Jump to content

Recommended Posts

25 minutes ago, owenr said:

I may be misunderstanding your question, so in what way are you considering the problem of grid-aligning a stroke on an open path to be different to the problem of grid-aligning a stroke on a closed path?

if you have a stroke set to outside and draw a line from left to right, and a opposite line from right to left they won't aline with the grid.

it'just that i think that it would make things more complicated, and what is the advantage having a stoke not centerd

 

 


intel core i5,  16GB 128Gb ssd win10 Pro Huion new 1060plus.

philips 272p 2560x1440px on intel HD2500 onboard graphics

Razer Tartarus Chroma

Share this post


Link to post
Share on other sites

@owenr i took me a while, bit i think i get you point.

and have to agree that it might be usefull to have this option

align.png.43888850a115c69515d691b19b10330a.png

 

 


intel core i5,  16GB 128Gb ssd win10 Pro Huion new 1060plus.

philips 272p 2560x1440px on intel HD2500 onboard graphics

Razer Tartarus Chroma

Share this post


Link to post
Share on other sites
3 minutes ago, AdamW said:

I can 'fill' an open path, so it must have an inside and an outside, right? ;)

good point, why did'nt i think of that:(


intel core i5,  16GB 128Gb ssd win10 Pro Huion new 1060plus.

philips 272p 2560x1440px on intel HD2500 onboard graphics

Razer Tartarus Chroma

Share this post


Link to post
Share on other sites
1 hour ago, dutchshader said:

@owenr i took me a while, bit i think i get you point.

and have to agree that it might be usefull to have this option

Maybe I am just being denser than I usually am, but what in your example makes anything besides the center option useful for alignment purposes?

 

1 hour ago, owenr said:

Yes, clearly the words inside and outside are only sensible when talking of closed path, but given that these are the words currently in the UI, I've been trying to explain how these current alignment buttons could be applicable to open curves by considering the path's left to be the inside and right to be the outside (or vice versa).

Again, maybe I am being denser than I usually am, but I am having problems reconciling your first clause about what is sensible with the rest of it, particularly the "or vise versa" part. That just seems to me to be the kind of nonsensical arbitrariness that I would find confusing & completely non-intuitive. Apart from that, it still seems poorly adaptable to many of the open curves posted as examples in this topic where the left or right side has little or nothing to do with what would logically end up being the inside of the curve.

 

Regarding filling an open path, the same thing applies: what is filled depends only on the position of the end nodes, which often has little or nothing to do with what would logically be considered the inside of the curve. For instance, in my earlier 'rough draft' example (which was actually taken from a real world project I was working on, if you were wondering about that) it would be counterproductive to fill the initial open C-shaped path. I did eventually fill the final open curve, but that only made sense because I did not need to close it since its ends were behind another object, in that instance what became a closed & filled curve.

 

I get that there might be a few uses for something like this, but at least for me the downside far outweighs any upside they might have. YMMV, & I am OK with that. :)


Affinity Photo 1.7.1, Affinity Designer 1.7.1, Affinity Publisher 1.7.1; macOS High Sierra 10.13.6 iMac (27-inch, Late 2012); 2.9GHz i5 CPU; NVIDIA GeForce GTX 660M; 8GB RAM
Affinity Photo 1.7.1.143 & Affinity Designer 1.7.1.1 for iPad; 6th Generation iPad 32 GB; Apple Pencil; iOS 12.3.1

Share this post


Link to post
Share on other sites

@R C-R the stroke only allignes with the square with stroke center alligned, so if one could have a stroke left or right alligned they would snap to the squares with stroke inside or outside.


intel core i5,  16GB 128Gb ssd win10 Pro Huion new 1060plus.

philips 272p 2560x1440px on intel HD2500 onboard graphics

Razer Tartarus Chroma

Share this post


Link to post
Share on other sites

Just as all paths are either open or closed, all paths have a direction. That, in combination with another attribute called the "winding rule" is what determines whether a sub-path of a compound path creates a "hole." (Such fundamental concepts should be explained in the introductory chapters of documentation of Bezier drawing applications, rather than just "which button to push.")

Several other drawing programs provide options for display of path end nodes as tiny arrows, indicating the direction of the path. That addresses the complaint (confusion) about what "left" and "right" mean in the context (although, while convenient, it really isn't necessary once the concept is grasped, since paths are assumedly deliberately drawn).

A button (or context menu selection) should always be provided for reversing the direction of any path (as in FreeHand), not just for compound sub-paths (as in Illustrator).

JET

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×