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  1. Hey all I've been working on a comic for the last few months and now that I'm posting episodes on Webtoon I figured I'd share it with the community here. The panel in the post is from what'll be episode 11 or 12. I'm really happy with how this one turned out. I do all the inking and most of the flatting in Procreate on my iPad Pro (just upgraded from the 9.7 inch Pro to the new 12.9!) then I bring it into Affinity Photo and do all the colour work. Sometimes I'll make a few vector objects in Designer. I've been doing all the lettering in Publisher. You can check out the webtoon link at https://www.webtoons.com/en/challenge/thicc-skinned/list?title_no=404235 and I'd love if you'd subscribe
  2. Holy crap, I'm looking at this and thinking, "How the heck did he do that with vectors?" And you said you're using a 2015 Mac mini?! Is that grass a brush of some kind? The only ways I can think to do that would leave my 2018 MacBook Pro chugging! Part of me wishes I could see your source file.
  3. Glad to see the 'optimized for sidecar' in there :D Should this mean that I can update day one without experiencing problems? (Hopefeully?) I was recently prevented from doing a few days worth of Procreate work because iOS 13 broke the ability to switch brushes. (PITA!) I've been using Procreate on my iPad for inking a graphic novel I'm working on, and then Affinity Photo and Publisher on my Mac for colouring and page layout. (For whatever reason I find Procreate has a really good balance for stabilization, pressure curve, and a lack of wonky tails on lines when you pull the pencil from the screen. So for line work I find it better than the Affinity Suite. I suspect that I might be able to tweak the pressure settings in Affinity, but given that you start with new defaults on every document it seems, it just doesn't feel worth it.)
  4. Good luck with that. I think you'd see an Android version of the iPad apps before you see a Linux version of the desktop apps... and I don't think you're ever going to see an Android version. The venn diagram of people on Linux who are willing to pay for software, people who are wanting to use graphics apps, and people who all have a similar enough system, is pretty small. I realize I don't know that much about Linux, especially these days but I know one of the reasons that other apps have often avoided doing linux ports is because of the various windowing systems and how you can't always rely on all the same resources being present. I know on Mac the Affinity Suite leverages tech like Metal, CoreImage and maybe even CoreML? (Is CoreImage still a thing? You know what I'm talking about, the GPU accelerated parts of macOS.) They're probably plugging into similar APIs on Windows, and I am not sure but I haven't heard about any fantastic graphics APIs on Linux. They'd probably have to fall back to using OpenGL or something. Unfortunately consumer software on Linux is hard to make good money in and has a lot of the pitfalls of developing for Android (tons of different variations on the same base, tons of things that could cause bugs that aren't in anyone's control). I'm sure they did some sort of cost benefit analysis and figured out that they'd have to pay X number of extra developers to ensure the Linux version would work, and that there probably aren't enough potential Linux users to cover the costs. Frankly as somebody who owns both the Mac and iPad versions of their apps, I'd rather they invest in the platforms where the bulk of their potential users are. (Mac, iOS and Windows.)
  5. Okay so I was just working on painting in a project and suddenly noticed that my brush wasn't changing size based on pressure. So I had to turn it on. I confess I don't use Affinity Photo every day, honestly I haven't had any massive drawing projects since it came out (I guess maybe that says something?) But every time I open an Affinity app and start designing something I go through a time where I'm drawing and all my lines are super uniform and it takes a few seconds or minutes (depending on how essential size variation is) before it kicks in, "Damnit, my stylus isn't doing pressure sensitivity!" Pressure sensitivity is the default in Photoshop if I remember correctly it also was in Illustrator. ANYONE who buys a Wacom buys it because they want their work to look more like drawing not because they want a mouse shaped like a pencil. I feel like the number of people who don't use pressure sensitivity is dwarfed by the number who do. (Assuming they own a drawing tablet or Apple Pencil.) Why can't pressure sensitivity be the default? It is in every other drawing app. Heck it is in Apple's Notes! It just seems so bassackward to have it off by default.
  6. So happy to see this finally out! I confess I'm at a point in my life where I'm not doing much graphic design, but a few years ago I'd have been using this regularly and probably even trying to teach some people in the non-profit sector how to use it. That said I still bought it day one because I can never have enough Affinity apps!
  7. I'd kill for this. Procreate allows a quick double tap with two fingers to do it, and it feels super natural!
  8. Sorry didn't upload properly for some reason. Hope I didn't get your hopes up!
  9. I've used Procreate a bunch and this plus double tap to undo are the two things I really feel are missing. (Though I love the app so far!) Also a toggle to disable touch input on the canvas when using pencil would be great. Since palm rejection so far is not perfect. (Not that it is on any other app either)
  10. I'm a little surprised it can't run on anything less than an A9 because it runs like butter on my iPad Pro!
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