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Illustration, graphic design (web and print), game artwork (every profile), comic creation, 2D/3D animation, 3D modeling, pixel art (UI and games), web design, web development.
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SrPx
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SrPx reacted to a post in a topic: Lower Resolution when Rasterize a Layer.
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SrPx reacted to a post in a topic: Lower Resolution when Rasterize a Layer.
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SrPx reacted to a post in a topic: Lower Resolution when Rasterize a Layer.
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SrPx reacted to a post in a topic: Lower Resolution when Rasterize a Layer.
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Halex reacted to a post in a topic: Lower Resolution when Rasterize a Layer.
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SrPx started following Mythical Monster Stories , Merge Bug , Lower Resolution when Rasterize a Layer. and 1 other
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I replied to you in the other thread (I think it's related). I might be wrong with my "theories", though. Edit: And I also agree with what Walt says. But I am not very savvy about how it really works, internally.
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Lower Resolution when Rasterize a Layer.
SrPx replied to Halex's topic in Affinity on Desktop Questions (macOS and Windows)
But... why the need of rasterizing so often? Usually it its better to keep working without doing it even once (Affinity treats things like Photoshop's Smart Objects, but it lets you work with a bit more flexibility than PS), specially if you are going to do many layer transforms, rotates, etc. I would rasterize if I am only going to solely paint with a brush for the rest of the project... and even so... I might not have a need to rasterize. Indeed, I mostly rasterize as a fast way to flatten a complex group of layers...if anything. The video has quite some compression (the menu options can't almost be read), so, it is difficult to see if there's clearly less resolution or not... but one old problem (I would recommend you to work with the latest 2.4 of all Affinity apps, indeed... they are very solid now, and much better, in my opinion, than 1.x) is that the internal engine does a lot of "viewing" optimization, to allow you to work fast. For a painter, this is not always an advantage, so, if you want to really be sure about if resolution is lost, or if some blur is happening, but all happening "virtually" (not in the real pixels that get saved to disk), to check that I would do an export to a TIFF, PSD or PNG, with resampling on and with a good method: Lanczos 3 separable or non separable. One is a bit too sharp, and the other method is a bit too soft... so, depends on your type of project (I tend to prefer the soft, and then do my own sharpening externally), to chose one or another. Then look at the exported files in an external viewer like Irfanview or XnView (both have free versions), as those don't have a view optimization engine... but disabling (at least in Irfanview) "resampling" in zooming and fit (top menu, under View/Display Options) as that can be doing a similar thing, maybe not convenient if you want to see the pure pixels. For line work, line art, though, like that shown in the video, I would recommend you to a) work in vectors (Affinity Designer), which eliminates this issue or, b) if like me you prefer Photo for drawing and painting, then for line art like this you might want to work at very high resolution (much higher than in the video), and then reduce the size only when needing a final export. This would let you work without any worries about blur or detail lost. Provided you make all transforms and everything while at high resolution, the reduction being only the previous step to export the final thing. And even so, I'd keep my rule (had it with Photoshop, also) of doing the fewer operations possible that would degrade the image quality. Llike multiple scaling, etc, specially AFTER rasterizing. Indeed, the multiple, constant scaling, rotation and etc in Affinity can be lossless in a way , due to how Affinity treats it as a smart object, but... I might be wrong.. the moment you rasterize, you are doing it the "photoshop way" (when it is not a smart object). Then it stops being a lossless procedure. And just like with any "lossy" operation, you are degrading the image quality each time. So, do not constantly hit the rasterize button (in my opinion). Keep it for only a really needed operation (which is in rare occasions). And I might be wrong, but what Tomasso is saying sounds very accurate to me. Having forced pixel align on also allowed me to see better "the pixel". When you then move layers, the movement is slightly different, but perfectly fine for this use case, IMO. If I am totally wrong, anyone, please do jump in... -
SrPx reacted to a post in a topic: Affinity Wallpapers with icons and pictograms…
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affinity photo Indiana Jones and the Dial of Destiny
SrPx replied to Art51's topic in Share your work
Very nice work. -
ducapb reacted to a post in a topic: Affinity Photo - Create an animated gif
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Nice that the trick worked for you, too
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Matthew Dickerson reacted to a post in a topic: Matt's Sketchbook
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ℓurié reacted to a post in a topic: Knife tool doesn't work with fonts
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So... It happens when you drag the color picker tool, or when you double click on the color circle that is besides the tiny color picker in that right panel ? Sorry if I am too dense, today. It used to crash for me when having Windows (not the affinity app) at a 110% scaling (in Windows Settings --> Screen ), solved by setting a different scaling. But never when dragging the color picker, or using the color picker (the eyedropper tool) itself. Indeed, is the first report I hear about crashing for using it (but a lot that had the crash I had by double clicking the color circle).
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selenita reacted to a post in a topic: Affinity Photo - Create an animated gif
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Very nice illustrations. And a lot of work! Edit: Also, I have visited your link, and while these shown here remind me a lot the Bosch's detailed art pieces... the internal pages (hey, you show all the book there! Isn't that a bit risky? or maybe I am too cautious in those cases) are absolutely gorgeous, I like them even more. Edit: ...Or maybe it's not all the book (I believe there are no 96 pages loading there) , but a really generous preview, nonetheless! Edit : Also, I have never written a book (only short comics) but I have made (illustration and design) book covers for authors that published on Amazon, and "Amazon KDP" help pages are OK-ish in detailing how you need to prepare the cover for them, in what is all the specs. They could have gone in more detail, and some choices in such specs are a bit strange (for printing) but quite fine, though. No idea about what site has more traffic or sells potential, if Amazon or Ingram Spark. In writers' forums I've often read that it is Amazon (due to its massive traffic in general), but I don't know if that is really so. That's the one aspect I'd like to know more about.
