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SrPx

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  • Gender
    Male
  • Location
    Spain
  • Interests
    Traditional painting, illustration, graphic design (web and print), game artwork (every profile), comic creation, 2D/3D animation, 3D modeling, pixel art (UI and games), web design, web development.
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    SrPx

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  1. I was worried about if at some point the models would get bundled in or something (in the future). Doesn't seem they will (hopefully). Thank you.
  2. HUGE KUDOS !! Traditional oils & acrylics lover here, always loving pigmento brushes' updates. As someone who got your Super Bundle (still to try the new pencils in CSP, been busy...) and so many excellent brushes that you have made for so long time.
  3. Fully optional? Can we get the next versions without any AI/ML feature (if chosen so), or will there be integrated parts yes or yes? (I ask because I truly don't know)
  4. Fangorn aka Treebeard!!
  5. Carlitos Carlitos is not a fox... but starting to doubt the lad is human...
  6. I might sound like a 'TV shows illiterate' (not really, but that one....) but I've never watched a single Doctor Who episode... Now, if it's like the route sci fi is taking these days in every show and film, I guess you mean all that of the parallel universes (yet never proved) and multiple versions of same subject. So, we're never seeing the same fox. Then each fox doesn't necessarily have the same experiences than the previous fox, and thus, keeps jumping over the lazy dog every time as it doesn't know better. Poor fox. Now, that's a sleepy dog, too.
  7. After playing a bit with your uploaded file and looking up close (quite zoomed in), it appears to me that (MAYBE) could be that when the live filters, contrast, etc are still "live" they are actually of lower quality than once merged (as looking it in detail, pixel level, the merged image seems of higher quality, even if different in colors and tones, but also less "pixelated"). In this particular image, with tons of small details (horrible for mipmapping in zoomed out, but I tested always at 100% or lower), the image previous to merging /flattening is of lower quality, so, the problem would be perhaps more in the filters and live stuff (maybe for optimization) than in the actual final merge, which indeed it is seeming to me that merges "to higher quality" but then the result is different to what you were visually controlling (which yes, can be a problem). Probably more noticeable with some images than others. And this one seems to have a combination of factors to produce that more. It could also be that ... the merge, or more likely, the filters are not considering the color profile or image depth (16 bits) fully, and the operation is happening with less range, or a different color profile (until the revamp called "space invasion", based on the GEGL library , Gimp suffered of all or most of the layer effects happening in sRGB (and dunno if 8 bits). Something similar in PaintShop Pro, if I recall well). I don't know. I tested freeing up all live stuff (no visual changes, btw), and then trying different ways of merging (always producing the problem) and also dragging the live stuff over the one background layer (on top, as is 100%) and while doing so no visual change happened, the final merge or rasterization always generates the problem. What I couldn't explain is why when I merged the 3 background layers (which should have no effect, as the one on top of the 3 is at 100% opacity and is (the 3 are) solely a pixel rendered layer!), without touching anything else, and at 100% zoom, I already saw some changes that should never occur doing that, IMO (darkening of some subtle areas). Could this be a bug? I am more and more suspecting that the live stuff is like in a temp mode not fully the final-final render and it is what is introducing this. I am not a photographer but a digital painter, so I had not noticed this as I apply filters non live or only one by one, so I kind of control it more so (but also is less of an issue when illustrating or painting). About if it happens in Photoshop... well, the last time I used it (some years ago, but not many, and I had been using it since 1995) you could happen to find some issues when using complex groups of layers with different layer blending modes and some live stuff. But I learned some tricks (typically rendering with intermediate pixels layers, and other tricks) to avoid issues. Still not gone into that with Affinity, as I haven't needed it. I don't know if Adobe has fixed those problems, though. I know I could avoid any issue with certain workflows, so it was a non-issue for me. I would always love a priority on quality of viewing, and viewing "pixel perfect" accuracy or... even if by default they set "high performance" mode on, for the mass of users, specially many people that don't fine tune stuff for professional work, but that there would be some preference settings for "full accuracy" that we could configure for viewport accuracy. Also it would be lovely to have more control over the Lanczos export (in every file format), like a slider with a preview window... or even if just the slider (we could do personal tests) as (I never remember which is which) one of the modes ('separated' or 'non separated') is too "smooth" as in, a bit blurry, and the sharper one is way too sharp, forcing some halos similar to when you went too heavy with an unsharp mask (or any sharpen filter) setting. I still can't find an explanation of why merging (ctrl + shift + e), or doing a group of them and the rasterizing the group of solely the 3 pixel layers (the 3 backgrounds) being the one on top at 100% opacity, how or why does this alters what I am viewing (the live stuff above should not matter), as this would never happen in Photoshop or many other image editors, and also, as it complicates quite the workflows. My only explanation is that it's all working for a "perception", but it is not tied to the raw pixels in the way we usually think (in most 2D raster applications). If someone can throw some light at this, I'd be quite grateful. I personally have no huge issues with this (as I said, several live filters and layer effects in Photoshop did have important "usability" issues) as I mostly paint and can do stuff "under control", but it'd be really good any improvement in this whole area.
