yellowsaber Posted March 24, 2024 Posted March 24, 2024 When working with others we use .PSD because its so universal, not .afphoto however being able to set .PSD as the main file format for a project instead of having to re-export files would be appreciated. I don't know if thats possible or not with the way .PSD operate but I hope so, it would save a lot of file saves. Quote
walt.farrell Posted March 24, 2024 Posted March 24, 2024 If you Open a .psd file you can Save it directly after making changes, if you have enabled that option in Settings, General. It is dangerous to do that, however, as Affinity cannot save 100% compatible PSD files. For example, text will always be rasterized. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
yellowsaber Posted March 24, 2024 Author Posted March 24, 2024 Thank you, text not being optimized seems like a big oversight. Quote
walt.farrell Posted March 24, 2024 Posted March 24, 2024 The PSD format is proprietary and not completely documented. Serif have chosen not to try to reverse-engineer all the undocumented aspects of text, which means they cannot save it in text format. Frozen Death Knight, PaulEC and PaoloT 3 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Ldina Posted March 24, 2024 Posted March 24, 2024 Export to PSD if you want a PSD file. As Walt mentions, PSD is a proprietary Adobe file format. Some PSD features may not be supported by Affinity, just as Photoshop cannot save to AfPhoto file format and retain all Affinity features. So, saving or exporting to PSD may not always preserve all features perfectly. Only standard file formats (TIFF, PNG, JPG, etc), which are documented and cross platform are fully supported by by most applications. PaulEC 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
LeoPold Posted August 9, 2024 Posted August 9, 2024 I am also in a PSD pipeline with a lot of other artists, working remotely, internationally in feature films. So keeping PSD throughout the process is a vital compatibility and efficiency issue and After all, Adobe was one of the first to market, so it is reasonable PSD files are so common across production. Is there anpther universal file format that retains more data and layers and is 8, 16 and 32 bit? Open EXR with layers perhaps? Quote
fde101 Posted August 9, 2024 Posted August 9, 2024 Each major program in this category has its own unique feature set and its own unique requirements for its native file format. There are no "universal" formats for retaining that data as it the programs are inherently incompatible with each other when it comes to working data. PSD is a proprietary format specific to Photoshop and is not a "universal" format, but there is limited support for a subset of it allowing import/export by other software, with limitations as previously mentioned. PaulEC, Frozen Death Knight and PaoloT 3 Quote
walt.farrell Posted August 9, 2024 Posted August 9, 2024 5 hours ago, LeoPold said: So keeping PSD throughout the process is a vital compatibility and efficiency issue and I'm afraid that your best approach is to use the Adobe suite, as your collaborators are probably doing. That is the best way to guarantee compatibility. PaoloT 1 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
LeoPold Posted August 9, 2024 Posted August 9, 2024 Thanks Walt. Yeah obviosuly. No. Not an option. I am not hearing options here. Please reread my original question. We are looking for a production solution across the whole team as people are in clip studio, procreate, affinity etc. We want this production to empower and enable the crew to use what they want, not lock them in an eco system like a subscript ai rip-off like Adobe. Quote
walt.farrell Posted August 9, 2024 Posted August 9, 2024 3 minutes ago, LeoPold said: We are looking for a production solution across the whole team as people are in clip studio, procreate, affinity etc. There is no cross-application solution, as there is no universal format that all those applications understand and support fully which does everything. Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
LeoPold Posted August 9, 2024 Posted August 9, 2024 Sorry Walt, I'm not buying it. Testing EXR and PSD as we speak. I just wanted to see if people in this forum had any suggestions. Blender PSD? Check Affinity PSD? Check (no text, no big deal for this BG team´) Clip studio PSD? Check? Krita PSD? Check Resolve PSD? Check Layers intact? Check Color spaces intact? Check? Display P3 intact? Check 8 bit intact? Check? Brush sharing for the BG team. No. Quote
Ldina Posted August 9, 2024 Posted August 9, 2024 @LeoPold what Walt said is correct. PSD supports ALL Photoshop features, and afphoto format supports ALL affinity features. They are designed for that purpose. That said, you can successfully export to PSD from Affinity and open in PS as long as you use ONLY standard features supported by PSD file format. Some things are done differently, so some seemingly ‘routine’ operations may not always transport as expected. You’ve said rasterization of text is no big deal, so that’s a plus. You’ll have to do some testing to see which Affinity filters, adjustment layers and tools create problems for PSDs opened in PS, then avoid them. i have almost no experience with EXR, so nothing to offer there. PaoloT 1 Quote 2024 MacBook Pro M4 Max, 48GB, 1TB SSD, Sequoia OS, Affinity Photo/Designer/Publisher v1 & v2, Adobe CS6 Extended, LightRoom v6, Blender, InkScape, Dell 30" Monitor, Canon PRO-100 Printer, i1 Spectrophotometer, i1Publish, Wacom Intuos 4 PTK-640 graphics tablet, 2TB OWC SSD USB external hard drive.
