JimmyJack

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About JimmyJack

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  1. @Michael Sheaver It might work to use a regular 'ol Gaussian Blur, but that of course will blur the "insides" as well. Another option is to do as you were thinking. Copy the shape give it an opaque fill, do the edge as an FX inside contour from 100%-0% in opacity and use that as a mask (keep edit-ability by not rasterizing to mask. Just drag to mask position) Edit: On a side note. Is it just me, or does the gradient on the edge seem really abrupt at start and finish??
  2. Absolutely backwards. No reason for fn involvement there (on mac at least). Still a bug imho. (it's getting harder and harder to remember all the little gotcha's in these programs . Have u tried to draw out a marquee from the center?)
  3. Ah, In this context fn delete (as per photo) does work with the lasso/freehand marquee selection. fn delete or just delete both work with the other marquee methods.
  4. I didn't change or move any nodes relative to each other on the "semi-circle" shape. I just rotated the whole thing so the straight part was past horizontal (or vertical). And that worked. So a whole lot of weirdness going on. I vote yes, a bug. Yes please report it. It also worked rotating both object together. So you actually get the exact object you were shooting for. And even this worked.....
  5. I'd hate for you to lose out on one of the powerful capabilities of Blender. It can certainly take advantage of images with alpha channels. Please have a look at this https://blender.stackexchange.com/questions/27633/image-alpha-background-renders-black-when-using-import-images-as-planes Or Google "using images with transparency in Blender" for yourself. Good luck.
  6. Hi iMacKalle, Yes you can specify exact hex color values in Affinity apps. But you don't need to match a background color in a logo file to the object color in Blender. As stokers says (and shows), use a transparent background in you logos and you won't have to worry about matching at all. For example, I can still see the different pink in the Rolex logo on the pink of the cup. If the Rolex file had a transparent background there's no problem. (Now, if you want to match a color used in the logo itself to the object color, that's another story. And yes it can be done)
  7. Yeah a Boolean solution is possible, but still a pain in the monkeys. Here's my take on it. 1 minute long. (that last node deletion is an ALT Delete to preserve the curve. (wish youtube hadn't got rid of the annotation option. Am I supposed to use cards now?))
  8. Hi Vishnu, This workaround will only work if one of the intersecting elements is a straight line or segment. So in this case you're in luck . Add a node anywhere on the straight line. Make sure Snap to Object Geometry is checked in snapping options. Now hold down the shift key and move the new point. If your cursor movement follows reasonably close to the line the point will be constrained to the straight line. Move it til it snaps onto the target geometry. If you want the new point on the curve instead, do the above then zoom in super close to the snapped point on the straight line. Add a point on the curve right close to it and snap the curve point to the first point. Delete the first point if needed. Sure technically it's changing the curve slightly, but if you do it when zoomed in 1,000,000% I really don't think it'll be noticeable at 100% (Edit: but then again if you have to zoom way in you probably don't even need the first point. Just add a point on the curve super close to the intersection and snap it to the straight line.) (But, we really do need a simple intersect option)
  9. Hi Isabel, If you're looking for a snapping option that does this by design I don't believe it exists at this point. So let's start up the workaround engine....maybe that's what you were looking for in the first place. With snapping "bounding box midpoints" checked add a point at the center of the object you want to move. Since points can't exist on their own in Affinity, place a second point anywhere. Now you have an extra little line with one end at the center point. With "snap to object geometry" checked, use the node tool to grab all the points of your object AND the new line. That middle point (any point really) should snap anywhere on the target object. Delete the little line.
  10. It might also suit your needs to use the Halftone filter (under Filters > Colors ) on a filled shape (or rasterized fill layer). Rasterize that to mask.
  11. This is a known issue (in both apps) of the fill color bleeding past a stroke set to inside. Welcome to Affinity.
  12. abject39 I can confirm that this IS happening, but it's not a bug.... and it's really hard (if not impossible) to see on a white or checkerboard background. So I changed Preview's background to black and get the same as you. It's happening because there are two "Highlights" layers in each of those artboards introducing fading white (70%-0%) to the color. Also, just as an aside..... on the two lower examples the color blocks' transparency fade midpoints are set to 100 and all the elements, except the text of course, extend way way beyond the artboards (possibly necessary for the highlights, but the color?) . Maybe it's all by design... just pointing it out if not. cheers
  13. The white line is from having your stroke(s) aligned to the inside. The white fill color is bleeding out past the edge. It's an ongoing (and known) issue with AD/AP. Try a stroke aligned to the center (you will most likely need to bump up the Mitre value to get a nice point on the acute angles). As far as the erase bits go... you can use boolean subtract to remove those areas physically. But that's even more work. If you stay with the erase blend method, you don't need to expand stroke first. Which will at least keep them more easily editable as single vectors while working... albeit not on export.
  14. For some reason rotating seems to compromise pixel alignment.... even with force pixel alignment etc checked. Rasterize your Eyes Right layer and you should be fine.