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About Nichod

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  1. Old post. Me hunting and hoping for Android compatibility. There literally are no decent design / art programs on Android. Which is unfortunate with Chromebooks supporting Android apps now. Literally every child I know uses a Chromebook. My son thinks windows and macs are lame. That the iPhones and iPads are for old people.
  2. Sad that Android always seems to lack advanced art tools. Adobe even outputs substandard apps. Games perform outstanding on Android, and the screens are often better than iOS. I wish Serif would consider Android. You'd be supporting Chromebooks as well.
  3. Where I think this would be HUGE is on Chromebooks. The next generation is not using Windows or Apple products. They are using Chromebooks. And the kids love them. They are simple, and elegant with a clean and intuitive interface. And now with Android apps on them they are basically full computers. My own son absolutely hates Windows, and Mac OS. He thinks they are "too busy". Chromebooks do lack many "power" apps like Illustrator, Designer, Photo, etc. It's fairly simple to install Linux and run applications in "Window mode" within Chrome OS. Ideally it would be interesting to see Affinity products on Android, but locked into Chromebooks, or Tablet dimensions.
  4. I figured out the cause. It's because I had "scale with object" checked. When I removed that it fixed the issue. I'm able to reproduce it across different files with the same setting enabled. It's not unique to the file.
  5. Actually getting a lot of issues with stroke width settings. Here is a gif illustrating some of the issues.
  6. When expanding strokes I'm not getting a consistent result. All strokes have the same width, but result in different expanded dimensions.
  7. I'm looking forward to the PSD export updates. Please shout loud when the beta is available.
  8. Correct. It's the coined term in UI design for the iconography used for menus (generally in mobile apps). The hamburger menu is a much debated design choice. Thanks for visiting my thread.
  9. Agreed. I made a few changes to tweak the overall feel. I've uploaded it to Pixelapse here: https://www.pixelapse.com/briannhinton/projects/musicplayer/overview for anyone to download and explore. And it's been posted on Dribbble: https://dribbble.com/shots/1823909-Music-Player-UI I updated the original post, and attached the image.
  10. It seems that when we select multiple separate text objects in Affinity Designer that the align tools, etc appear, and replace the ability to change the font settings for multiple selections. This is a huge deal, and incredibly annoying as I tend to bounce around between different fonts, and sizes during UI design projects. Normally I use Text Styles, but in the early phases I do select multiple text objects.
  11. There are tons of examples on Dribbble. And vector brushes allow fine media style artwork to be created that is scalable for large print projects, and that is incredibly useful.
  12. https://dribbble.com/shots/1809240-Music-Player-UI-NCD2014 Just a project I did for NDC 2014. I don't have a lot of time to work on personal work, but I'm trying to find the time. Most of my work is internal, and private unfortunately. This was my first serious go at using Affinity Designer for a project. It was a decent experience, but I did miss a few key things.
  13. I still think it would be a good idea to add a shape builder. It's a fast way to mock up logos, and both Serif Draw / Illustrator have it. It allows for the creation of some complex forms that aren't easily possible with normal boolean operations.
  14. Yes @Raskolnikov it really slows down the creative process.
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