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SrPx

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About SrPx

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    SrPx

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    Spain
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    Illustration, graphic design (web and print), game artwork (every profile), comic creation, 2D/3D animation, 3D modeling, pixel art (UI and games), web design, web development.

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  1. Bienvenido al foro. Creo que un número elevado. Pero esos trackings suelen hacerlos las empresas internamente, no es frecuente que una empresa publique esas investigaciones... Si les compensaría los gastos de no sólo crear la versión, sino también mantenerla (a lo que quedarían obligados si lo empiezan, por prestigio/imagen de la empresa, compromiso, etc), eso ya no lo sé. De todos modos, lo último que sabemos directamente de ellos es que no hay planes para hacer una versión en Linux para Affinity 1.x, pero NO se cierran a la posibilidad en 2.x, o así lo entendí yo. Esto PARA NADA quiere decir que lo vayan a hacer !. Sólo que no hay un no rotundo en la 2.x, no se sabe, seguramente no lo saben ni ellos (no estoy afirmando nada). (Muy reciente post: https://forum.affinity.serif.com/index.php?/topic/47502-affinity-products-for-linux/&do=findComment&comment=644621 ) . Mientras que llega ese momento (si es que llega.... ) o no, sería super conveniente que Linux ( "the powers that be", compañías, proyectos voluntarios...) fuera puliendo ciertos detalles que le faltan en cuanto a manipulación del color (no está lo fino que debería), drivers de al menos algunos de los top periféricos profesionales (algunos problemas hay aún...claro q no es culpa de Linux si los vendors no sacan el driver, pero habrá que inventarse algo, digo yo...he visto peña currarse un driver derivando de otro, cosas así), y alguna cosa más, para que si viene una avalancha de diseñadores, no tengan estos (a menudo poco dados a pelearse con el OS, muchos son maqueros! Conozco bien el gremio) que lidiar con ciertas cosas, aunque para un linuxero esos no sean problemas (para mí no lo son, y hace tiempo q desinstalé mis Linux distros). Ahora está todo muy mejorado, pero quedan flecos algo gordos para este tipo de actividad, aún. Estos... NO serían obstáculos para un diseñador DECIDIDO y previamente familiarizado a fondo con Linux, o tan decidido que pueda permitirse perder algunos clientes o tiempo, etc, pq de una manera u otra, se pueden hacer las cosas, aunque le falten unas vueltas a varias cuestiones. Para los que pedís esto y sois apasionados de Linux o para gente (como yo) con experiencia gorda en Linux, no problem. Pero uf, es que me imagino a más de un diseñador y diseñadora de mundo Mac, y algun@ otr@ de Windows... y ...problema, Huston. De todos modos, se solventaría. Si algo tienen los foros (y demás) de la comunidad linuxera es que ayudan a todo, pero habría fricciones para adaptarse, eso fijo. Sobre todo, que cuando estás con tu jefe o un encargo, no puedes esperar a que alguien responda o parcheé algo voluntariamente, especialmente en diseño, se quiere todo para ayer. Por eso, espero que en este tiempo se pulan buena parte de esas cosas; sería super positivo para que si llega una versión de Affinity para Linux, aterrice mejor, en un territorio menos yermo. De paso sería muy bueno para lo que ya existe: Gimp, Inkscape y Krita (principalmente), todos evolucionando más rápido que nunca antes. Gimp mejorando, Krita y Blender (lo saco del tema DTP, pero con Grease Pencil, que ha hecho mejorar muchas cosas 2D, animación 2D, y otras cuestiones, es que abarca tanto campo que hay que mencionarlo: Ya sirve para Motion Graphics y cosas muy a lo After Effects para publi, algo muy pedido para diseñadores 2D) también, se está viendo más dinero en estos proyectos, o me lo parece... intuyo que por fin hay más interés para estos perfiles profesionales en ese OS. Veremos. Yo por ahora tengo sacado el bol de palomitas, a ver como sale la peli (sigo en Windows hasta nueva orden, pero tampoco le hago ascos a instalar Linux si la cosa mejora. No creo que prescinda de Windows en mucho tiempo, por pragmatismo: Los proyectos para trabajo profesional tienen requisitos muy altos y complejos, se necesita el software más top posible).