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I believe it is enough to have done it with one Affinity app and show it here. I mean, it's not a requirement to do further...
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
I have made now a test setting the two windows (chrome web browser and Affinity Designer) in mosaic mode, side to side, with a text frame with a bunch of text. Even losing the focus by clicking on the browser, no blur happens on the Affinity Designer's text. Indeed, it works great also with Retina rendering: Auto. I have tested that the other two modes work as well without producing text blur. Still, in your case I'd do the test setting "high quality", just in case. I am using 2.0.3 yet, haven't done the update to 2.0.4. But for this matter it's surely the same. Also, I don't notice any slowing down/lag in typing in a text frame in Designer, even with a bunch of text in it (and I have gazillions of fonts in my system). My guess/bet would be the card's graphic driver. You are using a 1060... This is very old.. Are you forced to use a very old driver version for some other stuff to work well ? An old driver could be the culprit... (again, even if everything else on the planet works well in your machine; Affinity is kindda picky...But this aspect made me discover some stuff that wasn't as correct as I thought, in my system. So, there's that, too).- 169 replies
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
Some people having graphic glitches have solved the problems by fully uninstalling the nvidia drivers using a free tool (the link is in some forum post here) as in some cases the simple uninstall is not clean, and the installing the newest drivers (I use the nVidia "Studio" version), as sometimes is an issue with the graphic driver.- 169 replies
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
I have a laptop with those specs (the one in my signature), and Affinity seems to work very fast in it. In the matter of disk, any SSD will be fast in a DTP app (Indeed, I work fast saving in HDDs yet, no problems). Yep, I never thought your case would be due to hardware (a 5950X (the most efficient (frame per watt, not render speed) PC CPU for rendering, including the new 7000s) with 128GB RAM should find barriers in nothing), there's a lot of people around working (with Affinity) with even laptops with APUs and iGPUs, no discrete cards, 16GB RAM, even being low consume "U" CPUs, yet they don't have the typing issue. There's something going on there, but it's surely software/config or the like. That yep, it happens more with Affinity than other apps. I don't have any issues now, but I have needed to heavily cure (not meaning that I should have...) my system to reach this point. I know some fonts give problems (did happen to other ppl too, in the forum and they also solved it so), not necessarily being a complex/fancy font. But it can also be issues with the .NET libraries (.NET version installed on the system), or some other system files, etc. That is only a part of the reasons why I recommended trying it on another system, be it a laptop or a more vanilla PC. As it is a way to determine that there's something in that system that is not playing well with Affinity (even if every other app on earth gives no problems at all).- 169 replies
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
This is a different problem (different cause, I suppose, too). Super random idea, but have you tried setting "retina rendering" as "High Quality", instead of "Auto" (auto is default, if I am not wrong). The auto thing might be doing its optimization. I mean, in Affinity's Preferences -> Performance. And of course, having in View Quality, "Bilinear (Best quality)", and in "Display", your graphic card (nVidia 1060). (and, yep, I disable Open CL, as it works best for me) .- 169 replies
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
In the past, I had issues with type/text lagging (in 1.x, surely would have them in v2 with that font) which I solved by discovering a particular very heavy font (sometimes it's some other odd factor of that font) which had issues with Affinity (just one font). I didn't really used it, so I eliminated that one from Windows/fonts (I also set Windows/fonts on a SSD, as in my HDD would make things go slower in Affinity (I believe even the app start became faster); I still use HDDs for work files and caching ...), and it started to work well and snappy. One thing I'd try is to install v2.0.4 in a laptop or other computer, which would have only basic system fonts, see if then the type tool lags there or if it doesn't.- 169 replies
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Affinity Designer V2 getting really slow and laggy after some time
SrPx replied to SKT7's topic in V2 Bugs found on Windows
Have you tried disabling it? My performance issues (brush lag) went away for ever by disabling it. I can paint in Photo and Designer's Pixel Persona as fast as in any non Affinity app. Indeed, this is so for both 1.x and 2.x (I have both suites installed). The other thing that was giving me problems (while I had been recommending it before, as it did seem to work smoothly at first) was setting "Windows Ink" both in the Wacom panel and Affinity preferences (tools/input method). Setting High Precision, instead, (I advice not to set Low Precision) works best for me in terms of lag and avoiding other issues. Also, yes that card (1060) is now highly unbalanced in features and capability with your great system: it is perhaps being a bottleneck. My 3060 works very fast with the 3900X in Affinity apps -can't complain, certainly- , with very large canvases and huge brushes (probably the GPU does little there, though, but it was definitely slower with my 1650. But because my card upgrade has been almost at the same time than me getting back to using more Affinity, during the time when v1 updated to 1.10.6, and v2 was released, not sure about how much of it can be attributed to a newer card. But even with the 3060, it was lagging before disabling Open CL). It is surely the problems that Open CL causes in some systems. I have not noticed anything slowing down in any of the 6 Affinity apps after disabling Open CL. But maybe it is that I don't use very heavy filters, content-aware tools or etc. I just paint and edit images (but huge ones, for print). I still notice slowing down/lag if I work with live layers while I paint. I tend to rasterize them for that (I work mainly in Photo, also Designer for vectors, but surely the core issues are common).- 169 replies
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Nomad Raccoon reacted to a post in a topic: Affinity 2.0 is Hideously Slow/Buggy on Windows