Jump to content
Our response time is longer than usual currently. We're working to answer users as quickly as possible and thank you for your continued patience.


  • Posts

  • Joined

  • Last visited

About TonyO

  • Birthday 05/26/1982

Profile Information

  • Gender
  • Location
  • Interests
    Arcade Games, Hiking

Recent Profile Visitors

2,202 profile views
  1. Bump on this, trying to export SVG to use in Tinkercad and the sizing is WAY off. A 51mm wide selected shape in Affinity, export selected only (one single vector shape, filled gray, no outlines). Imports into TC at 88.709 mm wide, also opens in AI at the same scale. A sizing factor of 1.7393921569 (so random it almost seems like RNG), and i cant figure out a proper scale factor. Oddly enough if you copy paste your vectors into illustrator directly from AFD, they paste in at actual size. So you can just save out your SVGs from AI, which is fine if you have access to Abobe like I do through work. I'm guessing inkscape would work too, but I haven't tested it. Shouldn't need the middleman, though. Saving out to EPS also saves proper vector sizes.
  2. @Dan C You guys are busy! We appreciate you all, thanks!
  3. I am experiencing a quirk where when the main window of Affinity designer is minimized, clicking the dock icon doesn't return the application to the screen. It leaves it minimized, and it's the only app on Mac OS that seems to have this behavior. I know every install of macOS comes with its own quirks, so it might just be affecting me, does anyone else notice this? Comp 1 copy.mp4
  4. Old thread, but I'm going to put a bump on it. Appears to still not be working in 2022. Along with the bleed setting, could you also add the option to include marks as well? Bleed is more useful with crop marks. Thanks!
  5. When in MacOS fullscreen, with the option to "never hide menu bar" ENABLED on MacOS menu bar system settings, in Affinity apps when the mouse is hovered over the menu-bar (file, edit, etc.) the stoplight buttons (close, maximize, etc.) drop down in a full width gray bar that covers the top tool bar momentarily. Functionally, it's really easy to accidentally activate the drop down menu bar when mousing up too quicky when intending to use tool bar buttons and personas, the gray bar drops down and covers the icon you meant to click on - which breaks the workflow momentarily. From a visual standpoint, it's weird and distracting. Apple and Adobe apps slide in the stoplight buttons from the left of the toolbar when the menu bar is hovered, and it's much less awkward and visually more pleasing than the slide down bar. Could you implement this behavior in the Mac OS versions of Affinity apps to make it easier to use in Full Screen? As usual with my notes, this is probably super confusing, so I've included a video, haha. Sequence 07_1.mp4
  6. The new mesh warp tool is really good, i mean REALLY good. But there is some broken behavior when editing mesh nodes versus standard nodes. It appears that converting between straight/cusp and smooth nodes in mesh editing doesn't do anything. Clicking smooth does not lock the handles, and clicking straight doesn't straighten out the lines. Can the mesh nodes be tweaked to function like regular vector nodes, there are instances where converting to straight lines and sharp curves would be useful/necessary when warping objects - while Smooth mode appears to simply be broken since the handles don't lock together. Comp 1_1.mp4
  7. @MEB Thanks so much! It's rare for a service used by so many people to not only interact with their user base, but also value their feedback. I surely speak for most of us when i say you guys are the best!
  8. My theory is the only conflict that the devs may be trying to avoid is accidental deletion when users try to activate the new overlay button for keyboard shortcuts. Which for new users is entirely understandable. Moving to a universal trash can on the top context bar would alleviate all issues. It's in a space people expect it to be and won't conflict with any existing functions. As for the new overlay button for shortcuts, for advanced users coming over from 1.X, an option to disable and remove the overlay button would be nice. I come from the illustration end of designing in Affinity and extra stuff on my canvas is personally undesirable, I just use multitouch finger modifiers. The new doohickey is activated by default every time i open a file. It's an extra step to turn it off every time i use it.
