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SrPx

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Everything posted by SrPx

  1. PSP format seems supported in XnConvert : https://www.xnview.com/en/nconvert/#formats In Irfan, you'd need a free plugin, which you download apart and install : https://www.irfanview.net/plugins.htm Dunno about layers, but PSP matters support in XnConvert seems quite nice. About if layers are supported in any of these, I dunno. But I would not be surprised if they are.
  2. Can you export from your PSP as TIFF or PSD ? If that's not a solution (or even if it is), you could try using the free versions of https://www.xnview.com/en/ or https://www.irfanview.net Both can be downloaded and installed. But irfanview is Windows only, and somehow, for what you want, might work better XnView MP. Indeed, maybe their standalone converter is best (XnConvert, also free), so that you can grab a whole folder of *.psp files, and convert it to whatever the format, as that tool (and XnView MP) converts to virtually anything. An automated conversion with that would generate viable converted files of hundreds of files with the touch of a button. Just I'd do first a single file conversion to check which format respects better the features you need in the file, and the perform the batch conversion with those particular settings. Easy-peasy.
  3. ¿Estás seguro de que tienes bien el driver de la impresora? ¿Funciona con otros programas? Desde luego, por esa pantalla, parece que se te queda la memoria o CPU pillada del todo por algo...
  4. SrPx

    Whole Pixels

    And yep, am quite interested in all what relates to painting with Affinity Photo (tho this affects heavily selections) , hence the work and the posts..... IMO these two issues affect equally both painting and photo editing (selections, virtually any field for this app).
  5. SrPx

    Whole Pixels

    The new (for me) bug, with lasso. These pinches and creases, absolutely not coming from the hand gesture, which is fast indeed, and doesn't go at that level of detailing in anyway. My suspicion : It does it when closing the shape, you drop the pen previous to matching where it started (or maybe it does it anyway, but near the origin/end point). Second suspicion : Might do it only, again, when quite zoomed out (which will be always with a print size canvas when fitting on screen. Or any photo of pro resolution fitting on screen). 3rd suspicion /probability.... : Both things are factors for it happening. Not sure about if (5) and (6) are the same issue, or a different one. Once again, I believe it is better to download the png rather than only seeing it here resized-blurred. (edit: lol, I don't seem to be able to upload as attachment in full res.... Edit 2: seems clicking over them, you can zoom in fully after two clicks and see the high res image )
  6. SrPx

    Whole Pixels

    I don't fully understand why have you got the top bar tool options of the lasso as feather with a 0,1 px value, and antialias activated, while what you want is pure hard edges for flats. But I used several workflows including yours. Screen below. Much better if you download the PNG and check it in a reliable viewer, as the browser will do some sort of blurred aliasing or "intelligent" resize. Legend Green : Tablet precision ON. With lasso's top bar options in antialias on, feather of only a 0.01 mm (my bad, is not like 0.1 px u had, but anyway, I believe is pointless to add feather, here.). Is the best option, but would have been much better with feather in full zero, 0.0.... not 0,01 feather. It's just blurring slightly. Blue : Tablet precision OFF. With lasso's antialias OFF, no feather. (almost as terrible as yours, but with less acute pinching) Red: tablet precision ON. With lasso's antialias OFF, no feather. (workable situation for hard edges, specially if you work more zoomed in, zooming as you might need to be zoomed in, but balancing usability and precision) Black in the left of our canvas : Your old black lasso shapes done with your mouse. Black in the right of our canvas : Your old black lasso shapes drawn with your yiynova pen. There are obvious differences among my worse case scenario and yours, surely as the tablets have different resolution, or mapping, or sth. Conclusion : If needing yes or yes them to be hard edges, no feathering, 1/0 pixels, then set in lasso option as antialias unchecked, off, and feather in zero. If u can work with antialias, it might be doing some good averaging there (not sure), I perhaps would set it on, for a best result. Also, work in more zoomed in for more precision, in the stages where global view is not necessary. But in any case, for now use the feature of the tablet precision, seems crucial for these workflows (which btw, is not painting-only workflows, this very heavily affects photo retouch projects). So, I'm guessing they could prioritize the coords thing heavily if checking this thread (and probably, others). Although most surely they already know, it is probably that some things are way more of a drastic change to add (or actually, replace) than others, internally. Also, as with anything I could be very wrong in this , too, I'm only posting my takes here, the staff members' feedback and recommendations are the solid source. But as I see things, I wouldn't draw in zoomed out (at least not in Affinity, other than at sketching/first mock-up/composition stage, of course) if you really want more precision. This seems for the flats, not for composition/sketching where you need the global view, so, for now, I'd rather zoom in as much as you can (edit: not really. As less as you get a reasonable situation, as ideally we should be able to work in full zoom-out), as you gain a lot of precision just doing so. Add to it the experimental feature being set ON, and you might have your workflow issue solved until they implement something more permanent. (IMO)
  7. SrPx

