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Milos Micatek

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    90
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About Milos Micatek

  • Rank
    Member
  • Birthday 01/24/1978

Contact Methods

  • Website URL
    http://mmfontfactory.weebly.com/

Profile Information

  • Gender
    Male
  • Location
    Slovakia
  • Interests
    comic book lettering, typeface design

Recent Profile Visitors

1,036 profile views
  1. Christmas is coming so let's shake the tree again 😜 Any news for the list of upcoming featurefeatures?
  2. I can see the preview of the color font in Affinity Designer when I am choosing font but it displays only as black and white outlines... so is that preview means the Affinity team is working on the implementation? 😉
  3. Soooo.. 2020 is here, betas 1.8.0.x as well so it there also any list of Common Feature Requests hidden in this forum?
  4. Ok... It's (almost) middle of November, Christmas is coming, is there any news about Common Feature Request Index for Affinity apps 1.8..? No rush, just checking the status
  5. I have one crazy suggestion. There is an option to switch to different view modes in Designer (vector, pixel, pixel retina, outline), even to split views. I cannot see this view modes in Photo now, only in Designer but what about to add "1-bit view" to all Affinity apps? The idea is to get realtime preview of the artwork even the apps will still work in X-bit grey / colour mode. Make it sense or is that stupid suggestion? I don't know...
  6. Well, English is my third language but I heard this time definition: SOON = September October Or November... so definitely before Christmas
  7. It might be as I am getting older and blind but is there any regularly updated index of common feature requests for Affinity apps 1.8, 1.9 / 2.x.. some as was done by @MEB before 1.7 release?
  8. Small sneak peek to my current work - Czech version of comic book Sabrina in Affinity Photo. This time I didn't use tablet but went back to the old-fashioned paper & pencil to write translated text. The original lettering was handwritten but it could be a nightmare to rewrite everything by hand. So we agreed to compromise: to use font for main dialogues and hand lettering for SFX, signs, letters etc.
  9. Hm... just another case I had to use my old PS6 again. I am currently working on Czech version of the comic book where the original data contains the artwork in 300ppi CMYK & inks (black&white page) in 1200ppi 1bit tiff images. I am editing all B&W pages in Affinity Photo and export them back as TIFF files. Unfortunately I had to re-saved them in PS in Bitmap mode / 50% threshold as AP doesn't support it... yet. Please add (at least) the export TIF in Bitmap mode. It would be very appreciated Btw, the colour TIFF pages required little bit of editing / retouching as well but here I had to use PS only as I had a lot of issues with shifted colours, missing layers and deadline was so close. Once it's finished I will ask for support and "reverse engineering" here (well, not in this topic of course) as I want to know the limitations of Photo and/or Designer to edit comic books... and Publisher as well even I don't prepare the final PDF for print, this part is done by another guy in InD. Anyway I still believe in Affinity!
  10. Thanks a looot for this update. I found out the when I save the files originally made in 1.6.1 version in 1.7, the file size dramatically drop down e.g the file where I did whole comic book was 1.54 GB big, now it is only 117 MB. This is just amazing!!! Note: Hopefully mentioned file downsize is the improvement of 1.7 version not a bug and I didn't lose any data
  11. Same for me I mostly work in Designer, from time to time I use Photo for some retouching stuff. I don’t think I will use Publisher as those two applications but who knows
  12. Just playing with Designer... new SFX for upcoming "secret" comic book.
  13. Yes, I am using Glyphs now, full version. It’s very good application with a lot of support in their community forum.
  14. Some work in progress: semi-manual lettering of Czech edition of the graphic novel Ghost World by Daniel Clowes. I am using Assets in Affinity Designer to build translated text letter by letter because there is no time to create font based on original hand lettering... in other words I am just too lazy these days
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