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23 hours ago, Pattou said:

¬†Superb Stuart as always ūüĎć We are dealing with similar themes (biomes/biodiversity) in a different way ūüėČ

Thank you!...and we are!...an unlimited supply of ideas!...I was very tempted to draw some plants based on your latest image (green Trees.:))

 

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26 minutes ago, Pattou said:

@StuartRc¬†Humbly glad that my pictures inspire you a little bit¬†‚ėļÔłŹ
Well, I'm currently writing a (photo) book on biodiversity and I plan to translate it into English afterwards. I would be very happy you consider to insert some of your art in it. I will contact you by PM.

Patrick

Fantastic!:)..Just let me know what you need!...

 

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14 hours ago, Jenna Appleseed said:

Also kind of a Moebius vibe, might just be the colours.

Thanks!. Wow I think  it is the 3rd time the drawings have been compared to Moebius...Take me a long time to get that good!:)!

 

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  • 3 weeks later...

Concept Painter
Added additional Brush set to Project Brush 17:Concept
Attempted to refine 'paint brushes'
60 raster paint brushes with a large number of new bristle type nozzles Enhanced with 15 Sub-Bristle Brushes
Again made use of the 'Erase' options in the sub brush menu to try and create more realistic paint effects.

Notes
Using seamless patterns for this could only be achieved by using 'greys' and avoiding black and white
Applying erase to a sub-brush was much more effective.. and allows the texture to be 'destroyed' by successive brush strokes and them repeated with a different colour (textures!)
Adjustments to the X | Y Jitter quickly changes the bristle/paint effect.. So there is a lot of potential variation of each brush

hatching should have a similar effect

 This should complete the Concept Brush Set

Project Brush Concept Painter 01@0.5x.jpg

Project Brush Concept Painter 02@0.5x.jpg

 

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  • 2 weeks later...

Onion Rocks Biome

Weathered rocks and pavements
Size 800 x 300mm
Painted using Concept Painter Brushes only

Untamed-Onion Rocks@0.25x.jpg

 

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24 minutes ago, StuartRc said:

Weathered rocks and pavements

I’d contact the local authority if the roads nearby were in such poor condition! :P

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4 minutes ago, Alfred said:

I’d contact the local authority if the roads nearby were in such poor condition! :P

Roads! you have roads!...The last road built around here was completed by the romans

 

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21 hours ago, StuartRc said:

Onion Rocks Biome

Weathered rocks and pavements
Size 800 x 300mm
Painted using Concept Painter Brushes only

Untamed-Onion Rocks@0.25x.jpg

Could this be the result of ‚ÄúBuild Back Better?‚ÄĚ


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Yeah Maybe!....Don't get me going!:)...I have been shouting at the Television too long today already!...

It was not meant to be a road...I wasn't aware of any roads on untamed world...The whole challenge was not to have any humans! messing up the place! (I think!:))..yep just checked here

 

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  • 4 weeks later...

Tree Toolkit 04

Six tree samples from new toolit
This is the largest toolkit attempted so far

6 Vector Trees with vector assemblage and outines
6 Raster Painting Forms (seen in Untamed: Forests)
Variations
Shapes and Textures
Tree Toolkit 04 01-03

Tree Toolkit full samples 01 03@0.25x.jpg

Tree Toolkit 04 04-06

Tree Toolkit full samples 04 -06@0.25x.jpg

Tree Toolkit 04 Sample Variations

Variations@0.25x.jpg

 

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Ohhhhhhhhh Myyyyyyyyyy!  Gorgeous!!


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Full Vector Components of Tree Toolkit [T1]
Tried to make each tree different
Still some work to do on the vector elements but this one is complete:

Tree Toolkit  T1 Kit 01@0.25x.jpg

Tree Toolkit  T1 Kit 02@0.25x.jpg

Tree Toolkit  T1 Kit 03@0.25x.jpg

Tree Toolkit  T1 Kit 04@0.25x.jpg

Tree Toolkit  T1 Kit 05@0.25x.jpg

Tree Toolkit  T1 Kit 06@0.25x.jpg

 

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2 hours ago, jmwellborn said:

Ohhhhhhhhh Myyyyyyyyyy!  Gorgeous!!

Thank you!...This is just the first part!

Still some work to do on this kit!...and there are other kits!:)

 

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8 hours ago, Fred Lespine said:

Awesome again.¬† ūüĎćūüĒ• It would really fit in an animation project.

Thank you!.. I am sure it would!...I have been thinking about creating meshes of these in Blender...but that is some way off! .Was trying to build something I could re-use.. for my weird landscapes (this contains a lot of vector objects..it is a long way from completion!). With the initial paintings I an forever painting over | into base shapes.. So made a new kit that would add a lot of variety for raster and vector elements.   

 

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  • 2 weeks later...

