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Everything posted by StuartRc

  1. You can do it with artboards in Designer with: 1. View - Clip to canvas [\ key] 2. Rasterize and Trim -Also something I use a lot is Rasterize and Trim' on the Layer Panel Menu. Really useful for cropping back images that overhand the artboard 3. Mask to below with rectangle in layer above 4. Paste everything inside a rectangle
  2. It is!..So far been a valuable exercise... Some way to go though yet!.. I have certainly learnt a few new tricks. Been following a few concept artists on YouTube and Artstation which has helped a lot! I like the mix of raster and vector (but in reverse) gives you so many options to paint/colour.. including.. But here are a few new things I picked up in the process so far! A few Changes to workflow 1. You can place a vector inside a pixel layer and colour the pixels (just wow! ..I like it!)..with blends! and transparency! 2. Use a colour mask and paint out (erase) to create non-destructive objects 3. Use layer options (Erase) to punch out overlays without having to compound the vector (Useful if you want to make use of a dual set of overlying vectors)..and much quicker! 4. Build modular elements that you can re-use (which is a big par of the process) 5. Use block colour overlays to adjust the overall final colour. Again re-edit as a mask with adjustments 6. Paint with texture brushes not flat ones 7. Always use a base block (colour) ..much easier to stack layers 8. Sketch - redraw -sketch -redraw (not just draw and hope for best!) 9. Use the pencil tool to sketch with stabilizer set to minimal amount (gives you more control)-draw with vectors then sketch for raster shape 10. Split complex vectors to several shapes then re-combine (had to do this as complex vectors with lots of nodes and cutters can slow down lots!) (and crash sometimes) 11. Set a Colour adjustment layer for sketching (A work-around for using Blue or red pencils to sketch)...and a standard feature of Clip Paint Studio. So whatever you draw on a particular layer is always a single colour 12. Use vector elements as templates for inking .. really useful technique as you can Re-scale | Transform any vector to new shape and redraw with pixel brushes 13...Get to play with and refine my brush sets!
  3. Looked into this some time ago have a read at this article https://topten.ai/image-upscalers-review/ But also there is a free one on GitHub.. that used to be popular https://github.com/AaronFeng753/Waifu2x-Extension-GUI and https://vanceai.com/anime-upscaler/?source=ttai_waifu2x and GIMP apparently (not tried!) There was also this but is PSD here but I am sure it could be adapted
  4. Common Vector patterns Something I should have started a long time ago...an asset Library of vector patterns | shapes..but still better late than never Compounded as single shapes to keep the elements organised Set 1 Generics
  5. I just stopped placing px images | layers into groups or layers until the work was finalised! or complete...
  6. List Update Brushes Project Brush 06 Undergrowth :Re-activated links to archived old poison brush sets (12 6 vector 6 raster) to make grass brushes visible Assets Lots of new assets Untamed Project Added some of the new vector toolkits associated with this project 4 so far! Tree Toolkit (Mesh Trees) Set of 5 Vector template shapes for Inking and Sketching. Includes a selection of leaves and textures Membrane Toolkit MT1 A collection of basic compound meshes to enhance Tree Toolkit T7 Rock Toolkits (Untamed) 40 Vector Rock shapes that can be used as templates for inking rocks Meadow Plants Toolkits Sets of vector ground plants with Bellflowers with Composites and colour variations
  7. Everyone works differently.. sometimes it is difficult to see what the real issue is and how to fix it...just part of the learning process I guess.
  8. Tree Construction Tried something a bit different with the trees Used a vector base with a Layer Erase as overlay to punch out the spaces. So essentially the outline is raster painted and underlay all vector. A slow process but added much more flexibility to the tree options and it's non destructive.
  9. I just opened the file and CONROL+A (a PC)..then followed with next step
  10. Ah!.. 1. Select all in file 2. Go back to Lighting filter. 3. Select remove and then click apply... This releases the pixel layer or image
  11. In Photo there is a background alpha channel as a mask sitting in the file. but not sure how to delete it...In Lighting effects. removing the effect then apply worked once for me but does not work everytime.