  2. Yes...If I make a big effort, during 2007 - 11 (I might be wrong) issues were some browsers (probably IE versions?) wouldn't recognize other than ico, while Firefox was one the ones to accept PNGs early on for the favicon. Back then we weren't using frameworks.... Anyway, the browsers issues and incompatibilities were way harder back then, in general (IMO).
  3. Ehm... back in my web dev/design days you could make the favicon be a PNG... has it changed?
  4. A huge portion of the industry does, tho. So much that is an entire environment of tools, workflows, clients and companies deeply tied to these two OSes, the entire problem is not just 2 or 3 lonely apps (there a lot more specialized tools lacking) being ported. Leaving aside that Gates is not directing MS since a while. Since this year, not even in the boards, as he wanted to dedicate more time to his philanthropic activities. Plus, the man ain't no evil. More likely I might end up seeing the problem partially solved from inside (true open source of REAL high quality like Blender and Krita, Gimp now improving faster, etc). The Windows and Mac commercial software devs, at least in what is graphic tools, usually have much lower motivation for that move (and typically they have a lot to cover already).
  5. I would remove the internal wheel spokes... too much detail for a logo, and a pain when printing... They aren't needed, it is understood visually... For a logo, I like the first flat version better. Of course, for a version over black/dark backgrounds, some variance would be needed... (or just loose the background, as u did in some others) But I like it.
  6. Meanwhile... in Swatches Panel, you can "create palette from Document" (as application palette or as document palette) or "create palette from image" (from an external image you could have created in Photoshop or etc). The latter could be a slight workaround (in the meantime) for ur case. I'm assuming you are referring to indexed mode custom palettes (*.pal files) but not sure why, as not sure what application would that have in high-end photographic prints..
  7. If all your options are going back to that... while I'd recommend staying in Affinity, if you really need that feature so bad.. I probably should not say this here, but... CSP (clip studio), besides the react to pressure is perfect, (and there's no jitter/random wobbling in several directions) just creating a vector layer, provides you with a similar tool ('correct line', in the vertical toolbar, and need to look at the subtool, once the tool is selected, and properties, as usual, for advanced usage)... It allows many if not all of the tricks inkers been doing with Illustrator for years. And more. But of course, is a raster app with vector layers !...not a full blow vector application like Affinity Designer... So, might not be of use at all for your purpose, unless your output needed is raster.... as I can imagine you need to export for actually use the vectors for squash/stretch and other kind of animation effects, vectorial manipulation, as vectors. But all the functionality mentioned of AI is actually in there... a 'correct line' tool (with many options (paint over just rotating your Wacom disk (well, as I have that for change brush size in all apps) will produce shrinking-thickening of the lines to set the weight as u want it at each segment, redrawing a line extreme, or doing so by connecting the start with the last extreme tip, push-pull modifying... etc. besides that you can directly modify the nodes, and do many vector operations)). But as a raster software, the vector layers are just a way there to make faster the production of the inks, resolution independent as u work, but then export as raster... So, is a really nice tool, but for a very specific usage (raster export). It's not the path (pun intended) for the needed input of your vector animation software (I guess...unless you animate frame by frame, old raster style). I only have the Pro, not the Ex version (which have no limits also in its animation module, but I believe it does neither export vectors, tho I might be wrong). For just raster illustration.. .could work. For me is great, as am all about raster . The tool more likely to become a permanent illustration tool for me would be Photo, not Designer... (though the latter is being for me extremely useful for all the usual graphic design).
  8. I was being ironical but in another sense... (I'm a Blender user (on Windows), not for only joy, but $) : As quite some people only see the professional label on freelancers if the app(/s) in their arsenal costed quite, or do tax them quite, monthly. And while it coincides in being so, often, there are too many exceptions of very efficient tools in the middle cost (even low cost) range, one time fees (licenses purchases) and even some of the free tools accomplishing pro level in good hands (firmly proved in network,development and other areas...and in 2D/3D graphics (many mid/low cost apps in Mac/Win/linux), just those high quality results instances not being widely known). More rarely as a broad and general package like Blender, and more often like a myriad of extremely good specialized tools. Professional level and estimation of it, specially in freelancing (the conversation was going more in that direction) should be more about output, results. Not necessarily if you pay more or less in your regular bills for software, or if is it one time fee or rented. If I understood well your paragraph, I believe you took it in the opposite direction.
