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CartoonMike

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Everything posted by CartoonMike

  1. Here's the revised art. Will work a bit on the text over the weekend, as what's there is more-or-less a placeholder. Really simplified the wing. Bad habit of mine is to do excessive noodling when I need to be simple and bold. I like it the way it is now.
  2. @GarryP -- thanks for the suggestions. I agree with all of them now that I can "see" it via your perceptions. Going to work on the modifications and may have the revised Raven up soonish.
  3. Had an idea for a T-shirt design. I guess it could also be used for a cloisonné (sp?) pin or button. I my wife suggested the use of the Raven (due to it's role in folklore and myth) as the main focal point. What I discovered is that I can drag from the browser window to the Affinity Designer window graphics to use as reference. Sure is easier than downloading them and then placing them. Also shout-out to Pure Ref (pureref.com) for an amazing "digital corkboard" where I can put pix on for reference and have that window float above all other windows. Cool little app. Mac and Windows versions, btw.
  4. Thanks, looks like I'll have no other choice but the online option. Thanks Affinity Jedi, may the force be strong with you.
  5. For the past 2 Mac OS X major updates (14 & 15) Affinity Help searches yield a lot of hits, but NOT one for the affinity app that I'm using. I posted on a pre-existing topic on Sunday, and tonight, Tues, have yet to get any reply. Yes, I know that Apple's help app got blamed because it didn't update or get refreshed according to some undisclosed rubric. Um.... if that's the case why on my Mac only Affinity products have this issue? Even old apps that I've updated and new ones that I recently installed have a full working search ability in their Help and it sure looks and behaves exactly like Apples Help ... and there was a line ("killall helpd; rm -rf ~/Library/Caches/com.apple.help*; rm -rf ~/Library/Preferences/com.apple.help*") on another thread that I copied and pasted into the Terminal app to force a help app database refresh, or something like that, and the response I got from terminal was: Michaels-iMac:~ cartoonmike$ killall helpd; rm -rf ~/Library/Caches/com.apple.help*; rm -rf ~/Library/Preferences/com.apple.help* No matching processes belonging to you were found Michaels-iMac:~ cartoonmike$ I'm an Administrative User, on Mac OS X 15 Catalina, and I did something to start using the BASH of preference (Z-something-something). I did that, so maybe the "killall..." line also needed to be updated. Or something. I dunno, I am comfy using Terminal, but not an expert -- Just like driving a car doesn't make me a mechanic... Like I said in the other topic thread, all I want is to be able to search help instead of hunting and pecking for what I'm looking for as if this help is nothing more than a digital dead tree manual with no index. I feel this shouldn't be such a hard thing or such a big deal. Thanks, I should also mention that it would be nice if the help for the app I'm currently using reads like it's the help for the app instead of for all affinity products. Meaning, if I'm trying to get info on Bleeds in Affinity Designer, then I shouldn't be reading description that fits Affinity Publisher better. (i.e. options on the dialog box matches aPub better than aDesigner). Aside from the Help search snafu, I am so very happy with all 3 of my affinity apps! I'm only antsy because of the Stay In Home quarantine and my comprised immune system, I'm trying to do a self-printed & published mini-comic during these ... um... novel times we're living in. It's a bit of a challenge trying to find specific things about bleeds and margins that seem to be there in the help but damned if I can find them. However, I couldn't see me trying this without the Affinity apps. Thanks again for reading this, stay healthy and wash your hands!
  6. Tried to do the Terminal thing. Somewhat comfortable with it, but (of course!) I got this error: I copied and pasted, so if there's any typos, they were in the original post or it just wasn't crystal clear exactly what to copy or if anything needed to be added (like what the "*" wildcard could be [if anything but what it is], for example...) Part of me finds it interesting that for things like Help, it's always Apple's (or somebody else's). But the help function is hosed only on Affinity apps. Works fine on other apps. Or at least the apps that I use and needed to search help for that app. And that's been the case for at least 2 major OS X updates (14 and 15 for example.). I would like to do a help search and have it work. That's all. It's "only" computer science. Shouldn't be worthy of sacrificing small animals in the dark of the moon to the elder gods. Or is it...(cue ominous music...)
