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About JimmyJack

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  1. Easiest way.... IMHO. FX > Color Overlay • Just set the color if you don't care about the aliasing. • Set it to Screen to address the A-hole that @Alfred pointed out ( - this is the real reason why I'm posting a reply).... and to continue on with color aliasing. • To reintroduce transparency aliasing follow @owenr's directions instead.
  2. A) the fact that there are so many "how do I join nodes?" threads is appalling. This is a vector drawing program FCOL. It should be drop dead stupid easy...... and is in Illustrator, et al. B) On to this particular drawing: @Bri-Toon I think you went astray a bit earlier than that. Hitting divide with both curves selected gave you a long list of (crazy) pieces. A bit like herding cats at that point . I'm actually amazed that they all came back together in the end. Doing the divides one at a time will result in just the line and circles being separated. But the long workaround isn't necessary. Your problem is two-fold: 1) that little hiccup @R C-R is pointing out is part of the original drawing. 2) your concept to join the elements is sound, it's just that extra point.... and that several of your points aren't snapped into alignment (see attachment). To Fix: From your "Drawing A" state. Take a second to snap those points correctly (honestly you really don't need this step.... but to be perfect) and then.... 1) delete (or move ) the extra point 2) Add the Curves layers. Done. (Not aligning the points first will result in a new little hiccup on the bottom straight line. But because the're on a straight line, it's easy to just delete them after the add.) Actually some of the alignment thing can be avoided in the first place by not having those vertices fall directly on the boundaries of the other shape....
  3. Nawwww. I went outside once. The graphics weren't that good. Grab a handwritten font. Give it an FX emboss Optional: Distort it a little if you want. (I used ripple and diffuse) Layer it a couple times with blend modes/opacity to taste. summer.afphoto
  4. Looks like you need to have 2 as the # of mirrors in order to get a vertical split line. (it would be nice to have a modifier key to constrain the drag direction though ) But for the angle, play with the input parameter. Tip: seems like the further away from the dial the finer the control is. Also, you can just type a number into the field. (Original is at a heavy angle. Corrected with the 157° input.) Of course, you could also just adjust the angle beforehand... as u mentioned.
  5. I don't see why you wouldn't be able to do it in the filter. When the filter window is open, are you clicking and dragging on the image? Of course you don't have to use the filter at all. You can do this with a copy of the image and clipping. Perhaps a post of the actual image and what you want to do to it (where you want the mirror) would help.
  6. Ah. So clearly they got it working. I chimed in on the nibbly bits in the other thread .
  7. Select all three line segments and hit "Join Curves" in the Node tool context tool bar. ... and adjust Mitre as @toltec mentions.
  8. How about: Duplicate the chevron With the duplicate over the circle, and both selected, hit Subtract. (in this case, I think the arms do extend far enough to catch all of that part of the circle) Yields the desired look, albeit with a pie underneath the chevron. If he/she really needs an open arc... Then yes, break and delete is needed.
  9. .... And what app(s) are you using? AP has a Mirror filter. (destructive, but it's there).
  10. Yeah, it does look a little funny. It's just one curve profile.
  11. Yours should have worked too. I wonder what the problem was.
  12. If you want all the dots to be just touching each other, then the diameter of the dots has to divide evenly (as much as we can) into the circumference of the circle right? And the diameter of the dots is the line width in the all touching scenario. So πD/#circles=the line width that will work. If you're working with an oval, I'd suggest using an oval circumference calculator.
  13. Ha! Thanks . Yeah, reshaping will knock things out of whack. For that, the text option mentioned by @R C-R does much better. With that method, I just can't get the dots to go all the way on either end. They get close but not all the way (which makes sense). Certainly something that can be worked around though.
  14. I don't think you need to think too much here. Just once really. The only math you need is the ability to subtract 1 . My two dots, er, I mean cents : 1) Pick a stroke width (This, sort of, can be adjusted later... but with limits. Best to do it first.) and make sure all fields are Zeros in the dash settings. 2) Now adjust the second number field so there are just two dots. One at the beginning and one at the end of your curve. Takes a couple seconds.... I went to two decimal places (see the first curve below. My number ended up being 23.74). --- the hard work is over --- 3) Whatever X# of dots you finally want, just type into that second field "/" and X-1. So, for three dots: "/2", for four dots: "/3", for five dots: "/4", for seventeen dots: "/16" etc. All will be evenly spaced. (the number you are dividing by is actually the number of spans in between points)
  15. If you want an EXACT match, why not use the font itself on a text curve (I used the dash....play with spacing and baseline shift). Or, at the very least.... (and especially if you eventually need to do something with curves) Make a brush from the font itself (2nd pic). I used a couple different straight sections end to end to create a little more variety (of course you can also play with pressure too).