Full Vector Components of Tree Toolkit [T2]
Tried to make each tree different
Added a section of new branches that can also be used with the Camouflage Kits

Tree Toolkit  T2 Kit 01@0.25x.jpg

Tree Toolkit  T2 Kit 02@0.25x.jpg

Tree Toolkit  T2 Kit 03@0.25x.jpg

Tree Toolkit  T2 Kit 04@0.25x.jpg

Tree Toolkit  T2 Kit 05@0.25x.jpg

Tree Toolkit  T2 Kit 06@0.25x.jpg

 

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  • 1 month later...

Full Vector Components of Tree Toolkit [T3]
Tried to make each tree different
Added a section of new branches that can also be used with the Camouflage Kits
615088218_TreeToolkitT3Kit01@0_25x.thumb.jpg.9543fb0376db625811c29451a615994d.jpg

Tree Toolkit  T3 Kit 02@0.25x.jpg

Tree Toolkit  T3 Kit 03@0.25x.jpg

Tree Toolkit  T3 Kit 05@0.25x.jpg

Tree Toolkit  T3 Kit 04@0.25x.jpg

Tree Toolkit  T3 Kit 06@0.25x.jpg

 

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Full Vector Components of Tree Toolkit [T4]
This kit was mostly used for backgrounds on 'A Stand of Trees' So the branch set and leaves are much larger

Tree Toolkit  T4 Kit 01@0.25x.jpg

Tree Toolkit  T4 Kit 02@0.25x.jpg

Tree Toolkit  T4 Kit 03@0.25x.jpg

Tree Toolkit  T4 Kit 04@0.25x.jpg

Tree Toolkit  T4 Kit 05@0.25x.jpg

Tree Toolkit  T4 Kit 06@0.25x.jpg

Tree Toolkit  T4 Kit 07@0.25x.jpg

 

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Hey StuartRc,

I love the work you've posted. Your attention to detail is incredible, and your colour palette is fascinating too. Just by your colour palette alone you have created a 'mood' in each of the worlds you have posted. I especially like the 'Mushroom Forest Biome'.

You'll be up their with the great concept painters (if you're not already working in that industry already) - Shaddy Safadi, Noah Bradley, Ryan Church, Jordan Grimmer, Darek Zabrocki, Natasha Tan, Rico Cilliers and the others because I can see your dedication. It's something that has fascinated me for a long time, creating worlds from your imagination. You can get so immersed in the creative process that hours go by...

Keep creating. Great work!

Del

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Very nice artwork!

It reminds me to the days I discovered the Heavy Metal comics (in germany published as "Schwermetall"; initially, in France, published as "Metal Hurlant"). Moebius, Druillet, Caza... Stuff like that. Great times - loved it! And even later, my explorations in the Myst-Universe (It's a shame that I can't get those divine games to run under Windows 10 - really miss them, especially "Uru"). And of course it also reminds me to the old YES-covers, created by Roger Dean, and Rodney Mathews' genius work.

But however, Hens is right: the right Zombie in the first picture should be much smaller (or the left one bigger), because of the perspective. That is irritating.

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7 hours ago, DelN said:

Hey StuartRc,

I love the work you've posted. Your attention to detail is incredible, and your colour palette is fascinating too. Just by your colour palette alone you have created a 'mood' in each of the worlds you have posted. I especially like the 'Mushroom Forest Biome'.

You'll be up their with the great concept painters (if you're not already working in that industry already) - Shaddy Safadi, Noah Bradley, Ryan Church, Jordan Grimmer, Darek Zabrocki, Natasha Tan, Rico Cilliers and the others because I can see your dedication. It's something that has fascinated me for a long time, creating worlds from your imagination. You can get so immersed in the creative process that hours go by...

Keep creating. Great work!

Del

Hi Thank you for your comments..


The drawings are really just an extension of what I used to do with ink on Bristol Board. They have evolved the techniques lot over the past few years and AD is ideal for what I wanted to achieve. I think I have the brush sets are now where I need them. The inkers, Texture Painters and Concept sets in particular are getting a lot of use!. There is still a lot to do on this project.. not completed the Biome area paintings yet. still it will keep me occupied!. I have been a bit distracted with the creation of the vector elements for the Tree Toolkits.. (So I could complete the stand of trees drawing) I should have left them until I created the Biomes; which were really for another project that I could not possibly complete.

There is also a  lot of work to do!.. The Mushroom Biome is also one of my favourites!.. I have been looking forward to creating the vectors for it.. started work but not really beyond outlines. I am sure some will find there way into resources in the future!

If you are interested in creating concept worlds.. Artstation made all tutorials free (not sure whether you have to have an account though!). There are so many excellent concept artists out there!.. I have a few favourites myself...but I think I have a long way to go to be comparable!:) 

Check out Luca Pisanu on artstation..worked on Croods 2

I rely a lot on natural textures of which there is an unlimited resource.. It will take me a long time to run out of ideas!

With regards to the Colours I will add some of the Palettes...They are not very organised!...but useful. I keep generating new ones from the drawing as it evolves; then adding graduations. Some can be a bit repetitive..