    Whole Pixels

    I confirmed your issue when using lasso and a Wacom Intuos 4 XL, IF disabling the feature you couldn't find: high precision tablet input(experimental) in top menu EDIT, then preferences , then tools. If you activate it you will see a way better result, maybe enough for your use case. it is an old thing planned, I believe, to replace the way it handles coords when painting, and I believe it's planned the replacement, but for now seems we have that feature as means for a better situation, meanwhile. I found another bug, which is some pinches / hairs in selection, and I believe is related to drawing in zooming-out, which also has its issues (you were drawing quite zoomed out, and I tried to replicate the same situation, I even downloaded the same file). So, screenshots time... the preference is as mentioned at preferences/tools . Attached screenshot. So, IMO, if worked here as quite an improvement for your use case, might help u too, as you say it happens to you too with your wacom devices (it seems u don't even have to reboot the app, takes it immediately) :
  8. I mean...moving that kind of money, how is it that the initiative, budget, investment, can't come from there instead of all money and risk to be taken to be expected to come from a much, much smaller company ? While, by all means, the main one winning here would be Linux. Serif does not need the risk ( by all data, seems is doing pretty well), that has been made clear at this point . And I know is absolutely another business area (server/cloud/network/systems vs graphics creation) , but wouldn't the whole group of companies (is not only Red Hat) be already caring for this lack, if caring for the whole ecosystem of an OS ? I mean, clearly they have the resources (even in the sense of proposing something _really_ serious and sustainable to Serif). And I think it is even their duty, is in their main interest that Linux would win (or compete at same level in most areas) as a platform. And that apps ecosystem growth is much more difficult to happen if not attacking the seriously weak areas. Yeah, it does not affect their business area directly, but,IMO, yep in the big picture (no pun intended)... I start thinking on how at certain older times Apple even improved its CPUs (pre intel) to get better performance in Adobe PS, or how MS, while Windows already didn't need it, as there were several pro apps for graphics by then, had studios coding several apps for graphics, or, in other cases, acquired companies that weren't doing so well, to get the apps more into Windows environment instead of ending bankrupt (true that sunk others on purpose, but the OS had WAY enough graphics apps). And this is directly from the OS makers, but in the linux scenario, the big money is in the companies related with the cloud, servers, services for companies and etc. These are imo the ones that need to be making an effort, jointed or at least by one of the biggest, to get something to compete with at least the most basic Adobe (and Affinity, Corel, etc) apps, or, putting the needed -large- budget for encouraging these companies in risking it in a yet to be proved market for them. I mean, the ball is in their court, the way I see it. Unless they don't really care about the community and the OS they benefit from. But I would like to think is not the case. I'd be to think even Canonical has the resources for this. And what a thing to add to Ubuntu, by default... or, at least, be the heroes providing the funds for it, even as a closed source solution, eternally ported thanks to their continued investment (even if Serif making it). And once again, Serif might not feel in the mood for it. Is 200% their call, and have exactly ZERO obligation to do it. If anything, the only path is to convince/seduce them, rather than putting pressure of certain kind (bad pressure can indeed bring negative feelings about the idea for association: we're all humans). I might be completely wrong in this (surely I am) , but I had always the impression that Affinity was first made in Mac OS, then ported to Windows. While the legacy products previous to Affinity, were Windows based. Again, I've never actually checked solid info about that. This is my guess, too. Or they have them, barely, but see a huge potential risk, if going that route without any backing investment from some entity or company.(quite larger than the so mentioned KS, which was, and definitely is now, a really small number). Edit: It seems I might not be wrong, after all, according to Wikipedia. "Affinity Designer began as a vector graphics editor solely for macOS". And as far as I can recall, then came the Windows version, then Photo came after it, also for Mac, then came the Windows version of it (no idea when the iOS versions came up, as I'm guilty of not dedicating any bit of attention span to the entire iOS platform).
  9. Linking (and changing the files externally by other editors when needed, so they update automatically in many documents where they are linked) is an amazing neck saver for things like card/board games, and many types of large and complex projects. Specially useful when you need an update to replicate to all documents. IMO, embedding has its advantages, linking has its own ones. I would need them both.
  10. SrPx