  7. Well this was interesting. I tried to open a file in AD 1.7.2 and got an "unable to open because of permissions" error (sorry about not quoting it exactly, I'm a bit busy today and doing a detailed bug report is just one thing that i can't fit on my plate this week. Anyway, due to the dearth of actual assistance about the importing brush issue and now this unable to open a file that i was able to open in the beta -- I decided to do a bit of searching. There were problems/issues with others opening files and getting the permission error message. Seems that those with this issue all had App Store versions and in one case the user had many fonts active. When the number of fonts went down, the user was able to open files again. Hmm, I thought, and it seems that those who bought the app from the Affinity Store didn't have the issue. Seems with Apple Appstore apps the @#&%@ sandbox "feature" would cause permission-type errors when too many fonts were active. Now what if... that stupid "feature" was the cause of my problems ? I thought of it... I bought Publisher from the Affinity Store, the betas were downloaded from Affinity and maybe didn't have the sandboxing feature of their Apple store cousins. The more I thought about it, the more it made sense. I mean, I am able to open all the files and import brushes that Designer couldn't in Publisher. The beta RC candidate could import any brush file and Designer File. I went into Suitcase and deactivated a slew of fonts. Opened up Designer and I imported the brush with no issue. I opened the Designer file with not a single error message. I add that I am using the Container folder that I renamed with the ".old" extension now and am having no issue. So it seems that the time I spent uploading a 3gig zip file was for naught. Really. TBH, this whole week of troubleshooting and not being able to do the work in Designer has me very, very, leery of using any Apple App store apps. Because Pages, Numbers and other Apple apps gave me no issues; but Affinity Designer and Photo had issues while Designer (bought from the Affinity Store, remember) had absolutely no issues with opening files or importing brushes at all. And I feel a bit out of sorts about this, as I seem to recall that Affinity's line is that there's no way to transfer a license from the Apple Store to the Affinity Store (although there has been some companies who were able to do so. There's some kind of file inside the app that acts as a receipt of sorts. But I don't remember the specifics). So my best option to have an optimal experience (that is, not wasting a week dealing with an issue that I could've solved in minutes all because of the stinkin' sandbox that Apple foists on developers) with Affinity products is to just go and re-purchase them via the Affinity Store? Anyway, I'm a week behind on work and I gotta get cracking.
  8. Damn, you have a great eye Alfred! That's what was eventually chosen, as having the bottom half being the only "off-center" bit of text made the entire word look more broken than having both halves rotated.
  9. I claim early-morning-before-coffee excuse. Thanks for the correction and I've edited the post to have the correct name.
  10. What I did was to make 2 copies of the text, group them. Then I made a jagged line and duplicated that and then made one copy a rectangle with the bottom edge being the jagged lined and the other had the jagged line as the top side. Both of these had NO fill and NO stroke. Then from the layer palette I dragged one set of the title text into the "upper" shape and the other into the lower shape. Since the Jagged line intersected the text and AD treats shapes like a mask when you move things into it -- all I had to do was to rotate the Jagged shape (NOT the text) to get the results you see. A little bit of adding layer FX for the shading and it's done. I like what you did, GaryP, was it similar to how I did it? I like the method I used, because the title went through a few changes and the text remains editable. If this was unclear, give me a few days to do a "proper" tutorial. BTW, the font is "Friend or Foe" from the Blambot.com website. I like BlamBot as it has dozens of excellent fonts that's free to use by indie comic artists and others. Friend or Foe is a paid font, though. It's quite reminiscent of early 70's title lettering in Marvel Comics of that era.
  11. Here's one page of a short (15pg) story I've been working on.l Originally used the Publisher Beta to begin with and now using the released Version. I'm following the lettering techniques for Illustator from the ComicCraft tutorial I saw on Lynda.com. And i works, even better using Publisher with the Designer persona used when needed. The art was hand drawn on paper, real old-school. Will be finishing it up (pencils, inks and colors) in Clip Studio (would like to use Designer, but I like CS for pixel drawing/inking and painting a bit better). this is a WIP, so as I wrap things up, I'll update this thread as i can. One nice thing is that having a link to the file, rather than embedding, allows me to letter rough penciled pages and see If I need to move things around in the roughs to make the panel "read" better as a visual composition. Yeah, it's a comic thing. This is something that most comics don't do, as it's so production-oriented. Y'know, if novelists can do a second draft, why can't comics. And Publisher allows me that flexibility and freedom. Thanks Serif and Affinity!
  12. It's always a treat to see a new Eejit! Thanks!
  13. Okay, uploading the zip now. It's named "CartoonMIkeBrushIssue_190922" And to make it clear, even when the affinity designer container folder was empty (using the .old appending to the original folder name) I couldn't import any brush file. NONE were ABR brushes. All the brushes were "afbrushes" and while Photo and Publisher could import them, Designer (with the new container folder) could not.
