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Kuttyjoe

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About Kuttyjoe

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  1. When AD becomes as good as Illustrator, it will have a price tag similar to Illustrator.
  2. No, SVG is not the main purpose of anything. Maybe that’s your main purpose. I’ve no idea what AD’s primary focus is. Or Illustrator’s for that matter. I imagine that they’re trying to cover a certain amount of ground. Illustrator is of course covering absolutely everything while AD is covering a small subset of what Illustrator can handle. Last time I tried Inkscape, it felt like something I’d highly recommend to an enemy. But for you, I suppose it has wonderful SVG support, if not much else.
  3. Trying to connect two nodes is very buggy. Make two simple separate lines with the brush or pencil tool. Select the node tool then select one node from each line. Start with the two that are closest to each other. Click the "join curves" on the toolbar and MAYBE they will join to each other. It gets crazy. Let's say that it worked as expected. Now, select one of those nodes and move it closer to the other node on the other line. Now select the same two nodes again, and try to join them again. Here's is what is possible to happen now. The two selected nodes WILL NOT join. The to unselected nodes MIGHT join. Or, the Node you have selected, and the one that it's closest to, though not selected, MIGHT join. And as you move the node around, any and all of those possibilities may happen. It makes no difference what you have selected. Selection, is only a factor when the two nodes are close together. When the two selected nodes are farther a part, all of those other crazy possibilities come into play. Compare that, to how DrawPlus used to join curves. While still holding the brush tool, you could freely select two nodes, any two nodes from either end, and drag one onto the other and they snapped and joined and became one!
  4. At this point, Serif is no longer selling DrawPlus which had this feature. As I've stated before, it didn't work very well, which is true, but it's not useless. It's actually possible to get decent results with an image that is not too resolution. If you can acquire an old copy of it, you can access this feature and several other highly requested features that may or may not ever make it to Affinity Designer. In the meantime, you can get a copy online for for about $15.00 right now. I just bought a couple additional licenses because DrawPlus remains a critical tool for me that I can not replace with Affinity Designer or anything else. Anyway, DrawPlus had vector tracing, a Live Paint Bucket tool, a blob brush, Shape Builder, a True vector eraser, a knife tool, and the brush tools have a much faster workflow than AD. It would be cool if some other company could take over this software and continue to develop it, but I expect it will suffer the same fate as Freehand.
  5. No denying that. Well, on the bright side, if you're young enough you might actually see some of these critical features before you retire. Maybe.
  6. I strongly agree with this. Is a long time user, I have a set of primary panels open all the time. And right next to it I have a set of secondary panels as thumbs. I would not want to commit a lot of screen space to those panels, but I still want quick access to them and Adobe solved it very well with that system. Especially since there are key commands that can open those panels, and optionally, they can auto-close when you click away. In some cases, a key command will not only open the panel, it will also simultaneously place the cursor in a dialog, high light it's content, and allow you to immediately type new data. For example, the text dialogs work that way so you can change a font, text, and most characteristics by tabbing through the boxes and changing their content, without ever touching the mouse. It's makes for a supremely fast workflow.
  7. It's not high end though, it's bargain priced. You can buy tools for $100.00 per tool, or you can buy a whole tool kit full of tools for $19.99, and discounted with a coupon. LOL Which toolbox are we talking about here, honestly? Not that I disagree about the need for the feature. I just think you are being unrealistic. For the price, I could imagine that this product is feature complete. I think that the reason these features aren't being added is because people are buying the product like crazy, without the features.
  8. I've pointed this out before but even Coreldraw doesn't have this feature natively. There are macros that allow very similar functionality, but all that Coreldraw has is a very, very long-winded Find and Replace feature that makes you answer 30 questions if you want to use it, and it fails if you have any art grouped. LOL So, in order to use it you have to agree to ungroup all of your art. Coreldraw costs $500.00. So there's no rule on such features. Illustrator has it. I just learned today that Inkscape also has it. That surprised me but I suppose it's because they've heard the wailing of the children and it broke their hearts.
  9. Flexible enough to let the user work as desired? Sounds great. In Coreldraw, You can create a document which is 300px x 300px, which is also exactly 1inch if I change the measurements to inches. If I press print, I get a 1 inch image. I can also make it any other physical size directly in Coreldraw while still being 300px. In Illustrator, this same 300px document is about 4 inches. Nothing you can do can make it 1inch or any other size except changing changing the pixel size. If you press print, you get a 4 inch document. If you export it to a jpeg, you get a 4 inch document. If you open it in Photoshop, it's 4 inches. Your problem is the same as most. You're happily making assumptions about things that you don't know. Here you continue making dumb assumptions about the final output. The final output may be multiple destinations. Coreldraw seems to be accommodating this. Adobe Illustrator seems to not be accommodating this. Of course, I can resolve this issue, once I get into Photoshop, but not within Illustrator and that's the point. Please respond after you've tried it for yourself. The guessing and assuming is not useful.
  10. Speaking of nonsense. Your whole comment makes the assumption that anyone working with pixels will only present the image on a screen. Coreldraw and Illustrator are handling this in different ways. According to you, Corel has no idea what they're doing, after 30 years of doing it. But I'm sure you know better.
  11. Resolution is always only applied to images/effects, not vectors as they are resolution independent. Here is the big difference between the two programs. Changing the rendering resolution in Coreldraw changes the physical document size so it's not only used for export. Changing the raster effects resolution in Illustrator does not change the physical page size. Functionally, Coreldraw seems to be more logical. For example, if you create a new document in both programs that is 300px X 300px, at 300ppi, Coreldraw will present you a document which is 1" X 1", if you view it in inches. This is logical. Illustrator will present you a document which is 4.17" X 4.17", which is incorrect. You can go back and change the rendering resolution in both programs, but in Illustrator it has no effect on the document size. Furthermore, when you export this document from Illustrator, at any resolution, you're still getting an image that is 4.17" x 4.17". If you render it at 72ppi, you can open this file in Photoshop, go to Image Size, uncheck resample, then change the resolution to 300 and finally you will have your 1" x 1" document, which is the correct size. This is the reason I say that they are doing things differently. Coreldraw's rendering effects deals with both raster effects like drop shadows AND physical document size. Illustrator only deals with the effects.
  12. The reference to features is of course in Moontan's comment. He mentions features several times. I quoted that, and and responded to it. Logically, I'm also talking about features. Moontan didn't mention code. I didn't mention code.
  13. Coreldraw has a document dpi, and Illustrator does not. This makes for a very real difference in how these programs handle pixels and ppi. Both will eventually have the right result but it can be confusing.
  14. Whatever. But this problem is hard to miss when you start working with something more complex than a circle.
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