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mondze

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  1. Thanks
    mondze reacted to Dan C in Line breaks in merge data   
    Thanks for letting us know @affineuser & apologies for the delayed response over the holidays.
    I can confirm that I have 'bumped' this issue with our development team using your report, to bring it to their attention once again.
    I hope this helps
  2. Like
    mondze reacted to Frozen Death Knight in Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.   
    Personally I would want to migrate to Linux at some point because of Microsoft botching up Windows so much lately. It would be nice to have Affinity work natively on Linux, but I can understand if the devs are reluctant to make a new version just to support the platform.
    The best solution to me would be if Affinity got technical support for Linux through Proton or similar software that make native Windows software run on Linux. Valve have done wonders within gaming by supporting Linux through SteamOS and investing in technologies that bypass the differences between the two platforms (some software even run better on Linux than on Windows). It's a lot easier now to make software multiplatform and it's only going to get better in the future.
    Canva/Serif spending some resources on technical support and making sure Affinity can run more smoothly through something like Proton would be a lot cheaper than making a native Linux version. That would be a lot better than having zero support for customers trying to run Affinity on Linux at least.
  3. Like
    mondze reacted to Vepar in Please consider Linux as a viable platform - Microsoft is bleeding users to Linux because of their choices.   
    I've been using linux for 2 years now, and the only thing i have a WIndows partition for is Affinity software. There's literally nothing so advanced on Linux currently. There's a gaping hole in Linux ecosystem for professional Designer suite, and now that Affinity was bought by Canva, i hope one day, soon, there could be a linux version of Affinity software. With the relative maturity of flatpak there's no more argument of having to package the software for each different linux package manager, you can just have the one, flatpak, and honestly, i'd settle for having Affinity run through wine or proton if native version is too much to ask for.
    More and more people are leaving Windows due to their anti consumer behaviour, ads, privacy concerns, and generally not being in control of the OS you have to pay for, and more and more people are choosing Linux as their new home.
    There's a growing market and userbase that's just begging to pay for professional software like Affinity. Growing because of the insane decisions Windows keeps adding with each update.
    Make history Affinity, be the first professional designer suite for Linux, and i'm sure a lot of people who are held hostage by an increasingly predatory OS will switch and thank you as well!
    Currently, i still have my Affinity V1 licence, for my work that's enough, i still don't need what V2 has to offer. But, be it V2 or V3, please make it happen, it can't be that difficult to make it work on linux.
  4. Like
    mondze reacted to JariH in Mesh gradient (again)   
    Call me purist, but I would like to keep everything un-rasterized 🙂
  5. Like
    mondze reacted to JariH in Mesh gradient (again)   
    Bump up the topic! Seems to be an old request dated back to V1.
    I hope we get the mesh gradient tool in V2 at some point (sooner, I prefer). This one of the top three tools I miss in Designer.
    I've just started with Affinity. The way I work with photorealistic illustrations the mesh gradient/fill tool would be a killer feature. Now getting realistic reflections and shading on smooth surfaces is unnecessary complex using dozens of shapes, fills, layers & layer effects. Gradient fill would help a lot.
     
     
  6. Like
    mondze reacted to bitblitter in Vector/pattern fill   
    Just reposting this v1 feature request in the v2 feedback forum.
    Would be good to know if implementing this feature is even possible, I assume the inner software architecture doesn't allow it (only bitmaps) and it might only be possible with a hacky and unstable implementation, but if you can confirm it at least we can close the question with a definite answer.
    Here's the v1 thread: 
     
  7. Like
    mondze reacted to Raven_DZ in AI in Affinity   
    Will they introduce artificial intelligence tools in affinity photo and designer? It is undeniable that it is here to stay, and I think that if many design or illustration tools are not included, they may become obsolete.
  8. Like
    mondze reacted to Anonymous Puddle in [FEATURE REQUEST] Scroll to view overflow tabs in Affinity, instead of dropdown   
    Similar to how Safari on Mac handles too many tabs, it would be very intuitive and helpful to have the user able to scroll to view the overflow tabs that cannot fit on screen, instead of clicking a dropdown and then navigating to the tab that the user wants to view. See attached video and screenshot.

    Screen Recording 2024-06-24 at 11.50.24 AM.mov
  9. Like
    mondze reacted to folate in feature request: font filters with similar font selector   
    Hello
    I think some kind of font filtering (like in adobe's illustrator) along with a "similar fonts" button in the font selector would be a nice improvement and would make life easier when selecting fonts (especially when you have a lot of them and you are migrating from illustrator).
    I've attached an example implementation below with an explanation.
  10. Like
    mondze reacted to PaulEC in Show percentage in the opacity slider   
    I agree this would be very helpful, maybe something like this:

     
  11. Like
    mondze reacted to PaoloT in Show percentage in the opacity slider   
    Hi,
    I would kindly ask to add a percentage value indicator to the opacity slider at the bottom of the Color panel. This would be particularly useful (essential) to match the same degree of transparency between different objects.

