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G13RL

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  1. Thanks
    G13RL got a reaction from anemos in How do I make this logo?   
    You can also type the text, putting the blue outline on it.
    Add a light blue "Outline" fx, set its thickness.
    Select the set, "Group".
    Add a second dark blue "Outline" fx, adjust its thickness.

  2. Like
    G13RL got a reaction from Old Bruce in Resize multiple objekts in one go?   
    Without using symbols, you can place objects along a curve.
    Draw the curve, duplicate it on itself. Draw a circle, duplicate it (on itself or not) as many times as necessary. Select all circles, "Cut".
    Take "Artistic Text Tool", click on the curve, "Paste".
    Adjust the spacing between the circles using "Tracking" in the "Character" tab of the studio.

  3. Like
    G13RL reacted to FraGar in Resize multiple objekts in one go?   
    So much easier to change and make a path for the sewing holes in this wallet with 4 card holders.
    Thank again.





  4. Like
    G13RL reacted to FraGar in Resize multiple objekts in one go?   
    This is just fantastic !!!!!!
    Thank's to all for the help 🙂

  5. Like
    G13RL got a reaction from David in Яuislip in Resize multiple objekts in one go?   
    Without using symbols, you can place objects along a curve.
    Draw the curve, duplicate it on itself. Draw a circle, duplicate it (on itself or not) as many times as necessary. Select all circles, "Cut".
    Take "Artistic Text Tool", click on the curve, "Paste".
    Adjust the spacing between the circles using "Tracking" in the "Character" tab of the studio.

  6. Like
    G13RL got a reaction from Alfred in Resize multiple objekts in one go?   
    Without using symbols, you can place objects along a curve.
    Draw the curve, duplicate it on itself. Draw a circle, duplicate it (on itself or not) as many times as necessary. Select all circles, "Cut".
    Take "Artistic Text Tool", click on the curve, "Paste".
    Adjust the spacing between the circles using "Tracking" in the "Character" tab of the studio.

  7. Like
    G13RL reacted to Alfred in Resize multiple objekts in one go?   
    The Move Tool ‘Transform Objects Separately’ option should give you the result you want.
    Affinity Designer Help: Transforming objects (bottom of page)
    Affinity Spotlight: 10 things we love about Affinity Designer 1.7 (item 8⁠)
  8. Like
    G13RL got a reaction from Catshill in Text on a circle in Designer   
    @inspiredmac If you want a stamp (for example) with the bottom text readable without turning your head, type the top text, press "ENTER" and then type the bottom text. (You don't have to worry about the setting triangles).
    Take the "Text" tool, select the bottom text and adjust its base line to align with the top text.

  9. Like
    G13RL got a reaction from markw in how to create a "gradient" with hard lines and save as style?   
    Another way to do it: apply a gradient with the three desired colors, superimposing exactly one yellow stop and one red stop at 33.33% and one black stop and one yellow stop at 66.66%. Then rotate the gradient or circle. Select the circle, create the style from the selection.

  10. Like
    G13RL got a reaction from Polygonius in how to create a "gradient" with hard lines and save as style?   
    Sure, I'm preparing this.
  11. Like
    G13RL got a reaction from Polygonius in how to create a "gradient" with hard lines and save as style?   
    Sorry, I could not attach the file directly. Once on the site, click on the red button to access the file.
    https://www.cjoint.com/c/LCntAsNUUh2
  12. Like
    G13RL got a reaction from Polygonius in how to create a "gradient" with hard lines and save as style?   
    @Polygonius, thanks for the feedback!
  13. Like
    G13RL got a reaction from Polygonius in how to create a "gradient" with hard lines and save as style?   
    Another way to do it: apply a gradient with the three desired colors, superimposing exactly one yellow stop and one red stop at 33.33% and one black stop and one yellow stop at 66.66%. Then rotate the gradient or circle. Select the circle, create the style from the selection.

