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Everything posted by TonyO

  1. I was doing a layout in Designer and had a pixel layer that needed some basic editing this afternoon. I had an image that needed a background removed... so I made my selection with the smart selection tool, cleaned it up with feathering, deleted the background, and proceeded to use my soft eraser to clean up the edge. 7 minutes into cleaning up the edges, i hit a small patch where the smart selection went too far into the image that i didn't see, and the clone stamper would have been super useful to just clean up that little nugget of oops. Instead of closing out designer and opening the file in photo just to do literally a 15 second clone stamp fix, i instead tried to redraw the area in with brushes and colors in designer because switching apps would have taken longer and would have been a pain and i was long past the ability to undo my mistake. I can see why Serif would like to keep most pixel editing tools specific to Photo, if Designer could do everything Photo could do, there'd be no reason to have both apps.... but the old dumb clone stamper is kind of an essential tool for simple pixel editing, and the only way to perform a very basic fixes when you screw up and erase too much. This should be part of the pixel persona of designer, it's as fundamental as the paint brush and eraser tools for simple pixel adjustments. Wasting time switching apps to perform a basic function felt very "Adobe" to me. Leave the smart healing brush and content aware fill tools in Photo, advanced pixel editing is why Photo exists... but in Designer, I just want to be able to add back that strawberry seed that I accidentally deleted 200 undo states ago..... Oops and Thanks!
  2. Yes, i could have probably just selected an area, copied, placed and erased, but it was a small spot and it ended up looking ok. And this is basically what the clone stamper does anyway... When working on desktop, i find it easer to jump between apps. Quick close and open with both apps on screen isn't too much of an issue. But on ipad its more complicated because of the 2 tier saving format (in app versus in files/icloud). I agree with the flood tool too. If you're going to include a pixel editor in your vector tool, i don't see the need to nerf it intentionally by leaving out really basic tools.
  3. Corel also did it best! It’s a pain in illustrator, but Corel? Just grab the envelope tool and have at it. Surprisingly, Corel just launched on the Mac after a 20 year hiatus. New Mac version feels good, just how I remember it... but that was years ago and the rendering and path editing is showing it’s age. If Corel was on Mac before Affinity, I’d probably still be a customer, but now that it’s late and has adopted adobe’s absurd subscription model (or you can buy it for literally 10x the cost of affinity one time !!!) it’s too little, too expensive, too late.
  4. Put on your foil hats, i have a theory!!!! I have a similar issue with the Apple Pencil when using the pen tool when tapping out really tight points. I made a thread about it, linked below. It appears to be a quirk with the way the app recognizes inputs from the apple pencil. My theory is the apple pencil isn't set precisely enough and taps from the pencil are acting like a fat finger input with a radius around the point where the apple pencil input is recorded, Affinity then treats the apple pencil tap like a finger input and estimates what it should do based on where it thinks a finger should have tapped based on that radius instead of the exact point where the pencil actually tapped. This appears to be why I'm having a pen issue, and could also be causing the selection tool issue too. Per my link below, it's possible to see the weirdness im talking about. Drawing tight points with the pen tool, you can't put nodes close together, instead the selection radius grabs the adjacent node within a set boundry around my pencil tap instead of plotting a new point. Same thing is probably happening with the selector tool, the selection might be estimated instead of precise, even though the apple pencil is accurate enough to not need need that selection radius... It's just a throught, it only appears to affect tap input from the pencil (selecting, tapping out a point, selecting a single node, etc) and not actual pencil drawing input, which is very accurate. It may just be the pencil settings are emulating a finger tap. OK, crazy time is over now. Time to get back to antivaxxing, fake moon landings and chemtrails! hahahhahahha!
  5. I requested something similar, is this what you were thinking too? This would be an amazing addition, i would love to not have to open a panel for boolean operations or alignment.
  6. I personally like the drag and drop gesture, it feels quick and instant, but it also works well in procreate as a tap and hold gesture. Procreate makes it a finger only gesture, doesnt work with the pencil, and though it works really well, it feels a bit clumsy sometimes cuz your finger isn't a precise pointing tool, and the second of holding feels like a speedbump when youre in the groove. I dunno, it'd prolly be worth experimenting with, but i like the current drag method.
  7. This new addition to the node edit tool Designer in beta 1.7 is kind of distracting, i found it easier to grab a line without this indication popping up every time i touch a line, would it be possible to add a toggle to turn it on/off on the properties bar for the node tool?
  8. Completely understandable, i can see the benefits, but given the option I would still probably turn it off. As somebody who uses AD primarily for illustration, i like to minimize distracting helper elements as much as possible. I'm probably not alone (though i may be in the minority) when i say i turn off all snapping, guidelines, grids, helpers, and just about everything else that glows blue except for points and handles when I draw. Keeps the interface feeling more like a canvas and less like a tool. I'm not dogging the usefulness of the addition, there are plenty of designers out there who probably welcome an extra visual aid like this, but an option to turn it off would be much appreciated for those of us who like to work distraction free.
  9. TonyO