    Whole Pixels

    ^ From the other thread. It would seem to me an issue could be augmented, or created by an issue with the yiynova, be it its general drivers issues, or compatibility with Affinity. Anyway, in the meantime (if they find sth there, which ain't a sure thing, they might not find the culprit...or....may not be a bug, but a yiynova issue) , for what is making selection, I kind of think of the possibility of painting masks (with the 1 "pixel tool" in the vertical toolbar, if want hard edges) instead of lasso, and see how it goes. Of course, to finally convert to selection, but that's a fast step. Another way could be doing it by the vectors tools in A. Photo, then convert 'em to selection, but then you would have feather, and you don't seem to want that. Anyway, so that you are aware that there are more options. For the workflow, that is, working with hard edges, and lasso, may I assume you are a comic colorist, and this stage is for you doing the flats ? If you are finding general jitter/wobble in your yiynova pen when use Affinity, may you want to give it a try to enabling/disabling Windows Ink in your tablet driver panel, see how it affects it. I've seen issues fixed doing both, as depends on many factors (like how each app is implemented). Another thing, would be enabling "high tablet precision (experimental)" or sth called like that, in Affinity's preferences. I don't know if that could solve your issues, but I definitely would try it. I believe it requires restarting the app to see the effect (and surely the windows ink and some other changes in your yiynova's driver panel, would, too. (not sure if for that brand is needed even a machine reboot)). With a video about the problem maybe it'd bee seen easier, the issue...
  11. Yep, nice machine (i5, but 4th gen instead of 1st), it is better than mine (easy to achieve goal, lol), and your g. card is remarkably better, but I can't imagine it allowing to paint fluidly (or what I understand by fluidly) with a 2500 pixels brush... Not in Photoshop, nor in Affinity, neither in CSP. Even while these are all what you could call efficient tools, in performance. I am amazed about it not being a problem painting with the mouse . Do you have for a chance a recorded video of it? ( personally, more interested on the 2500px brush painting fluidly with the mouse). Unless by painting you mean "stamping". That is, some large brush texture of clouds (for example), and you are like painting "dots", instead of continuos painting.
  12. With my machine, every app (not just Affinity's) lags with a 400px brush.... There's a limit in hardware, it depends a lot on the machine. In some apps is about how large is the cache memory size of the cpu (about that, latest AMDs solutions tend to have huge cache sizes), in others, it's just other matters of the CPU, in others the GPU memory... I guess it depends on how is it internally made in every app. (but am personally getting that 300 - 400px limit, for fluid painting, in this typewriter of a PC).
  13. My own investment in time and money... been paid like by a bazillion factor, if I count on the amount of work both Photo and Designer have allowed me to pull and carry to finished projects, and very happily delivered (for both parts). Even more, the tools helped in fixing issues / covering gaps existing in workflows I had with other apps. (referring now to older projects made with other tools, so, being all in different native formats) ...So... on top of that, if some threads get deleted for moderation reasons (sth absolutely normal in any community), off topic, attacks, etc, etc (after so many warnings), the investment was already fully covered many times. Even if absolutely none of the planned features were to be included in 1.x (which cannot be the case, as quite some were already added, and, as I mentioned before: for free).
  14. Only a fast question. Did you hit the "More" button in the PDF export dialog, so to set it to (for example) export as PDF/X-4 (or whatever the PDF/X specification your print company/software allows or requires, to ensure a safer print) and mostly to tell it to rasterize "nothing" ? In my experience it wont, it does respect vectors, if you set it so. And surely then the file would be much lighter. I'm often sending vector works (PDF/X-4 and 3) to print with Affinity Designer's export, no issue (logos, general designs, etc). I set every single setting there after hitting the "more button", though (well, with any format). Colors... in "document setup" (and/or having done so when creating the "new document"), I set the color mode and profile, and at the end I export with the profile to be embedded. I am not experiencing any color shift issues in the PDFs exported (neither with other formats) . So, despite whatever the library they use, with good settings, it works quite well in the very varied projects I've used (there are other known issues, tho. Haven't been an obstacle in my work, anyway). I work in graphic design (DTP) and illustration, not CAD (only related stuff I do is 3D printing miniatures, game dices or SVG designs for 'em to be imported in Blender 3D... renders of varied nature, etc. All that is working, here.) I have needed to deal with MS Publisher files (clients, sigh). But I don't want to remember the experience.
  15. SrPx

