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sacboi reacted to Kasper-V in Pattern layers and cross-your-eyes stereo
Oh, I see what you mean, sacboi. Now I can see them too -- makes me think of a character that was rejected for the Muppet Show!
(And now I've got to try and not see them 😵)
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sacboi got a reaction from Alfred in How far do you think I am into becoming a good artist?
A series of relevant resources, based upon I assume the discipline you're interested in pursuing as a possible career trajectory.
Character Designer Job Description:
https://www.cgspectrum.com/career-pathways/character-designer
Also this insightful article I would highly recommend reading end to end:
https://www.gamesindustry.biz/articles/2021-02-26-how-to-be-a-better-character-designer
Not to be factious but how long is a piece of string?!
Frankly, that aspiration is most definitely in your court, I'm afraid. So from here on in its practice, practice plus more practice then rinse and repeat....
"I'm interested in creating characters for games but I started late. What do I need to improve on? "
Art Fundamentals:
- Observation
- Perspective
- Composition
- Form
- Anatomy
- Value & Lighting
- Drawing
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sacboi reacted to Adriano_C in Some recent paintings done in Affinity Photo
My Instagram if anyone wants to give me a follow: https://www.instagram.com/adriano_do_couto_art
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sacboi reacted to mark117h in Tilt Shift TEST
Hello Everyone.
Here is a photo from my DJI Mavic Mini Drone of the flats where a friend is living, I thought that I would have a go at trying to make it look like a model village “tilt-shift” effect.
I achieved the desired effect using AP’s Tilt-shift effect, I have been wanting to try this for awhile, especially on my iPad 5th generation without having to resort to using my Adobe Photoshop CS6 Extended version on the PC.
AP is a really powerful beast in its own right, really beginning to start like using AP for most of my needs, keep up the amazing work serif.
flats-tilt-shifted.tif
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sacboi got a reaction from walt.farrell in How far do you think I am into becoming a good artist?
A series of relevant resources, based upon I assume the discipline you're interested in pursuing as a possible career trajectory.
Character Designer Job Description:
https://www.cgspectrum.com/career-pathways/character-designer
Also this insightful article I would highly recommend reading end to end:
https://www.gamesindustry.biz/articles/2021-02-26-how-to-be-a-better-character-designer
Not to be factious but how long is a piece of string?!
Frankly, that aspiration is most definitely in your court, I'm afraid. So from here on in its practice, practice plus more practice then rinse and repeat....
"I'm interested in creating characters for games but I started late. What do I need to improve on? "
Art Fundamentals:
- Observation
- Perspective
- Composition
- Form
- Anatomy
- Value & Lighting
- Drawing
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sacboi got a reaction from Sechmet in How far do you think I am into becoming a good artist?
A series of relevant resources, based upon I assume the discipline you're interested in pursuing as a possible career trajectory.
Character Designer Job Description:
https://www.cgspectrum.com/career-pathways/character-designer
Also this insightful article I would highly recommend reading end to end:
https://www.gamesindustry.biz/articles/2021-02-26-how-to-be-a-better-character-designer
Not to be factious but how long is a piece of string?!
Frankly, that aspiration is most definitely in your court, I'm afraid. So from here on in its practice, practice plus more practice then rinse and repeat....
"I'm interested in creating characters for games but I started late. What do I need to improve on? "
Art Fundamentals:
- Observation
- Perspective
- Composition
- Form
- Anatomy
- Value & Lighting
- Drawing
-
sacboi got a reaction from StuartRc in How far do you think I am into becoming a good artist?
A series of relevant resources, based upon I assume the discipline you're interested in pursuing as a possible career trajectory.
Character Designer Job Description:
https://www.cgspectrum.com/career-pathways/character-designer
Also this insightful article I would highly recommend reading end to end:
https://www.gamesindustry.biz/articles/2021-02-26-how-to-be-a-better-character-designer
Not to be factious but how long is a piece of string?!
Frankly, that aspiration is most definitely in your court, I'm afraid. So from here on in its practice, practice plus more practice then rinse and repeat....
"I'm interested in creating characters for games but I started late. What do I need to improve on? "
Art Fundamentals:
- Observation
- Perspective
- Composition
- Form
- Anatomy
- Value & Lighting
- Drawing
-
sacboi got a reaction from buko in 1934 BSA V TWIN
Noice!
Yet again, lovely work sir.
I also imagine £67 10/- is the total on road cost (purchase price) for that year, rather than MOT....per se 😀
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sacboi reacted to Ana Cardo Oliveira in “Space Base” - vectorial illustration
“Space Base” is a vectorial image with a sci-fi theme, created as if it was a still frame from an anime movie. Another vector illustration made with basic shapes, gradients and this time, special brushes for the clouds. This work was also made following a tutorial by visual artist Isabel Aracama, and you can acess her site for this tutorial plus the freebies: www.isabelaracama.com
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sacboi got a reaction from plabill in May the 4th be with you
This is way cool!
