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Posted
57 minutes ago, jaltadonna said:

How can a person make there own camoflauge with this

When you say “with this”, do you mean an Affinity app? And if so, which one?

58 minutes ago, jaltadonna said:

i tried the camo in the procedual texture don't like it

What exactly did you try, and what don’t you like about the result?

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Posted
1 minute ago, iconoclast said:

The free G'MIC-Plugin

Available only for Windows users, if I remember correctly.

-- Walt
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Posted
24 minutes ago, jaltadonna said:

well i don't have that maybe cause i still on the trail version?

No, it's an add-on, that you need to download and install.

See https://github.com/0xC0000054/gmic-8bf/releases where you'll want the GmicPlugin_x64.zip file. For discussion of installing it, this forum topic might be of interest:

 

-- Walt
Designer, Photo, and Publisher V1 and V2 at latest retail and beta releases
PC:
    Desktop:  Windows 11 Pro 23H2, 64GB memory, AMD Ryzen 9 5900 12-Core @ 3.00 GHz, NVIDIA GeForce RTX 3090 

    Laptop:  Windows 11 Pro 23H2, 32GB memory, Intel Core i7-10750H @ 2.60GHz, Intel UHD Graphics Comet Lake GT2 and NVIDIA GeForce RTX 3070 Laptop GPU.
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Posted

jaltadonna: What sort of camouflage do you want to create?
There are lots of different types, each for different uses and dependant upon specific requirements.

Also, what are you going to do with the pattern once you have created it?

If you just want a basic ‘army camouflage’ – simply something to get the idea of camouflage across – then you can use a Procedural Texture and some Adjustments to get something quickly.

See attached video where I show the settings I’ve used to knock something up very quickly (experiment with your own settings to get it closer to what you want).

image.png.f150c96fc4e4d49f90d8fa3f4cd5f490.png

Posted
20 minutes ago, GarryP said:

See attached video where I show the settings I’ve used to knock something up very quickly

Very clever as usual. Being a thicko I used Inkscape. Sadly, Affinity can't read any of the vector outputs so I resorted to a png

Camo.png

Microsoft Windows 11 Home, Intel i7-1360P 2.20 GHz, 32 GB RAM, 1TB SSD, Intel Iris Xe
Affinity Photo - 24/05/20, Affinity Publisher - 06/12/20, KTM Superduke - 27/09/10

Posted
3 minutes ago, David in Яuislip said:

Sadly, Affinity can't read any of the vector outputs so I resorted to a png

If you can share one of the Inkscape files then someone might be able to figure out what the problem is.

Posted

It's this
<pattern id="pattern2853" patternTransform="scale(2 1)" xlink:href="#Camouflage"/>
<pattern id="Camouflage" width="372" height="400" patternTransform="translate(0) scale(.2)" patternUnits="userSpaceOnUse">
<rect x="66" y="96" width="642" height="423" style="fill-rule:evenodd;fill:url(#pattern2853)"/>

a bit too advanced for Affinity svg capablities. However, after a little surgery it's usable

Camo.svg CamoNoPattern.svg

Microsoft Windows 11 Home, Intel i7-1360P 2.20 GHz, 32 GB RAM, 1TB SSD, Intel Iris Xe
Affinity Photo - 24/05/20, Affinity Publisher - 06/12/20, KTM Superduke - 27/09/10

Posted

Yeah, the Affinity applications have never been able to handle SVG patterns.
Using Inkscape’s menu “Object → Pattern → Pattern to Objects” functionality, before saving, gets round this up to a point.
See attached image (where I have clipped the g527 group inside the rect251 rectangle after loading the document).

image.thumb.png.0d021d25b7eca9365e60a2102a7036fc.png

Posted
2 minutes ago, GarryP said:

Using Inkscape’s menu “Object → Pattern → Pattern to Objects”

Haha, I looked but I couldn't find it, cheers

Microsoft Windows 11 Home, Intel i7-1360P 2.20 GHz, 32 GB RAM, 1TB SSD, Intel Iris Xe
Affinity Photo - 24/05/20, Affinity Publisher - 06/12/20, KTM Superduke - 27/09/10

Posted

The two techniques produce different svg files but they are both usuable and your method is quicker so you win!

CamoFixed.png

Microsoft Windows 11 Home, Intel i7-1360P 2.20 GHz, 32 GB RAM, 1TB SSD, Intel Iris Xe
Affinity Photo - 24/05/20, Affinity Publisher - 06/12/20, KTM Superduke - 27/09/10

Posted

I bet some of @StuartRc brushes would be good for Camo pattern creation.

