedural Texture filter is found at Filters>Collours>Procedural Texture. It can also be used as a live filter (Layer>New Live Filter Layer>Colours>Procedural Texture).
Open this now.
If there are any equations present, delete them by clicking on the x on the right end of the equation after the RGBA buttons. Likewise, delete any custom inputs in the Custom Inputs section.
Paint Patches Texture
Create an Art Textures category in which to save your custom textures. To do this, click on the burger icon on the top right of the dialogue. Select Manage Presets. Click Create Category and name your category as Art Textures.
Create three empty equation boxes by clicking on the + sign under the equations box. Note that each equation turns on and therefore will affect first the red channel, then the green channel and then the blue channel.
Copy and paste the equations below into the R,G,B equation lines.
perlincubic(rx/((w*2)/b),ry/((w*2)/c),7,a)
perlincubic(rx/((w*2)/d),ry/((w*2)/e),6,a)
perlincubic(rx/((w*2)/f),ry/((w*2)/g),5,a)
Create custom Inputs to control the height and width of the noise patches in each channel, and another custom input to control the noisiness/smoothness of the noise. To do this click on the custom type indicated below by clicking on the relevant input type below the Custom Inputs section. The first column is the input type, the second is the input parameter it affects in the equation, this is followed by the input name, and finally, the input value.
Custom Inputs
Type Parameter Name Value
R b Red Pattern Width 20
R c Red Pattern Height 20
R d Green Pattern Width 40
R e Green Pattern Width 40
R f Blue Pattern Width 100
R g Blue Pattern Width 100
-1,1 a Noise Smoothness Set slider to far left.
This is how the dialogue should look when you are done:
It should look like this:
Save this as a new Procedural Texture preset by clicking on the burger icon top right, selecting ‘Create Preset’ and saving it as Paint Patches in the Art FX category you created earlier.
Click Apply at the bottom of the dialogue.
Create Small Paint Spots sub-preset
Open the Procedural Texture dialogue again via Filters>Colours>Procedural Texture.
Select the Paint Patches preset you just made.
Change the Custom Input values as follows:
Type Parameter Name Value
R b Red Pattern Width 200
R c Red Pattern Height 200
R d Green Pattern Width 400
R e Green Pattern Width 400
R f Blue Pattern Width 600
R g Blue Pattern Width 600
-1,1 a Noise Smoothness Set slider to about 40% (in from the left, not the centre)
Click on the burger icon to the right of the Custom Inputs box (see image above) and select Create Values Preset. Name this sub-preset as Small Paint Spots.
It should look like this:
Watercolour Paper Texture Macro
Now we’ll create a macro which will add a watercolor texture to any image.
First DELETE the procedural texture layer you just created so that all you have the rasterised barn image in your layer palette and nothing else.
Open the Macro tab via View>Studio>Macro
Click the record button (red dot)
Create a new pixel layer via Layer>New Layer or click the chequerboard icon on the layer palette.
Fill with Primary Colour via Edit>Fill with Primary Colour.
Apply the Small Paint Spots procedural texture sub-preset you just made via Filters>Colours>Procedural Texture then Paint Patches Preset and Small Paint Spots sub-preset. Sub-presets are found by clicking on the presets drop-don list in the BOTTOM custom Inputs section.
Click Apply.
Go to Filters>Colours>Emboss – Radius 3px, Amount 100%, Monochrome – click Apply
Change the Layer blend mode to Overlay
Click the stop button on the Macro tab (little square).
Save the Macro as Watercolour Paper Texture 1 by clicking on the save as button (3 squares with + sign). I created a Textures category in my Macros library first – This is entirely up to you.
It should look something like this (close-up):
You now have a one-click watercolour paper texture for Affinity Photo!
Pre-paint Simplify Macro
This simple macro sets up a photo in readiness for further editing to make it look painterly by removing detail. It’s a little like the Watercolor filter in Photoshop.
Delete all layers apart from the Barn image layer.
Click the record macro button (red dot)
Duplicate layer
Change Layer blend mode to Colour
Select layer 1 below current
Filters>Sharpen> Unsharp Mask: Radius 8px, Factor 4, Threshold 0
Filters>Blur> Median Blur: Radius 8px
Repeat the Unsharp Mask and Median Blur three more times; you should have four sets of Unsharp Mask and Median Blur.
Filters>Unsharp Mask: Radius 1px, Factor 0.5, Threshold 0
Select Layer 1 above current
Layer>Merge Visible
Rename this layer to Prepaint.
Press the stop recording icon on the Macro tab.
Save this macro as Pre-pain Simplify.
It should look something like this (close-up):
Wet-in-Wet Effect Macro
Delete all layers apart from the Barn image layer.
There are a lot (47 I think) of steps to this macro, miss one and the effect won’t work properly, so go through it carefully.
Rename this layer to Merged by clicking on the layer's name in the layer palette (for some reason you can't get the rename layer option by right-clicking on the layer or in the Layer menu).
Press the stop recording icon on the Macro tab.
Save this macro as Wet-in-Wet Effect.
Delete all layers apart from the original barn image.
Now we’re ready to create the wet-in-wet watercolour.
Wet-in-Wet Watercolour Using Macros
Run the Pre-Paint macro.
Run the Wet-in-Wet Effect macro. This will take some time – it’s got to run 47 steps.
Run the Watercolour Paper Texture macro.
The end result
NOTE: Some of the macros can be edited to change their effect. Right-click on the macro name and select Edit Macro. Any of the steps which have a cog wheel can be edited. Some will be limited, but things like the unsharp mask and blur filters can be fully edited. The only problem is that at the moment (Affinity Photo 1.9.2.1035 June 2021), you have to make your changes before pressing play and the result can’t be previewed.