  8. Great! I'm happy that it solved it I had got to that conclusion by trial and error. Usually needing to restart the app to see the effect, after the preferences change. Back then I had just a nvidia GTX 1650 and the trick worked with it. Since a while I installed a RTX 3060 (in both my 3900X desktop and 12700h laptop), and Affinity apps function way more smoothly. Probably also due to vast improvements made by Affinity's developers since 1.x (if my tests were correct, already in the latest 2 or 3 versions of 1.x, but improved even more in 2.x). I don't know what is painting lag anymore with Affinity Photo in 2.5x version and this PC; I just don't see it anymore even in bigger canvases than I actually need them to be. In my understanding, with Open CL off, it still completely uses the GPU, though! (unless you set "WARP" (kind of software-only mode) , instead of your GPU model, in Affinity's preferences. I any Affinity desktop/laptop app). By deselecting Open CL it just does not use the (mostly AMD related,) advantages of that library, if I got it right. But I think Affinity software uses quite a lot the CPU, it benefits from both (GPU, CPU) components capabilities (and performance can be poor if those components are too bad), and RAM, disc, etc. I am still storing the working file and editing each project on good ol' HDDs, even Affinity apps installations are there (not ideal, I know), and yet Affinity Photo allows me to paint on large canvases with no hiccup at all (my operating system is always on a SSD).
  9. Yepp... Each software has its own way to call things, different terms. That's totally fine, of course.
  10. Maybe you are considering the stamp, burn, blur, etc, as brushes as well (maybe they are called "brush tools" in the manual/help, in this software). I mostly use the actual brush for painting, but in some projects I need to use those tools, too (not in "pure painting", though). And.. when using those I do really need the brush outline. Also depends on the device. Brightness, resolution, the screen's refresh rate (sadly my Eizo has the "typical" 60 hz), it all modifies the perception while working. Something that is not disturbing at all in my 12 inches Samsung tab S7 FE (due to screen size and other factors) , becomes annoying on a 24" inches monitor. For the people working mostly on pen displays it is more the case, as they are literally working over the screen, super close to it. But yep, different people have different sensitivity to it... reason why it is often included enough options for cursors, in 2D software . And more importantly, the type of use! I don't mind it at all when doing image editing (do you paint a lot? Realistic/detailed digital paint?) but it's a problem while painting. And if painting was a 10% of my activity, probably I wouldn't bother (too much). Even more, depends on the type of painting. Simplistic, bold artwork, or abstract, etc, maybe has less of a problem with this. Even in realistic or other detailed styles, if the painter uses a very different technique. But build-up or constant glazing is quite common among painters (digital and traditional painters) and that requires fast color pickup and fast painting, in most cases.
