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About JimmyJack

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  1. I think I follow. In the video: • HSL effects the image • The mask limits the HSL (mask is a square star with simple black to nothing gradient.... so we can have something that the Levels can work with) • Levels, set to Alpha, only effects the mask intensity. Levels for mask.mp4
  2. @Benecia If you export what you have as an SVG and open that in Affinity all your rectangular curves will be reconstituted back into "proper" Rectangles. And elliptical curves will become Ellipses too .
  3. @David RF By all means practice with the pen tool! But, you only need two triangles to define that shape.... right?
  4. JimmyJack


    Harry, just a hunch. But is Metal enabled (prefs > performance > display)? If so, turn it off (in favor of openGL).... see what happens.
  5. Yes. As @v_kyr stated, use the modifier keys. • Move the end node • hold down Shift (or other modifier) to move the interior nodes in proportion back to their original spots. One click moves all in the case of Shift. • Add new node if needed.
  6. Well, I'm glad everyone is seeing the issue. Unfortunately, I'm no longer getting the friendly connection when dragging ends together . It's a very bad sign when a glitch has better functionality than the actual software . I can offer a workaround that doesn't involve extra nodes though. (that this is even necessary 5 years in is........ ) Oh, and hitting "Divide" to close something is... hilarious.
  7. GIF starts after the ring set is created. Outside strokes (that's your offset). • expand strokes • subtract, subtract, subtract • divide, divide, divide • select crossover pieces, delete • recombine like colors The trick is to do the divides separately. (destructive, but with transparent spaces (still all vector though)....as in the Pshop example above. The shapebuilder method, as powerful as that tool is, actually kinda seems like the long way around in this case )
  8. AFAIK H to CN is only available when hovering a node from one curve over a node on a separate curve (even within a "merged" set). That's not what we're dealing with here..... the two ends of a single curve. And to boot, in my GIFs the not sharp connections (which doesn't look smooth on the 2nd one btw ), if accepted with mouse release, is welded. (I believe this is the initial development stab at a simple drag and drop join/close..... but it didn't respect incoming curves. It's been doing that for a long time. Now at least, finally, it does both. It's just a little scatter brained atm)
  9. Yup. Expand stroke (or should I say "storke" ) rears it's ugly head once again. The top right corner becomes a "right angle smooth node with one handle" . Just giving the handle a nudge reveals it's true nature. No shortcut, but all you need to do is alt/option click it's bezier handle....
  10. HA (I'm laughing with you )! I've got no idea!! see below. I'm not using any modifiers and it's all one click and drag....at the very end I use divide to get one sharp point. At first I thought it was the approach angle. But every time I think I understand what's happening the behavior appears to be different each time I try. Want to post one of your curves to see what happens on my end?? (Edit: Seems to be more stable on the latest builds.)
  11. I was actually commenting on trying to drag one endpoint onto the other where the curves are very different. I was running into the issue below. The connection was being forced to be smooth. So I couldn't even get to the Divide part. But as you can see at the end of the GIF..... somehow the behavior changed. Not really sure what I did. But I think that part is ok now. (amended the above)
  12. Unfortunately, in @Tazintosh's example, as stated above, the grab all nodes and Join Curves method doesn't work. No matter how much (afaict) one fiddles with snapping beforehand. BUT (...and @MEB, maybe this might help the devs ?) If you reset all the selection boxes (can be done all at once), then all the snapping and joining works as expected. ...Still doesn't address @thomasbricker & @Lagartos' original question about joining the two end points of a single curve while maintaining curve fidelity without double nodes. (edit: @Lagarto, the workaround for your example would be to use Booleans. But the main issue still needs to be addressed) ... I think this part is okay now. See second post below.
  13. @Celestient afaik Affinity will always export to EPS with expanded strokes when a brush is used in the stroke panel. Even a basic brush. It's hard to be positive, but that's what your screen shots (and statements) suggest you've used. Use the simple stroke icon (solid line) in the stroke panel instead. Should work. (edit: pressure profiles will also expand even when using the simple stroke type and will rasterize when using image based brushes)
  14. It's possible... but with limitations. I used one curve with two stroke profiles in the Appearance panel. Both are dotted lines. The "solid" part is really just one long dash. And that's where the limitation is. It won't let you go above 100. (workaround: if you need a longer solid section, it might be possible to just add another long dash with a different phase (but I haven't tested this )) But for your example this'll work nicely.
  15. But there is a stroke panel for text in Photo . For text characters it's in the, wait for it........... Characters panel . (yes it would be nice to have it in the context toolbar as usual, but I guess they were/are trying to save space? I would've picked something else to bury .... or push off the side ">>")

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