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Posted
12 hours ago, jaltadonna said:

okay well i don't have that maybe cause i still on the trail version?

The trial version is fully functional, the only limitation being that there is a time limit.

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Affinity Designer/Photo/Publisher 2 for Windows • Windows 10 Home/Pro
Affinity Designer/Photo/Publisher 2 for iPad • iPadOS 17.5.1 (iPad 7th gen)

Posted
2 hours ago, firstdefence said:

I bet some of @StuartRc brushes would be good for Camo pattern creation.

They would!😀

 

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Posted

I was reading this thread yesterday ...thinking exactly that. but in this case I believe that the seamless patterns that support the brushes would be a better area to look ar. I have 1000's of patterns but also lots of grungy vectors that could easily be manipulated to create these types of patterns and effects. I will have a look in the big list. Oddly the textures used in the 'Planet Toolkit' would be useful for this😀

 

Also
A. Layer stacking seamless patterns in a Symbol (Something I make a lot of use of would be a perfect alternative)
B. New Vector Flood tool + Mixing random shapes
C. Layered Grunge Mesh vectors also very effective

 

Affinity Version 1 (10.6) Affinity Version 2.5.7.2948  All (Designer | Photo | Publisher)   Beta; 2.6.0.3058
OS:Windows 10 Pro 22H2 OS Build 19045.4412+ Windows Feature Experience Pack 1000.19056.1000.0
Rig:AMD FX 8350 and AMD Radeon (R9 380 Series) Settings Version 21.04.01 
Radeon Settings Version 2020
20.1.03) + Wacom Intuous 4M with driver 6.3.41-1

 

 

Posted

Have a play with these it will give you an idea of what you could achieve

I simplified the process: Some of my patterns have up to 10 stacked layers inside with all kinds of weird settings (It will drive you insane)....but you can get the idea from this.

Or you could just download:

 

and Experiment!😀

I added the Ammonite toolkit as it has  lot of grunge vector shapes that you an use to create similar patterns. Camouflage I and Camouflage II assets could also help with this

The Zip  File contains  AD File and 3 assets. I set the size at 800px sq. Increasing the size as originals from brush pattern sheets were using 400dpi output to generate the seamless patterns

The initial objects were as symbols (I stripped off the symbol layer and removed some of the layer stack as it gets confusing)

Editing
Each Container consists of a base layer and a stacked sequence of patterns 
a. Locate object in layer | recolour | edit Transparency | Set Blend options (Erase is good as it well erases below!)
b. They are vector so can be scaled
c. You can draw lines over pattern and use the new Vector Flood tool to create more effects
d. You chop them up
e. Next patterns inside patterns | works well if objects are converted to a mesh or single curve.
New Assets
a. Add to assets
b. Drag assets to fill swatch and edit re-scale + rotate the fill the fill.
c. They should tesselate as well if turned back to symbol=really useful for using symbols to cover large areas If not using fill

Sample Patterns@0.5x.jpg

Camouflage Patterns.zip

 

Affinity Version 1 (10.6) Affinity Version 2.5.7.2948  All (Designer | Photo | Publisher)   Beta; 2.6.0.3058
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Posted

thanks to all for the advice i think i have what i need to do camouflage the one i like the best is what on that plane see i play a game to where i can what they call skinning your vehicle i am no artist but i am trying to be lol it just passes the time away for me and like trying new things.

Screenshot_54.png

  • 2 weeks later...
Posted

I teach camouflage pattern design as a hobby. It's been a 25yrs journey to study the aspects and to figure out how to make texture matched, macro disruptive patterns.

Designs start in a spreadsheet to calculate the element size scales based on the expected engagement distances.
Then I use custom Gimp scripts to create the rough pattern, I've seen G'Mic is now available in Affinity.Photo, so I'll see if I can start using that.
After making the rough pattern and doing desktop tests, I use Affinity.Designer or Inkscape, depending on the pattern type, to vectorise the result and to create a PDF the printers can use. Inkscape for mesh gradients, I'm waiting for Affinity to get that feature.

For the plane camouflage, see if you can get the skin file. Then look for top side and botton views of the plane, In Gimp select the body of the plane and fill with a B/W gradient with the shape set to dimpled. The light skeleton is structure which needs to be disrupted with "large" shapes to impair the viewers ability to identify the target.

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