  9. I would quite think is the opposite case. Even if they have more bureaucracy, the humongous quantity of resources and money of that company is crazy. 11,7 billion $ revenue in 2019 (and well, MS's was 125,8 billion, but...BTW, 14% up respect to prev year, for those who say MS goes down... ) . And legions of developers. IMO they just go to the full highest earning business... While in the other side, a small company can't count on a ton of "safety belts", FU money, resources and etc. Even if at certain grade might have some maneuverability, it's extremely far from what the giant counts on, IMO. My take is that Adobe can do literally whatever it wants to, at this point. But is not being particularly fast to take bets. It only has introduced its Fresco and PS for the iPad when the iOS land is already firmly taken by Procreate, Art Studio Pro, and the actual Affinity suite. It sounds to me they're just really comfy, a bit too much, like intel was back in the day...
  10. There is a large number of countries in which 80 per month is a ton of money...despite that, full of great designers, illustrators and 3D artists... For them, 80 bucks per month is literally impossible, full stop. Many can't even receive payments from foreign countries. And also, I've known really good pros in the very lucky (and selfish) first world not making such money as for after paying all bills, 80 a month being irrelevant (actually quite damaging for some); it all often does not work that way. Software renting is a way of the dodo for the freelancer, in general. If not, look at Autodesk 3DS Max "tiny" monthly lil bite.... 270 euros (291 $, tho I guess in the us is all cheaper) each month (and nothing tells us how and till where it could escalate in the CC)... If for some disgrace he/she also needs to have a Maya license (ie, animation workflows in maya, objects and scenery in Max, for whatever the workflow with several different freelancing customers, or even a same game studio outsourcing), that's plus another 270 per month... Yay! Wohoo... around 600$ per month (surely they'll need the 80 bucks of Adobe, then 680$/month...for the average freelancer...not the lucky one who knows someone that knows someone), ...so now we can call ourselves "professionals"? ...Ain't we cool? Not like those non professional losers that earn just like us, or more, with Blender, doing architectural renders, intros, VFX or whatever. Poor noobs.. Now, if one would be to tell me EVERY 3D artist earns a ton of money "and huh, they should be able to afford it, or their business model is wrong..", nah, not the case, and I know a bunch, quite good ones. Also, design software is not only for the 9 to 5 employee or the lucky freelancer. There are also hobbyists, more casual freelancers, etc, while many of them are a lot more skilled, talented and inspired than a number of established "pros"... But they don't have same luck or contacts, despite quite a bunch of them being clearly better. No way that the fact of the 80$ month "tax" being a PITA that adds on top of everything (and due to some adoring this renting boomerang like sheep) for them would be a factor to determine how pro or good are them or their business, there are many more factors... And "if you are not making 5k a month, get another job/business", wouldn't be a correct/nice suggestion to make, all things considered, imo. But nope, Adobe software is not falling apart. Loosing a big number of customers of certain type: I have no doubt about that. Do they care? probably not much... But Intel did not care for a while about users fleeing to AMD... Now they do. Edit: This is not defending the idea of making Linux ports of Affinity, though.
  11. +1 for this request, not only is very important per se for a very large industry, is also that I collect a lot of feedback about it: People outside the community are also asking for these capabilities when the Affinity name gets suggested.