  14. Like
    G13RL reacted to Joschi in I'm trying to understand the essence of Affinity.   
    First of all, there's no question that working with Affinity Apps follows a different philosophy and approach compared to the apps from Adobe, Skylum, Capture One, Corel & Co. There are many functional similarities - which is important and makes sense - as well as special features that other apps do not have.👍
    Don't get me wrong - I'm glad the Affinity apps exist! I bought all the apps and books from Affinity - even the Affinity T-Shirt :D. So it's safe to say that I'm very fond of your apps. Great compliments and praise must also be given to you for the way you presented yourselves as a company in the midst of the Corona crisis, giving freelancers and companies the opportunity to use your products free of charge for a long period of time - and providing financial resources on top of that. Not to forget, the regular fair discount offers during the holidays or special promotional periods. On a human level, you seem to be doing a lot right in my eyes. 👏
     
    However, my perception of how I understand Affinity is also increasingly changing.
    Because there is also the other side of you - namely the economically and strategically related side of your company:
    Your poor communication within the community and unclear attitude of long-term plans and visions make me doubt, if Affinity is going the right way. I know it's impossible to try to please everyone. Making good products takes time. Especially in the fast-paced and fast-changing media industry, it's not always wise to follow every new trend. All that I really understand! 
    The reason I bring this up is, because sometimes I get the impression from you guys that you don't really know who your primary target audience is, and how you're going to keep them in the long run. I also understand, that you jeopardized your future with the complete restructuring of the architecture of your programs. Which totally paid off in your case, when Apple launched its new processor architecture. We all know your success story since then. Of course we must not forget that your programs are also available for Windows.
    However, it cannot be overlooked that you are far too clingy towards Apple!
    It's great that your programs run very well under Apple - and that should continue to be the case. In the long term however, you should have a Plan B in case Apple sherlocks you! Apple has been investing millions, if not billions, in the Apple TV+ division for the last few years and as a result, it is also investing a lot of money in its own creative native apps (Photos App, Apple Motion, Final Cut Pro, etc). Since the iPad Pros with the Apple Pencils have been on the market, Apple has not only stirred up the creative media industry, but also changed it for the long run. Now, it's also clear that Apple wants to take full advantage of its own technologies by also focusing on the software industry that targets media professionals. This can also be seen very well in how successfully Apple tries (in an aggressive manner) to enforce its proprietary file formats (such as ProRes) as industry standards. My fear is, that if you're not careful, you'll make yourself obsolete faster than you'd like.
    Which brings me to the next point:
    I'm amazed at how fast, progressive and numerous the competition in the creative software industry market has grown.
    These are definitely golden times for creative content creators!
    I noticed a few things that almost all competing products have in common:
    Regular and active participation in the community (forums and social media)
    --> I mainly see reactionary behavior from you:
    For example, you only participate if technical problems are described in the forum or questions are asked about individual functions inside Affinity. Another example would be, when your social media accounts are mostly retweeting content from artists/agencies who have used Affinity. While this may be nice and interesting to see/read, it lacks structure and order. It would be better to create a separate account for Affinity Spotlight and move the content there.
    You make apps for creative content creators. Therefore, you should be just as creative and actively involved in social media.
    Ask, share useful short videos that show what your apps can do. Be nerdy and share expertise (memes too, if that is what you are into), or take actions to get your apps more attention, and by that I don't just mean "fun photo contests" but things like looking for creative tutorials with good content. Or with the next major releases, the most popular content creators who work with Affinity can present these features... and lots of such promotions (similar with what you have done during the Corona crisis). It's up to you what you prefer, but do it and be active and not just reactive!
    A public roadmap (schedule, to-do lists, priorities)
    --> Your apps are not only aimed at hobbyists, but also at people who work with them professionally. A public roadmap is a great help, especially for agencies that have to plan for the long term: Do apps X and Y have the features we need? If not, what alternative solutions can we use? And if it is planned to give these programs these features: How long do we have to continue using the alternative options in order to be able to save costs afterwards?
    Of course, as I said before, it's impossible to please everyone, but a roadmap gives customers a clear view of what you're working on, what features are ready for the new releases, and what features will be worked on next!
    It's not about your customers wanting to check, whether you're even working on your feedback and taking it seriously.
    It's much more about giving customers a realistic view of the direction in which your products are developing.
    Even if you're not working on specific feature requests, it's still a great win for customers, because they know that specific tools needed to do the job need to be sourced elsewhere, and these can then be added to the Affinity programs.
    A public roadmap helps to set priorities and makes it possible to respond flexibly to customer requests from the community.
    --> If your current day's agenda is to work on Feature A and B, but a large part of the customers would rather have Feature C, because Feature A and B are already used by other programs, then you should re-prioritize your schedule and work on Feature C (Feature A and B should of course be added at a later date). Of course, it is your right to implement your own ideas and plans.
    The important thing to remember is, that not only are your priorities important, but so are those of the customers who will ultimately buy your products.
    Interdisciplinary communication, cooperation and projects with other companies
    --> Major international corporations such as Apple, Amazon and Adobe have almost limitless resources and are developing tomorrow's applications that help companies save time and effort. Just think of applications with artificial intelligence. Especially for the media industry, sooner or later this will become an indispensable part of everyday work. That's why many other companies are working together to somehow keep up against the big corporate powers.