As this example portrays, it's really not hard to see you've prior experience using traditional media, being translated into CG.
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sacboi reacted to plabill in May the 4th be with you
My first digital painting all in Affinity. Made it yesterday for May the 4th be with you. Not perfect but I'm excited.
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sacboi got a reaction from VectorVonDoom in Dragonfly, Yellow Winged Darter
In my opinion, looks more like an actual close-up high speed exposure!
Amazing skill set.
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sacboi reacted to VectorVonDoom in Dragonfly, Yellow Winged Darter
Sympetrum flaveolum commonly known as a yellow winged darter.
I started this ages ago and stopped a few times as I got bored with it due to it being so fiddly. I adjusted it a bit to get rid of some ugly flare. Too much effort for what it is but oh well.
The outlines looks like a black mess so I've just shown a section.
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sacboi got a reaction from Smee Again in Easyrider Hopper reproduction
Now I'm a biker, so appreciate the mind boggling expertise building one of these retro choppers from the ground up, especially an homage to one that 'starred' in a cult movie which in my opinion kicked off a continuing love affair riding these things. I mean, on an average weekend you really can't miss packs of bearded gents of a certain age hogging (...pun intended) the road growling atop a very loud 1700cc Harley or whatever, where I live.
Anyway, to my mind, a work of art is essentially in the eye of the beholder, whether created by software, hand drawn/painted/carved or indeed assembled using a spanner etc. So why can't we just acknowledge something that simply looks pretty damn cool, too a given audience, without wondering if it contravenes posting guidelines.
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sacboi reacted to Bencher in Easyrider Hopper reproduction
Built by a good friend of mine at his shop in Houston..... McCreations,this is a very close reproduction of the bike Dennis Hopper rode in the movie.Very few ever built,hundreds of the Peter Fonda bike were.
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sacboi reacted to olmi57 in Caterpillar D-7
Officially "Tractor, Heavy, M1", U.S. Artillery Tractor of WW2.
Originally a 20-year old "Jasc. PSP" vector graphics, imported as png into AP and heavily weathered therein.
A welcome occasion to test and polish my skills and, most of all, reveal my deficiencies.
Here's the layer structure and my brush collection :
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sacboi got a reaction from dannyg9 in Diving into Designer...
@PeterRex Really diggin the fungi pieces, overall a fairly vibrant color palette you've got there - nice. 👍
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Adobe Illustrator has a trace pre-set, I think for vectorizing raster images and yes indeed the process of manually editing a given work with some complexity using vectors can be a laborious task, well at least for me as a novice.
Also interesting point about artists implementing airbrushing in their work because as a self proclaimed scifi nut had grown up admiring Masters of the craft especially someone like Chris Foss, who'd first experimented with the technique back in the 1960s.
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sacboi reacted to PeterRex in Diving into Designer...
I really do like mushrooms, I have hundreds of photos take of them.
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sacboi got a reaction from markbowen in Mandalorian Character Fanart - Portraiture Series
Bit of a fan so decided too try my hand drawing using a mouse, of some characters from the show with AD vectors and Persona pixel brushes for skin texturing.
First of four Portraits - "The Child"
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sacboi got a reaction from erchdk in Mandalorian Character Fanart - Portraiture Series
Bit of a fan so decided too try my hand drawing using a mouse, of some characters from the show with AD vectors and Persona pixel brushes for skin texturing.
First of four Portraits - "The Child"
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sacboi got a reaction from Frozen Death Knight in Mandalorian Character Fanart - Portraiture Series
Bit of a fan so decided too try my hand drawing using a mouse, of some characters from the show with AD vectors and Persona pixel brushes for skin texturing.
First of four Portraits - "The Child"
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sacboi got a reaction from StuartRc in Mandalorian Character Fanart - Portraiture Series
Update: Still working feverishly away on finishing this set of vector/rasterized drawings. Had initially thought, Din Djarin 'Mando' would be the easier illustration among the four to execute...silly me. Anyway, we're almost there. Mandalorian Armorer - "You must reunite it with it's own kind...this is the way!"
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sacboi got a reaction from StuartRc in Mandalorian Character Fanart - Portraiture Series
Second Portrait Complete - "Bounty Hunter Droid"
IG-11 "The commission was quite specific, the asset was too be terminated..."
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sacboi got a reaction from PeterRex in Mandalorian Character Fanart - Portraiture Series
Bit of a fan so decided too try my hand drawing using a mouse, of some characters from the show with AD vectors and Persona pixel brushes for skin texturing.
First of four Portraits - "The Child"