    PDF Export Problem

    Fantastic ! Great work there !
  16. In your original post (second quote here) it was a general statement, and I was even quoting it. The "for me" part wasn't in it (neither it is at the time of me writing this), but stating Adobe XD is the only viable prototyping software in 2019. Neither I was saying what is viable for you or what not. And even less if I can "decide" or "get to decide" anything for your use cases. The mention about some colleagues was only a not so important addition compared to the other reasons, you can just simply google what is the general consensus about it all, generally pretty matches what I said. Anyway, basing on English language, I was only replying to a generic statement , as if not specified, was understood it was mentioned in general, for most people, as you did not specify that the others were bad only for your use case but not in general. It is extremely different to say that a product is not viable or not good, than saying is not good for me, or does not fit my particular needs. The former would leave those other products in a bad place for everyone, while the latter can have many factors in it (own level of pro experience, personal taste, etc). But I agree about cloud subscriptions, I dislike them as well.
  17. SrPx

    PDF Export Problem

    Thinking it better... I believe the browser title tag is using the file name it had as an illustrator or corel file, the file you imported, or, the title tag was generated in one of those apps (or another one) internally as part of the meta data. Rather than what I firstly (but this is all a not really educated guess) supposed, of it being the name you first gave the affinity file after import (as that surely makes no sense). Anyway, I don't have publisher yet, have only used the beta in a pair of projects, lol
  18. SrPx

