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Everything posted by Peregrin

  1. Actually, I discovered a while ago that there's an extension in Inkscape called "Fractalize..."; it allows you to do vector roughening.
  2. I've suggested this before and some staff members have said they plan to add this feature, but looking at 1.7's features I thought this would be a good time to bring it up again. Smooth curves are great most of the time, but when you want something to look hand-drawn, you usually need it to be a bit rough. I think many illustrators would benefit from a roughening tool; it would allow illustrators to make non-uniform curves more easily than having to draw each node individually. As it is, it's really hard to produce a line that doesn't look uniform, and a roughening tool to add pseudorandom midpoint displacement would make illustrating much less time-consuming. Last I heard, the plan was to have a brush-type tool that would allow the roughening effect to be "rubbed over" a curve. I think that's is a great idea, but even something as simple as Inkscape's Fractalize feature would be sufficient for many illustrators' purposes.
  3. Hi. I'm considering writing an eBook on vector graphics, and I want to use Affinity Designer as the main software I talk about. I just wanted to make sure this is all okay. Is there any particular information I should mention when I talk about Affinity?
  4. I'm so happy to hear you find my tutorials helpful. Making fantasy maps is the main reason I bought Affinity in the first place, and I'm thrilled that I can share the knowledge I've gained with others who have the same need.
  5. Link to Tutorial: http://hmturnbull.com/writing/fantasy/map-making/introduction/ Description: On my website I'm writing a series of tutorials on how to create a fantasy map using Affinity Designer. I've seen a lot of tutorials for fantasy cartography, but they all seem to focus on either hand-drawn maps or maps made in raster software. Using my method, one can create a fantasy map that will scale infinitely and is easier to edit throughout the process. In this tutorial, I will teach you how to make a versatile map that you can use for stories or role-playing games.
  6. I'm just wondering how the Perlin Noise has been improved. It does look better, but I'm not entirely sure what's different to make it so.
  7. The problem with that workaround is that a .jpeg isn't a lossless format, and every time you work with it the quality becomes worse.
  8. Moho Pro 12's spiral tool seems to work pretty well. I think Affinity Designer should definitely add one.
  9. I was thinking it would be useful if you could hide a segment of a curve's stroke. I've been running into a lot of situations where this would be useful. Moho Pro, for instance, has the "Hide Edge" tool, which hides a part of the stroke between two points (pictured above)
  10. I like this idea, but this should be in the Feature Requests section.
  11. Ah! Immediately after posting this I found the answer! It's a toggle called "Clip to Canvas" and all you need to do is press the backslash key ("\")! That'll be useful in the future.
  12. I must have pressed something that caused objects to be visible outside of the bounds of the image. It would be nice to know how to toggle this off or on, as I can see how it might be useful in some situations and distracting in others. Thanks.
  13. That's actually a really good idea. What's XQuartz exactly?
  14. I was just thinking the same thing! A numerical input would make it so much easier to make precise curves.
  15. I agree completely! Illustrators need certain features that are quite different from those that designers need. The big one for me is path roughening.
  16. Inkscape certainly has a lot of features that Affinity should think about adding. Of course, if Affinity added these features it'd probably do them better than Inkscape, which is a bonus.
  17. What I meant was that the fractalized path should be truly random and not just repeat the same contours. At the moment, when you use a Perlin Noise filter it always looks the same, but it needs to be random so patterns don't repeat noticeably.
  18. I wasn't actually talking about brushes that simulate that effect; I'm suggesting something that actually changes the vector points on the path itself. Inkscape can already do this, but it would be great not to have to go through the trouble of converting an Inkscape vector image to an Affinity one. I don't think fills would be a problem, as this is how it works in Inkscape. I also think one should be able to define the seed manually so lines don't always end up looking the same (which has been the problem with Perlin Noise).
  19. I've been having the same problem with Affinity! Whenever I try to make maps they always look the same because AP always uses the same seed.
  20. As long as we're all just throwing things out there, I'd like to add that one of your suggestions is something I've been requesting for a while: a roughening operation for vector paths. I'd just like to say that such a feature usually functions based on a very simple algorithm called "midpoint displacement."
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