Bu here you go...a small selection

 

Vector Forest.zip Single tree.zip Sour original.zip stuck original.zip untamed original.zip Untamed-muahroom Forest 05.zip Untamed-Distant Forest 05.zip

 

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2 hours ago, iconoclast said:

Very nice artwork!

It reminds me to the days I discovered the Heavy Metal comics (in germany published as "Schwermetall"; initially, in France, published as "Metal Hurlant"). Moebius, Druillet, Caza... Stuff like that. Great times - loved it! And even later, my explorations in the Myst-Universe (It's a shame that I can't get those divine games to run under Windows 10 - really miss them, especially "Uru"). And of course it also reminds me to the old YES-covers, created by Roger Dean, and Rodney Mathews' genius work.

But however, Hens is right: the right Zombie in the first picture should be much smaller (or the left one bigger), because of the perspective. That is irritating.

Many Thanks!
Oddly I keep looking at older comic publications to explore their inking techniques.. Comparisons with Moebius have been mentioned before. When I used to work on these type of drawings 'traditionally' I was obsessed with Giger and Escher but I can understand the comparisons! 

With regard to the first drawing.. and Hens comment about perspective... I can understand the issue raised but the whole drawing is not in any calculated perspective and it was just an initial idea for a challenge on Artstation. I didn't really want to revisit such a small change when it would have been replaced by the other Biome paintings in the future.. The Buildings have already been replaced!. I was intending to replace it! when I draw some Mountains!:)  

 

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29 minutes ago, StuartRc said:

Many Thanks!
Oddly I keep looking at older comic publications to explore their inking techniques.. Comparisons with Moebius have been mentioned before. When I used to work on these type of drawings 'traditionally' I was obsessed with Giger and Escher but I can understand the comparisons! 

With regard to the first drawing.. and Hens comment about perspective... I can understand the issue raised but the whole drawing is not in any calculated perspective and it was just an initial idea for a challenge on Artstation. I didn't really want to revisit such a small change when it would have been replaced by the other Biome paintings in the future.. The Buildings have already been replaced!. I was intending to replace it! when I draw some Mountains!:)  

It is sometimes a weird thing with comparisons people make. In my early Heavy Metal comic days, I was mostly impressed by the comics of Richard Corben. Not because of his pornographic tendencies. I liked the very movie-like narrative style, the partly very sculptural painting style and the atmosphere. But retrospectively I must say that only a lesser part of his work had the quality I admired him for. However, at that time many people said that my paintings reminded them to Richard Corben. Even people who didn't know that I was a fan of him. That was a thing I wasn't aware of. The same as I explored Giger. Even looking at my ink drawings many people associated them with Giger. I still can't see that, but it must somehow be true. But of course not in the quality.

My main idol in inking is Gustave Doré. He was a genius anyway, in many ways. But his mastership in creating atmosphere, lights and shadows and depth of space in his illustrations - only with black strokes on white paper - impressed me so much that I try to emulate it since I first saw them decades ago. With analogue nibs and also digital.

Concerning the first drawing: it's okay. Don't worry about it. It is a good image anyway. But this perspective thing with the zombies is a detail that catches the eye and causes irritation. Could of course also been interpreted as intended.

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14 minutes ago, iconoclast said:

It is sometimes a weird thing with comparisons people make. In my early Heavy Metal comic days, I was mostly impressed by the comics of Richard Corben. Not because of his pornographic tendencies. I liked the very movie-like narrative style, the partly very sculptural painting style and the atmosphere. But retrospectively I must say that only a lesser part of his work had the quality I admired him for. However, at that time many people said that my paintings reminded them to Richard Corben. Even people who didn't know that I was a fan of him. That was a thing I wasn't aware of. The same as I explored Giger. Even looking at my ink drawings many people associated them with Giger. I still can't see that, but it must somehow be true. But of course not in the quality.

My main idol in inking is Gustave Doré. He was a genius anyway, in many ways. But his mastership in creating atmosphere, lights and shadows and depth of space in his illustrations - only with black strokes on white paper - impressed me so much that I try to emulate it since I first saw them decades ago. With analogue nibs and also digital.

Concerning the first drawing: it's okay. Don't worry about it. It is a good image anyway. But this perspective thing with the zombies is a detail that catches the eye and causes irritation. Could of course also been interpreted as intended.

Hi

Painting Style and atmosphere is something I need to work on...Gustave Doré has certainly captured it. I had a look though some of the artists (its only about 100) I was following on Artstation..here are a few (Longque Chen, Caanan White, Torben Weit, Yann Le Guen, (Yuumei) Wenqing Yan, Brian J Murphy, James Daly, Tonton Revolver, Jenny Brozek, Vincent Bryant, Jenny Brewer, Vincent Chu, Emilie Vaccarini-Francis)

 Atmosphere and depth. especially working with vectors can be difficult to achieve. Using greys helps with a combination of gradient mapping. Block colour overlays and mixing blending modes. but not always successful. 

 

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