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Malcolm

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  1. Like
    Malcolm got a reaction from xlynx in New character and recording creation history!   
    I was trying to record the process of creation in AF and AD for this new character to share on social media.
     
    I manually scrubbed through the history whilst recording a section of the screen with Quicktime. Then created the gif with GifBrewery.
     
    Got me thinking - making recordings form history and sharing could be a very cool bonus feature.  :)
     
     

  2. Like
    Malcolm reacted to PaulAffinity in A little glow...   
    Oooops....

  3. Like
    Malcolm reacted to malozaibi in Scaling Friendly Corner Tool & Full Brush Stroke   
    Hello,
     
    I am requesting these two features
     
    1 - The ability to scale shapes that are using corner tool without losing their actual shape.
    see this post for more details.
     
    2- Having brushes fill the whole shape's stroke without a gap at the beginning.
    see this post for more details
     
    and thank you :)
  4. Like
    Malcolm reacted to gdenby in New character and recording creation history!   
    Thanks for the pointers.
     
    I've made a few wobbly 1st steps recording QT .movs, and editing them. This gives me a bit of a boost.
  5. Like
    Malcolm got a reaction from gdenby in New character and recording creation history!   
    For people who want to give it a go here are a few more tips.
    Turn on 'save history with file' before you start. Think about the background you want, you might not be able to change this later. Up the amount of history that is saved in preferences, otherwise the history at the start will be removed when you go over the limit. Use multiple versions of a file for different treatments. Sketch, blocking out, shading etc. When recording your screen/screen section stretch out the history tab to make it very wide, you'll get finer control over the playback. If performance is an issue minimise all other tabs/windows, so it's just the history - layers especially - they may try to update as you scrub. Scrub slowly when recording and then speed up the footage in a video editing tool. People like to see the creation process on social media etc, just look at the number of speed modelling vids on youtube. This could be a cool tool for users (not needing screen recording software and the performance overhead) and a nice way for Affinity D&P to be spread more widely.
     
    Let's be honest though, it's a nice-to-have feature for a few of us, so I won't hold my breath!!!  :D
  6. Like
    Malcolm got a reaction from DEF13 in New character and recording creation history!   
    I was trying to record the process of creation in AF and AD for this new character to share on social media.
     
    I manually scrubbed through the history whilst recording a section of the screen with Quicktime. Then created the gif with GifBrewery.
     
    Got me thinking - making recordings form history and sharing could be a very cool bonus feature.  :)
     
     

  7. Like
    Malcolm reacted to TonyJ in Second painting with Affinity photo   
    \working for me nicely now and getting faster. Could do with a brush resize keystroke or mouse function though.

  8. Like
    Malcolm got a reaction from JokeRat in New character and recording creation history!   
    I was trying to record the process of creation in AF and AD for this new character to share on social media.
     
    I manually scrubbed through the history whilst recording a section of the screen with Quicktime. Then created the gif with GifBrewery.
     
    Got me thinking - making recordings form history and sharing could be a very cool bonus feature.  :)
     
     

  9. Like
    Malcolm got a reaction from carl123 in New character and recording creation history!   
    I was trying to record the process of creation in AF and AD for this new character to share on social media.
     
    I manually scrubbed through the history whilst recording a section of the screen with Quicktime. Then created the gif with GifBrewery.
     
    Got me thinking - making recordings form history and sharing could be a very cool bonus feature.  :)
     
     

  10. Like
    Malcolm got a reaction from MattP in New character and recording creation history!   
    I was trying to record the process of creation in AF and AD for this new character to share on social media.
     
    I manually scrubbed through the history whilst recording a section of the screen with Quicktime. Then created the gif with GifBrewery.
     
    Got me thinking - making recordings form history and sharing could be a very cool bonus feature.  :)
     
     

  11. Like
    Malcolm reacted to Michelangelo_ in modular watercraft illustration   
    HI guys, the is my first work made with AD, normally I use AI (Mac) and CorelDraw (depends on the job).  
    vectors only, AD is a nice App!
  12. Like
    Malcolm got a reaction from matt.baker in Exporting at custom resolutions   
    Wanted to put a request in for custom export resolutions - I've heard it's coming in a later release but thought I'd add my use case.
     
    I use Affinity Designer for making games using our proprietary games engine. For 2d games I often need to export at multiple resolutions e.g., exporting graphics at half size and doubling them at runtime to save runtime memory - think blurred backgrounds etc. 
     