  12. I'm guessing this (10k x 50 $ ) would be sticking to the random number thrown once of the 500k $ "needed". Which later on has been said, repeated times, that is not the number needed, at all. Was a random number thrown at a casual conversation. Is not only the cost of paying the developers... (plus, maintenance per year, etc. Is not a frozen release). There's marketing costs, licenses of additional software for production, even real state for new staff. Thinking that 10k cheap licenses is gonna cover all that... Is not like what you need to pay a bunch of passionate open source volunteers to help in an OS project. VFX has a lot of linux based companies, yes. But then, in video games is mostly Windows machines. And even in graphic design and general graphic creation, I don't agree in what someone said, that Apple is the industry standard. "The industry" is not just that particular portion of film industry (and there are more industries and fields) which uses mac Pros among other more advanced and custom solutions, often UNIX based. It depends on the field. In my case, 4 game companies, and 6 of other stuff, some design firms, some just software developers, etc. Not a single one was macs based, even rarely having a mac on the company. Games in all I've seen is dominated with beefy Windows workstations and your usual Cintiq. Film industry has more Apple stuff, tho. But a lot of Linux/Unix, too. Photography, which is a very huge field (surely also designers and illustrators among the AP, AD and APub user bases) for Affinity Photo, this is a lot of actually Mac/Windows home (and yet pros) users. Among those, surely a large number of licenses of "aficionados", hobbyists, and a great but surely smaller number of professionals. But even those, often using the home machine with Photo. At least from what we have been reading here in the forums (and outside of them) for years. Indeed, was already the case for decades, before Affinity even appeared, if you people had an eye on that.... with large communities of Gimp, Photoshop, Corel Photopaint, Xara, PS Elements and Paint Shop Pro. Heck, the Adobe Photography Plan exists due to this large demographic group. They even made a pricing and plan apart for them. Probably the high end photography professional is a tiny minority, though, compared with legions of lower end freelancers and more casual users. A huge lot of those are in their mac or windows machine, even the pros. I firmly believe among those there is not a majority of Linux users, from what we can collect in decades of forums posts in many communities. I'd love a Linux version of the apps. But not to jump wagon on Linux from Windows. I can't see the point of some saying "I'd replace my OS in a heart beat only if Affinity ported..." Lol, I wish that my pro activity would only need a vectorial app and an image editor (I've purchased Publisher too, altho I rarely do the InDesign/Quark kind of stuff). I need a ton more apps and workflows that are Windows/mac only, and a bunch, are only on Windows, which has the widest range. And in tons of gigs the usage of that software is absolutely requested, is not optional at all. But...! Even so would be good to add pressure on established systems (Adobe + Windows/Mac OS ...just like it has been a God's send in technology that the intel + nVidia has now competition with AMD... first CPUs, and hopefully, soon real competition too in GPUs). So, even if the "jumping ship" would ONLY require just 3 isolated apps, still would have to work with full compatibility for the industry and professional clients. And as is how commercial apps protect their position, for deep, high end gigs, you will need native files level of compatibility (so, anything but having the native app installed is ruled out) , for many of the key projects and workflows. Even if not having that app purchased, I can purchase it and use it when needed for a project, as it will work smoothly in a Windows or Mac system. Well, maybe in proportion (although I have not found that data detail anywhere: Indeed the number of artists on linux is relatively small, if we speak about graphic designers and illustrators, not VFX artists...and Affinity's are not VFX apps...But graphic design, photography and DTP publishing related), but if that would be true, would be surely due to the Windows average joes and janes being absolutely massive. But in absolute numbers, I'm 500% positive that the number of Windows based artists (pros and whatnot) compared to the absolute number of Linux artists... well, ...you can't even start to compare....is another league. Those stats, tho... the w3S log? Pardon my question, but are those from the W3C / W3 School ? The demographic accessing those pages are mostly web developers.. and yeah, no surprise, that is going to favor Linux more than other stats (indeed, surprised is not larger). Is like when someone considered in one of these threads as sole source stackoverflow's data, which are mostly devs, and largely web devs. Or is if we take hosting companies webmasters access logs... or some game dev community, which will be massively Windows