  12. Sorry the pixel layer is an image (I pulled the file into Designer to have a look...The Pixel layer does not appear to exist as a resource. I thought initially it was some kind of mask. or clipping mask..but If you group the pixel layer/ image in Designer it releases the object..(which is why it it weird!) You can then copy and past and duplicate as much as you like. The elusive box snaps to the position of the image if you group REsingle.afdesign
  13. Weird!...had me going not quite sure what the extra box is ..but No image is showing in resources...but if you GROUP the image you can access it and copy /paste.. between docs
  14. Hi I was sure that I had uploaded a set of brushes for creating grass effects somewhere!... I believe they in the brush sets created after 'Poison'. But I had to check! It was a log time ago! They do not appear in the Brush Library list as I sort of disconnected them when updating some of the sets....!#@ to concentrate on Project Brushes The Demo Sets are in this thread here The old brush sets (version 01) are still available in Resources (vector and Raster) if you want to try them Here They are just not very visible...you may need to reduce the accumulation and flow jitters down in brush dynamics as they worked a little less effectively in AD 1.7...
  15. Basic Landscape Membranes Added a Membrane Toolkit extending the Mesh Tree Kit:All Vector Bases but as compound (Mesh)
  16. Mesh Trees Added a Tree Toolkit for the Mesh Trees: All Vector Bases Used Erase Layer Setting for non-destructive masks
  17. The Other side of the TunnelOriginal Size 1000 x 400mm (upload size 2362 x 945px)Painted using Concept Painter Brushes and inkers.Again mixed raster and vector Elements
  18. Membrane TreesOriginal Size 1000 x 400mm (upload size 2362 x 945px)Painted using Concept Painter Brushes and inkers.Again mixed raster and vector Elements
  19. Vector Assets To supplement the 6 Vector Tree Toolkits....Vector asset toolkits for creating ground plants Meadow Plant Toolkit 01
  20. Rock Toolkit R1 40 Vector Rock shapes for ink trace outlining Created a vector based Rock Toolkit for outlining shapes that can be used for inking (or layouts!) or just as vectors
  21. Stromatolites Original Size 800 x 300mm (upload size 2362 x 866px) Painted using Concept Painter Brushes and inkers. Mixed raster and vector Elements
  22. Are you using the Pen tool to create vectors and apply a brush? OR are you using the Vector Brush Tool to apply strokes? You will see a difference in the use of the tools. If you use the Vector Brush Tool. The Context Menu (top menu) displays options that control how the brush responds with it's settings in the panel. Size variance | Opacity will be active if you switch Controller: Automatic or Controller: Brush Defaults. Controller: None will not affect the brush stroke..i.e what you see from brush stroke as applied to the vector created with Pen Tool
  23. Thanks! I have added the Palette for the rock bridge image Untamed-Rock Bridges.zip
  24. Hi As discussed really! the 'vector' Brushes are just images stretched along a path. I tend to use them for quick sketches (rasterize afterwards and shading!).Useful but not 100% ideal when you need a pure vector version. When working on brushes Sometimes I need to extract a vector shape of the path. To extract a 'pure' sample of a drawn path I tend to go to Inkscape but there are other apps you could use!. You can copy and paste a selected vector path into the app (There is an option in Prefs to copy as SVG!) and then easily trace the outline...pasting the result back into AD. Also If you view the XML Editor it displays the SVG object data. Includes an image layer (with defined name) and SVG ID with collected vector paths. For construction of Vector Brushes I put together a tutorial some time ago now to help create the brushes IF you are looking for brush Vector Brush Sets you could try these (The linear set may be your best option!): Using Dynamics to enhance inking vector Brushes is here For raster inking: Try this sample set: The full set is described here Hope this helps!
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