    Gardener's Lunch

    Wow this is great!
  10. You mean like the way illustrator leaves an open curve when a node is deleted? Select the node you want to delete, go to the top bar and click the break curve action, then delete the node.
  11. TonyO

    Warped text please

    Not possible yet, distortion is a heavily requested feature in this forum. No doubt the devs are aware at this point.
  12. I think it should be simplified definitely. You should be able to select iCloud storage, and the affintiy folder in iCloud is where things are saved ONLY. Right now theres 2 layers. On device and On icloud. If you leave a document or save while the document is open, its saved to local, then if you click the burger icon and select save, it dumps to icloud..... It would just be better to open and save directly to iCloud and bypass the weird local files layer. I can't tell you how many times i saved a document while it was open, then went to the desktop to finish and the old version was there because i didnt leave the document, tap another icon and save again. If i open from icloud it should just save to icloud.
  13. You will never get REAL precision out of 3rd party styluses, Apple locks the high precision screen mode to the Apple Pencil only, 3rd party pens can never be more accurate than a finger. Couple in shotty connections, awful palm rejection and laggy pressure response... 3rd party pens are just not worth it. Some apps may support some off brand styluses and the functions might "work"... but none will feel as natural and precise on iPad as the real thing. It's worth the steep price. It's literally mind blowing how good it is.
  14. TonyO

    New Icons Too Similar

    Disagree. We’re not talking about Microsoft excel. There’s no reason a design program shouldn’t be aesthetically pleasing. Ugly UI and a garbage icon is probably the main reason nobody uses Inkscape, even though it’s a competent illustration app.
  15. Go to "Customize Toolbar" and replace all the "flexible spaces" between each tool bar item with regular "space" and you can force all of the toolbar buttons to the left or right (or toss flexible between 2 sets of regular spaced items to have left and right oriented tools).
  16. Multi finger gestures are pretty similar to command, option and shift modifiers on a keyboard. Not really that much of a learning curve. Practice makes perfect.
  17. Lots of people request to have quick action tools added to the standard interface. Requests like this: "The alignments tools are too deeply buried in the transform pallet" "It takes too many taps to expand the stroke" "I want undo/redo in a better place" "It would be great to have a quick duplicate button so i don't have to go into a menu" "Can we put Combine into the tool bar because i use it all the time" "Nudge tools on-screen would be cool to have so i don't need a keyboard" "Need a quicker way to re-order layers, maybe back forward buttons, K thanks!" ... the list goes on... All of these requests could be fulfilled with a user editable tool bar in the empty space in the top bar (persona's could even be a pop out menu to save space). The screenshot says it all. This would be the ultimate shortcut.
  18. Linking this thread to a newer thread.
  19. I'd like to report a quirk that i often run into when using affinity designer. This is hard to explain but i will try. Basically, I select multiple nodes that are very close together. These nodes have curve handles that are very close to the node origin. When try to move the group of nodes by grabbing the square node (that appears in the foreground of the group), it instead grabs the round curve handle behind the node. I believe it would feel more natural when editing to favor the nodes over the curve handles when clicking and dragging. See this video example of exactly what i mean. I am simply trying to drag these 2 selected nodes, but the Node Tool keeps favoring the curve handles versus the nodes. It finally acts like it should after about 5 tries, but i had to get as far to the corner of the node to avoid the curve handle to finally grab what i was trying to.
  20. This is also a desktop issue. In corel draw back in the day, as i recall, they avoided this by making it necessary to select a node before control handles would appear. Perhaps that small extra step could make moving nodes from a grab'n drag action more fluid. I agree, this is maddening. I started a thread about this same issue a while back.
  21. Fixed the name a bit, haha. This is still messing with my workflow a bit but lately not as much since I’ve been using outline pressure for lines... but that’s when the problem with outline stroke rears it’s ugly head. Affinity is still in its 1.x stages, so some hiccups are expected, hopefully these are ironed out for 2.0.
  22. The pen tool is prematurely ending lines while drawing. When choosing the tool and tapping out a shape, sometimes the pen tool just starts a new line for no apparent reason. This happens all the time. I'm using the Apple Pencil in the screen grab attached, so this should all be pretty precise. I'd say it happens alot more with apple pencil than touch input (probably 50% more often), but it still happens so often that it's making the experience frustrating. This is not an issue on desktop at all. **oops, can an admin move this over to the bugs section? my bad** Pen Quit_12.mp4