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cloudbusting

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  1. I second this suggestion. This is much needed for things like pseudo 3d text effects where fills can be offset to create a shadow/extrusion. This would also allow for the text itself to be edited easily at a later time without having to redraw anything. For reference, here is an example of what could be achieved with a transform fill feature (I know - sorry for referencing Adobe here ):
  2. Well spotted, Chrysogonus! I agree with Sascha that this feature should be much more visible than it is. And maybe it's just me, but I wouldn't think to look in the Character palette for this as I would consider this a Paragraph property.
  3. Hi Sean P, thanks for getting back to me. I've edited the original post to add the psd. If possible, would you kindly delete the file from the forum when you have it? I'm using it for illustration work. If you need any more info, just ask. Thanks!
  4. Hi, While importing a psd file into Designer, the image renders incorrectly with the image positioned off canvas and strange changes in colouring. The original psd is quite simple with just a photo of a crow with masked background. I haven't tested this on the latest Photo beta, however I believe I had this issue in AP 1.6.0.76 too. I've attached screenshots of how it ought to be displayed. Edit: The file is also 16bit Rgb, so I'm not sure if Affinity supports this(?) P.s. Well done team on all your hard work, I'm looking forward to the next update! John ______________________________________________________________________ Windows 10 Pro Version 10.0.15063 Build 15063 • Core i7 • nVidia GeForce 445M
  5. @bowen192 Gradient meshes will be on the way at a later date, if I remember the roadmap correctly
  6. Hi Jonopen. Sorry I missed your report. Yeah, the stable version doesn't have this issue so it's probably a minor regression. I really feel for the devs right now! I get the impression they're very busy between Betas, iPad, Publisher, DAM and whatever else :unsure:
  7. Hi, I'm having rendering issues when viewing vector shapes in Vector Viewmode. The edges appear to pixelate and blur despite having my Performance settings set to Bilinear best quality & Highest retina quality, etc. Appears worse when zoomed in. Edges appear rough and blurry instead of crisp in Draw persona. Bug does not occur in 1.5.3.69 P.s. It's been a long time since I tested Affinity designer so apologies if I have overlooked something. _______________________ Windows 10 - Version 1703 nVidia GeForce GT 445M Intel Core i7 12GB RAM
  8. Well to be fair, XP is getting quite old now and MS no longer support it either
  9. Hi, I know a glyph selector has been requested a lot, but surprisingly it doesn't seem to be considered much of a priority. Is it already possible to select alternate characters, or will glyphs be included with "Text features" in the current Designer roadmap? Loving the apps, and excited for what's to come :) J.
  10. It would be cool if a Vector Trace tool would have a feature for converting flat(ish) areas of colour to a mesh gradient layer (when this feature is completed) + a conventional "inked" linework/detail layer above it. To make this easier, Designer could put the input image through a frequency separation process first, to separate details and colour. This feature would be amazing for vectorizing simple marker and ink scans of design illustrations.
  11. I've been looking at some development of a very impressive auto-fill filter for lineart on G'mic and thought it would be something the Affinity devs might be interested in. Basically, it analyses artwork with an algorithm to determine contours and shape closures which can then be filled as a base for painting. It speeds up a monotonous colour blocking step of painting. Not a priority feature at the moment, but I thought it would be an amazing addition for illustrators working with raster imagery. I'm sure affinity could simplify the tool even more for usability. I've posted two videos that demonstrate how it works. https://www.youtube.com/watch?v=t-3aBQeuBc4 https://www.youtube.com/watch?v=Rl76PJZTuio
  12. Yeah, I guess I was thinking of a converter that would look at the photoshop preset and just pull the textures and settings into something that resembles it in DAUB, rather than native tpl support would be awkward to do I'm sure. A small one time conversion exe would make me happy too :D Even a community made one. I think Artrage did something like this? Gunna try out your pencils and see how it goes, thanks :) One think that bothered me about the non tool preset brushes in photoshop was the resolution of textures and worrying about large print formats, etc. I think I understand the multiple nozzle principle but when you say flow, do you recommend setting it to a slow flow? Would this somehow build up a high res texture? I notice you have DAUB blenders also which I look forward to trying. One thing I really missed in photoshop was a similar pencil blender to Artrage. It basically creates a frosted blur to the pencil strokes much like a tortillon or similar, rather than blurring it completely. Yeah - told you I was fussy xD I may invest in your full pack
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