walt.farrell Posted August 9, 2024 Posted August 9, 2024 There are also some PSD functions such as Mesh Warp that aren't supported by Affinity. The risk is in what you'll find randomly that doesn't work, as your team does things. PaoloT, Frozen Death Knight and Ldina 3 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
PaoloT Posted August 9, 2024 Posted August 9, 2024 5 hours ago, LeoPold said: not lock them in an eco system like a subscript ai rip-off like Adobe. If you don't want to be locked into the Adobe ecosystem, it makes little sense to use an Adobe native file format. Use a universal, open, documented format, like TIFF, and be reasonably sure it will translate among different programs. Frozen Death Knight 1 Quote
walt.farrell Posted August 9, 2024 Posted August 9, 2024 1 hour ago, PaoloT said: Use a universal, open, documented format, like TIFF, and be reasonably sure it will translate among different programs. But note that the TIFF container format may be well documented, but the contents of anything except the raster image it may contain are not. Thus, Photoshop can save a TIFF with basically a PSD file inside it (in addition to a raster image), and Affinity can save a TIFF with an Affinity file inside it (in addition to the raster image). But that does not mean that other programs will be able to interpret that extra data, which may be proprietary and partly or wholly undocumented. PaoloT 1 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
Old Bruce Posted August 9, 2024 Posted August 9, 2024 @LeoPold, i would suggest talking to your collaborators and decide amongst yourselves what to use/purchase as you and yours will be working together. I could suggest that you all purchase the Affinity Suite and work that way but there are perhaps some people who have older machines which cannot run the Affinity applications, and I do know that the cost is not insignificant for some people (even considering the current 50% sale price). Only you and yours can tell for sure what will work for you. PaulEC and PaoloT 2 Quote Mac Pro (Late 2013) Mac OS 12.7.6 Affinity Designer 2.6.0 | Affinity Photo 2.6.0 | Affinity Publisher 2.6.0 | Beta versions as they appear. I have never mastered color management, period, so I cannot help with that.
Frozen Death Knight Posted August 10, 2024 Posted August 10, 2024 14 hours ago, LeoPold said: Thanks Walt. Yeah obviosuly. No. Not an option. I am not hearing options here. Please reread my original question. We are looking for a production solution across the whole team as people are in clip studio, procreate, affinity etc. We want this production to empower and enable the crew to use what they want, not lock them in an eco system like a subscript ai rip-off like Adobe. The solution is to have a standard and stick to it if it is that important. If everything needs to be PSD at all times then it means you have to use Photoshop, since Adobe are the ones responsible for the file format and own it. The competition only support PSD because they have to. If only the final product needs to be PSD then any software that supports PSD works. Only Photopea does what you want and I very much doubt your team would be fine using that over anything else. Expecting another program like Affinity to build its foundations on something it has zero control over is never going to happen. PSD is Adobe, so if you truly want to cut all ties with Adobe you must abandon PSD and build your work on some other open source standard with equivalent features as PSD (which does not exist) or embrace another ecosystem like Affinity. You could also try making your own file format and make that the industry standard. Way harder to do, but hey, anything's possible if you are stubborn enough. PaoloT 1 Quote
PaulEC Posted August 10, 2024 Posted August 10, 2024 21 hours ago, LeoPold said: I am not hearing options here. The answer is simple, there is no file format that will enable complete compatibility, with all features working correctly, across Adobe and Affinity. You will either have to compromise on which features are important to you, or you will all need to use the same software. PaoloT 1 Quote Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 – Windows 11 Home - Affinity Publisher, Photo & Designer, v2 (As I am a Windows user, any answers/comments I contribute may not apply to Mac or iPad.)
