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Lisbon

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  1. Thanks
    Lisbon got a reaction from hawk in How to protect transparent areas in APhoto   
    I just uncheck Editable on the composite alpha.
    Am i missing something?
  2. Thanks
    Lisbon got a reaction from DavideDozza in Fill with Primary and Secondary Color does not work correctly   
    The same with me.
    I just think of it in terms of left and right.

  3. Like
    Lisbon got a reaction from Affinity_Pro in Clipping Warnings In Photo Persona   
    CLIPPING WARNINGS IN PHOTO PERSONA USING PROCEDURAL TEXTURES
    Develop persona allows you to see clipped areas. I have created three procedural texturas to reveal this areas in photo persona.

    First procedural texture: Clipping Shadows/Highlights
    Here is an example where shadows and highlights are clipped.

    Just like develope persona i used red and blue to show the warnings. Red for highlights and blue for shadows.

    Second procedural texture: Clipping RGB
    This procedural texture shows warnings for each channel when a pixel reaches 0 or 255.
    Each channel has its own warning colour. Single colour per channel.
    In this example i went too far setting the black level on the green channel.


    Usually you will only see warnings in red, green or blue but it is also possible to see cyan, magenta or yellow.
    Lets take for example a yellow warning. If you add red and green you get yellow so a yellow warning refers to the red and green channel.
    Cyan = Green + Blue
    Magenta = Red + Blue


    Third procedural texture: Clipping RGB - Black background
    Sometimes its hard to see the warnings because they look they are blended whith the image.
    This procedural makes the image completly black while the warnings remain in colour.
    It is like when you select the levels adjustment and hold down the alt key but in this case the warnings are visible while editing each channel.

    If you found this usefull you can download the file at the end or paste this formulas.
    First procedural texture: Clipping Shadows/Highlights
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*R + (1-trigger)*R
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); (1-trigger)*G
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*(1-B) + (1-trigger)*B
    Second procedural texture: Clipping RGB
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red + (1-rgb)*R
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre + (1-rgb)*G
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu + (1-rgb)*B
    Third procedural texture: Clipping RGB - Black background
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu
    clipping_warnings.afphoto
  4. Like
    Lisbon got a reaction from gdippe in Clipping Warnings In Photo Persona   
    CLIPPING WARNINGS IN PHOTO PERSONA USING PROCEDURAL TEXTURES
    Develop persona allows you to see clipped areas. I have created three procedural texturas to reveal this areas in photo persona.

    First procedural texture: Clipping Shadows/Highlights
    Here is an example where shadows and highlights are clipped.

    Just like develope persona i used red and blue to show the warnings. Red for highlights and blue for shadows.

    Second procedural texture: Clipping RGB
    This procedural texture shows warnings for each channel when a pixel reaches 0 or 255.
    Each channel has its own warning colour. Single colour per channel.
    In this example i went too far setting the black level on the green channel.


    Usually you will only see warnings in red, green or blue but it is also possible to see cyan, magenta or yellow.
    Lets take for example a yellow warning. If you add red and green you get yellow so a yellow warning refers to the red and green channel.
    Cyan = Green + Blue
    Magenta = Red + Blue


    Third procedural texture: Clipping RGB - Black background
    Sometimes its hard to see the warnings because they look they are blended whith the image.
    This procedural makes the image completly black while the warnings remain in colour.
    It is like when you select the levels adjustment and hold down the alt key but in this case the warnings are visible while editing each channel.

    If you found this usefull you can download the file at the end or paste this formulas.
    First procedural texture: Clipping Shadows/Highlights
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*R + (1-trigger)*R
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); (1-trigger)*G
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*(1-B) + (1-trigger)*B
    Second procedural texture: Clipping RGB
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red + (1-rgb)*R
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre + (1-rgb)*G
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu + (1-rgb)*B
    Third procedural texture: Clipping RGB - Black background
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu
    clipping_warnings.afphoto
  5. Like
    Lisbon got a reaction from James19 in Clipping Warnings In Photo Persona   
    CLIPPING WARNINGS IN PHOTO PERSONA USING PROCEDURAL TEXTURES
    Develop persona allows you to see clipped areas. I have created three procedural texturas to reveal this areas in photo persona.

    First procedural texture: Clipping Shadows/Highlights
    Here is an example where shadows and highlights are clipped.

    Just like develope persona i used red and blue to show the warnings. Red for highlights and blue for shadows.

    Second procedural texture: Clipping RGB
    This procedural texture shows warnings for each channel when a pixel reaches 0 or 255.
    Each channel has its own warning colour. Single colour per channel.
    In this example i went too far setting the black level on the green channel.


    Usually you will only see warnings in red, green or blue but it is also possible to see cyan, magenta or yellow.
    Lets take for example a yellow warning. If you add red and green you get yellow so a yellow warning refers to the red and green channel.
    Cyan = Green + Blue
    Magenta = Red + Blue


    Third procedural texture: Clipping RGB - Black background
    Sometimes its hard to see the warnings because they look they are blended whith the image.
    This procedural makes the image completly black while the warnings remain in colour.
    It is like when you select the levels adjustment and hold down the alt key but in this case the warnings are visible while editing each channel.