    You can't afford to do everything on your own. Please work together with other companies (not just Apple! ...or Windows) to stay viable and relevant in the market. I can't think of any examples specifically for the 2D graphics industry, but I can think of some from the 3D graphics industry:

    There they agree on standards (be it for file formats, or program functions, such as USD) and support each other by defining which program functions should follow certain standards and conventions, so that there are no problems to exchange and read files among each other. In the case of Affinity, I don't mean just opening files (e.g. vector files exported by other programs), because that has been possible for a long time. But beyond that, the "understanding and reading" of content that has been created with other programs and is then to be further processed with Affinity.

    In my eyes, you are still too closed in and isolated. Especially for the Affinity apps it would be good if there is the possibility to use real third-party plug-ins (some Photoshop plug-ins may work - even if limited - but there you make yourself too dependent on Adobe and that also has its limits). You could add value to your programs by opening up, co-developing features with other companies (e.g. Nvidia, AMD), or incentivize program developers to develop plug-ins for your suite.
    I don't see any other way you can build on your success in the long term.
    Crucial functions that bring real added value to users (and have been thought through to the end)!
    --> No question you have integrated many useful functions: Be it studio link, the personas, snapping functions, border tools, etc. All this results in a coherent concept.

    At the same time, however, it often happens that you haven't thought the introduced functions through to the end. You can see that quite well in the forums. There, most of them are very happy with the newly introduced functions, but then they quickly reach their limits. An attempt is then made to explain to the Affinity team how the corresponding functions can be improved or supplemented. This often leads to misunderstandings (Forum: "You can't do X and Y in Photo, Designer, Publisher!" Affinity Team: "But you can do that!" Forum: "No, you can't !" Affinity Team: "Yes, you can! Just do this and then that!" Forum:"No, that's not the same thing we are talking about!" Affinity Team: "Why do you really need that?" -> Functions/Tools have not been thought through to the end!).
    It's also common to see that many customers complain that it lacks many basic tools that are found and taken for granted in almost all other competing products.
    If you think you can be funny, and instead introduce gimmick tools - such as the Liquify tool - although the development of other features should have higher priority, then don't be surprised why this annoys many customers who earn their living with your software. (Not to say, that the Liquify Tool is useless ;).
    While it's good to be able to offer unique and wacky tools that other programs don't have, it really needs to be thought through.
    This brings us back to the problem of finding the right priorities. Gimmick tools should only be developed and introduced when the majority of users have been given all the features that are necessary for everyday work and have been properly developed!
    Concentration on the essentials (and delegation to everything secondary)
    --> You can tell, that you prefer to do everything alone. But some things should be better delegated.
    The Affinity Store, for example, comes to mind. Of course, it's cool when your store sells brushes, textures, filter effects, and more. But it's starting to look really overloaded and the store isn't really varied - rather monotonous in style. I would leave that to the free market if I were you. It's best to open a separate platform and leave these things to the free market (you can even earn some from it).
    This takes away some of the pressure of having to do everything and helps you to be able to concentrate on the essentials.
    Of course, it must be said that today's society has become very impatient.
    However, the lack of delegation would explain why no regular announcements or teasers are coming from you. In the meantime, it has not become so unusual that a new version with new functions is presented by the competition every 6-12 months. Of course, we don't expect you to have to release big new features every 6 months - that's unrealistic! But 1.5 - 2 years is almost too long - mere bug fixes and a small feature are not enough to attract customers in the long term. This puts the patience of customers at risk. As an alternative, you can compensate for this, by being more actively involved in social media in order to stay relevant. That's why it's better to focus on the essentials and delegate everything that is secondary.
     
