v_kyr Posted February 20, 2017 Share Posted February 20, 2017 Gif Animator would fit the bill but I cannot understand how to animate with it. It reads PSD ok, there seem to be frames in the lower strip, but it previews and exports just a static gif. I never used or tried that app, so I can't tell you if it works correctly or not. In that above referenced short article the author states that it does what PS is capable of doing itself. Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2 Link to comment Share on other sites More sharing options...
Bri-Toon Posted February 20, 2017 Share Posted February 20, 2017 Gif Animator would fit the bill but I cannot understand how to animate with it. It reads PSD ok, there seem to be frames in the lower strip, but it previews and exports just a static gif. I think what matters is what you use to preview the GIF afterwards. Two programs that come with Mac, Preview and Photos, do not preview animated GIFs. However, you can select the file in the Finder window and press Spacebar to get an animated preview. I really wish that there could be more photo viewers for Mac that can pan through images like a flipbook and view animated GIFs. I use ViewPic for panning, but it doesn't yet view animated GIFs. PAULRFONTENOT 1 Quote The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day! Link to comment Share on other sites More sharing options...
Fixx Posted February 20, 2017 Share Posted February 20, 2017 Nope, Gif Animator saves only static gif. Checked several players. Quote Link to comment Share on other sites More sharing options...
Bri-Toon Posted February 20, 2017 Share Posted February 20, 2017 Huh...well that doesn't seem very well worth it then. Quote The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day! Link to comment Share on other sites More sharing options...
v_kyr Posted February 21, 2017 Share Posted February 21, 2017 Hmm that's odd, maybe you have to setup/apply first some loop timings or there is some sort of different storing options (like in PS "store for web") etc.? Quote ☛ Affinity Designer 1.10.8 ◆ Affinity Photo 1.10.8 ◆ Affinity Publisher 1.10.8 ◆ OSX El Capitan ☛ Affinity V2.3 apps ◆ MacOS Sonoma 14.2 ◆ iPad OS 17.2 Link to comment Share on other sites More sharing options...
JokerMartini Posted February 22, 2017 Share Posted February 22, 2017 Affinity Animator would be awesome. Quote Link to comment Share on other sites More sharing options...
Bri-Toon Posted February 22, 2017 Share Posted February 22, 2017 Affinity Animator would be awesome. Agreed it would. I would like to have an asset library to reuse animation sets. For example, I would use a walk cycle animation set and reuse it to have the asset move on a motion path. I know it won't happen for a while since Affinity Publisher, iOS applications, and DAM are being addressed, but I really hope this one does eventually come. There won't be a video editor, but that doesn't mean yet there won't be an animator. Quote The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day! Link to comment Share on other sites More sharing options...
MattVG Posted April 1, 2017 Share Posted April 1, 2017 I would love to be able to open animated PSDs in Affinity Photo or Designer. goddamnmaddog 1 Quote Link to comment Share on other sites More sharing options...
Heinrich Posted April 3, 2017 Share Posted April 3, 2017 This should be a persona! But I get it not being in the roadmap, animation is a whole different creature to create a work-enviroment for. Quote Link to comment Share on other sites More sharing options...
T.A.V Posted August 17, 2017 Share Posted August 17, 2017 +1 For Affinity Animator Quote Link to comment Share on other sites More sharing options...
mikeswarts Posted November 30, 2017 Share Posted November 30, 2017 I'll just chime in with my two cents. This should never come to Affinity Designer. Another app is fine. Quote Link to comment Share on other sites More sharing options...
goddamnmaddog Posted December 3, 2017 Share Posted December 3, 2017 If you guys really start bringing out a programm for every task I would regret buying Affinity Photo and Design BIGTIME. Having a program for every task bloats the software in RAM because the core is loaded multiple times. also the workflow will be very unintuitive, changing program every few minutes, animating something, need to change something, need to change between program to change brushsize, back to animator, see it still doesn't fit, get back to photo, change brushsize, bla bla.. The more you have to make breaks or think about how it is done, the more you loose the flow. Making an extra animation persona would be bearable, but a seperate program would shoot the process of creative work. GIMP is able to make animated GIF Krita is able to make animated GIF Corel Draw is able to make animated GIF Quote Link to comment Share on other sites More sharing options...
