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TonyO

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  1. Like
    TonyO got a reaction from thedivclass in Layer states added to Designer and Publisher plus changes to functionality   
    I totally agree with this, this should totally be a toggle, and the eyeball should likely be changed out to a DOT, similar to the layer pallet to keep consistency. The separate visible, non visible buttons felt super fumbly since i'm so used to toggling a single icon to activate or deactivate any function in affinity apps. 
  2. Like
    TonyO reacted to Hangman in Layer states added to Designer and Publisher plus changes to functionality   
    Is there a need for both the show and hide icons, would one togglable icon not suffice in the same way it does for Password Protection in the PDF Export settings to either show or hide the password? This would make it much easier to determine the state of any Query especially as currently there is no visual feedback in the States Panel to indicate when a Query is shown or hidden (other than looking at the canvas itself)...
    Perhaps white icons in dark mode and dark grey in light move for consistency and simple ease of viewing...

    A definite need, again as mentioned earlier in the thread, to be able to rename Queries...
  3. Like
    TonyO got a reaction from Frozen Death Knight in Double click / tap on object to switch from node to move tool   
    This gesture is awesome! It feels fast!
    Any time i can avoid needing to click on the toolbar to keep editing is a win for productivity. 
    But I agree with Mike above, when dealing with an object that has a really thin outline (or no outline) and no fill, it is a bit cumbersome to activate this gesture. 
    Perhaps making the "transform origin" double clickable while the selection tool is enabled, and making the source node (the red one with the node direction line) double clickable while the node tool was selected, that could allow you to activate this gesture even if both fill and outline were both transparent. 
     

  4. Like
    TonyO got a reaction from Frozen Death Knight in Designer: "Fit to curve delete node" deserves some improvement   
    Inkscape does this OK, but Corel Draw does this phenomenally. Affinity could definitely benefit from looking at/taking inspiration from Inkscape's source code on the Git for the reshape function. This would also benefit from being the default delete behavior. 
    But, in defense of affinity's current implementation, even IS and CD can't reshape a set of straight lines in a curved line on node delete. 
  5. Like
    TonyO got a reaction from Boldlinedesign in Feature Request: MORE Customization of Interface   
    Honestly, i don't know if i would even be using Affinity today if Corel had their crap together 15 years ago when i made the switch over to Mac. For a while i was using Corel in a windows virtual machine since Illustrator's drawing tools are just so bad, i could never make that switch. When the original Beta of Designer came out, and i used Serif's implementation of the Node tool for the first time, I was hooked from day one and haven't touched Corel since. A couple years ago Corel came out with a Mac version, and still had their old-school super high pricing structure and all of the UI customization was left out, and the code base felt "converted" from windows (kinda clunky and laggy, if you know how those types of apps run), even a Corel die-hard like myself had to say "sorry Corel, too little too late." 
  6. Like
    TonyO got a reaction from debraspicher in Double click / tap on object to switch from node to move tool   
    This gesture is awesome! It feels fast!
    Any time i can avoid needing to click on the toolbar to keep editing is a win for productivity. 
    But I agree with Mike above, when dealing with an object that has a really thin outline (or no outline) and no fill, it is a bit cumbersome to activate this gesture. 
    Perhaps making the "transform origin" double clickable while the selection tool is enabled, and making the source node (the red one with the node direction line) double clickable while the node tool was selected, that could allow you to activate this gesture even if both fill and outline were both transparent. 
     

  7. Like
    TonyO reacted to Ash in Double click / tap on object to switch from node to move tool   
    Yeah it's a slightly insurmountable issue in that hitting the path itself has to add a node rather than contribute towards a double click to return to move tool, and in some instances with open curves there may not be a suitable hit area to achieve the revert to move tool while keeping the object selected with double click. We took a view as it's something that we've seen a number of requests for that despite this imperfection it was worth implementing, as in many workflows (obviously particularly when mostly dealing with filled objects) it does work very well / feels really efficient.
     
  8. Like
    TonyO got a reaction from Boldlinedesign in Double click / tap on object to switch from node to move tool   
    This gesture is awesome! It feels fast!
    Any time i can avoid needing to click on the toolbar to keep editing is a win for productivity. 
    But I agree with Mike above, when dealing with an object that has a really thin outline (or no outline) and no fill, it is a bit cumbersome to activate this gesture. 
    Perhaps making the "transform origin" double clickable while the selection tool is enabled, and making the source node (the red one with the node direction line) double clickable while the node tool was selected, that could allow you to activate this gesture even if both fill and outline were both transparent. 
     