  14. I truly think this is a bug in the app itself. I deleted it from my apps folder and renamed the container folder to "old' as per the instructions in the reply. Reinstalled Designer from the app store. Tried to import brushes and got the unexpected format message. interesting thing: the icon for the afbrush file changed to that of Affinity Photo. Okay, I thought, what if I change the "owner" of the file to Designer. I did so and the icon changed to that of a generic document. And still cannot import brushes. I find it hard to believe that the problem is on my end. Prior beta RC have worked just fine, like the Publisher RC. But the released version had some thing or another flipped and it didn't work well at all, which was fixed in a point release in short order. So I keep coming back to the fact that in the 1.7.2 RC1 Designer beta I was able to import brushes with no problem. But the released 1.7.2 won't import the very same brush file. So I guess, due to the time difference between California and Affinity, I'll have to wait another day for a response. So until then, I'll just wait patiently.
  15. Hi Sean, I followed your instructions and after starting Designer with a new "com.seriflabs.affinitydesigner" folder, still can't import brush files. I tried multiple brush files from RetroSupply (Vector Sketch), Artifex (the updated Fineline and the Tattoo set [which was pruchased from the serif site and freshly downloaded], and the Frankentoon's vector Marker set) and each one gave me the same "Unexpected Brush format" error. Interesting thing the RC for Designer 1.7.2 had no issue with importing the Fineliner brush set, but 1.7.1 had the format error message and 1.7.0 imported brushes okay. I didn't report the 1.7.1 issue because (in my mind) the beta for 1.7.2 resolved it. However the app store release of 1.7.2 had the inability to import brushes as did its predecessor. I have a zip file containing a few sample afbrushes files and my container folder for Designer. It's about 3gig (lots of patterns and textures), and that's a bit big to send to a Dropbox, I feel.So would it be okay to drop it in the Dropbox as is or should I just root around and delete the textures?
  16. Updated to 1.7.2, most recent version of Mac OS X Mojave. No matter what the vendor (I tried RetroSupply and others) and using the exact same files that Imported just fine in 1.7.1 I get this: (no screen cap, as it's easier just to transcribe) --- Unexpected Brush Format: Failed to load file '/Users/*******/Downloads/Fineliner Brushes and Textures/Brushes/Fineliner Brushes.afbrushes'. --- I tried restarting AD with the shift key held down, but that did nothing. It seems to me that if AD cannot import brushes from files that it could in a previous version, it's something wacky in the update or something on my side got corrupted. Any clues, tips, hints or suggestions on how to resolve this on my end, if that's possible even. Thanks
  17. [slow clap] Well played, sir. Well played. I actually spelt Localisation that way, but the frackin' spellcheck "corrected" me. As far as spelt goes, I didn't feel right to my grammar. And since she's such a nice lady, I went with what felt right. [shrug]
  18. Saw the affinity live video and was promptly floored. I was feeling this during the beta, but now with the released version of Publisher it's not a feeling any longer -- this is the DTP app I've been waiting for years to use to letter an entire comic book/ graphic novel. I can use the Designer persona for creating word balloons and the Photo persona for adjusting the scanned artwork. So thanks to all the Devs and Testers that made this app what it is today! Oh and... I'm in the US and I really think that "Colour" should remain spelled that way in ALL Affinity Apps, localization be damned! For me the "British English" spelling (although it's used in many other places) just adds to the ... ah... flavour ( ) of Affinity apps.
  19. Don't know if this will be helpful, but what language is your Mac set up for? Mine is english and I'm assuming (from his previous posts, correct me if I'm wrong) Bruce's is English also. I'm also using an Apple Magic Keyboard with extended keypad. Again, just trying to find some thing that could be causing this issue. Are you using any key/type utilities like TextExpander? I had mine set up to automatically close parentheses and brackets and that caused issues when I was trying to increase brush size using the open bracket key. So maybe your shift and modifier keys are being remapped or something ...
  20. Have basically the same setup as Bruce, not having that issue. Shift and command (for not contiguous item selection from a list, like Layers) work as they always has on Affinity and Mac OS in general. Also using a Wacom intuos pro tablet.
  21. Just to be clear, this issue wasn't in the last Release Canidates of the Designer and Photo betas, it was introduced in the actual release of 1.7. So please understand that, in my mind, fixing it in the betas won't be important until the actual released point version is released and doesn't have the issue. But I have faith in the devs, in any case.
  22. Just installed Affinity Publisher 1.7.0.384 (RC1) and it will reopen with the same documents that were left opened in the previous session. So it's fixed there, still not working in Designer or Photo, though.