  11. Thank you. I know about it, but it has certain disadvantages, as if, like me, you save often with different names/versions, etc, or are also working with artistic text or whatever, having the caps lock on, you need to often toggle that. Also, to toggle it for other reasons, as with most other tools it is not practical to have deactivated the tool cursor to a default cross hair. Also, the cursor that then it defaults to, is not a subtle, unobtrusive cross hair; it is a very large and thick one which is very distracting while painting (specially when painting fast). Other 2D apps I use let me choose a tiny cursor, like a tiny circle, a 3 (or the like) pixels dot, or a tiny solid black arrow. I have one in which I can even design my own cursor (I know, this would be asking way too much), and one in which I can simply lower the opacity of the outline. I think this would benefit image editing users, as well, not only painting folks like me (well I do that other kind of work, too). As someone mentioned above, people using pen displays (I have an old Huion one that works fine, although I work with my pen tablet a 99,9% of the time), or iPads/Samsung Galaxy S tab, etc, very often prefer to not have any cursor at all, as the pen tip already accomplishes that function and the cursor just gets in the way and it is too distracting. But even for them, having the option of a hovering cursor (outline or whatever) can become essential in many situations. Reason why, if I am not wrong, in the iPad Pro now it's included in their new M4 version a "hovering cursor". I don't think the path is to reduce options, but adding more flexibility in configuration, to adapt to different uses and users. So, not having the cursor outline option at all would neither be ideal. Just a setting to have the cursor outline off (for the brushes, at least), even if not activated by default, as the majority of image editing users would have a problem, then. Having the outline off and nothing else would be a huge problem for pen tablet users like me (I use pen tablets due to preference, for several reasons). With pen tablets you DO need some sort of cursor. For it to not being annoying/distracting, it better be tiny and non obstructive. Some cursors of the Clip Studio Paint software are a good example of it, specially the "dot" cursor or its tiny solid arrow. Krita has a hollowed tiny circle that is a bit more distracting, but still better than a large brush outline or a huge cross hair (which are the current options in Affinity Photo). In Rebelle, I have the cross hair, as you don't have these options there, either, but at least the cross hair is smaller and thinner (not as a good solution for cursors as in CSP, though). PaintStorm Studio has it resolved in a very elegant and smart way: You can make a good number of combinations, but mostly, that you can set a very tiny cross hair or an even smaller "dot" (it's bigger than 1 pixel, as 1 px would be too small for higher resolutions than 1080p, and even for that one). The often so called "dot" (3 to 5 pixels, I believe) being a good choice for certain screen resolutions and density, and the tiny cross hair for screens where you need to see it more. And even more interestingly, unlike any other app that I have purchased, you can set the opacity of the cursor outline! 😎 Make it has subtle as you want. I have it set as 5% in the slider bar of PaintStorm preferences, as a way to have a cursor that is not distracting at all, but which you can clearly see still it over any background color (it makes an invert depending on the color it's over, as most cursors, but when too faint, like below 5% -for my screen and brightness- it could become not that comfy to work with it). That said, I can of course paint with the current outline or the cross-hair. I prefer the outline in Photo, as it is still better than the large cross hair. Thanks again, though.
  12. What I extract is that Gary Marcus (psychologist and cognitive scientist) strongly disagrees on the capability of AI to end up with a conscience in the sense that we have (well, science have not been able yet to fully fine tune the concept of what the human conscience is, a bit presumptuous to think we can "build" one). Also, some consider that Geoffrey Hinton is not the 'godfather' of AI, or at least it is a shared crown (Turing and Yann LeCun (who, btw, disagrees with Hinton about conscience, etc)). And these two (Hinton and Marcus) have been disagreeing on the emotions and awareness possibilities in AI for 30 years. If Geoffrey is after a particular agenda, is not something I could find material about. But what is clear to me is that they both agree on one fact, which was what I first heard from Hinton some time ago, and with which I also totally agree: That this Pandora box is more dangerous than we think it is, in the sense that we are not a civilization that can act fast enough controlling well the bad (human) actors handling dangerous and nasty stuff. It is specially important when a tech is this level of disruptive (I'm kind of "old" and I don't remember something similar in my lifetime). Indeed, these actors tend to be much faster than our good policies (one of the reasons why I get beyond shocked hearing people denying the need of very strong regulation, ASAP). It's clear to me that he is absolutely right about the risks (and that he truly saw those risks coming and so left Google due to it), not so much in the capabilities he attributes AI to end up feeling emotions or having an actual conscience, even less when he is attributing some of that to current "AI". But about the risks, IMO, he's right on the money.
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