telemax Posted March 10, 2021 Share Posted March 10, 2021 You can generate a Normal Map using Lighting live filter. Normal_Map_Generator.afphoto Normal_Map_Generator.afassets 1. Open your texture in Affinity Photo. 2. Use the attached file or assets file. 3. In the Lighting ilve filter settings, load the same texture. Normal_Map_Generator.mp4 Added AO generator. AO_Generator.mp4 crayons, mykee, mvdhoning and 18 others 12 9 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
mvdhoning Posted May 12, 2021 Share Posted May 12, 2021 (edited) Can you give some more text info on the proces of making an normal map with Affinity Photo? I get a bit lost on the step where the original image disseapears and on the load bump map step automaticaly is loaded again? Maybe i miss a hotkey that i am unaware of as i am new to Affintiy Photo. As a workaround i just loaded the orignal image in the on load bump map step. Can i just export the endresult to get an useable normal map texture or do i need to combine some layers first? I also saw your normal map painting post: very nice. How would i go about to paint over this generated normal map? Do i need to add another layer? And thanks for making this possible in the first place. But i am in need of some more explanation to be able to use it to its full potential. Edited May 12, 2021 by mvdhoning telemax 1 Quote Link to comment Share on other sites More sharing options...
no spam Posted May 23, 2021 Share Posted May 23, 2021 yes, when I try it I have to locate the texture, which actually is open already... some step is missing or mysterious... telemax 1 Quote Link to comment Share on other sites More sharing options...
avlas Posted June 30, 2021 Share Posted June 30, 2021 Thanks, it's very helpful advice telemax 1 Quote Link to comment Share on other sites More sharing options...
telemax Posted October 7, 2021 Author Share Posted October 7, 2021 Previous explanations were insufficient for new users. More detailed explanations: Installing 1. Download and install the Normal_Map_Generator.afassets file by simply dragging it into the program window. 2. Open the "Assets" panel (View > Studio > Assets), and select "Normal Map Generator" from the list.Using 1. Open in AP the image that you want to convert to a normal map.This step is necessary in order to create a document with the target resolution. 2. Drag and drop the blue "Normal Map" icon from the "Assets" panel, into your document. You should get this set of layers: 3. Expand the group, and hide or delete the "Logo" layer. 4. Double-click on the "Lighting" layer and its settings will open. Click on the "Load bump map" button, and select the same texture you opened in step 1. 5. Use the "Texture" slider to adjust the bump value. dpiximaj, iuli, DenysP and 6 others 5 4 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
jmwellborn Posted October 8, 2021 Share Posted October 8, 2021 @telemax Thank you very much. This is wonderful! Saves so much time I have formerly spent using overlays and lighting to create wild and wooly styles for use with illuminated text! The beauty of your Normal Map Generator is that color of the finished image can be easily changed from the Lighting Panel even using umpteen gazillion specific colors from Swatches! Oh my! From tans to periwinkle blue in 5 seconds using the Ambient Occlusion Generator! telemax 1 Quote 24" iMAC Apple M1 chip, 8-core CPU, 8-core GPU, 16 GB unified memory, 1 TB SSD storage, Ventura 13.6.7. Photo, Publisher, Designer 1.10.5, and 2.5.5. MacBook Pro 13" 2020, Apple M1 chip, 16GB unified memory, 256GB SSD storage, Ventura 13.6.7. Publisher, Photo, Designer 1.10.5, and 2.1.1. iPad Pro 12.9 2020 (4th Gen. IOS 16.6.1); Apple pencil. Wired and bluetooth mice and keyboards. Link to comment Share on other sites More sharing options...
telemax Posted October 8, 2021 Author Share Posted October 8, 2021 @jmwellborn wow, it looks like you're not using it for 3D graphics and 3D models, but for something else in 2D. Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
jmwellborn Posted October 9, 2021 Share Posted October 9, 2021 22 hours ago, telemax said: @jmwellborn wow, it looks like you're not using it for 3D graphics and 3D models, but for something else in 2D. Definitely for something else! But when I discover a perfectly wonderful Asset, I think, "h'm, wonder what would happen if . . ." and your Normal Map Generator and Ambient Occlusion Generator are both humming away over here. Two examples below, both using your Normal Map Generator asset, with some final fiddling with a texture macro I have cooked up for giving letters some depth, and the ancients have nothing on me! telemax 1 Quote 24" iMAC Apple M1 chip, 8-core CPU, 8-core GPU, 16 GB unified memory, 1 TB SSD storage, Ventura 13.6.7. Photo, Publisher, Designer 1.10.5, and 2.5.5. MacBook Pro 13" 2020, Apple M1 chip, 16GB unified memory, 256GB SSD storage, Ventura 13.6.7. Publisher, Photo, Designer 1.10.5, and 2.1.1. iPad Pro 12.9 2020 (4th Gen. IOS 16.6.1); Apple pencil. Wired and bluetooth mice and keyboards. Link to comment Share on other sites More sharing options...
telemax Posted October 9, 2021 Author Share Posted October 9, 2021 You may find it useful to use ready-made PBR texture sets. They are designed for 3D graphics, but they can also be used in 2D, to create very realistic surfaces. The AP allows you to use a ready-made PBR texture set. You will need at least 3 of the PBR texture sets, Height, Albedo, Normal. You can buy PBR or download it for free:https://www.textures.com/browse/pbr-materials/114558https://ambientcg.com PBR.mp4 The Height map must be loaded into the Lighting filter by pressing the "Load bump map" button in the Lighting filter settings. For the Height map, it is preferable to use a 16-bit PNG. sbgraphic, nsnen, SrPx and 5 others 5 3 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
SirFancalot Posted November 23, 2021 Share Posted November 23, 2021 Thank you, that is awesome! telemax 1 Quote Link to comment Share on other sites More sharing options...