    PDF Export Problem

    I see in the URL that the file is getting saved with your intended file name in your shared drive (despite the fact that the url gets typed in the needed format, but I'm sure that in the hard drive or network drive, it is written correctly) . What is not updating (well, it is ! Is actually the file name it had before importing, as an illustrator or corel file, or the file name you gave it by saving just after the import, or maybe a meta tag introduced in that other app) is the browser title of the pdf file (so, you see the browser's title area with the name you gave your Publisher native file once first saved right after imported from Illustrator or Corel). So, I believe that you imported from illustrator or corel that document, and it seems you would need to change the title meta data tag through Publisher. I don't have that app yet. So I dunno if it is possible, there. The crude way would be, as a very final step (not to edit it in the middle of the project, as surely is a very destructive workflow) , export as PDF in the most "vector friendly " way, then re-import, and then export. As it might delete the title tag which seems is not treated or handled by Affinity. But maybe you could edit it through meta data handling in Publisher. I only have Designer and Photo, so, I dunno. Surely sth that the staff might want to address, anyway.
  19. All what I have read everywhere is pointing almost the opposite : Invision and Figma (specially) being preferred (mostly the team work (ie, real time collaboration in Figma) and cross platform aspects of both) by quite some teams and companies (very serious stuff, indeed). Of course, there are Sketch (and was the first, is very mature now) die-hards, it should have to do it really badly or competition do it incredibly well for those to leave that Mac OS-only ship, but definitely, Adobe XD does not seem a strong enough competitor in many areas to the other 3. For the above stated, and some other reasons, I don't think that can be taken as a fact... (with all respect). I know some friends doing quite some huge bucks with Sketch, others with Figma. Now, for those needing both prototyping and more involved design, for print or simply more complex design (it is complex in the concept, and all UX knowledge, I am speaking about complexity of nodes, more advanced design operations, etc) all those fall short compared to Affinity Designer, Corel or Illustrator. They're different animals, IMO.
  20. Not saying it should be your workflow or anything like that, in Illustrator, but, have you tried "converting to curves" the circle instead of leaving it as "shape" ? (one could also select all and hit that thing) It might be the case that then the export that seems you were be using (illustrator) could -maybe- behave differently (perhaps for a better output). Anyway, is just a curiosity of mine. (BTW, PDF works great for me for vector works, non CAD related...also SVG does well for 3D in my work (again, non CAD))
  21. I believe it'd help if you as well would upload screenshots of the situation.
  22. well, then hurry up, Antarctica and the Arctic are getting warmer as we speak, no joke (sorry for the OT, just impacted by the TV footage the other day with all that ice turned into water, that pretty nasty recent finding). The thermal paste and the aligning, that should have worked, ask your friend help there,, and mount the entire thing as a whole for once -I mean, hoping he knows the stuff. Or carry it to a place where people are savvy about hardware-, I believe there is still some mounting gone wrong, that cpu is way cooler by all stats I have.
  23. Do you mean installing GTK library? In windows that's just a simple install, is not like you are asked to do a linux 'make', or compile anything. I strongly doubt is any more complex than that. And u gotta have at least some rough corner for getting that valuable stuff for free. After all, is just a conversion what is needed here, as yeah, in windows it has its crashes from time to time, but all which I found, are easily recognized, u see what causes it, and u avoid that, and report the bug. The uglyness of the UI, workflow, and performance am told are the same than in Windows, you maybe just notice the difference with other mac apps(it's very different to windows apps, too!), specially paid ones. Typically never an obstacle, I've sent many files for 3d print and cutting, no issues. Yes, I'd understand the comfort of working in AD better, but then the inky open and export step is just a finalizing tiny thingy. But...wait a second... PS is not for vectors, not for dxf or svg... I mean, yep, you can open a svg, but to work it as raster, not the matter on focus.... oh, you meant creative software in general... I'd disagree...there's quite some awesome reliable and good mac software for 2D works, audio and video. I quite prefer the larger variety in Windows, tho, main reason I use it -and hardware's price/flexibility-... I could say that of 'you get what you paid for', as how can one expect a porsche for 50 bucks, but here it'd be super unfair, as you got a lot more than what you paid for. What defines a tool as being good, has never ever been counting with more or less export formats, providing there are converters. If there'd be no human way to convert 'em, I'd agree, but is not like you have to -which you have in many, many professional workflows, in CAD, regular 3D, 2D including video editing, etc, I've lived that- purchase an expensive converter -and I can remember a bunch that were considered a must in every company even already having the full set of Autodesk and Adobe- , it is that you can perfectly convert it for free (I suggested Inkscape and Blender, as are free and more than converters, you can do further editing, in 3D or 2D, but there are many converters) I mean, everything can happen, but I have followed Corel's pricings for a very long time now, so, I would not hope for much there. Not in Windows, but even less when moving to the MAC world, where everyone and their dog expect that folk to be ready to pay more than in Windows and Linux OSes. And I am not saying it for stuff like the 1k for a stand in the MAC PRO, but in general.
  24. Yeah, I was trying to be expressive in this, my non native language. We exaggerate a lot in my first language, and some stuff does not translate well directly, lol.
  25. If it is from time to time, then the harm in your workflow of just having inkscape installed -is available for mac, win, and linux- , and opening there a svg exported from affinity designer , and export there to DXF is less than minimal. Indeed, as I always say, although is eons behind A. Designer, it has some features -like would happen between two different apps aiming for the same, or... 2 oil paintings, from even the same author- that really worth it having installed that free application. You are not opening it everyday, but instead, as you say, from time to time. So, that makes a not too good argument for it being essential to your use case. And makes a perfect case for just having the good old Inkscape for those cases. And they could eventually add it, but, particularly for professionals, you need to find your own workflows when are stuck. With whatever. Heck, for more 3D inclined people -and CAD ones should be, which btw, is not the DTP graphic design and photography worlds, which are the main focus of these two apps- there's Blender 3D, I have tons of times imported there a SVG -from affinity, inkscape, you name it- and exported to dxf for dice printing companies, for other 3D printing solutions, and for many use cases. Zero probs, and it'd took like some seconds, or as much, a pair of minutes if wanna touch up sth. That's NOTHING compared to the many hours building the design in the main app, in many cases being Affinity Designer, currently my main work horse for vectors, effectively, and doing very serious work. About the customer relationship part, there's something people in these specific forums keep getting absolutely wrong. Is not that you are a permanent client paying for a subscription (and btw, hoping to have your fav feature implemented with several brands of the subscription model...lol, good luck with that!), or whatever other service payment. They sold you a product, full stop. It did not have dxf. You did tested it -otherwise, no defense of the point could be possible- and you were fine with it and purchased it. You are requesting more work from them without having paid for that. It annoys me to no end that the fact that receiving free updates makes people think they owe us, and not the opposite way. PD : It's bucks -dollars- , I think, what you meant, not bugs. Although 50 bugs can be very expensive, depending on the bugs, I guess. 50 bucks in professional software is peanuts. An absolute gift.
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