    I'm trying to move over to Affinity design from illustrator, the grass feels a little green over here :)
    In AI i could use a script to export at any scale by specifying the ppi, and give it a location etc. 
     
    The issue I currently have with AD is that it's being too clever and by doing so is very restrictive.
    It seems to protect against pixelation of raster graphics by not allowing you to scale up above your base - want 2x then ensure your document setup is set to retina. it only allows 1x 2x and 3x - I often need to scale down or something that isn't 1-3x. It adds a fixed naming convention it doesn't offer separate directories for exporting For Affinity Designer to cater for all pipelines and workflows we need a more relaxed approach. For now I'll have to split my documents up and set the ppi on each accordingly. 
     
    Keep up the great work.
  13. Like
    Malcolm got a reaction from Schubi63 in Export Personas issues   
    Been using Affinity designer for a couple months now in anger making games - almost entirely ditched illustrator!
    I have some issues with the export persona though. These issues may have been covered previously, so forgive me if I'm covering known problems/limitation.
    I just tried the latest beta to see if any have been fixed. 1.1.2.22547 If I've missed some functionality that solves any of these I'd love to know!
    Some characters are removed when used in a slice name. for example you can't use ~ (tilde). I need to use tilde for certain naming conventions on mobile devices. When resizing slices using the transform dialog, constraining width and height doesn't work. In fact it's stranger than that, when linked both width and height change the width only! You can't reorder slices they are fixed in order of creation. From a management point of view this is very limiting. You can't use keyboard commands to copy and paste names of slices. This functionality works in the draw persona for layers etc. You have to use the right click menu for slices! I can't see my slices in the draw persona and I can't create guides in the export persona. This can cause unwanted switching back and forth when placing certain objects/slices. There isn't a way to quickly deselect all selected slices, or quickly select large blocks of slices. None of these are show stoppers but they are important to productivity and the continued warm glow you get when using Affinity Designer - the export persona cools me a little!
     
    One feature request - the ability to have custom export resolutions in the document options. In illustrator I use scripts to export copies at any resolution.
     
    Love the app and keep up the great work. I'll be following beta releases very closely :)
     
  14. Like
    Malcolm reacted to MattP in AD Navigator ViewPoints to update Y position on document change.   
    Well... I think it's a bug, but hey-ho... I'll try to get it sorted - thanks again Malcolm :)
  15. Like
    Malcolm reacted to IsabelAracama in 1957 Chevy Corvette Roadster - Affinity Designer Vectors   
    Another illustration trying the latest beta.
     
    More details and thoughts on it in my Behance portfolio. 
     
    https://www.behance.net/gallery/31578563/1957-Chevy-Corvette-Roadster-Affinity-D-Vectors
     
     

  16. Like
    Malcolm got a reaction from phil_ives in Exporting at custom resolutions   
    Wanted to put a request in for custom export resolutions - I've heard it's coming in a later release but thought I'd add my use case.
     
    I use Affinity Designer for making games using our proprietary games engine. For 2d games I often need to export at multiple resolutions e.g., exporting graphics at half size and doubling them at runtime to save runtime memory - think blurred backgrounds etc. 
     
    I'm trying to move over to Affinity design from illustrator, the grass feels a little green over here :)
    In AI i could use a script to export at any scale by specifying the ppi, and give it a location etc. 
     
    The issue I currently have with AD is that it's being too clever and by doing so is very restrictive.
    It seems to protect against pixelation of raster graphics by not allowing you to scale up above your base - want 2x then ensure your document setup is set to retina. it only allows 1x 2x and 3x - I often need to scale down or something that isn't 1-3x. It adds a fixed naming convention it doesn't offer separate directories for exporting For Affinity Designer to cater for all pipelines and workflows we need a more relaxed approach. For now I'll have to split my documents up and set the ppi on each accordingly. 
     
    Keep up the great work.
  17. Like
    Malcolm got a reaction from JGD in Affinity Photo for iPad?   
    Could be very functional on a new iPad Pro with the Apple Pen. One to watch out for.
  18. Like
    Malcolm got a reaction from ronnyb in Transparent Background colour. Darker option please?   
    ...also if you are exporting artwork you can exclude your rect in the layers panel in export persona. I tend to use a gradient myself.
  19. Like
    Malcolm got a reaction from MattP in Slice creation and export scaling   
    Hey Matt,
     
    Sounds like the pain won't last forever. If the slices bug could be bumped up that would be AMAZING, I've literally spent several hours today resizing slices  :wacko:
    One more which may be a bug... multiple highlighted slices to select all highlighted doesn't work in export persona. Manually unchecking ~100 layers one by one to re-export a few!
     
