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walt.farrell reacted to a post in a topic: Renaming files on a Open/Save dialog doesn't work.
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walt.farrell reacted to a post in a topic: Renaming files on a Open/Save dialog doesn't work.
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If I have several layers inside a group and I apply an adjustment (for example, Levels) to the top layer, if I press Merge in the adjustment dialog, I expect that the layer below it (the one that was selected prior choosing the adjustment) gets selected. Instead, the one on the bottom of the layer gets selected.
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rui_mac reacted to a post in a topic: Consistent crash when adding Asset from selection
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rui_mac reacted to a post in a topic: Consistent crash when adding Asset from selection
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On Affinity Publisher 2.3, when I try to add something to the Assets, by selecting something on a page a choosing Add from Selection, Affinity Publisher consistently crashes. Model Name: iMac Model Identifier: iMac13,1 Processor Name: Quad-Core Intel Core i5 Processor Speed: 2,7 GHz MacOS Catalina 10.15.7
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rui_mac reacted to a post in a topic: Blend tool in Designer
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angelhdz12 reacted to a post in a topic: Scripting
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rui_mac reacted to a post in a topic: Any new features expected in 2.2? [split]
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Barry Newman reacted to a post in a topic: Any new features expected in 2.2? [split]
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Westerwälder reacted to a post in a topic: Any new features expected in 2.2? [split]
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debraspicher reacted to a post in a topic: Any new features expected in 2.2? [split]
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Any new features expected in 2.2? [split]
rui_mac replied to carca's topic in Beta Software Program Members Area
It would be amazing to see the recently "hinted" Blend tool added. It has been requested since version 1.0 was in beta, many, many years ago. -
rui_mac reacted to a post in a topic: Blend tool in Designer
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Frozen Death Knight reacted to a post in a topic: Scripting
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h.ozboluk reacted to a post in a topic: Blend tool in Designer
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amoraleite reacted to a post in a topic: Interpolation modes for layers
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Blend tool in Designer
rui_mac replied to Athanasius Pernath's topic in Feedback for the Affinity V2 Suite of Products
Maybe, with the scripting abilities, we could implement some sort of blending between shapes. But, I know that, if Serif implemented it as a proper tool, it would make it amazing. Even better than the one on FreeHand, Illustrator or Corel.- 122 replies
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- blend tool
- blend
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Yes, you are right in all accounts. The radius1+radius2 was to distribute between the outer perimeters of the first and last disks... I started the code for that, but gave up as this was only a simple example and I decided that I could simply interpolate between the center positions 😉 The c4d library contains all the internal C4D librarys. I can import just the ones I want, instead of importing the whole thing. And, of course, I can import all python libraries, if I need something specific.
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This is just a very simple example that I coded now in Cinema 4D. The script is attached to the top object, called "Null". This would be the equivalent of a layer or another object in Affinity. Then, no matter how many objects are set as children of the top object, the script always distributes them evenly between the position of the first and last child. As you all can see in the movie, I can add as many objects I want, and they will always distribute evenly. And it is fully dynamic. Captura2.mp4
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All the code is self contained inside the "tag". Meaning, the script within the "tag" that is attached to the object will not call other scripts that are coded and show up in the menu. They are separate things, even if they use the same language. The scripts that show up in the menu, are almost like any other command that we can choose from the menus. The scripts in the "tags" are scripts that are executed every time the document changes or gets updated.
- 655 replies
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The scripts that would be attached to objects, would be saved within the file. At least that is what Cinema 4D and VizRT do.
- 655 replies
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Yes, I know that simple arranjements of one object between two other object is possible without scripting. But what if there are more objects? Or if I want to scale objects (let us imagine that there are 10 objects between the first and last object) so that they will always touch each other?
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Lets imagine that you attach a script to a layer and that script would keep all objects inside that layer dynamically aligned/distributed, having the position and size of the first and last elements of that layer as the limits. Or having a script attached to an object, or layer that would automatically create a grid of duplicates of whatever object was dragged into it. Or a script that would keep an object centered between two other objects, dynamically. Or a script that would create a specific amount of interpolated shapes between the first two childs of a layer, that would update dynamically as any of the first two children of the layer was edited. Or a script attached to an object that would distribute clones of another object along the spline of that object. And the objects would dynamically redistribute even when the main curve is edited. Being able to attach a script to objects allows for many, many possibilities and, all of them, dynamic, instead of having to run a script manually whenever a change is made.
- 655 replies
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- automation
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