myclay Posted August 10, 2024 Posted August 10, 2024 16 hours ago, PaoloT said: Use a universal, open, documented format, like TIFF, and be reasonably sure it will translate among different programs. This one for example; https://www.openraster.org/ https://docs.krita.org/en/general_concepts/file_formats/file_ora.html Quote *.ora, or the Open Raster format, is an interchange format. It was designed to replace *.psd as an interchange format, as the latter isn’t meant for that. Quote Sketchbook (with Affinity Suite usage) | timurariman.com | artstation store Windows 11 Pro - 24H2 | Ryzen 5800X3D | RTX 3090 - 24GB | 128GB | Main SSD with 1TB | SSD 4TB | PCIe SSD 256GB (configured as Scratch disk) |
PaulEC Posted August 10, 2024 Posted August 10, 2024 1 hour ago, myclay said: This one for example; https://www.openraster.org/ https://docs.krita.org/en/general_concepts/file_formats/file_ora.html I'm not sure how this helps as, AFAIK, neither Affinity nor Adobe supports this file type! PaoloT 1 Quote Acer XC-895 : Core i5-10400 Hexa-core 2.90 GHz : 32GB RAM : Intel UHD Graphics 630 – Windows 11 Home - Affinity Publisher, Photo & Designer, v2 (As I am a Windows user, any answers/comments I contribute may not apply to Mac or iPad.)
walt.farrell Posted August 10, 2024 Posted August 10, 2024 54 minutes ago, PaulEC said: I'm not sure how this helps as, AFAIK, neither Affinity nor Adobe supports this file type! And that file type doesn't seem to support adjustment layers or vector layers yet. myclay and PaoloT 2 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
myclay Posted August 10, 2024 Posted August 10, 2024 2 hours ago, PaulEC said: neither Affinity nor Adobe supports this file type! indeed, the only advantage that fileformat has is; it is an open and documented format. Once scripting in Affinity Photo is available, an add-on could maybe be written for it. Quote Sketchbook (with Affinity Suite usage) | timurariman.com | artstation store Windows 11 Pro - 24H2 | Ryzen 5800X3D | RTX 3090 - 24GB | 128GB | Main SSD with 1TB | SSD 4TB | PCIe SSD 256GB (configured as Scratch disk) |
PaoloT Posted August 10, 2024 Posted August 10, 2024 2 hours ago, myclay said: It is an open and documented format. By comparison, TIFF is open and documented, and supported by all the graphic programs around. Paolo Ldina 1 Quote
walt.farrell Posted August 10, 2024 Posted August 10, 2024 4 minutes ago, PaoloT said: By comparison, TIFF is open and documented, and supported by all the graphic programs around. Again, though, it's only open and documented for unlayered raster images. Not for anything complex. myclay and Ldina 2 Quote -- Walt Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases PC: Desktop: Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 Laptop: Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU. Laptop 2: Windows 11 Pro 24H2, 16GB memory, Snapdragon(R) X Elite - X1E80100 - Qualcomm(R) Oryon(TM) 12 Core CPU 4.01 GHz, Qualcomm(R) Adreno(TM) X1-85 GPU iPad: iPad Pro M1, 12.9": iPadOS 18.5, Apple Pencil 2, Magic Keyboard Mac: 2023 M2 MacBook Air 15", 16GB memory, macOS Sequoia 15.5
prophet Posted August 12, 2024 Posted August 12, 2024 On 8/10/2024 at 7:47 AM, walt.farrell said: that file type doesn't seem to support … vector layers yet. "OpenRaster is an intentionally simple file format, similar to the Open Document file format: a zip file with an xml document describing the layer structure and a png image for each raster layer or an svg image for each vector layer." The .ora file format looks interesting. Would love to cure the industry of the assumption that .psd is a "universal" format. Or .ai for that matter. My favorite thing to do when conversing with some middle-man lackey who insists my flattened/outlined vector PDF is not ok since the production team requires an AI file…"just change the suffix from .pdf to .ai and see if that works for you." Old Bruce 1 Quote
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