  23. This behavior worked in the last RC of the beta 1.7 and in the released version of AD 1.7 it seems to be broken, at least on my iMac. The previous behavior was that I would have 1 or more files open, all of them are saved and I would quit AD. Then reopened AD, in an hour or day or so. The files would be automatically opened and be ready for being worked on. Now when I quit AD 1.7 with files opened (tried it with 4, 3, 2 and a single file opened) and restart AD later, no files are opened. I restarted AD with the shift key held down (which I seem to think opens the app in a "clean" state -- default settings all around) and still no joy on opening AD with the files opened from my last session. the "reopen documents" option in the General tab of the Preferences is ticked. In other apps, they re-open the docs that were opened from the previous session. I even deleted the folder com.seriflabs.affinity designer in my Library/Containers folder. And when I restarted AD, it rebuilt those folders and everything in AD was reset to a default state. I then pasted the folders and files from the AD beta into the container/data/library folder and over writing the existing files when there was a conflict. restarted Ad and same issue of non-opening docs. And now the latest beta of Publisher is now exhibiting the same behavior of not re-opening docs that were opened when the app was last used. This beta worked as expected prior to the download and installation of AD and AP 1.7; which is why I'm posting it here rather than in the beta as it seems that the released versions install coincided exactly with the reopening docs issue. I'm going to reboot my mac and do some maintenance on it and see if the issue is taken care of. If I don't amend this OP, then rebooting and such did nothing to solve this own my end.
  24. @kusayat Well gosh darn, thanks! I was thinking about dusting off this tutorial and redoing it by completing part 2 and then updating the whole shebang to 1.7 (which hopefully will be out by then). So it would be completed at long last. So I'm tentatively planning on starting this sometime top of next year. That's right after my pancreatic cancer surgery, which should be later this month or early Nov. My prognosis is excellent and I've completed the 6 months of chemo. the tumor has shrunk and my oncologist is very optimistic. Yea! Yeah I've been kicked down, but I'm not out. Thanks so much for the encouragement.
  25. Oh yeah, the text handling in Clip Studio Paint. To say it's lacking is like saying the Sun is just a tad hot. When I was (plug time!) writing the Manga Studio 5 Beginner's Guide forPackt Publications, I had no nice words for the way It handled text. (for those not involved in comics, first there was Manga Studio then the same app got renamed Clip Studio Paint by the CelSys, the company that owned it. And of course the name change happened the very month my book was published!) The most glaring thing is that Clip Studio doesn't do anything beyond just rendering the letters of an OpenType font. No special characters, no ligatures, no replacement pairs, etc. The lettering in Clip studio would have to improve just to suck badly. I was burned once -- I had lettered an entire graphic novel, about 60-odd pages and for some reason Clip Studio just stopped acknowledging the fonts I chose for dialog and captions (two different fonts, btw). So I had to go over each page, select the text and choose the right font, one by one. I'm sweating and getting the shakes just remembering it. I mention this just as a way to show how badly independent comic creators need a good affordable lettering solution for comics. Comic Life is okay, but so far, my experience with Affinity Publisher Beta is very positive. I'm dealing with some medical issues (chemo is a bear!) and I've not messed around with a large page count yet. Hope to do that this week. As far as the tech side of APub for comics, Look at some of the templates around for comics. I suggest you go to Blambot and look at his downloadable templates (which Designer can open, I know because I bought a copy of the templates). What I like about those templates at Blambot is that they're set up for print and PDF export that ComiXology requires. Just make sure that when you export you select the "All Spreads" option in the PDF export setting. That way if you have any 2page spreads, they'll be kept together as ComiXology wants 'em. I had to delete some of the template's "extra" stuff, like who's the letterer and other info. Mostly because I felt that since I was the only one to use this and it was going to be for my own work, it was superfluous and thus axed 'em all like Lizzy B. And the sublayers in the template are not named. Bad form, imo. But the important stuff is the "Safe Area", "Trim" and Bleed Area. I used the Blambot Template to get the measurements for those areas for both a single page and a double page spread and made both into Master Pages with just the graphics for the three areas and for page numbers. Outside and Inside covers along with Text pages each get their own Master Pages. Now if you do get the blambot template or just get the measurements and make your own (in which case I do recommend making the dashed rectangles for each area in Designer and color them like Blue for the Safe area, Green for trim and Red for Bleed for example.) You'll want some layers for the lettering. Because of the way that APub currently treats Master pages, You'll have to create these layers and group them. Then make an asset of them. I've attached an image (APub_pageLayers_02) of how I have the layers set up. But first, you should have some standard comic styles set up. Like Dialog, Caption and so on. If you're using fonts from either Blambot or ComiCraft, starting with about 8.3pt to 9pt is