    The plan for export sizes sounds like what I was hoping for as a proper solution. It will indeed be powerful.
     
    I'll keep checking the betas as they come.
     
    All the best chap.
  20. Like
    Malcolm reacted to MattP in PSD export format per slices or layers   
    Interestingly, this is actually going in right now... :)  Hopefully should appear in a beta quite soon! :)
  21. Like
    Malcolm reacted to Herbert123 in Indexed PNGs with 8 bit alpha   
    A work-around solution is to download ImageAlpha http://pngmini.com/
     
    Export as full 24bit transparent PNG files in Affinity, and optimize in ImageAlpha.
    For images which require more than 256 colours, ImageOptim is a good choice on Mac.
    https://imageoptim.com/
     
    If you have access to Windows, the best overall solution is ColorQuantizer. http://x128.ho.ua/color-quantizer.html
    Any number of colours, with numerous down-sampling algorithms, many quality options, and a custom quality mask brush for precise control.
  22. Like
    Malcolm reacted to MattP in Slice creation and export scaling   
    Hi Malcolm,
     
    Yes, I do feel your pain and I can at least try to offer some light at the end of the tunnel... The fact that it ignores the box of a vector clip applied to the object you create the slice from sounds like a bug to me - it's definitely undesirable so should be fixed IMHO. It also should work if you later change that clip's box and update accordingly. With regards to your request for arbitrary-sized exports, I think the plan is for Export Persona to arrange things hierarchically so you can hang a number of different arbitrary-size exports off a node (possibly in different formats too) and that you'd be able to easily specify, for example "512w", "1024h" or whatever your requirements...
     
    I know it's a weak point at the moment but the infrastructure is all there to actually make this incredibly full-functioned and powerful, so we'll get there as soon as we can! :)  Apologies for the inconvenience in the meantime though :(
     
    Thanks again,
    Matt
  23. Like
    Malcolm reacted to JRemen in Indexed PNGs with 8 bit alpha   
    Hi, would it be possible to integrate pngquant (https://pngquant.org) for exporting PNG files? It allows to create 8 bit, indexed PNGs but with full 8 bit alpha channel. Files are thus very small but still retain full transparency and great quality (in most cases) through indexing and dithering.
     
     
  24. Like
    Malcolm got a reaction from Amazing Alex in Slice creation and export scaling   
    Hi Affinity, 
     
    I currently have two main issues when getting files out for game development. (I appreciate my needs may be different from the crowd and could be at the bottom of the pile on account).
     
    Current flow for the majority of my work. 
     
    -Create artwork using Layers/Groups named with export names.
    -Use the 'Create slice' from currently selected object.
    -This works great as it uses the name of the object - good clean files easily understood.
     
    However... the size of the slice generated is almost always not what I want. The slice seems to be generated from the bounding box of the object selected (plus all it's children and adjustment layers). If I add a vector mask to the layer/group the slice generated is still of the entire bounding box not the vector mask bounding box. The result is I have to manually resize (sometimes over 100) slices! Feel my pain?
     
    Q1. Could the slice generated take the bounding box of a vector mask if it's applied to the object (the one who's name is used)? And if so could it retain the link so that if the mask is resized the slice is resized. That would give me rock solid slices.
     
    Export sizes are very restrictive. I often want to export smaller and larger and not always at 1x 2x 3x 
    Currently I'm having to batch files I want smaller through photoplop which brings me out in an itchy rash :)
     
    Q2. As a quick-ish fix could there be another tick box which allows users to type in a scale. 0.5 for example?
     
    I appreciate everyone at Affinity is working really hard and you get all sorts of requests daily. I've been using Affinity in production now on our games since it's release and exporting has been my biggest hurdle since day 1 otherwise I love it and you guys rock.
  25. Like
    Malcolm got a reaction from Broicher in North Sea Coast Shooting - Frequency Separation Extreme   
    Great explanation of your process and the final images (skin) looks perfect. Would be great to see behind-the-curtain with a comparison of the original and final images to get an idea of how far you pushed it in the processing. 
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