    If you found this usefull you can download the file at the end or paste this formulas.
    First procedural texture: Clipping Shadows/Highlights
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*R + (1-trigger)*R
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); (1-trigger)*G
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*(1-B) + (1-trigger)*B
    Second procedural texture: Clipping RGB
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red + (1-rgb)*R
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre + (1-rgb)*G
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu + (1-rgb)*B
    Third procedural texture: Clipping RGB - Black background
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu
    clipping_warnings.afphoto
  6. Like
    Lisbon got a reaction from Blueprint in Clipping Warnings In Photo Persona   
    CLIPPING WARNINGS IN PHOTO PERSONA USING PROCEDURAL TEXTURES
    Develop persona allows you to see clipped areas. I have created three procedural texturas to reveal this areas in photo persona.

    First procedural texture: Clipping Shadows/Highlights
    Here is an example where shadows and highlights are clipped.

    Just like develope persona i used red and blue to show the warnings. Red for highlights and blue for shadows.

    Second procedural texture: Clipping RGB
    This procedural texture shows warnings for each channel when a pixel reaches 0 or 255.
    Each channel has its own warning colour. Single colour per channel.
    In this example i went too far setting the black level on the green channel.


    Usually you will only see warnings in red, green or blue but it is also possible to see cyan, magenta or yellow.
    Lets take for example a yellow warning. If you add red and green you get yellow so a yellow warning refers to the red and green channel.
    Cyan = Green + Blue
    Magenta = Red + Blue


    Third procedural texture: Clipping RGB - Black background
    Sometimes its hard to see the warnings because they look they are blended whith the image.
    This procedural makes the image completly black while the warnings remain in colour.
    It is like when you select the levels adjustment and hold down the alt key but in this case the warnings are visible while editing each channel.

    If you found this usefull you can download the file at the end or paste this formulas.
    First procedural texture: Clipping Shadows/Highlights
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*R + (1-trigger)*R
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); (1-trigger)*G
    var trigger=floor(0.5+abs(average(R,G,B)-0.5)); trigger*(1-B) + (1-trigger)*B
    Second procedural texture: Clipping RGB
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red + (1-rgb)*R
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre + (1-rgb)*G
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu + (1-rgb)*B
    Third procedural texture: Clipping RGB - Black background
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var red=floor(0.5+abs(R-0.5)); rgb*red
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var gre=floor(0.5+abs(G-0.5)); rgb*gre
    var rgb=floor(max(R,G,B,1-min(R,G,B))); var blu=floor(0.5+abs(B-0.5)); rgb*blu
    clipping_warnings.afphoto
  7. Like
    Lisbon reacted to NotMyFault in How to Simulate a Bayer Matrix   
    you can use these formulas to selectively show pixels based on x/y position within document.
    Activate only one of the 3 formulas (for alpha channel as target) per color-separated layer:
     

  8. Like
    Lisbon reacted to GarryP in 1950s-style ‘Creature Feature’ movie title still experiments   
    Here are some experiments, of varying quality, that I was playing around with at the weekend.
    Apart from some (modified) background images everything was done in Designer and Photo.
    They’re not what I would call ‘production ready’ but they’re okay as long as you don’t go looking for problems.
    (Any resemblance to real movies or organisations is purely accidental.)
     




  9. Like
    Lisbon got a reaction from jacekp in Layer mask - Gaussian blur - not visible on a mask preview in 2.1.0.1714   
    Please click composite alpha in channels tab.
    Does the blur become visible?
    If the intention is to blur only the mask drag the Gaussian B. to only affect the mask.

  10. Thanks
    Lisbon got a reaction from mardymarvin in Magic Wand why when you have tolerance set to 0 with antialias off it selects other colours   
    Hi @mardymarvin
    I use A.Photo v1 but I think that won't be a problem.
    I assume you are referring to the Flood Select Tool [W], right?
    Since in your example the pixels have very different opacities, we can be led to think that gray tones are being selected.
    The only way to be sure is to open the info panel and measure some pixels.
    As you mentioned, with the tolerance set to 0%, all selected RGB values must be the same. In the case of black RGB = 0 0 0
    If they are different then we may have a problem.
    Is it possible that you are trying to select fully opaque black pixels?
  11. Like
    Lisbon reacted to Hangman in Best/easiest way to accomplish this?   
    @seannymurrs, I think the easiest way would be to just redraw this using a stroke...

    Missing Section of Line.mp4
  12. Like
    Lisbon reacted to debraspicher in Can anyone get close to this style of photo manipulation? See photo attached   
    In case this is of benefit, if you are on Windows, you can also install G'Mic as a Photoshop plugin into Affinity. It has a plethora of filters... you might try editing the photo before-hand in order to control the end result. For example: blowing out whites and boosting contrast like in your reference.
     

