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About JimmyJack

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  1. You can also turn on Auto Scroll so it happens automatically() without any extra clicks. Look for the hamburger icon in the layers panel (or you can do it in Preferences > User Interface)
  2. @pauldraws So.... interesting. Looks like the eyedropper does not respect the CMYK color space when you use the HSL Color Wheel in the Fill Tool (H, S & L individually neither for that matter) But it does pick up the correct values when in HSL Sliders mode. So, use that instead until this is addressed......It's enough to drive you batty around here . Good find. Report it please.
  3. As @R C-R said if you're resampling then there will be a certain loss of quality. This is why we have different resampling methods to choose from. Some do "better" in certain situation than others. In this case, to my eye, Lanczos non-sep is the winner whether you go with PNG or JPG. The difference there is that the JPG will further compress your image when saving.... even at the 100% setting (it looks a tiny bit softer than the PNG). PNG does not. So, if saving a couple kb is not a huge concern, yes I would go with Lanc non-sep png. I did it in one step on the export. (if you want to add additional sharpening (i.e. Unsharp Mask Filter) along the way (or after) that's up to you . Try it, see what happens.) Hopefully the "print quality resizing first", is more of a resize without resampling, so not fraught with danger ....(at a safe to assume 300dpi, you'd be at ~4"x5")
  4. Yes the boolean issues are annoying . I'll throw in another workaround: (it doesn't have to be one continuous shape. Could be multiple shapes.... still just one subtract click)
  5. This is what I get with Lanczos non-sep. PNG (which is of course lossless) and JPG best (lossy nonetheless). But both are much crisper than the example above
  6. Hey @dandev, In Preferences > Performance, change the View Quality setting from Nearest Neighbor to Bilinear. Cheers
  7. I though your point was that they are both non-destructive (and inside Affinity you are correct). But anything that bakes in a change I would consider ultimately destructive. It seems, though, like the point is moot..... the stand alone adjustments result in full rasterization too! Even of masks and clips. Not sure why I thought otherwise .
  8. Ha! Ya had me scratchin' my head!! In Designer (and Photo for that matter), I think it would be quite easy to Invert the PNG then Rasterize to Mask. .... taps mic: "Is this thing on??"
  9. And in Vectors it'll take about 50 seconds @edee you can't add or subtract grouped items. So you have to combine similar items together (and expand stroked items) into curves objects first. (edit: whoops, missed ya by 1 minute. Glad you got it. I'll leave this up in case it'll help others.)
  10. In the current MAS version you can do this by using the Transform panel with a middle action center selected. (tip: try click dragging, sideways, on the "w" or "h" itself (instead of entering numbers etc into the input fields) for an interactive action.) But doing it this way is limited in that you can only move purely horizontally or vertically. In the latest 1.7 Beta, however, there's a new button in the node tool context tool bar called Transform Mode. This lets you do on screen manipulations and is more flexible in range of motion.
  11. Honestly, the easiest thing is to do what you've done. You just need to enable snapping (specifically: to object geometry) to get the placement to be precise. That being said... and in the spirit of all the creative solutions here, I give you yet another two object solution. Well it includes making a group... but that's not an object Just a mental exercise here. Not recommending this. • Group is set to Normal (iow NOT Passthrough) • Red layer is set to Hue so white shows through (in this case, could also use Screen or maybe one or two others) • FX on red layer is a gradient overlay (of the same red) covering only 2/3rds of the layer and set to Normal.... so the white doesn't show through. (of course, using an FX will result in rasterization on export)
  12. All of what's been said is absolutely true. But first @Assi Rainbow needs to make sure the Context Toolbar is visible in the first place .
  13. In this case I would: • Copy • Rasterize to mask (I know, I know... doesn't involve blend modes )