Sonny Sonny Posted February 15, 2022 Share Posted February 15, 2022 This is time saver! Quick and easy as hell, works like a charm! Thank you! Can I share your post/add-on on my youtube channel (all the credit back to you, of course)? I'll introduce your add-on as a tips for 3D/affinity users? telemax 1 Quote Link to comment Share on other sites More sharing options...
telemax Posted February 15, 2022 Author Share Posted February 15, 2022 1 hour ago, Sonny Nguyen said: This is time saver! Quick and easy as hell, works like a charm! Thank you! Can I share your post/add-on on my youtube channel (all the credit back to you, of course)? I'll introduce your add-on as a tips for 3D/affinity users? Yeah, sure. There is also an addition to this: DelN, nsnen, Sonny Sonny and 1 other 3 1 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
Sonny Sonny Posted February 16, 2022 Share Posted February 16, 2022 9 hours ago, telemax said: Yeah, sure. There is also an addition to this: Thank you! This is even more epic! Just wow! Quote Link to comment Share on other sites More sharing options...
Jasmeet Posted May 6, 2022 Share Posted May 6, 2022 is this generator cc0/royality free, can i used this generator in my commercial project. Quote Link to comment Share on other sites More sharing options...
telemax Posted May 6, 2022 Author Share Posted May 6, 2022 1 hour ago, Jasmeet said: is this generator cc0/royality free, can i used this generator in my commercial project. Yes, of course you can use it for commercial projects, or other tasks, without any limitations. Jasmeet 1 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
dpiximaj Posted June 11, 2022 Share Posted June 11, 2022 Thanks handy! telemax 1 Quote Link to comment Share on other sites More sharing options...
Petar Petrenko Posted December 13, 2022 Share Posted December 13, 2022 Thank you very much. Really great asset. Is it possible to speed up the process a little bit more by automatically deleting the logo and loading the bump map? telemax 1 Quote All the latest releases of Designer, Photo and Publisher (retail and beta) on MacOS and Windows. 15” Dell Inspiron 7559 i7 ● Windows 10 x64 Pro ● Intel Core i7-6700HQ (3.50 GHz, 6M) ● 16 GB Dual Channel DDR3L 1600 MHz (8GBx2) ● NVIDIA GeForce GTX 960M 4 GB GDDR5 ● 500 GB SSD + 1 TB HDD ● UHD (3840 x 2160) Truelife LED - Backlit Touch Display 32” LG 32UN650-W display ● 3840 x 2160 UHD, IPS, HDR10 ● Color Gamut: DCI-P3 95%, Color Calibrated ● 2 x HDMI, 1 x DisplayPort 13.3” MacBook Pro (2017) ● Ventura 13.6 ● Intel Core i7 (3.50 GHz Dual Core) ● 16 GB 2133 MHz LPDDR3 ● Intel Iris Plus Graphics 650 1536 MB ● 500 GB SSD ● Retina Display (3360 x 2100) Link to comment Share on other sites More sharing options...
telemax Posted December 14, 2022 Author Share Posted December 14, 2022 19 hours ago, NNN said: Thank you very much. Really great asset. Is it possible to speed up the process a little bit more by automatically deleting the logo and loading the bump map? Removing the logo will make the Asset invisible in the Asset panel, but you can do it. It is not possible to automatically load and update the bump map, unfortunately. Petar Petrenko 1 Quote Non-destructive Mask https://forum.affinity.serif.com/index.php?/topic/150439-non-destructive-mask/Image layer & Pixel layer https://forum.affinity.serif.com/index.php?/topic/146720-image-layer-and-pixel-layer/Brushes | Stars https://forum.affinity.serif.com/index.php?/topic/135202-brushes-stars/ Link to comment Share on other sites More sharing options...
sbgraphic Posted April 5, 2023 Share Posted April 5, 2023 On 11/23/2021 at 4:47 PM, SirFancalot said: Thank you, that is awesome! Yes I second that , it is great ! telemax 1 Quote Link to comment Share on other sites More sharing options...
Tegnemaskin Posted September 6, 2023 Share Posted September 6, 2023 A bit late to the party, but this actually works! Thank you very much! telemax 1 Quote Link to comment Share on other sites More sharing options...
Tegnemaskin Posted September 7, 2023 Share Posted September 7, 2023 For those interested, you can combine normal maps with this asset as well. I have been looking for a method without using an extensive node-tree and what-not in Blender, or it seems to lose data from either maps in the mix. I use this to create surfaces for variation. Add another generator or copy the one you already have, choose a bump map you'd like to combine for this new group, and set the top normal map group to overlay. You can then adjust the texture value in the Live Lighting in each group at the level you'd like it to be and - Voila! - you have combined two maps in one go without any notable loss in quality. Here is my experimentation (not used for any good, but is just to show how it will look): My top-most normal map (and the one set to overlay): The one I'd like to combine it with: And the result (after adjusting the texture levels on each Live Lighting to where I'd like them to be): DenysP 1 Quote Link to comment Share on other sites More sharing options...
mrmagicmindman Posted May 21 Share Posted May 21 thx so much - works great telemax 1 Quote Link to comment Share on other sites More sharing options...
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