  9. Swipe to delete works, it's not a hard gesture to get used to, but a app-wide "delete" inconsistency is starting to form. So here's how you delete different things: Object: 3 finger swipe menu OR swipe the up deselect button (no context icon) Node Tool Editing Nodes: Context menu Trash Can Icon Pen Tool Editing Nodes: Context menu Trash Can Icon Gradient Fill Steps: Context menu Trash Can Icon Transparency Gradient: 3 finger swipe menu OR swipe the up deselect button (no context icon) Vector Crop (when editing with the tool): No trash in context menu / trash can in 3 finger menu deletes object inside of the crop I suggest adopting the trash can in the top context menu bar for any tool that can select an object, node, or otherwise while using the tool. Having multiple on-screen locations for what would be otherwise the equivalent of the single "delete" key on a keyboard can get a bit confusing. Also, the new swipe to delete function isn't documented on the popup help menu, the label should probably read "deselect / swipe up to delete". Just my 2c. I can get used to the new action, but the option to revert in the settings menu would still be really appreciated. I'm not the only person who never, ever uses the deselect function, you can tap anywhere on the document with the select tool to deselect, adobe has trained us for years to do that on the desktop. If there's only room for one icon in that spot, an option to switch it to a static delete button would be super desirable to a large user base. Thanks again!
  10. @MEB If the devs are set on the new dual function button, I'm pretty sure adding this toggle in the settings would make everyone happy. Can you suggest this please? Thanks so much for talking with us, we appreciate that you guys value our feedback!
  11. OR if they are also planning on adding the trash can to the Select Tool's context menu at the top, similar to how the Node Tool has a delete icon, that would be fine. As long as there is somewhere on the screen that we can just delete with without any action that's more complicated than a tap.
  12. @MEB I get that, and for a newcomer that is likely a better function. But at the same time, taking away a super easy-to-access function that many of us have engrained deep into our muscle memory is a hard change to get used to, especially for us 40+ year-olds who have been using Affinty since the very beginning and are hard coded to the old layout, haha. I'm all for progress when it comes to UI, but a removing the one-tap delete function is so basic that a lack of it will jar alot of users. I would like to ask for us old hats if we could at least have a toggle in the settings menu to just add a simple trash icon back in it's original location. The UNDO/REDO buttons have a toggle, i think a check box for "enable quick delete button" would be a great checkbox to add under it. Pleeeeeaaase? hahahhah. Love u guys! Thanks for considering!
  13. @MEB Can you suggest to the team to make deleting the default function (tap) and deselect swipe up? Or allow u the option to swap? Its the simplicity of tapping to delete an object that is missing here, adding another non-intuitive step to deleting is undesirable, I think everyone on this thread just wants to tap the pencil on an icon to delete. It shouldnt be something we need to think about. Also, when deleting, Affinity usually defaults to selecting the next layer in the stack, which is useful if you want to delete a few shapes in succession by tapping the icon quickly, which I personally do often. A swipe gesture would slow this down, I personally think the original layout with 2 separate buttons wasn't broken in any way. This new dual function isn't necessary since that whole left tool bar is basically empty staring half way down, there is plenty of room for both. The concept of deselecting is already built into the pasteboard just by tapping on the white area already, I personally have never even used the deselect icon.
  14. I had thought of this and put in a feature request, didn't get alot of views, but yes double tapping the pencil to bring up that menu would be a godsend.
  15. Hi @MEB The trash can is missing from the select tool on the context menu, so even if you can scroll, it's not there. It's there on the node tool though, looked like an unintentional omission, there's currently no trash can anywhere in the UI when the select tool is enabled unless you do the 3 finger swipe down for the pop up menu.
  • Create New...

Important Information

Please note there is currently a delay in replying to some post. See pinned thread in the Questions forum. These are the Terms of Use you will be asked to agree to if you join the forum. | Privacy Policy | Guidelines | We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.