good. Make sure that the Leading is the same as the font size and adjust for the demands of the font you chose. Blambot has a good tip page for that (for sure, check out his site for lots of good lettering info, and ComiCraft's site, at https://www.comicbookfonts.com/Default.asp , has good info, too.). One thing to make sure of is that in the Paragraph setting, make sure that the next paragraph setting is zero, else you may have a challenge, as sometimes we just have to have a line break where we need 'em so we get the text in the nice diamond shape we need for dialog and we don't want a double spaced empty space in the middle of a villain's rant, for example. anyway... Here's a walk-through of the layers.... The name I've given the group is Base Page Elements. Remember that it's easier to group things and then make assets of them. You can, if you want, ungroup them once you've dragged the asset to the page. Hint: turn on snapping, make sure that Snap to Spreads is checked and any sub-options are checked too. That way when you drag the asset onto the page, you'll see the guides appear when you have the asset placed in the center of the page (or top/botton and sides). The first layer is for sound effects that appear over all the art and/or text. This can be custom lettering done in designer and imported, or some other format (esp. a format that has transparency.) The next layers we're interested in are the Lettering, Balloons, Tails and UnderBalloons. (the Lettering guides layer is from the Blambot Template and more info on that can be gotten from the website.) The lettering layer has all the text objects for balloons, caption boxes and other (non sound FX) text. First you make an ellipse (for dialog balloons) or rectangle (for caption boxes) and using the Frame Text tool, make the object into Frame Text. Then you either copy the text from the script (hopefully you're working from a script, if not, start writing the script now! It will really make things easier for you.) And then Paste without formatting, select the text and apply the text style you want. Rinse, lather repeat for each ballon or caption box. The next triad of layers are the Balloon, Tails and Under Balloons. Scot McCloud has a 2 part You Tube video on this technique, this should take you to the videos: https://www.youtube.com/results?search_query=scott+mccloud+lettering Even though the videos feature Illustrator, the technique only requires a vector app that can create layers. The trick is the Balloon Layer has your balloon shape with no stroke, just a fill of the color you want. Then you copy the layer and either move it down to the Under Balloons layer and then give it a stroke that's twice the thickness you want. In my case I want the stroke to be 1.5 pts, so I stroke the Under Balloon shape to 3pt and make sure it's set to "Align Stroke to Center" and then I create a triangle in the Tail layer, set the fill to the color of the balloon and the stroke to the 1.5pt setting I want. And I get a seamless balloon with tail! And unlike a Single object, I can move the tail around, add another one with no consequence at all. (It does help at this point to lock the Balloons layers so you don't accidentally select them) finally we have the Sound Effects Underall layer. This is for sound effects that are below the balloons/captions and/or art. You can use the excellent masking abilities that APub has to make precise masks around sound effects you want to appear behind things. And then in the artwork layer is where some magic happens. See the FullBleedMask is just a filled, unstroked white rectangle that is precisely the size of the page prior to any trimming. And since all the layers are empty, except for this (and the lettering guides which we'll not be getting into) layer -- we need something in this layer so the snapping mentioned earlier will work. And once placed, the rectangle could be resized to the Bleed area, if desired. When you import your artwork, make the artwork a child layer of the FullBleed Mask layer (just drag the artwork layer below the FBM Layer until you see the blue line indicating where the layer will be.) One thing I need to test out a bit more is the detection that imported graphics have been altered/changed. I think of it as the Refresh Graphics feature, off hand I don't remember what it's actually called and my copy of APub just crashed because I have Safari open at the same time as it it. Too lazy to reopen it and find out what that feature is called. But it's a sweet feature. Comic Life (a under $40 app, I mention in passing) had it when you chose reference exterior files instead of saving all in one file. This was nice for me, as I like to letter from my pencilled roughs and then export the lettering (with a transparent background) and import the lettering into CSP where i can then change the roughs if needed. It's like a second draft of the comic, and the second pass makes it better I feel, just like a novel goes though drafts, why not comics? Keep in mind that only if we have a lengthy text piece in our graphic novel, we need not worry about text flow or such. And in the case of a text piece, just create a master page that has a layer that has vector rectangles of the text in one or two columns or more. Then make your text frames the size of the vectors in your pages. You can eyeball the title of the text piece. Use examples from other graphic novels for guidance. So the answer to your question is yes, Affinity Publisher can be used for graphic novels. I suggest using the beta period as "practice time" to get used to the software and try out different techniques until the final release of APub 1.7. Hope this helps, if you have any more questions, ask and I'm sure that it will get answered.
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