    I really love your Affinity Apps 🥰, but sometimes I don't think I understand what Affinity stands for, and how it plans to grow in the future. 🤷‍♂️
  15. Like
    G13RL reacted to JimmyJack in Multiple Curves in one stroke   
    But if the stop values are identical then the midpoints are irrelevant... and (trying) to place them exactly actually increases the likelihood of color invasion across shape boundaries. Especially since interior gradient nodes don't snap to geometry.
    Sloppiness is easier AND safer 😉 😅.
    These are identical in terms of color after all:
    (Again assuming transparency between shapes here.)

    LOL. Okay okay. I get it (I struggle a bit with it myself). That's all I'm gonna say 🤐 😊
     
     
  16. Like
    G13RL reacted to NotMyFault in Multiple Curves in one stroke   
    Here is the secret sauce: A PT filter with 2 input values:
    a - number of stripes incl. gaps, minus 1
    b - pixel size (height)
    It creates stripes of grey:
    2: 2 stripes + 1 gap, 0 and 255 4: 3 stripes + 2 gaps, 0, 127, 255 6: 4 stripes + 3 gaps, 0, 85, 170, 255 If you want the stripes of same width (pixels), you need to increase the canvas size / rectangle size and input value b.
    If you don't want the transparent gap, deactivate the alpha formula by clicking on "A" once in the PT filter UI. You will get n+1 levels of grey without any gap between stripes.

     
    Generate PNG for Brush air gapped stripes.afphoto
  17. Like
    G13RL reacted to GeirSol in AD: Scale group font size   
    G13RL: That's indeed a usable workaround for artistic text. I don't mind choosing the layers and not the group.
    For Frame-text: Yes, it changes the box only, not font-size
  18. Like
    G13RL got a reaction from GeirSol in AD: Scale group font size   
    Hi @GeirSol, I'm not sure if I understood your question correctly either, but if you want to proportionally change the size of the texts while keeping their individual locations, you can enable "Transform Objects Separately" before making the size change.

  19. Like
    G13RL got a reaction from NotMyFault in Multiple Curves in one stroke   
    If you want to use a gradient, @NotMyFault's magic sauce (recipe) avoids having to position exactly the different stops of the gradient, which is already painful for some lines but would become frankly unmanageable for a large number.
    In my simple example (few lines and equal spacing), I assumed that the total spacing was equal to a rectangle.
    For this type of brush, I would instead use rectangles directly with the chosen colors, as in the first column.

  20. Like
    G13RL got a reaction from NotMyFault in Multiple Curves in one stroke   
    @shérifderek
    You can create a brush for this.
    Draw a rectangle without an outline and fill it with one of the desired colors. Make it 4 mm high (for example).
    Copy and paste it under itself, change the height to 8 mm and change its color. Do the same for all the colors by adapting the height.
    Select the whole, export in PNG (in "Area", choose "Selection Only").
    Then in the "Brushes" tab of the Studio, click on the "hamburger" at the top right next to the close button, click on "New Textured Image Brush. Choose the Png you have just created, the brush is then added to the category you have chosen (or created).
    Select the stroke to which the brush is to be applied, in the studio, select the "Brushes" tab, select the category in which you have placed your new brush, click on it (it will be at the bottom of the drop-down list).
    To make the colors appear on the stroke, set the stroke color to "None". Set the line thickness.

  21. Like
    G13RL reacted to R C-R in Can´t find font in a design.. a little help? :-)   
    Same for me on my Mac, a ? not an exclamation point.
  22. Like
    G13RL reacted to jmwellborn in Can´t find font in a design.. a little help? :-)   
    I get the same thing on my Mac.
  23. Thanks
    G13RL got a reaction from Alfred in Can´t find font in a design.. a little help? :-)   
    @Alfred, thanks for the file, here, on Windows, I don't have the Bubble Gum font and I get the question mark, like every time a font is not installed on my system.

  24. Like
    G13RL reacted to walt.farrell in Can´t find font in a design.. a little help? :-)   
    I thought that was a ? not an !
  25. Like
    G13RL reacted to NotMyFault in how to create a "gradient" with hard lines and save as style?   
    I tried this method on Mac and iPad, but it didn't work: whenever I superimpose 2 nodes, the node color creates a soft gradient to the left instead of hard edge. 
    PS: Found the cause.
    It does not work when using the fill tool on the canvas. It does work when using the fill toolbar (the only where you can set positions by numbers)
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