based. Or one other focused on iOS apps. Those are all too specific niches, very small in number in comparison, and not global. If we look the usual massive stats... What I can see (and I see it logical after the very damaging first versions of Windows 10) is a solid growth of Mac OS (being premium cost hardware, not sure if will fall now vs the cheaper PCs, with the crisis), even if still being a small portion compared to Windows. But look at the linux chunk, there...And the "other" green bar is related not just to Android ( as if to argue "that's linux" due to mainly the kernel, and also, is a mobile OS, not a desktop OS), but also includes iOS (which is quite relevant now) and others...). That is, in the global stats, Windows is yet a 77.7 %, globally... Evolution from 2013 till current 2020 (and last 2 years seems Windows stopped its fall, surely due to finally addressing the updates situation), below : https://www.statista.com/statistics/218089/global-market-share-of-windows-7/ I found a Wikipedia article (but not linking it, as it even has the typical warning from Wikipedia itself, that needs revision... ) saying that the Linux usage in the US is 1.46 %... Looking a bit more reliable (but with stats, you never know...), the following one states the world usage of Linux in a 1.78% https://netmarketshare.com/operating-system-market-share.aspx And according to these stats, it'd be even slightly falling (desktop/laptop , NOT servers).... https://netmarketshare.com/linux-market-share [ As a curious detail, I am reading in articles that the crisis have slowed down the final migration from Windows 7 to Windows 10, lol... go guess. ] If we look at Statcounter data...it's 1.71% (and again, matches other sources in the slight decrease on Windows, and solid increase of OSX...at least before the virus did hit us so badly... price now is king in everything, so unless Apple does the smart move with its prices... but I wouldn't hold my breath) : https://gs.statcounter.com/os-market-share/desktop/worldwide So, best scenario, is close to a 2 %. That said... I'd rather use LINUX. If I could. I bet happens to a lot of other "non-casual" tech users who also depend on this stuff for income. But the thing is that is not just Affinity, what is needed....usual pro workflows require more stuff (even not only just apps). The thing is that more things should happen concurrently, not just Affinity. Certain OS features added not yet solid on Linux, for pro work (color management improvements, etc). A bunch other apps/ utilities.... the whole industry (apart from VFX, hosting, or web development... yeah,science is great, but a field where graphic creators aren't into, usually....), and, like with the Adobe vs Affinity issue... would need a 180º change of the the mindset of a lot of bosses, clients, CEOs, etc. If the proposal was to change all that as a whole, in a button click, together with the Affinity ports... then heck yeah... then I'm in. I hate MS latest moves like most people... But only then. Otherwise is a kamikaze move for a designer, video game artist, illustrator, photographer or whatever, of these professions so typical in the user base of apps like Affinity's.
  13. Thankfully there are users patient like you that do that trial and error with their apps! Others do just "abort mission" and abandon it as a possibility... Here's hoping your research will allow you to create great work whether it's inskcape--> mo2 or AD -->mo2. Cheers!
  14. Oh! That's convert to outlines... the usual thing one does when exporting to ( a bunch) of print companies... I guess it forces your app to understand better what's transparent and what not... This is the only code that changes with what you say.... <ellipse style="fill:#362e80;fill-opacity:1;stroke-width:0.5;stroke-miterlimit:4;stroke-dasharray:none" id="path815" cx="104.69941" cy="133.71428" rx="45.735119" ry="46.113098" /> Hitting stroke to path (convert to outlines), obviously the ellipse is not read as such, but as path with fill. <path style="fill:#362e80;fill-opacity:1;stroke-width:0.5;stroke-miterlimit:4;stroke-dasharray:none" d="m 150.43453,133.71428 a 45.735119,46.113098 0 0 1 -45.73512,46.1131 45.735119,46.113098 0 0 1 -45.735119,-46.1131 45.735119,46.113098 0 0 1 45.735119,-46.113099 45.735119,46.113098 0 0 1 45.73512,46.113099 z" id="path815" inkscape:connector-curvature="0" /> I guess that's all what your app needs, then. It's so then pretty straight forward, the usual thing for print workflows and other stuff for compatibility. A button touch, so, no big thing... That said... I'd always do it fully with shapes and all, a "rich version" of the scene, so that you can revert any thing asked for , or needed, leave the "stroke to paths" only as sth to do for a final export (ie, like a "jpeg lossy save"), not to store the source version so. Sure you are aware of this, but just in case.
  15. You could also try and save (formats deploy list at save as) as SVG "flat". Which is a more standard, non inskcape specific version of SVG. Edit: Sorry, did not see you had posted.
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