  9. Like
    TonyO reacted to MikeTO in Double click / tap on object to switch from node to move tool   
    This is great, thank you.
    The only thing I find odd with it is an inconsistency with unfilled paths. With the Move tool selected, you must double-click the stroke to switch to the Node tool because double-clicking the fill deselects. With the Node tool selected, you must double-click the empty fill to switch to the Node tool because double-clicking the stroke adds a node. You have to change targets to toggle back and forth.
    Perhaps it would be better if double-clicking the empty fill always deselected and double-clicking the stroke always switched tools?
    With an unfilled shape:
    Double-click on stroke with either tool switches tools Double-click on empty fill with either tool deselects, as apps always do With a filled shape:
    Double-click on stroke with either tool switches tools Double-click on solid fill with either tool switches tools With an unfilled path:
    Double-click on stroke with Move tool switches tools Double-click on stroke with Node tool adds a node Double-click on empty fill with Move tool deselects, as apps always do Double-click on empty fill with Node tool switches tools With a filled path:
    Double-click on stroke with Move tool switches tools Double-click on stroke with Node tool adds a node Double-click on solid fill with either tool switches tools
  10. Like
    TonyO got a reaction from AndyQ in Feature Request: MORE Customization of Interface   
    Honestly, i don't know if i would even be using Affinity today if Corel had their crap together 15 years ago when i made the switch over to Mac. For a while i was using Corel in a windows virtual machine since Illustrator's drawing tools are just so bad, i could never make that switch. When the original Beta of Designer came out, and i used Serif's implementation of the Node tool for the first time, I was hooked from day one and haven't touched Corel since. A couple years ago Corel came out with a Mac version, and still had their old-school super high pricing structure and all of the UI customization was left out, and the code base felt "converted" from windows (kinda clunky and laggy, if you know how those types of apps run), even a Corel die-hard like myself had to say "sorry Corel, too little too late." 
  11. Like
    TonyO reacted to impsux in Roughen (in V2)   
    A vector smooth/roughen à la CorelDraw would be enough for me to completely drop Corel for Affinity. CorelDraw's vector smooth brush is pure MAGIC!
  12. Thanks
    TonyO got a reaction from Patrick Connor in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    Yikes! I know nothing about development, but i definitely know it's complicated! Thanks for the insight!
    I know anything you guys come up with will be stellar!
  13. Thanks
    TonyO reacted to Patrick Connor in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    Done, and thanks for the thanks.
    As a bit of background, a Colour Picker rewrite for 2.2 introduced so many consequences and regressions that the code was shelved until we can find a better way to do it.
  14. Like
    TonyO got a reaction from NSR in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    Can i bump this UI fix request for V2.3? It's proving to be a productivity killer even after a few months of re-building muscle memory. It's just so much easier to be able to drag the color picker from the left menu than pick colors any other way. 

    Thanks so much for everything you guys do, I haven't illustrated on a computer or paper since 2018 haha! 
    And Congrats on the 2.2 drop, it's performing great so far!
     
     
  15. Like
    TonyO got a reaction from Bit Disappointed in Slow slow generation of live docs thumbnails and option bar since iOS 17 or 2.2.0   
    I'm seeing this issue on a 2018 ipad pro 12.9 (first generation with the new design, no home button). Just to add a model to the list. 
  16. Thanks
    TonyO got a reaction from Dan C in Slow slow generation of live docs thumbnails and option bar since iOS 17 or 2.2.0   
    I'm seeing this issue on a 2018 ipad pro 12.9 (first generation with the new design, no home button). Just to add a model to the list. 
  17. Thanks
    TonyO reacted to DWright in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    This has been logged with our developers.
  18. Like
    TonyO reacted to Ash in We are live, and thank you!!!   
    Hi All,
    We have just made 2.2 live across all App Stores and our website. As always, the feedback we have received from you all during this beta has been an incredible help in both shaping the new features as well as squashing many bugs!
    The build we have released is the same as RC3 (build 2005), meaning for the time being whether you use the latest beta version or switch to using the release version they are the same. If you anticipate taking part in the next beta you may wish to keep your current beta version installed, as this will be updated on auto update when a new beta is available. This will either be a 2.2 patch if we feel one is needed, or moving straight onto a 2.3 beta.
    It would be impossible for us to do what we do without your support, and I just wanted to say a huge thanks for everything you have contributed to this release.
    All the best,
    Ash
  19. Like
    TonyO got a reaction from austinprince in "Select All on Current Layer" added to Select menu   
    I think the feel of the Select All function is a bit odd from a fundamental standpoint. There is very few instances on a multi-artboard project where you would want to select every object, on every artboard, and every object on the pasteboard all at the same time. It seems like the default CMD-A function is overkill. 
    Selecting inside of a layer specifically feels too far drilled down, and Ash said in the original post, "Edit inside layers" button already toggles this.
    I think the real way to fix the idea of "Select All" would be to make the CMD-A key command by default select all objects on the currently selected artboard you are currently working within. It seems like expected behavior since each artboard (unlike illustrator) is like it's own encapsulated layer set within a confined canvas.

    This leaves out all objects on the pasteboard though. What if the pasteboard had the equivalent of an artboard on the layers pallet, so you would have a list like "artboard 1, artboard 2, Pasteboard" that way when you click out of an artboard, select all would grab all objects NOT in an artboard. On a non-artboard project, there could be a canvas and a pasteboard layer to start. 

    Maybe I'm getting too far into the weeds now, but i feel like Select-All just feels like it's taking the idea literally when there are more nuanced ways of approaching it. 
  20. Like
    TonyO got a reaction from Affitoom in Delete node added to right click menu   
    I would bump the idea for a double click to delete a node. It's keyboard free, works great in Corel Draw, there is no function assigned to a double click on a node, and it's unlikely to be a gesture people would do by mistake. Win win win win. 
     
  21. Like
    TonyO got a reaction from Affitoom in Delete node added to right click menu   
    No designer would ever complain about more options! I also like the idea of being able to choose the double click on node function. I just hate to see a perfectly good gesture wasted, because the double click is going unused as of now, haha. 
  22. Like
    TonyO reacted to DM1 in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    Good news. If I have read it correctly, it is planned to revert to original colour picker operation and be available for testing in beta 2.3. 
  23. Sad
    TonyO reacted to DM1 in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    Same behaviour currently in the 2.2 beta. (3 taps).
  24. Like
    TonyO reacted to Barry Newman in Color Picker Tool Broken with 2.1.0 Update! Oh no!!   
    I agree with you, TonyO.
    Best
    BN
  25. Like
    TonyO got a reaction from chessboard in Delete node added to right click menu   
    I would bump the idea for a double click to delete a node. It's keyboard free, works great in Corel Draw, there is no function assigned to a double click on a node, and it's unlikely to be a gesture people would do by mistake. Win win win win. 
     
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