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I know I've suggested a similar feature, but all this talk of smoothing curves brought this up in my mind; in addition to a tool to smooth a curve, Affinity Designer should also have the opposite.  I am of course referring to Midpoint Displacement, which would allow illustrators to make non-uniform curves more easily than having to draw each node individually.

 

a210061408df983e.gif

 

Being able to smooth curves is indeed important, but as it is, it's really hard to produce a line that doesn't look uniform, and a roughening tool to add pseudorandom midpoint displacement would make illustrating much less time-consuming.

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Big +1

 

Now that's the stuff. There's a few occasions (sometimes a lot) when I need to have roughened curves for a word balloon (like when the person's in pain, or a demon's talking, for example). Normally I just roll up my sleeves and just do it in AD, because I won't go back to the big A. But a feature like this would be quite the time-saver for comic letterers. 


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Big +1

 

Now that's the stuff. There's a few occasions (sometimes a lot) when I need to have roughened curves for a word balloon (like when the person's in pain, or a demon's talking, for example). Normally I just roll up my sleeves and just do it in AD, because I won't go back to the big A. But a feature like this would be quite the time-saver for comic letterers. 

 

I imagine many aspects of comicbook illustration would be easier if you could draw a rough line quickly.

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Here are examples of possible roughen effects that work on vector shapes. In the two applications that I used to create these, the effects remain live and can be stacked for combinations.

 

These should provide food for thought for the developers.

 

kuudd.jpg

It's good to know that we're not the only ones who think this'd be useful.  I think it's a great idea for it to be a non-destructive property.  I'd also like to add that you should be able to bake roughening the same way you do with corners so you can then make more precise edits afterward.

 

 

+1...this is an effect that can help a lot to make lines look less digital and more like hand drawn lines.

Agreed!  It would also be good for drawing mountains, speech bubbles, maps, hair, and "ripped paper" effects.

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It would be amazing to have stuff like roughen or smooth line as layer effects -- tweakable and non-destructive.

I was thinking of something more along the lines of how the corner tool works would be more versatile than an effect that encompasses the whole layer.  MattP has actually said that he intends to add it as

a roughen tool that can be 'rubbed over' an area to roughen it (and likewise a smoothing tool to do the opposite)

 

 which sounds even better than what we were all thinking.

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I was thinking of something more along the lines of how the corner tool works would be more versatile than an effect that encompasses the whole layer.  MattP has actually said that he intends to add it as

 which sounds even better than what we were all thinking.

Very useful in some cases, but perhaps not that convenient when trying different styles for the whole layer, changing your mind etc.? I wouldn't mind both  ;) .

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Very useful in some cases, but perhaps not that convenient when trying different styles for the whole layer, changing your mind etc.? I wouldn't mind both  ;) .

I couldn't agree more!

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23 hours ago, owenr said:

 

Why not use the Mac version of Inkscape? (It takes only a few seconds to install XQuartz.)

 

 

That's actually a really good idea.  What's XQuartz exactly?

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+1

Still missed


"Men are like sheep, of which a flock is more easily driven than a single one."

"Experienced vector artists and infographic designers will find a noticeable lack of the more advanced tools found in Illustrator CC." (source)

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