janndk Posted December 3, 2017 Share Posted December 3, 2017 6 hours ago, goddamnmaddog said: If you guys really start bringing out a programm for every task I would regret buying Affinity Photo and Design BIGTIME. Having a program for every task bloats the software in RAM because the core is loaded multiple times. also the workflow will be very unintuitive, changing program every few minutes, animating something, need to change something, need to change between program to change brushsize, back to animator, see it still doesn't fit, get back to photo, change brushsize, bla bla.. The more you have to make breaks or think about how it is done, the more you loose the flow. Making an extra animation persona would be bearable, but a seperate program would shoot the process of creative work. GIMP is able to make animated GIF Krita is able to make animated GIF Corel Draw is able to make animated GIF PhotoPlus is able to make animated GIF DrawPlus is able to make animated GIF (and video and flash...) Quote Link to comment Share on other sites More sharing options...
Alfred Posted December 3, 2017 Share Posted December 3, 2017 6 hours ago, goddamnmaddog said: Having a program for every task bloats the software in RAM because the core is loaded multiple times. also the workflow will be very unintuitive, changing program every few minutes, animating something, need to change something, need to change between program to change brushsize, back to animator, see it still doesn't fit, get back to photo, change brushsize, bla bla.. The more you have to make breaks or think about how it is done, the more you loose the flow. What makes you think you would need to switch programs to change the size of brush strokes? We can already create text on a path in AD and tweak it in APh, or add a live lighting filter in APh and adjust it in AD, and we’ve been assured that APub will bring us linked text frames which will be editable in the other apps. So you wouldn’t need to have (say) Affinity Animator and Affinity Designer running simultaneously, and therefore you wouldn’t have the scenario you describe where “the core is loaded multiple times”. Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
goddamnmaddog Posted December 3, 2017 Share Posted December 3, 2017 For example the vector brush lets me think I have to switch programs to do different tasks.. And if I want to make changes I have to switch programs.. If I want to animate a brush (like in Photoshop select a brush, select a path, click a button and the stroke is placed) I can't do it in affinity photo (the software I am mostly using) and I have to switch the program to use vector brushes which work almost the way I need them. But they are just available in Affinity Designer. And because there is a lot of trial and error in creative work, there is a lot of switching back and forth.. Or perhaps you can enlighten me, how I can animate pressure on a brush in affinity photo (because vector brushes have been removed) Quote Link to comment Share on other sites More sharing options...