     
  12. Thanks
    mondze reacted to walt.farrell in How to Select a Artboard from .afdesign for DataMerge using CSV   
    I think you will need to separate your Artboards into their own .afdesign files, or Export each to a separate file, then choose the appropriate file in your CSV file. I don't think you can do what you want with a single file as you currently have.
  13. Like
    mondze reacted to firstdefence in is it possible to change start/end point of a closed path, curve?   
    Yes.
    Select the Node Tool (A) Select the node you want to be the end point Select Break Curve from the Node tool context menu Select Close Curve from the Node tool context menu.  
  14. Like
    mondze reacted to IsabelAracama in Gradient Mesh   
    And how would ppl receive a feature like the new Ai freedom gradient tool? 
    I honestly never was a fan of gradient meshes cause I never ever needed them to do my illustrations at all, and when I used them all looked a bit artificial compared to my own techniques to achive this without a mesh, and  cause I'm used to work things more "freehand", but maybe if I'd try something nicely created but the Serif guys I'd change my mind, who knows... I looked into this video, and really was not very impressed or at least not as much as the ones presenting it as "awesome". Maybe some users like it?
     
     
     
  15. Like
    mondze reacted to Fixx in Please force integers on Artboard pixel dimensions   
    Maybe it should be on by default.
  16. Like
    mondze reacted to Frank Jonen in Please force integers on Artboard pixel dimensions   
    Sometimes (like 98% of the time) moving Artboards around creates floating point pixel values in their position and dimensions.
    This always results in rendering errors (white gaps, wrong export sizes, distortions). The problem has not been addressed since Artboards got introduced.
    There's no benefit to having sub-pixel accuracy when moving Artboards around on an infinite canvas. It only creates problems.
  17. Like
    mondze reacted to Muhammad Yamman in Some Basic Tools which are Missing in Affinity Designer and Must be Included in Affinity 2.0   
    I have recently shifted from Adobe to Affinity. Most of my work is related to Designer, I use Photo occasionally. I’m very satisfied with it overall. I can do pretty much everything on Affinity which I could do on Adobe. But I have noticed that there are some very basic tools which are missing in Affinity apps. Here, I’m making a list of those tools. My request to Affinity decision makers & developer team is that, please include these tools in Affinity 2.0 as designers are desperately waiting see these in Affinity (Most of them are just related to Designer but some are missing in Photo too):
     
    Freeform Gradients Gradient Mesh Tool Vector/Pattern Fill Shape Builder Tool Live Tracing Perspective Distort/Free Transform RTL Languages Support Blend Shapes Inefficient Boolean Operations 3D Text Tool Simplify Curves Live Mesh Warp Filter
  18. Thanks
    mondze reacted to Sean P in Grouping texts changes font size   
    Hi TJuhl,

    This is an issue we're aware of and is with development to be fixed

    I'll get your comments passed over.
  19. Like
    mondze reacted to jojo7x7 in Free Transform, Perspective & Warp Tools   
    "Free vector perspective" and "Free vector extrusion" is a MUST for many professional users.
    Without this function, the program can only be used by artists.
    I work as a technical illustrator and would be happy to bury CorelDraw and Illustrator.
    Just like Affinity Photo has replaced Photoshop.
    But unfortunately this is NOT possible without these functions.
    I'm looking forward to future updates and uninstall the actual designer demo again...  : - (((
  20. Like
    mondze reacted to MCFC_4Heatons in Free Transform, Perspective & Warp Tools   
    Any ETA on non destructive free transform, perspective and warp tools like those found illustrator/Photoshop?
     
     
  21. Like
    mondze reacted to hazlema in Running Affinity on Linux (Finally works)   
    I finally got it working,  I used this page to install .NET in a 64 bit environment.
    Even though Affinity Designer displays it is unusable, it is not stable and crashes and the display glitches out. 
    Guess i'll just need to keep my windows box a bit longer.
    How to get 64 bit NET to install under wine:
    https://askubuntu.com/questions/783211/cant-install-dotnet45-with-winetricks-on-ubuntu-14-04

  22. Like
    mondze reacted to michal78 in Request: Designer (gradient in stroke)   
    Oh i forgot something.
    Not only a gradient that apply along the stroke ,but also that across the stroke.
    Same as Illustrator CC.
     
    I need really "to across the stroke" for some projects.
  23. Thanks
    mondze reacted to mark-h in 'Add' geometry issues   
    Since updating to 1.8 I've been having problems with the add/subtract geometry options. Sometimes it adds a lot more nodes in areas that weren't even overlapping and at other times when adding shapes some nodes get lost entirely and gives weird results. Needless to say this is a bit frustrating when building vector shapes.
    I've a attached screenshots of a few examples that have cropped up over the last few days when trying to add geometry. You can see shapes changing and seemingly pointless node changes.

  24. Haha
    mondze reacted to Psykossi in How do I warp text in Affinity Designer?   
    Hey! I'm coming from the future and just wanted to inform that it's 2025 and warping text is not yet possible on AD. I wouldn't be worried about it though, because devs told us it's on their roadmap. I was planning to comment on 2015, but couldn't due to the limits of my timemachine, something to do with vectors...
  25. Like
    mondze reacted to GRAFKOM in Beta Affinity Designer Errors - 1.8.1.595   
    Beta Affinity Designer Errors - 1.8.1.595
    Four quick bugs found in this version:
    1. You can enter negative values in the margin and bleed fields!
    This should not be possible.
    2. Failures to convert objects to curves not repaired. and proving or subtracting simple shapes.
    3. No visibility of bleed in artboards - for several years!
    4. Unable to scale the Corner Tool.




    STROKE1.afpub
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