  13. Like
    Lisbon reacted to Ldina in Tonal Correction Tools Explained in Affinity Photo/Develop Personas   
    @LisbonYou're welcome.
    Ha...I didn't even SEE the Linear Checkbox in the Brightness and Contrast Adjustment dialog box. Sometimes, I find Affinity's implementations "so subtle" that I don't even notice them! Then again, I'm famous for staring straight at something and not seeing it...if it was a snake, it would bite me!
    Using linear or non-linear adjustments depends entirely on the image. I'm generally happy using linear adjustments in the Develop Persona, because I'm just trying to deliver a conservative, highly editable image to Photo, without messing too much with the tonal distribution. Once in Photo, I'm less likely to use linear adjustments, but again, it all depends on the image. It's one reason I like Curves...I can make a curve as straight or as curved as I want. One's workflow has a big impact on how things are done. 
  14. Like
    Lisbon reacted to GarryP in Making a background image more web contrast friendly!   
    I’ve attached a quick video showing one simple way to get the shapes.
    You might need to change the Blend Mode and/or colours as appropriate.
    After the first duplication I use Power Duplicate to create the other copies.
    There may be other – more subtle – things going on in the original so more tweaking might be necessary – e.g. probably colour gradients (lighter at the inside) instead of solid fills.
    2023-02-16 14-20-48.mp4
  15. Thanks
    Lisbon got a reaction from jakech in Why does applying a linear gradient turn my image gray?   
    Probably you have an "image" layer.

    Right click and rasterize. Apply gradient.
     
  16. Like
    Lisbon reacted to Old Bruce in "transparent" background when exporting   
    No. How else would you know that there is transparency in the export?
  17. Like
    Lisbon got a reaction from Cybergooch in Affinity Photo 2: Questions about Masking   
    By default masks already work together.
    The black parts of two masks prevail. Like having a single mask with the black parts combined.

    (Black hides)
  18. Like
    Lisbon reacted to Old Bruce in Removing Motion Blur (Camera Shake) in Affinity Photo   
    Most of the "hard" work is due to camera motion in one direction and subject motion in a different direction. Or most often multiple directions during the exposure.
  19. Like
    Lisbon reacted to Ivan Kutskir in Photopea Smart Objects coverted to pixel in Affinity Photo   
    Hi, my name is Ivan and I am the creator of Photopea. I have fixed it (if you save a PSD with smart objects in Photopea, Affinity Photo will detect these smart objects).
    Adobe Photoshop used to store the smart object data in a PlLd record. In Photoshop CS3, they started to use a new SoLd record (which supports smart filters, advanced warp, etc). So from Photoshop CS3 onward, Photoshop stores both SoLd and a PlLd record in a PSD file. Thanks to PlLd, you can open a modern PSD file in Photoshop CS2 or older, and you will see smart objects (no smart filters, but better than nothing).
    Photopea used to store only the SoLd record. Now, it stores both SoLd and PlLd.
    It seems like Affinity detects only PlLd. It would be nice to switch to SoLd.
  20. Like
    Lisbon reacted to rangerpaul in Masked Groups in V2 Photo   
    I'm gonna try this out. I'll let you know thanks.
  21. Like
    Lisbon reacted to GarryP in Suggestion for Export Dialog file format choice/display   
    Since the upgrade to V2 there have been a number of people coming to the forums asking how to change export file format because they haven’t seen the little drop-down list at the top of the dialog.
    My suggestion to (hopefully) lessen these problems is to use something like what I have quickly mocked-up in the two images below (I’ve only made a mock-up for two of the formats).
    The salient points are:
    The drop-down is clearly labelled; The coloured icon gives the user a quick way to identify whether they are using the format they want – colour is often easier to notice than a few letters; The description gives the user a general idea of why they might want to use that format. Note: I have no interest in discussing the correctness, or otherwise, of the descriptions for the file formats in my mock-ups. It’s just some basic sample text, nothing more than that.


  22. Like
    Lisbon reacted to lepr in Invert pixel selection in the channels tab in Affinity Photo - problems with the 'marching ants'   
    It's a display problem that has always been in the app. When a pixel selection is at edges of the canvas, you'll see the ants appear/disappear from different edges as the zoom level is adjusted.
  23. Like
    Lisbon reacted to Salaha in How convert shadow on photo into solid colors (100% opacity) so it can be used for DTG printing ?   
    Im not sure if this is what im looking for but im 100% going to try it. Maybe this is what im looking for ! Thank you
  24. Like
    Lisbon got a reaction from Salaha in How convert shadow on photo into solid colors (100% opacity) so it can be used for DTG printing ?   
    Hard to say.
    The problem with effects is that most of the time we can only try to guess.
    Looking at your image it looks like perlin noise or some variation of it.
    Fill a layer with perlin noise.


    Next create a mask so that you have hard edges:
    a) Add a threshold adjustment
    b) Load one of the RGB channels as a selection
    c) Add a mask to your perlin noise layer
    d) Disable the threshold adjustment

    Finally give your perlin noise layer some color. I used a gradient map and HSL adjustment.

  25. Like
    Lisbon got a reaction from Salaha in How convert shadow on photo into solid colors (100% opacity) so it can be used for DTG printing ?   
    If you use Live Gaussian Blur and check Preserve Alpha, the original opacity will remain unchanged.
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