Alfred Posted December 4, 2017 Share Posted December 4, 2017 44 minutes ago, goddamnmaddog said: Or perhaps you can enlighten me, how I can animate pressure on a brush in affinity photo (because vector brushes have been removed) You can't animate pressure on a brush stroke created in Affinity Photo (because it's nothing more than a collection of pixels) but that's not what I understood us to be talking about. The point is that although you can only create vector brush strokes in Affinity Designer, you can edit them in Affinity Photo or any future Affinity app: you don't have to switch back to AD. PAULRFONTENOT 1 Quote Alfred Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen) Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 9, 2019 Share Posted May 9, 2019 On 7/29/2014 at 2:11 PM, Andy Somerfield said: Hi, Animation is not on our roadmap at this time, I'm afraid. Every time we / others have tried to do it, it hasn't ended well - I know, I wrote the DrawPlus stop/key frame animation. Bad times The volatility of format also troubles me (spend 2 years making SWF output work, SWF then dies.. etc.) Thanks, AndyS Thank you for that information Andy. Just "throwing spitballs at the wall here"; if you approached animation from a pixel application approach in Affinity Photo, it might be easier to "reverse engineer" the code from the Gimp.app (a free and open source pixel application) @ www.Gimp.org; if I read the tea leaves correctly, the developers at Gimp.org encourage "spin-offs" with no licensing fees required. (I am sure that if you could use their code and send them a nice donation, that they would be greatly appreciative). Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 9, 2019 Share Posted May 9, 2019 On 2/20/2017 at 9:29 AM, Bri-Toon said: I think what matters is what you use to preview the GIF afterwards. Two programs that come with Mac, Preview and Photos, do not preview animated GIFs. However, you can select the file in the Finder window and press Spacebar to get an animated preview. I really wish that there could be more photo viewers for Mac that can pan through images like a flipbook and view animated GIFs. I use ViewPic for panning, but it doesn't yet view animated GIFs. Try downloading Gimp.app @ www.gimp.org for a fully featured gif creator/player/editor Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 10, 2019 Share Posted May 10, 2019 On 2/20/2017 at 11:08 AM, Fixx said: Nope, Gif Animator saves only static gif. Checked several players. Fixx, you may want to try Gimp.app, available as a free, open-sourced pixel editor @ www.gimp.org; it can create/play and edit gif's; very easy and straightforward. 1. bring in your still images 2. Under filters, click on animation 3. click on optimize for a animation . 4. Click on playback and use the animnation player to adjust speed. 5. Export with a gif extrension. 6. Check off where it says "export as animation" (Message me if you get stuck) Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 10, 2019 Share Posted May 10, 2019 For those of you needing a gif editor NOW, download Gimp.app @ www.gimp.org; it has a gif creator/player/editor Free and open sourced for Windows, Mac & Linux Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
Fixx Posted May 10, 2019 Share Posted May 10, 2019 GIMP has been quite complicated piece. If I do not have separate images but layered design can it be converted to animation as well? Quote Link to comment Share on other sites More sharing options...
Bri-Toon Posted May 10, 2019 Share Posted May 10, 2019 I'm not really a fan of Gimp either to be honest. It's great for what it can do, but the UI for any program is the first thing that sticks out at me, and I am more of a vector nerd. I will say, however, I love the cage warp. Quote The website is still a work in progress. The "Comics" and "Shop" sections are not yet ready. Feel free to connect with me and let me know what you like or what can be improved. You can contact me here, on my contact page, YouTube channel, or Twitter account. Thanks and have a great day! Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 10, 2019 Share Posted May 10, 2019 11 hours ago, Fixx said: GIMP has been quite complicated piece. If I do not have separate images but layered design can it be converted to animation as well? You determine the still shots to be used to create your animation and Gimp will optimize all images(layers) to create your animation; then when you come to the exporting, just assign a .gif extension. In the final export frame, you click the export as animation switch. I am no software officianodo and I have no problems using this feature in Gimp. Gimp is like all graphics program; you just have to spend a few hours with the learning curve. Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
PAULRFONTENOT Posted May 10, 2019 Share Posted May 10, 2019 (You would need to convert your "layered design" into separate layers, yes.) Quote PAULRFONTENOT Late 2013 iMac/32gb ram/2tb ssd 2018 MacBook Pro/32gb ram/1 tb ssd Affinity Designer/Designer Beta Affinity Photo/Photo Beta Affinity Publisher Beta Link to comment Share on other sites More sharing options...
Medical Officer Bones Posted May 12, 2019 Share Posted May 12, 2019 Gimp's "animation" options are (sorry) extremely limited and awkward. Use either Krita or OpenToonz instead. Editing gif animations in OpenToonz is very effective and easy in my experience - and extremely powerful. OpenToonz imports and export gif animations if the ffmpeg executable is set up in the preferences. A joy to animate with. The timeline supports layers, of course, although the way they work is different compared to image editors. Krita's timeline is also quite good for animation, and works with layers (in this case just like Affinity). Quote Link to comment Share on other sites More sharing options...
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